Searched refs:canvas_light_set_item_mask (Results 1 – 10 of 10) sorted by relevance
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | light_2d.cpp | 225 VS::get_singleton()->canvas_light_set_item_mask(canvas_light, item_mask); in set_item_mask()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | light_2d.cpp | 225 VS::get_singleton()->canvas_light_set_item_mask(canvas_light, item_mask); in set_item_mask()
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 620 FUNC2(canvas_light_set_item_mask, RID, int);
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H A D | visual_server_raster.h | 1182 virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
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H A D | visual_server_raster.cpp | 3807 void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask) { in canvas_light_set_item_mask() function in VisualServerRaster
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 620 FUNC2(canvas_light_set_item_mask, RID, int);
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H A D | visual_server_raster.h | 1182 virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
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H A D | visual_server_raster.cpp | 3807 void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask) { in canvas_light_set_item_mask() function in VisualServerRaster
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 1023 virtual void canvas_light_set_item_mask(RID p_light, int p_mask) = 0;
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 1023 virtual void canvas_light_set_item_mask(RID p_light, int p_mask) = 0;
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