/reactos/dll/opengl/mesa/ |
H A D | dlist.h | 90 extern void gl_CallLists( GLcontext *ctx, 95 extern void gl_EndList( GLcontext *ctx ); 112 extern void gl_save_BlendFunc( GLcontext *ctx, 127 extern void gl_save_CallLists( GLcontext *ctx, 144 extern void gl_save_ClipPlane( GLcontext *ctx, 220 extern void gl_save_End( GLcontext *ctx ); 226 extern void gl_save_EvalMesh1( GLcontext *ctx, 236 extern void gl_save_Fogfv( GLcontext *ctx, 305 extern void gl_save_Normal3f( GLcontext *ctx, 353 extern void gl_save_Rectf( GLcontext *ctx, [all …]
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H A D | types.h | 228 typedef struct gl_context GLcontext; typedef 340 void (*ColorMask)( GLcontext *, 366 void (*DrawPixels)( GLcontext *, 372 void (*End)( GLcontext * ); 373 void (*EndList)( GLcontext * ); 381 void (*Finish)( GLcontext * ); 382 void (*Flush)( GLcontext * ); 430 void (*InitNames)( GLcontext * ); 472 void (*PopAttrib)( GLcontext * ); 474 void (*PopMatrix)( GLcontext * ); [all …]
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H A D | dd.h | 167 void (*UpdateState)( GLcontext *ctx ); 187 void (*Clear)( GLcontext *ctx, 199 void (*Color)( GLcontext *ctx, 211 void (*GetBufferSize)( GLcontext *ctx, 221 void (*WriteColorSpan)( GLcontext *ctx, 284 void (*ReadIndexSpan)( GLcontext *ctx, 290 void (*ReadColorSpan)( GLcontext *ctx, 323 void (*Finish)( GLcontext *ctx ); 328 void (*Flush)( GLcontext *ctx ); 355 void (*Error)( GLcontext *ctx ); [all …]
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H A D | vbfill.h | 67 extern void gl_Color3f( GLcontext *ctx, 72 extern void gl_Color4f( GLcontext *ctx, 78 extern void gl_Color4ub( GLcontext *ctx, 82 extern void gl_Color4ub8bit( GLcontext *ctx, 91 extern void gl_ColorMat3f( GLcontext *ctx, 96 extern void gl_ColorMat3ub( GLcontext *ctx, 99 extern void gl_ColorMat4f( GLcontext *ctx, 105 extern void gl_ColorMat4ub( GLcontext *ctx, 112 extern void gl_TexCoord4f( GLcontext *ctx, 137 extern void gl_eval_vertex( GLcontext *ctx, [all …]
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H A D | context.h | 68 extern GLcontext *gl_get_thread_context( void ); 73 extern GLcontext *CC; 122 extern GLcontext *gl_create_context( GLvisual *visual, 123 GLcontext *share_list, 126 extern void gl_destroy_context( GLcontext *ctx ); 142 extern GLcontext *gl_get_current_context(void); 144 extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); 153 extern void gl_ResizeBuffersMESA( GLcontext *ctx ); 161 extern void gl_problem( const GLcontext *ctx, const char *s ); 167 extern GLenum gl_GetError( GLcontext *ctx ); [all …]
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H A D | matrix.h | 46 extern void gl_analyze_modelview_matrix( GLcontext *ctx ); 48 extern void gl_analyze_projection_matrix( GLcontext *ctx ); 50 extern void gl_analyze_texture_matrix( GLcontext *ctx ); 59 extern void gl_Frustum( GLcontext *ctx, 64 extern void gl_Ortho( GLcontext *ctx, 69 extern void gl_PushMatrix( GLcontext *ctx ); 71 extern void gl_PopMatrix( GLcontext *ctx ); 73 extern void gl_LoadIdentity( GLcontext *ctx ); 77 extern void gl_MatrixMode( GLcontext *ctx, GLenum mode ); 81 extern void gl_Viewport( GLcontext *ctx, [all …]
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H A D | varray.h | 39 extern void gl_VertexPointer( GLcontext *ctx, 44 extern void gl_NormalPointer( GLcontext *ctx, 48 extern void gl_ColorPointer( GLcontext *ctx, 53 extern void gl_IndexPointer( GLcontext *ctx, 58 extern void gl_TexCoordPointer( GLcontext *ctx, 63 extern void gl_EdgeFlagPointer( GLcontext *ctx, 75 extern void gl_DrawArrays( GLcontext *ctx, 78 extern void gl_save_DrawArrays( GLcontext *ctx, 82 extern void gl_DrawElements( GLcontext *ctx, 86 extern void gl_save_DrawElements( GLcontext *ctx, [all …]
