/dports/games/scorched3d/scorched/src/client/landscape/ |
H A D | ShadowMap.cpp | 129 static float sintable[100]; in addShadow() local 138 sintable[i] = sinf(deg); in addShadow() 145 int realXSize = int(sintable[deg] * xWidth); in addShadow()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_shared.h | 57 extern int sintable[SIN_BUFFER_SIZE];
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H A D | r_surf.c | 601 turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); in R_GenTurbTile() 627 turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); in R_GenTurbTile16()
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H A D | r_draw.c | 53 int sintable[SIN_BUFFER_SIZE]; variable
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H A D | d_scan.c | 129 r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); in Turbulent8()
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H A D | r_main.c | 1081 sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP; in R_InitTurb()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | r_shared.h | 57 extern int sintable[SIN_BUFFER_SIZE];
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_main.c | 233 sintable[i] = AMP + sin(i*M_PI*2/CYCLE)*AMP; in R_InitTurb()
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H A D | sw_poly.c | 702 r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); in R_PolygonDrawSpans()
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H A D | sw_rast.c | 45 int sintable[CYCLE*2]; variable
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H A D | sw_local.h | 424 extern int sintable[CYCLE*2];
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H A D | sw_scan.c | 131 r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); in Turbulent8()
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/dports/games/cake/cake_src/cake/ |
H A D | math.cpp | 68 double sintable[1024] = { 209 return sintable[index]; 211 return sintable[1023-index]; 213 return -sintable[index]; 215 return -sintable[1023-index]; 233 return sintable[index]; 235 return sintable[1023-index]; 237 return -sintable[index]; 239 return -sintable[1023-index];
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | wallmove.c | 68 *nx = ((dist * sintable[NORM_ANGLE(ang + 512)])>>14); in SOwallmove() 69 *ny = ((dist * sintable[ang])>>14); in SOwallmove() 104 nx = (dist * sintable[NORM_ANGLE(ang + 512)])>>14; in DoWallMove() 105 ny = (dist * sintable[ang])>>14; in DoWallMove()
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H A D | ripper2.c | 955 sintable[NORM_ANGLE(tang + 512)], // X vector of 3D ang in InitRipper2Hang() 956 sintable[tang], // Y vector of 3D ang in InitRipper2Hang() 1023 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoRipper2MoveHang() 1024 ny = sp->xvel * (int) sintable[sp->ang] >> 14; in DoRipper2MoveHang() 1112 if (move_sprite(SpriteNum, sintable[NORM_ANGLE(tang+512)] >> 7, sintable[tang] >> 7, in DoRipper2BeginJumpAttack()
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H A D | game.h | 402 #define MOVEx(vel,ang) (((int)(vel) * (int)sintable[NORM_ANGLE((ang) + 512)]) >> 14) 403 #define MOVEy(vel,ang) (((int)(vel) * (int)sintable[NORM_ANGLE((ang))]) >> 14) 488 #define KENFACING_PLAYER(pp,sp) (sintable[NORM_ANGLE(sp->ang+512)]*(pp->posy-sp->y) >= sintable[NOR…
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H A D | skull.c | 439 sp->z = u->sz + ((SKULL_BOB_AMT * (int)sintable[u->Counter]) >> 14) + in DoSkullBob() 440 ((DIV2(SKULL_BOB_AMT) * (int)sintable[u->Counter]) >> 14); in DoSkullBob() 854 sp->z = u->sz + ((BETTY_BOB_AMT * (int)sintable[u->Counter]) >> 14) + in DoBettyBob() 855 ((DIV2(BETTY_BOB_AMT) * (int)sintable[u->Counter]) >> 14); in DoBettyBob()
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H A D | rooms.c | 302 xvect = sintable[NORM_ANGLE(ang + 512)]; in FAFcansee() 303 yvect = sintable[NORM_ANGLE(ang)]; in FAFcansee()
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H A D | sprite.c | 2110 sintable[NORM_ANGLE(sp->ang + 512)], // X vector of 3D ang in SpriteSetup() 2111 sintable[sp->ang], // Y vector of 3D ang in SpriteSetup() 2140 sintable[NORM_ANGLE(sp->ang + 512)], // X vector of 3D ang in SpriteSetup() 2141 sintable[sp->ang], // Y vector of 3D ang in SpriteSetup() 4779 cosang = sintable[NORM_ANGLE(spr->ang + 512)]; in getzrangepoint() 4780 sinang = sintable[spr->ang]; in getzrangepoint()
