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Searched refs:sintable (Results 1 – 25 of 361) sorted by last modified time

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/dports/games/scorched3d/scorched/src/client/landscape/
H A DShadowMap.cpp129 static float sintable[100]; in addShadow() local
138 sintable[i] = sinf(deg); in addShadow()
145 int realXSize = int(sintable[deg] * xWidth); in addShadow()
/dports/games/tenebrae/tenebrae_0/
H A Dr_shared.h57 extern int sintable[SIN_BUFFER_SIZE];
H A Dr_surf.c601 turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); in R_GenTurbTile()
627 turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); in R_GenTurbTile16()
H A Dr_draw.c53 int sintable[SIN_BUFFER_SIZE]; variable
H A Dd_scan.c129 r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); in Turbulent8()
H A Dr_main.c1081 sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP; in R_InitTurb()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dr_shared.h57 extern int sintable[SIN_BUFFER_SIZE];
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_main.c233 sintable[i] = AMP + sin(i*M_PI*2/CYCLE)*AMP; in R_InitTurb()
H A Dsw_poly.c702 r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); in R_PolygonDrawSpans()
H A Dsw_rast.c45 int sintable[CYCLE*2]; variable
H A Dsw_local.h424 extern int sintable[CYCLE*2];
H A Dsw_scan.c131 r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); in Turbulent8()
/dports/games/cake/cake_src/cake/
H A Dmath.cpp68 double sintable[1024] = {
209 return sintable[index];
211 return sintable[1023-index];
213 return -sintable[index];
215 return -sintable[1023-index];
233 return sintable[index];
235 return sintable[1023-index];
237 return -sintable[index];
239 return -sintable[1023-index];
/dports/games/jfsw/jfsw-c434002/src/
H A Dwallmove.c68 *nx = ((dist * sintable[NORM_ANGLE(ang + 512)])>>14); in SOwallmove()
69 *ny = ((dist * sintable[ang])>>14); in SOwallmove()
104 nx = (dist * sintable[NORM_ANGLE(ang + 512)])>>14; in DoWallMove()
105 ny = (dist * sintable[ang])>>14; in DoWallMove()
H A Dripper2.c955 sintable[NORM_ANGLE(tang + 512)], // X vector of 3D ang in InitRipper2Hang()
956 sintable[tang], // Y vector of 3D ang in InitRipper2Hang()
1023 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoRipper2MoveHang()
1024 ny = sp->xvel * (int) sintable[sp->ang] >> 14; in DoRipper2MoveHang()
1112 if (move_sprite(SpriteNum, sintable[NORM_ANGLE(tang+512)] >> 7, sintable[tang] >> 7, in DoRipper2BeginJumpAttack()
H A Dgame.h402 #define MOVEx(vel,ang) (((int)(vel) * (int)sintable[NORM_ANGLE((ang) + 512)]) >> 14)
403 #define MOVEy(vel,ang) (((int)(vel) * (int)sintable[NORM_ANGLE((ang))]) >> 14)
488 #define KENFACING_PLAYER(pp,sp) (sintable[NORM_ANGLE(sp->ang+512)]*(pp->posy-sp->y) >= sintable[NOR…
H A Dskull.c439 sp->z = u->sz + ((SKULL_BOB_AMT * (int)sintable[u->Counter]) >> 14) + in DoSkullBob()
440 ((DIV2(SKULL_BOB_AMT) * (int)sintable[u->Counter]) >> 14); in DoSkullBob()
854 sp->z = u->sz + ((BETTY_BOB_AMT * (int)sintable[u->Counter]) >> 14) + in DoBettyBob()
855 ((DIV2(BETTY_BOB_AMT) * (int)sintable[u->Counter]) >> 14); in DoBettyBob()
H A Drooms.c302 xvect = sintable[NORM_ANGLE(ang + 512)]; in FAFcansee()
303 yvect = sintable[NORM_ANGLE(ang)]; in FAFcansee()
H A Dsprite.c2110 sintable[NORM_ANGLE(sp->ang + 512)], // X vector of 3D ang in SpriteSetup()
2111 sintable[sp->ang], // Y vector of 3D ang in SpriteSetup()
2140 sintable[NORM_ANGLE(sp->ang + 512)], // X vector of 3D ang in SpriteSetup()
2141 sintable[sp->ang], // Y vector of 3D ang in SpriteSetup()
4779 cosang = sintable[NORM_ANGLE(spr->ang + 512)]; in getzrangepoint()
4780 sinang = sintable[spr->ang]; in getzrangepoint()
H A Dcoolg.c699 sp->z = u->sz + ((COOLG_BOB_AMT * (int)sintable[u->Counter]) >> 14); in DoCoolgMatchPlayerZ()