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H A D | texstate.h | 44 extern void gl_GetTexEnvfv( GLcontext *ctx, 47 extern void gl_GetTexEnviv( GLcontext *ctx, 50 extern void gl_GetTexGendv( GLcontext *ctx, 53 extern void gl_GetTexGenfv( GLcontext *ctx, 56 extern void gl_GetTexGeniv( GLcontext *ctx, 59 extern void gl_GetTexLevelParameterfv( GLcontext *ctx, 63 extern void gl_GetTexLevelParameteriv( GLcontext *ctx, 70 extern void gl_GetTexParameteriv( GLcontext *ctx, 74 extern void gl_TexEnvfv( GLcontext *ctx, 82 extern void gl_TexGenfv( GLcontext *ctx, [all …]
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H A D | depth.h | 52 gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y, 56 gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y, 66 gl_depth_test_pixels_generic( GLcontext* ctx, 71 gl_depth_test_pixels_less( GLcontext* ctx, 76 gl_depth_test_pixels_greater( GLcontext* ctx, 81 extern void gl_read_depth_span_float( GLcontext* ctx, 90 extern void gl_alloc_depth_buffer( GLcontext* ctx ); 93 extern void gl_clear_depth_buffer( GLcontext* ctx ); 96 extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth ); 97 extern void gl_DepthFunc( GLcontext* ctx, GLenum func ); [all …]
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H A D | stencil.h | 39 extern void gl_ClearStencil( GLcontext *ctx, GLint s ); 42 extern void gl_StencilFunc( GLcontext *ctx, GLenum func, 46 extern void gl_StencilMask( GLcontext *ctx, GLuint mask ); 49 extern void gl_StencilOp( GLcontext *ctx, GLenum fail, 54 extern GLint gl_stencil_span( GLcontext *ctx, 62 extern GLint gl_stencil_pixels( GLcontext *ctx, 67 extern void gl_depth_stencil_pixels( GLcontext *ctx, 73 extern void gl_read_stencil_span( GLcontext *ctx, 78 extern void gl_write_stencil_span( GLcontext *ctx, 83 extern void gl_alloc_stencil_buffer( GLcontext *ctx ); [all …]
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H A D | eval.h | 45 extern void gl_free_control_points( GLcontext *ctx, 68 extern void gl_Map1f( GLcontext* ctx, 72 extern void gl_Map2f( GLcontext* ctx, GLenum target, 78 extern void gl_EvalCoord1f( GLcontext* ctx, GLfloat u ); 85 extern void gl_MapGrid2f( GLcontext* ctx, 90 extern void gl_GetMapdv( GLcontext* ctx, 93 extern void gl_GetMapfv( GLcontext* ctx, 96 extern void gl_GetMapiv( GLcontext* ctx, 99 extern void gl_EvalPoint1( GLcontext* ctx, GLint i ); 101 extern void gl_EvalPoint2( GLcontext* ctx, GLint i, GLint j ); [all …]
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H A D | light.h | 49 extern void gl_ShadeModel( GLcontext *ctx, GLenum mode ); 51 extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ); 53 extern void gl_Lightfv( GLcontext *ctx, 57 extern void gl_LightModelfv( GLcontext *ctx, 63 extern void gl_set_material( GLcontext *ctx, GLuint bitmask, 66 extern void gl_Materialfv( GLcontext *ctx, 71 extern void gl_GetLightfv( GLcontext *ctx, 74 extern void gl_GetLightiv( GLcontext *ctx, 78 extern void gl_GetMaterialfv( GLcontext *ctx, 81 extern void gl_GetMaterialiv( GLcontext *ctx, [all …]
