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Searched refs:GLcontext (Results 1 – 25 of 98) sorted by relevance

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/reactos/dll/opengl/mesa/
H A Ddlist.h90 extern void gl_CallLists( GLcontext *ctx,
95 extern void gl_EndList( GLcontext *ctx );
112 extern void gl_save_BlendFunc( GLcontext *ctx,
127 extern void gl_save_CallLists( GLcontext *ctx,
144 extern void gl_save_ClipPlane( GLcontext *ctx,
220 extern void gl_save_End( GLcontext *ctx );
226 extern void gl_save_EvalMesh1( GLcontext *ctx,
236 extern void gl_save_Fogfv( GLcontext *ctx,
305 extern void gl_save_Normal3f( GLcontext *ctx,
353 extern void gl_save_Rectf( GLcontext *ctx,
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H A Dtypes.h228 typedef struct gl_context GLcontext; typedef
340 void (*ColorMask)( GLcontext *,
366 void (*DrawPixels)( GLcontext *,
372 void (*End)( GLcontext * );
373 void (*EndList)( GLcontext * );
381 void (*Finish)( GLcontext * );
382 void (*Flush)( GLcontext * );
430 void (*InitNames)( GLcontext * );
472 void (*PopAttrib)( GLcontext * );
474 void (*PopMatrix)( GLcontext * );
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H A Ddd.h167 void (*UpdateState)( GLcontext *ctx );
187 void (*Clear)( GLcontext *ctx,
199 void (*Color)( GLcontext *ctx,
211 void (*GetBufferSize)( GLcontext *ctx,
221 void (*WriteColorSpan)( GLcontext *ctx,
284 void (*ReadIndexSpan)( GLcontext *ctx,
290 void (*ReadColorSpan)( GLcontext *ctx,
323 void (*Finish)( GLcontext *ctx );
328 void (*Flush)( GLcontext *ctx );
355 void (*Error)( GLcontext *ctx );
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H A Dvbfill.h67 extern void gl_Color3f( GLcontext *ctx,
72 extern void gl_Color4f( GLcontext *ctx,
78 extern void gl_Color4ub( GLcontext *ctx,
82 extern void gl_Color4ub8bit( GLcontext *ctx,
91 extern void gl_ColorMat3f( GLcontext *ctx,
96 extern void gl_ColorMat3ub( GLcontext *ctx,
99 extern void gl_ColorMat4f( GLcontext *ctx,
105 extern void gl_ColorMat4ub( GLcontext *ctx,
112 extern void gl_TexCoord4f( GLcontext *ctx,
137 extern void gl_eval_vertex( GLcontext *ctx,
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H A Dcontext.h68 extern GLcontext *gl_get_thread_context( void );
73 extern GLcontext *CC;
122 extern GLcontext *gl_create_context( GLvisual *visual,
123 GLcontext *share_list,
126 extern void gl_destroy_context( GLcontext *ctx );
142 extern GLcontext *gl_get_current_context(void);
144 extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
153 extern void gl_ResizeBuffersMESA( GLcontext *ctx );
161 extern void gl_problem( const GLcontext *ctx, const char *s );
167 extern GLenum gl_GetError( GLcontext *ctx );
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H A Dmatrix.h46 extern void gl_analyze_modelview_matrix( GLcontext *ctx );
48 extern void gl_analyze_projection_matrix( GLcontext *ctx );
50 extern void gl_analyze_texture_matrix( GLcontext *ctx );
59 extern void gl_Frustum( GLcontext *ctx,
64 extern void gl_Ortho( GLcontext *ctx,
69 extern void gl_PushMatrix( GLcontext *ctx );
71 extern void gl_PopMatrix( GLcontext *ctx );
73 extern void gl_LoadIdentity( GLcontext *ctx );
77 extern void gl_MatrixMode( GLcontext *ctx, GLenum mode );
81 extern void gl_Viewport( GLcontext *ctx,
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H A Dvarray.h39 extern void gl_VertexPointer( GLcontext *ctx,
44 extern void gl_NormalPointer( GLcontext *ctx,
48 extern void gl_ColorPointer( GLcontext *ctx,
53 extern void gl_IndexPointer( GLcontext *ctx,
58 extern void gl_TexCoordPointer( GLcontext *ctx,
63 extern void gl_EdgeFlagPointer( GLcontext *ctx,
75 extern void gl_DrawArrays( GLcontext *ctx,
78 extern void gl_save_DrawArrays( GLcontext *ctx,
82 extern void gl_DrawElements( GLcontext *ctx,
86 extern void gl_save_DrawElements( GLcontext *ctx,
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H A Dtexstate.h44 extern void gl_GetTexEnvfv( GLcontext *ctx,
47 extern void gl_GetTexEnviv( GLcontext *ctx,
50 extern void gl_GetTexGendv( GLcontext *ctx,
53 extern void gl_GetTexGenfv( GLcontext *ctx,
56 extern void gl_GetTexGeniv( GLcontext *ctx,
59 extern void gl_GetTexLevelParameterfv( GLcontext *ctx,
63 extern void gl_GetTexLevelParameteriv( GLcontext *ctx,
70 extern void gl_GetTexParameteriv( GLcontext *ctx,
74 extern void gl_TexEnvfv( GLcontext *ctx,
82 extern void gl_TexGenfv( GLcontext *ctx,
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H A Ddepth.h52 gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y,
