Searched refs:attackframe (Results 1 – 16 of 16) sorted by relevance
/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Person.cpp | 694 if(attackframe > 0 && attackframe < animation[riflehitanim].numframes) in DoAnimations() 701 if(attackframe == 0) in DoAnimations() 708 if(attackframe == 0) in DoAnimations() 711 if(attackframe > 0) in DoAnimations() 716 attackframe++; in DoAnimations() 718 attackframe = -1; in DoAnimations() 730 if(attackframe > 0 in DoAnimations() 745 if(attackframe == 0) in DoAnimations() 748 if(attackframe > 0) in DoAnimations() 753 attackframe++; in DoAnimations() [all …]
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H A D | Person.h | 125 int attackframe; variable
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H A D | GameTick.cpp | 3313 person[i].attackframe = 0; in GameTick() 3590 && person[0].weapon.reloading <= 0 && person[0].attackframe < 0 in GameTick() 3617 person[0].attackframe = 0; in GameTick() 3686 if(ButtonClick(1) && bg->attackframe < 0 in GameTick() 3765 if(person[0].attackframe == -1 in GameTick() 3797 person[0].attackframe = 0; in GameTick() 3806 if(person[0].attackframe > 1 in GameTick() 3807 || (person[0].attackframe >= 0 in GameTick()
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H A D | GameInitDispose.cpp | 1869 person[0].attackframe = -1; in InitGame()
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H A D | tags | 457 attackframe Person.h /^ int attackframe;$/;" m class:Person
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | logic.cpp | 640 _npcInfo[i].attackframe = 0; in updateNPCs() 775 _npcInfo[i].attackframe = 0; in updateNPCs() 994 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs() 996 _npcInfo[i].attackframe = 0; in updateNPCs() 1045 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs() 1047 _npcInfo[i].attackframe = 0; in updateNPCs() 1150 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs() 1152 _npcInfo[i].attackframe = 0; in updateNPCs() 1180 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs() 1182 _npcInfo[i].attackframe = 0; in updateNPCs() [all …]
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H A D | griffon.h | 228 float attackframe; member
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H A D | resources.cpp | 673 _npcInfo[i].attackframe = 0; in loadMap()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_playr.c | 390 pstate->attackframe = pstate->attackcount = in ResetPlayerstate() 1504 pstate->attackframe = 0; in Cmd_Fire() 1585 pstate->attackframe = 0; in Cmd_Use() 2897 pstate->attackframe = pstate->weaponframe = 0; in ResetWeapons() 4439 pstate->attackframe,pstate->weapon, in T_Attack() 4512 pstate->attackframe -= 4; in T_Attack() 4587 pstate->attackframe++; in T_Attack() 4665 pstate->attackframe++; in T_BatBlast() 4720 locplayerstate->attackframe++; in T_Free() 5765 pstate->attackframe++; in T_DogUse() [all …]
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H A D | rt_playr.h | 140 int attackframe,attackcount,weaponframe; member
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H A D | rt_draw.c | 1307 " weaponuptics: %d",locplayerstate->attackframe, in DrawPlayerWeapon()
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H A D | rt_actor.c | 974 PLAYERSTATE[0].attackframe = PLAYERSTATE[0].weaponframe = 0; in A_Steal() 2838 PLAYERSTATE[0].attackframe = PLAYERSTATE[0].weaponframe = 0; in MissileHit()
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_agent.cpp | 2691 gamestate.attackframe = 0; in Cmd_Fire() 4262 gamestate.attackframe -= 2; in T_Attack() 4269 gamestate.attackframe++; in T_Attack() 4276 gamestate.attackframe++; in T_Attack() 4305 gamestate.attackframe -= 2; in T_Attack() 4312 gamestate.attackframe -= 2; in T_Attack() 4322 gamestate.attackframe++; in T_Attack() 4355 gamestate.attackframe -= 2; in T_Attack() 4362 gamestate.attackframe++; in T_Attack() 4387 gamestate.attackframe -= 2; in T_Attack() [all …]
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H A D | 3d_game.cpp | 2861 gamestate.attackframe = gamestate.attackcount = gamestate.weaponframe = 0; in Warped() 2920 gamestate.attackframe = gamestate.attackcount = in Died()
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H A D | 3d_def.h | 2543 int16_t attackframe; member
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H A D | 3d_main.cpp | 9431 ::serialize_field(attackframe, writer, checksum); in serialize() 9498 ::deserialize_field(attackframe, reader, checksum); in deserialize()
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