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H A D | pixel.h | 39 extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values ); 41 extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values ); 43 extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values ); 46 extern void gl_PixelMapfv( GLcontext *ctx, 49 extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param ); 51 extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param ); 53 extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor ); 56 extern GLvoid *gl_unpack_pixels( GLcontext *ctx, 63 gl_write_zoomed_color_span( GLcontext *ctx, 71 gl_write_zoomed_index_span( GLcontext *ctx, [all …]
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H A D | feedback.h | 46 extern void gl_feedback_vertex( GLcontext *ctx, 52 extern void gl_update_hitflag( GLcontext *ctx, GLfloat z ); 55 extern void gl_PassThrough( GLcontext *ctx, GLfloat token ); 57 extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size, 60 extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer ); 62 extern void gl_InitNames( GLcontext *ctx ); 64 extern void gl_LoadName( GLcontext *ctx, GLuint name ); 66 extern void gl_PushName( GLcontext *ctx, GLuint name ); 68 extern void gl_PopName( GLcontext *ctx ); 70 extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
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H A D | misc.h | 42 extern void gl_ClearIndex( GLcontext *ctx, GLfloat c ); 44 extern void gl_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green, 47 extern void gl_Clear( GLcontext *ctx, GLbitfield mask ); 50 extern const GLubyte *gl_GetString( GLcontext *ctx, GLenum name ); 52 extern void gl_Finish( GLcontext *ctx ); 54 extern void gl_Flush( GLcontext *ctx ); 56 extern void gl_Hint( GLcontext *ctx, GLenum target, GLenum mode ); 58 extern void gl_DrawBuffer( GLcontext *ctx, GLenum mode ); 60 extern void gl_ReadBuffer( GLcontext *ctx, GLenum mode );
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H A D | clip.h | 60 extern GLuint gl_viewclip_line( GLcontext* ctx, GLuint *i, GLuint *j ); 62 extern GLuint gl_viewclip_polygon( GLcontext* ctx, GLuint n, GLuint vlist[] ); 66 extern GLuint gl_userclip_point( GLcontext* ctx, const GLfloat v[] ); 68 extern GLuint gl_userclip_line( GLcontext* ctx, GLuint *i, GLuint *j ); 70 extern GLuint gl_userclip_polygon( GLcontext* ctx, GLuint n, GLuint vlist[] ); 73 extern void gl_ClipPlane( GLcontext* ctx, 76 extern void gl_GetClipPlane( GLcontext* ctx, 84 extern void interpolate_aux( GLcontext *ctx, GLuint space, 87 extern void interpolate_aux_color_tex2( GLcontext *ctx, GLuint space, 90 extern void interpolate_aux_tex2( GLcontext *ctx, GLuint space, [all …]
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H A D | teximage.h | 63 gl_unpack_texture( GLcontext *ctx, 74 gl_unpack_texture3D( GLcontext *ctx, 85 extern void gl_tex_image_1D( GLcontext *ctx, 91 extern void gl_tex_image_2D( GLcontext *ctx, 97 extern void gl_tex_image_3D( GLcontext *ctx, 108 extern void gl_TexImage1D( GLcontext *ctx, 114 extern void gl_TexImage2D( GLcontext *ctx, 125 extern void gl_TexSubImage1D( GLcontext *ctx, 131 extern void gl_TexSubImage2D( GLcontext *ctx, 139 extern void gl_CopyTexImage1D( GLcontext *ctx, [all …]
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H A D | alphabuf.h | 40 extern void gl_alloc_alpha_buffers( GLcontext* ctx ); 43 extern void gl_clear_alpha_buffers( GLcontext* ctx ); 46 extern void gl_write_alpha_span( GLcontext* ctx, GLuint n, GLint x, GLint y, 50 extern void gl_write_mono_alpha_span( GLcontext* ctx, 56 extern void gl_write_alpha_pixels( GLcontext* ctx, 62 extern void gl_write_mono_alpha_pixels( GLcontext* ctx, 68 extern void gl_read_alpha_span( GLcontext* ctx, 72 extern void gl_read_alpha_pixels( GLcontext* ctx,