56 gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y,
66 gl_depth_test_pixels_generic( GLcontext* ctx,
71 gl_depth_test_pixels_less( GLcontext* ctx,
76 gl_depth_test_pixels_greater( GLcontext* ctx,
81 extern void gl_read_depth_span_float( GLcontext* ctx,
90 extern void gl_alloc_depth_buffer( GLcontext* ctx );
93 extern void gl_clear_depth_buffer( GLcontext* ctx );
96 extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth );
97 extern void gl_DepthFunc( GLcontext* ctx, GLenum func );
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H A Dstencil.h39 extern void gl_ClearStencil( GLcontext *ctx, GLint s );
42 extern void gl_StencilFunc( GLcontext *ctx, GLenum func,
46 extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
49 extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
54 extern GLint gl_stencil_span( GLcontext *ctx,
62 extern GLint gl_stencil_pixels( GLcontext *ctx,
67 extern void gl_depth_stencil_pixels( GLcontext *ctx,
73 extern void gl_read_stencil_span( GLcontext *ctx,
78 extern void gl_write_stencil_span( GLcontext *ctx,
83 extern void gl_alloc_stencil_buffer( GLcontext *ctx );
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H A Deval.h45 extern void gl_free_control_points( GLcontext *ctx,
68 extern void gl_Map1f( GLcontext* ctx,
72 extern void gl_Map2f( GLcontext* ctx, GLenum target,
78 extern void gl_EvalCoord1f( GLcontext* ctx, GLfloat u );
85 extern void gl_MapGrid2f( GLcontext* ctx,
90 extern void gl_GetMapdv( GLcontext* ctx,
93 extern void gl_GetMapfv( GLcontext* ctx,
96 extern void gl_GetMapiv( GLcontext* ctx,
99 extern void gl_EvalPoint1( GLcontext* ctx, GLint i );
101 extern void gl_EvalPoint2( GLcontext* ctx, GLint i, GLint j );
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H A Dlight.h49 extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
51 extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
53 extern void gl_Lightfv( GLcontext *ctx,
57 extern void gl_LightModelfv( GLcontext *ctx,
63 extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
66 extern void gl_Materialfv( GLcontext *ctx,
71 extern void gl_GetLightfv( GLcontext *ctx,
74 extern void gl_GetLightiv( GLcontext *ctx,
78 extern void gl_GetMaterialfv( GLcontext *ctx,
81 extern void gl_GetMaterialiv( GLcontext *ctx,
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H A Dpixel.h39 extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values );
41 extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values );
43 extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values );
46 extern void gl_PixelMapfv( GLcontext *ctx,
49 extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param );
51 extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param );
53 extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor );
56 extern GLvoid *gl_unpack_pixels( GLcontext *ctx,
63 gl_write_zoomed_color_span( GLcontext *ctx,
71 gl_write_zoomed_index_span( GLcontext *ctx,
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H A Dfeedback.h46 extern void gl_feedback_vertex( GLcontext *ctx,
52 extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
55 extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
57 extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
60 extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
62 extern void gl_InitNames( GLcontext *ctx );
64 extern void gl_LoadName( GLcontext *ctx, GLuint name );
66 extern void gl_PushName( GLcontext *ctx, GLuint name );
68 extern void gl_PopName( GLcontext *ctx );
70 extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
H A Dmisc.h42 extern void gl_ClearIndex( GLcontext *ctx, GLfloat c );
44 extern void gl_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
47 extern void gl_Clear( GLcontext *ctx, GLbitfield mask );
50 extern const GLubyte *gl_GetString( GLcontext *ctx, GLenum name );
52 extern void gl_Finish( GLcontext *ctx );
54 extern void gl_Flush( GLcontext *ctx );
56 extern void gl_Hint( GLcontext *ctx, GLenum target, GLenum mode );
58 extern void gl_DrawBuffer( GLcontext *ctx, GLenum mode );
60 extern void gl_ReadBuffer( GLcontext *ctx, GLenum mode );
H A Dclip.h60 extern GLuint gl_viewclip_line( GLcontext* ctx, GLuint *i, GLuint *j );
62 extern GLuint gl_viewclip_polygon( GLcontext* ctx, GLuint n, GLuint vlist[] );
66 extern GLuint gl_userclip_point( GLcontext* ctx, const GLfloat v[] );
68 extern GLuint gl_userclip_line( GLcontext* ctx, GLuint *i, GLuint *j );
70 extern GLuint gl_userclip_polygon( GLcontext* ctx, GLuint n, GLuint vlist[] );
73 extern void gl_ClipPlane( GLcontext* ctx,