754 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoCoolgCircle()
755 ny = sp->xvel * (int) sintable[sp->ang] >> 14; in DoCoolgCircle()
815 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoCoolgDeath()
816 ny = sp->xvel * (int) sintable[sp->ang] >> 14; in DoCoolgDeath()
H A Dgame.c5318 momx = mulscale(vel, sintable[NORM_ANGLE(newpp->pang + 512)], 9); in getinput()
5319 momy = mulscale(vel, sintable[NORM_ANGLE(newpp->pang)], 9); in getinput()
5321 momx += mulscale(svel, sintable[NORM_ANGLE(newpp->pang)], 9); in getinput()
5580 xvect = sintable[(2048 - cang) & 2047] * czoom; in drawoverheadmap()
5581 yvect = sintable[(1536 - cang) & 2047] * czoom; in drawoverheadmap()
5691 ox = (sintable[(spr->ang + 512) & 2047] >> 7); in drawoverheadmap()
5692 oy = (sintable[(spr->ang) & 2047] >> 7); in drawoverheadmap()
5748 dax = sintable[k & 2047] * l; in drawoverheadmap()
5749 day = sintable[(k + 1536) & 2047] * l; in drawoverheadmap()
5783 cosang = sintable[(k + 512) & 2047]; in drawoverheadmap()
[all …]
H A Dweapon.c3816 ny = sintable[sp->ang]>>6; in SpawnShrap()
8969 k = mulscale13(sintable[NORM_ANGLE(ang+512)], sintable[ang]); in WallBounce()
8971 l = sintable[NORM_ANGLE((ang*2)+512)]; in WallBounce()
12531 yvect = sintable[ang]; in DoBloodWorm()
12645 yvect = sintable[ang]; in DoBloodWorm()
17942 yvect = (sintable[ang] >> 7); in HitscanSpriteAdjust()
17946 yvect = sintable[ang] << 4; in HitscanSpriteAdjust()
18027 yvect = sintable[NORM_ANGLE(daang)]; in InitUzi()
19679 …dot = DOT_PRODUCT_2D(pp->xvect, pp->yvect, sintable[NORM_ANGLE(pp->pang+512)], sintable[pp->pang]); in InitMine()
20843 ny = sintable[sp->ang]<<4; in QueueHole()
[all …]
H A Dplayer.c1826 y = pp->posy + (sintable[pp->pang & 2047] >> 5); in PlayerAutoLook()
2016 pp->bob_z = mulscale14(Z(amt),sintable[pp->bcnt]); in DoPlayerBob()
2032 pp->bob_z = mulscale14(Z(amt),sintable[pp->bcnt]); in DoPlayerBob()
2059 if (sintable[pp->recoil_ndx] < 0) in DoPlayerRecoil()
2513 momy = mulscale(mfvel, sintable[NORM_ANGLE(pp->pang)], 9); in MoveScrollMode2D()
2942 …dot = DOT_PRODUCT_2D(pp->xvect, pp->yvect, sintable[NORM_ANGLE(pp->pang+512)], sintable[pp->pang]); in DoTankTreads()
3904 …dot = DOT_PRODUCT_2D(pp->xvect, pp->yvect, sintable[NORM_ANGLE(pp->pang+512)], sintable[pp->pang]); in DoPlayerClimb()
4577 …dir = DOT_PRODUCT_2D(pp->xvect, pp->yvect, sintable[NORM_ANGLE(pp->pang+512)], sintable[pp->pang]); in PlayerOnLadder()
4595 sintable[NORM_ANGLE(pp->pang + angles[i] + 512)], in PlayerOnLadder()
4596 sintable[NORM_ANGLE(pp->pang + angles[i])], in PlayerOnLadder()
[all …]
H A Dmorph.c294 *dx = x + ((xmul * sintable[NORM_ANGLE(ang+512)]) >> 14); in ScaleRandomPoint()
295 *dy = y + ((ymul * sintable[ang]) >> 14); in ScaleRandomPoint()
328 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado()
329 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphTornado()
340 mx = sx + (((sop->morph_speed*2) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado()
341 my = sy + (((sop->morph_speed*2) * sintable[sop->morph_ang]) >> 14); in MorphTornado()
407 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor()
408 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor()
422 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor()
423 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor()
H A Dripper.c956 sintable[NORM_ANGLE(tang + 512)], // X vector of 3D ang in InitRipperHang()
957 sintable[tang], // Y vector of 3D ang in InitRipperHang()
1024 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoRipperMoveHang()
1025 ny = sp->xvel * (int) sintable[sp->ang] >> 14; in DoRipperMoveHang()
1103 if (move_sprite(SpriteNum, sintable[NORM_ANGLE(tang+512)] >> 7, sintable[tang] >> 7, in DoRipperBeginJumpAttack()

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