/dports/games/prboom/prboom-2.5.0/src/ |
H A D | s_sound.c | 108 void S_StopChannel(int cnum); 164 S_StopChannel(cnum); in S_Stop() 287 S_StopChannel(cnum); in S_StartSoundAtVolume() 329 S_StopChannel(cnum); in S_StopSound() 400 S_StopChannel(cnum); in S_UpdateSounds() 413 S_StopChannel(cnum); in S_UpdateSounds() 419 S_StopChannel(cnum); in S_UpdateSounds() 546 void S_StopChannel(int cnum) in S_StopChannel() function 667 S_StopChannel(cnum); in S_getChannel() 680 S_StopChannel(cnum); // Otherwise, kick out lower priority. in S_getChannel()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | s_sound.c | 107 void S_StopChannel(int cnum); 163 S_StopChannel(cnum); in S_Stop() 275 S_StopChannel(cnum); in S_StartSoundAtVolume() 317 S_StopChannel(cnum); in S_StopSound() 388 S_StopChannel(cnum); in S_UpdateSounds() 401 S_StopChannel(cnum); in S_UpdateSounds() 407 S_StopChannel(cnum); in S_UpdateSounds() 597 void S_StopChannel(int cnum) in S_StopChannel() function 718 S_StopChannel(cnum); in S_getChannel() 731 S_StopChannel(cnum); // Otherwise, kick out lower priority. in S_getChannel()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | s_sound.c | 115 void S_StopChannel(int cnum); 173 S_StopChannel(cnum); in S_Stop() 292 S_StopChannel(cnum); in S_StartSoundAtVolume() 338 S_StopChannel(cnum); in S_StopSound() 409 S_StopChannel(cnum); in S_UpdateSounds() 422 S_StopChannel(cnum); in S_UpdateSounds() 428 S_StopChannel(cnum); in S_UpdateSounds() 612 void S_StopChannel(int cnum) in S_StopChannel() function 741 S_StopChannel(cnum); in S_getChannel() 754 S_StopChannel(cnum); // Otherwise, kick out lower priority. in S_getChannel()
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/dports/games/heretic/glheretic-1.2/gsisound/ |
H A D | soundst.c | 128 void S_StopChannel(int cnum); 251 S_StopChannel(cnum); in S_Start() 433 S_StopChannel(cnum); in S_StopSound() 497 S_StopChannel(cnum); in S_UpdateSounds() 520 S_StopChannel(cnum); in S_UpdateSounds() 532 S_StopChannel(cnum); in S_UpdateSounds() 633 void S_StopChannel(int cnum) in S_StopChannel() function 756 S_StopChannel(cnum); in S_getChannel() 776 S_StopChannel(cnum); in S_getChannel()
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/dports/games/heretic/glheretic-1.2/soundclient/ |
H A D | soundst.c | 91 static void S_StopChannel(int cnum); 99 static void S_StopChannel(int cnum) in S_StopChannel() function 212 S_StopChannel(cnum); in S_getChannel() 232 S_StopChannel(cnum); in S_getChannel() 309 S_StopChannel(cnum); in S_Start() 531 S_StopChannel(cnum); in S_StopSound() 613 S_StopChannel(cnum); in S_UpdateSounds() 633 S_StopChannel(cnum); in S_UpdateSounds() 645 S_StopChannel(cnum); in S_UpdateSounds()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | s_sound.c | 176 static void S_StopChannel(int cnum) in S_StopChannel() function 232 S_StopChannel(cnum); in S_Start() 260 S_StopChannel(cnum); in S_StopSound() 295 S_StopChannel(cnum); in S_GetChannel() 322 S_StopChannel(cnum); in S_GetChannel() 601 S_StopChannel(i_voicehandle); in I_StartVoice() 681 S_StopChannel(cnum); in S_UpdateSounds() 701 S_StopChannel(cnum); in S_UpdateSounds() 713 S_StopChannel(cnum); in S_UpdateSounds()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | s_sound.c | 176 static void S_StopChannel(int cnum) in S_StopChannel() function 232 S_StopChannel(cnum); in S_Start() 260 S_StopChannel(cnum); in S_StopSound() 295 S_StopChannel(cnum); in S_GetChannel() 322 S_StopChannel(cnum); in S_GetChannel() 601 S_StopChannel(i_voicehandle); in I_StartVoice() 681 S_StopChannel(cnum); in S_UpdateSounds() 701 S_StopChannel(cnum); in S_UpdateSounds() 713 S_StopChannel(cnum); in S_UpdateSounds()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | s_sound.c | 174 static void S_StopChannel(int cnum) in S_StopChannel() function 225 S_StopChannel(cnum); in S_Start() 274 S_StopChannel(cnum); in S_StopSound() 301 S_StopChannel(cnum); in S_GetChannel() 326 S_StopChannel(cnum); in S_GetChannel() 586 S_StopChannel(cnum); in S_UpdateSounds() 606 S_StopChannel(cnum); in S_UpdateSounds() 618 S_StopChannel(cnum); in S_UpdateSounds()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | s_sound.c | 319 static void S_StopChannel(int cnum) in S_StopChannel() function 371 S_StopChannel(cnum); in S_Start() 463 S_StopChannel(cnum); in S_StopSound() 518 S_StopChannel(cnum); in S_GetChannel() 543 S_StopChannel(cnum); in S_GetChannel() 831 S_StopChannel(cnum); in S_UpdateSounds() 851 S_StopChannel(cnum); in S_UpdateSounds() 863 S_StopChannel(cnum); in S_UpdateSounds() 1094 S_StopChannel(i); in S_UpdateSndChannels()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | s_sound.c | 264 static void S_StopChannel(int cnum); 552 S_StopChannel(cnum); // has all tests needed in S_Stop_LevelSound() 678 S_StopChannel(cnum); in S_get_channel() 1046 S_StopChannel(cnum); in S_StopXYZSound() 1164 S_StopChannel(cnum); in S_UpdateSounds() 1186 S_StopChannel(cnum); in S_UpdateSounds() 1219 S_StopChannel(cnum); in S_UpdateSounds() 1389 static void S_StopChannel(int cnum) in S_StopChannel() function