76 extern void gl_GetClipPlane( GLcontext* ctx,
84 extern void interpolate_aux( GLcontext *ctx, GLuint space,
87 extern void interpolate_aux_color_tex2( GLcontext *ctx, GLuint space,
90 extern void interpolate_aux_tex2( GLcontext *ctx, GLuint space,
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H A Dteximage.h63 gl_unpack_texture( GLcontext *ctx,
74 gl_unpack_texture3D( GLcontext *ctx,
85 extern void gl_tex_image_1D( GLcontext *ctx,
91 extern void gl_tex_image_2D( GLcontext *ctx,
97 extern void gl_tex_image_3D( GLcontext *ctx,
108 extern void gl_TexImage1D( GLcontext *ctx,
114 extern void gl_TexImage2D( GLcontext *ctx,
125 extern void gl_TexSubImage1D( GLcontext *ctx,
131 extern void gl_TexSubImage2D( GLcontext *ctx,
139 extern void gl_CopyTexImage1D( GLcontext *ctx,
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H A Dalphabuf.h40 extern void gl_alloc_alpha_buffers( GLcontext* ctx );
43 extern void gl_clear_alpha_buffers( GLcontext* ctx );
46 extern void gl_write_alpha_span( GLcontext* ctx, GLuint n, GLint x, GLint y,
50 extern void gl_write_mono_alpha_span( GLcontext* ctx,
56 extern void gl_write_alpha_pixels( GLcontext* ctx,
62 extern void gl_write_mono_alpha_pixels( GLcontext* ctx,
68 extern void gl_read_alpha_span( GLcontext* ctx,
72 extern void gl_read_alpha_pixels( GLcontext* ctx,
H A Ddlist.c747 void gl_save_Bitmap( GLcontext *ctx, in gl_save_Bitmap()
795 void gl_save_CallLists( GLcontext *ctx, in gl_save_CallLists()
1292 void gl_save_End( GLcontext *ctx ) in gl_save_End()
1608 void gl_save_Map1f( GLcontext *ctx, in gl_save_Map1f()
1898 void gl_save_PopName( GLcontext *ctx ) in gl_save_PopName()
1999 void gl_save_Rectf( GLcontext *ctx, in gl_save_Rectf()
2038 void gl_save_Scissor( GLcontext *ctx, in gl_save_Scissor()
2136 void gl_save_TexEnvfv( GLcontext *ctx, in gl_save_TexEnvfv()
2154 void gl_save_TexGenfv( GLcontext *ctx, in gl_save_TexGenfv()
3020 void gl_EndList( GLcontext *ctx ) in gl_EndList()
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H A Dpolygon.h39 extern void gl_CullFace( GLcontext *ctx, GLenum mode );
41 extern void gl_FrontFace( GLcontext *ctx, GLenum mode );
43 extern void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode );
45 extern void gl_PolygonOffset( GLcontext *ctx,
48 extern void gl_PolygonStipple( GLcontext *ctx, const GLubyte *mask );
50 extern void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *mask );
H A Dvbfill.c169 void gl_Indexi( GLcontext *ctx, GLint c ) in gl_Indexi()
277 void gl_Color4f( GLcontext *ctx, in gl_Color4f()
293 void gl_Color4f8bit( GLcontext *ctx, in gl_Color4f8bit()
339 void gl_Color4ub( GLcontext *ctx, in gl_Color4ub()
355 void gl_Color4ub8bit( GLcontext *ctx, in gl_Color4ub8bit()
434 void gl_ColorMat4f( GLcontext *ctx, in gl_ColorMat4f()
473 void gl_ColorMat4ub( GLcontext *ctx, in gl_ColorMat4ub()
585 static void vertex4( GLcontext *ctx, in vertex4()
1078 void gl_vertex4f_nop( GLcontext *ctx, in gl_vertex4f_nop()
1290 void gl_eval_vertex( GLcontext *ctx, in gl_eval_vertex()
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H A Dtexobj.h65 extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
68 extern void gl_DeleteTextures( GLcontext *ctx,
72 extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
75 extern void gl_PrioritizeTextures( GLcontext *ctx,
80 extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
85 extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
H A Dspan.h42 extern void gl_write_index_span( GLcontext *ctx,
47 extern void gl_write_monoindex_span( GLcontext *ctx,
52 extern void gl_write_color_span( GLcontext *ctx,
59 extern void gl_write_monocolor_span( GLcontext *ctx,
65 extern void gl_write_texture_span( GLcontext *ctx,
74 extern void gl_read_color_span( GLcontext *ctx,
80 extern void gl_read_index_span( GLcontext *ctx,
H A Dmasking.h40 extern void gl_IndexMask( GLcontext *ctx, GLuint mask );
42 extern void gl_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green,
49 extern void gl_mask_color_span( GLcontext *ctx,
59 extern void gl_mask_color_pixels( GLcontext *ctx,
70 extern void gl_mask_index_span( GLcontext *ctx,
78 extern void gl_mask_index_pixels( GLcontext *ctx,
H A Denable.h39 extern void gl_Disable( GLcontext* ctx, GLenum cap );
41 extern void gl_Enable( GLcontext* ctx, GLenum cap );
43 extern GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap );
45 extern void gl_EnableClientState( GLcontext *ctx, GLenum cap );
47 extern void gl_DisableClientState( GLcontext *ctx, GLenum cap );

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