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H A D | coolg.c | 699 sp->z = u->sz + ((COOLG_BOB_AMT * (int)sintable[u->Counter]) >> 14); in DoCoolgMatchPlayerZ() 754 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoCoolgCircle() 755 ny = sp->xvel * (int) sintable[sp->ang] >> 14; in DoCoolgCircle() 815 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoCoolgDeath() 816 ny = sp->xvel * (int) sintable[sp->ang] >> 14; in DoCoolgDeath()
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H A D | game.c | 5318 momx = mulscale(vel, sintable[NORM_ANGLE(newpp->pang + 512)], 9); in getinput() 5319 momy = mulscale(vel, sintable[NORM_ANGLE(newpp->pang)], 9); in getinput() 5321 momx += mulscale(svel, sintable[NORM_ANGLE(newpp->pang)], 9); in getinput() 5580 xvect = sintable[(2048 - cang) & 2047] * czoom; in drawoverheadmap() 5581 yvect = sintable[(1536 - cang) & 2047] * czoom; in drawoverheadmap() 5691 ox = (sintable[(spr->ang + 512) & 2047] >> 7); in drawoverheadmap() 5692 oy = (sintable[(spr->ang) & 2047] >> 7); in drawoverheadmap() 5748 dax = sintable[k & 2047] * l; in drawoverheadmap() 5749 day = sintable[(k + 1536) & 2047] * l; in drawoverheadmap() 5783 cosang = sintable[(k + 512) & 2047]; in drawoverheadmap() [all …]
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H A D | weapon.c | 3816 ny = sintable[sp->ang]>>6; in SpawnShrap() 8969 k = mulscale13(sintable[NORM_ANGLE(ang+512)], sintable[ang]); in WallBounce() 8971 l = sintable[NORM_ANGLE((ang*2)+512)]; in WallBounce() 12531 yvect = sintable[ang]; in DoBloodWorm() 12645 yvect = sintable[ang]; in DoBloodWorm() 17942 yvect = (sintable[ang] >> 7); in HitscanSpriteAdjust() 17946 yvect = sintable[ang] << 4; in HitscanSpriteAdjust() 18027 yvect = sintable[NORM_ANGLE(daang)]; in InitUzi() 19679 …dot = DOT_PRODUCT_2D(pp->xvect, pp->yvect, sintable[NORM_ANGLE(pp->pang+512)], sintable[pp->pang]); in InitMine() 20843 ny = sintable[sp->ang]<<4; in QueueHole() [all …]
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H A D | player.c | 1826 y = pp->posy + (sintable[pp->pang & 2047] >> 5); in PlayerAutoLook() 2016 pp->bob_z = mulscale14(Z(amt),sintable[pp->bcnt]); in DoPlayerBob() 2032 pp->bob_z = mulscale14(Z(amt),sintable[pp->bcnt]); in DoPlayerBob() 2059 if (sintable[pp->recoil_ndx] < 0) in DoPlayerRecoil() 2513 momy = mulscale(mfvel, sintable[NORM_ANGLE(pp->pang)], 9); in MoveScrollMode2D() 2942 …dot = DOT_PRODUCT_2D(pp->xvect, pp->yvect, sintable[NORM_ANGLE(pp->pang+512)], sintable[pp->pang]); in DoTankTreads() 3904 …dot = DOT_PRODUCT_2D(pp->xvect, pp->yvect, sintable[NORM_ANGLE(pp->pang+512)], sintable[pp->pang]); in DoPlayerClimb() 4577 …dir = DOT_PRODUCT_2D(pp->xvect, pp->yvect, sintable[NORM_ANGLE(pp->pang+512)], sintable[pp->pang]); in PlayerOnLadder() 4595 sintable[NORM_ANGLE(pp->pang + angles[i] + 512)], in PlayerOnLadder() 4596 sintable[NORM_ANGLE(pp->pang + angles[i])], in PlayerOnLadder() [all …]
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H A D | morph.c | 294 *dx = x + ((xmul * sintable[NORM_ANGLE(ang+512)]) >> 14); in ScaleRandomPoint() 295 *dy = y + ((ymul * sintable[ang]) >> 14); in ScaleRandomPoint() 328 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado() 329 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphTornado() 340 mx = sx + (((sop->morph_speed*2) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado() 341 my = sy + (((sop->morph_speed*2) * sintable[sop->morph_ang]) >> 14); in MorphTornado() 407 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor() 408 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor() 422 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor() 423 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor()
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H A D | ripper.c | 956 sintable[NORM_ANGLE(tang + 512)], // X vector of 3D ang in InitRipperHang() 957 sintable[tang], // Y vector of 3D ang in InitRipperHang() 1024 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoRipperMoveHang() 1025 ny = sp->xvel * (int) sintable[sp->ang] >> 14; in DoRipperMoveHang() 1103 if (move_sprite(SpriteNum, sintable[NORM_ANGLE(tang+512)] >> 7, sintable[tang] >> 7, in DoRipperBeginJumpAttack()
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