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | s_sound.cpp | 238 static void S_StopChannel (unsigned int cnum); 280 S_StopChannel(i); in S_Stop() 634 S_StopChannel(i); in S_StartSound() 656 S_StopChannel(cnum); in S_StartSound() 823 static void S_StopChannel(unsigned int cnum) in S_StopChannel() function 845 S_StopChannel(i); in S_StopSound() 855 S_StopChannel(i); in S_StopSound() 866 S_StopChannel(i); in S_StopAllChannels() 969 S_StopChannel(cnum); in S_UpdateSounds() 997 S_StopChannel(cnum); in S_UpdateSounds() [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | s_sound.c | 212 S_StopChannel(cnum); in S_getChannel() 220 S_StopChannel(cnum); in S_getChannel() 227 S_StopChannel(cnum); in S_getChannel() 248 S_StopChannel(cnum); in S_getChannel() 382 S_StopChannel(cnum); in S_StopSounds() 406 S_StopChannel(cnum); in S_StopSoundByID() 427 S_StopChannel(cnum); in S_StopSoundByNum() 818 S_StopChannel(cnum); in S_StopSound() 965 S_StopChannel(cnum); in S_UpdateSounds() 976 S_StopChannel(cnum); in S_UpdateSounds() [all …]
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | sound.h | 83 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex);
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H A D | snd_null.c | 70 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) in S_StopChannel() function
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H A D | snd_main.c | 996 S_StopChannel (i, true); in S_FreeSfx() 1182 S_StopChannel (ch_idx, true); in SND_PickChannel() 1218 S_StopChannel (first_to_die, true); in SND_PickChannel() 1414 S_StopChannel (channelindex, true); in S_PlaySfxOnChannel() 1486 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) in S_StopChannel() function 1549 S_StopChannel (i, true); in S_StopSound() 1572 S_StopChannel (i, false); in S_StopAllSounds()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | s_sound.cpp | 346 S_StopChannel(chan); in S_Shutdown() 1049 S_StopChannel(chan); in S_StartSound() 1449 S_StopChannel(chan); in S_StopSound() 1473 S_StopChannel(chan); in S_StopSound() 1497 S_StopChannel(chan); in S_StopSound() 1521 S_StopChannel(chan); in S_StopSound() 1541 S_StopChannel(chan); in S_StopAllChannels() 1580 S_StopChannel(chan); in S_RelinkSound() 1837 S_StopChannel(chan); in S_EvictAllChannels() 2115 void S_StopChannel(FSoundChan *chan) in S_StopChannel() function
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H A D | s_sound.h | 204 void S_StopChannel(FSoundChan *chan);
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | snd_null.c | 77 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx) in S_StopChannel() function
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H A D | sound.h | 107 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx);
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H A D | snd_main.c | 1064 S_StopChannel (i, true, false); in S_FreeSfx() 1245 S_StopChannel (ch_idx, true, false); in SND_PickChannel() 1282 S_StopChannel (first_to_die, true, false); in SND_PickChannel() 1644 S_StopChannel (channelindex, true, false); in S_PlaySfxOnChannel() 1753 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx) in S_StopChannel() function 1810 S_StopChannel (i, true, false); in S_StopSound() 1835 S_StopChannel (i, false, false); in S_StopAllSounds()
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H A D | cl_video_libavw.c | 230 S_StopChannel(s->sndchan, true, true); in libavw_close()
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/dports/games/darkplaces/darkplaces/ |
H A D | snd_null.c | 77 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx) in S_StopChannel() function
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H A D | sound.h | 107 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx);
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H A D | snd_main.c | 1064 S_StopChannel (i, true, false); in S_FreeSfx() 1245 S_StopChannel (ch_idx, true, false); in SND_PickChannel() 1282 S_StopChannel (first_to_die, true, false); in SND_PickChannel() 1644 S_StopChannel (channelindex, true, false); in S_PlaySfxOnChannel() 1753 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx) in S_StopChannel() function 1810 S_StopChannel (i, true, false); in S_StopSound() 1835 S_StopChannel (i, false, false); in S_StopAllSounds()
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H A D | cl_video_libavw.c | 230 S_StopChannel(s->sndchan, true, true); in libavw_close()
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