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H A D | dlist.c | 747 void gl_save_Bitmap( GLcontext *ctx, in gl_save_Bitmap() 795 void gl_save_CallLists( GLcontext *ctx, in gl_save_CallLists() 1292 void gl_save_End( GLcontext *ctx ) in gl_save_End() 1608 void gl_save_Map1f( GLcontext *ctx, in gl_save_Map1f() 1898 void gl_save_PopName( GLcontext *ctx ) in gl_save_PopName() 1999 void gl_save_Rectf( GLcontext *ctx, in gl_save_Rectf() 2038 void gl_save_Scissor( GLcontext *ctx, in gl_save_Scissor() 2136 void gl_save_TexEnvfv( GLcontext *ctx, in gl_save_TexEnvfv() 2154 void gl_save_TexGenfv( GLcontext *ctx, in gl_save_TexGenfv() 3020 void gl_EndList( GLcontext *ctx ) in gl_EndList() [all …]
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H A D | polygon.h | 39 extern void gl_CullFace( GLcontext *ctx, GLenum mode ); 41 extern void gl_FrontFace( GLcontext *ctx, GLenum mode ); 43 extern void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode ); 45 extern void gl_PolygonOffset( GLcontext *ctx, 48 extern void gl_PolygonStipple( GLcontext *ctx, const GLubyte *mask ); 50 extern void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *mask );
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H A D | vbfill.c | 169 void gl_Indexi( GLcontext *ctx, GLint c ) in gl_Indexi() 277 void gl_Color4f( GLcontext *ctx, in gl_Color4f() 293 void gl_Color4f8bit( GLcontext *ctx, in gl_Color4f8bit() 339 void gl_Color4ub( GLcontext *ctx, in gl_Color4ub() 355 void gl_Color4ub8bit( GLcontext *ctx, in gl_Color4ub8bit() 434 void gl_ColorMat4f( GLcontext *ctx, in gl_ColorMat4f() 473 void gl_ColorMat4ub( GLcontext *ctx, in gl_ColorMat4ub() 585 static void vertex4( GLcontext *ctx, in vertex4() 1078 void gl_vertex4f_nop( GLcontext *ctx, in gl_vertex4f_nop() 1290 void gl_eval_vertex( GLcontext *ctx, in gl_eval_vertex() [all …]
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H A D | texobj.h | 65 extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures ); 68 extern void gl_DeleteTextures( GLcontext *ctx, 72 extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture ); 75 extern void gl_PrioritizeTextures( GLcontext *ctx, 80 extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n, 85 extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
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H A D | span.h | 42 extern void gl_write_index_span( GLcontext *ctx, 47 extern void gl_write_monoindex_span( GLcontext *ctx, 52 extern void gl_write_color_span( GLcontext *ctx, 59 extern void gl_write_monocolor_span( GLcontext *ctx, 65 extern void gl_write_texture_span( GLcontext *ctx, 74 extern void gl_read_color_span( GLcontext *ctx, 80 extern void gl_read_index_span( GLcontext *ctx,
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H A D | masking.h | 40 extern void gl_IndexMask( GLcontext *ctx, GLuint mask ); 42 extern void gl_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green, 49 extern void gl_mask_color_span( GLcontext *ctx, 59 extern void gl_mask_color_pixels( GLcontext *ctx, 70 extern void gl_mask_index_span( GLcontext *ctx, 78 extern void gl_mask_index_pixels( GLcontext *ctx,
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H A D | enable.h | 39 extern void gl_Disable( GLcontext* ctx, GLenum cap ); 41 extern void gl_Enable( GLcontext* ctx, GLenum cap ); 43 extern GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap ); 45 extern void gl_EnableClientState( GLcontext *ctx, GLenum cap ); 47 extern void gl_DisableClientState( GLcontext *ctx, GLenum cap );
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