13DFX_tbuffer: 2 glTbufferMask3DFX: [void, GLuint mask] 3AMD_debug_output: 4 glDebugMessageCallbackAMD: [void, GLDEBUGPROCAMD callback, GLvoid *userParam] 5 glDebugMessageEnableAMD: [void, GLenum category, GLenum severity, GLsizei count, 6 const GLuint *ids, GLboolean enabled] 7 glDebugMessageInsertAMD: [void, GLenum category, GLenum severity, GLuint id, GLsizei 8 length, const GLchar *buf] 9 glGetDebugMessageLogAMD: [GLuint, GLuint count, GLsizei bufsize, GLenum *categories, 10 GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message] 11AMD_draw_buffers_blend: 12 glBlendEquationIndexedAMD: [void, GLuint buf, GLenum mode] 13 glBlendEquationSeparateIndexedAMD: [void, GLuint buf, GLenum modeRGB, GLenum modeAlpha] 14 glBlendFuncIndexedAMD: [void, GLuint buf, GLenum src, GLenum dst] 15 glBlendFuncSeparateIndexedAMD: [void, GLuint buf, GLenum srcRGB, GLenum dstRGB, 16 GLenum srcAlpha, GLenum dstAlpha] 17AMD_multi_draw_indirect: 18 glMultiDrawArraysIndirectAMD: [void, GLenum mode, const GLvoid *indirect, GLsizei 19 primcount, GLsizei stride] 20 glMultiDrawElementsIndirectAMD: [void, GLenum mode, GLenum type, const GLvoid *indirect, 21 GLsizei primcount, GLsizei stride] 22AMD_name_gen_delete: 23 glDeleteNamesAMD: [void, GLenum identifier, GLuint num, const GLuint *names] 24 glGenNamesAMD: [void, GLenum identifier, GLuint num, GLuint *names] 25 glIsNameAMD: [GLboolean, GLenum identifier, GLuint name] 26AMD_performance_monitor: 27 glBeginPerfMonitorAMD: [void, GLuint monitor] 28 glDeletePerfMonitorsAMD: [void, GLsizei n, GLuint *monitors] 29 glEndPerfMonitorAMD: [void, GLuint monitor] 30 glGenPerfMonitorsAMD: [void, GLsizei n, GLuint *monitors] 31 glGetPerfMonitorCounterDataAMD: [void, GLuint monitor, GLenum pname, GLsizei dataSize, 32 GLuint *data, GLint *bytesWritten] 33 glGetPerfMonitorCounterInfoAMD: [void, GLuint group, GLuint counter, GLenum pname, 34 GLvoid *data] 35 glGetPerfMonitorCounterStringAMD: [void, GLuint group, GLuint counter, GLsizei bufSize, 36 GLsizei *length, GLchar *counterString] 37 glGetPerfMonitorCountersAMD: [void, GLuint group, GLint *numCounters, GLint *maxActiveCounters, 38 GLsizei counterSize, GLuint *counters] 39 glGetPerfMonitorGroupStringAMD: [void, GLuint group, GLsizei bufSize, GLsizei *length, 40 GLchar *groupString] 41 glGetPerfMonitorGroupsAMD: [void, GLint *numGroups, GLsizei groupsSize, GLuint *groups] 42 glSelectPerfMonitorCountersAMD: [void, GLuint monitor, GLboolean enable, GLuint 43 group, GLint numCounters, GLuint *counterList] 44AMD_sample_positions: 45 glSetMultisamplefvAMD: [void, GLenum pname, GLuint index, const GLfloat *val] 46AMD_sparse_texture: 47 glTexStorageSparseAMD: [void, GLenum target, GLenum internalFormat, GLsizei width, 48 GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags] 49 glTextureStorageSparseAMD: [void, GLuint texture, GLenum target, GLenum internalFormat, 50 GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags] 51AMD_stencil_operation_extended: 52 glStencilOpValueAMD: [void, GLenum face, GLuint value] 53AMD_vertex_shader_tessellator: 54 glTessellationFactorAMD: [void, GLfloat factor] 55 glTessellationModeAMD: [void, GLenum mode] 56APPLE_element_array: 57 glDrawElementArrayAPPLE: [void, GLenum mode, GLint first, GLsizei count] 58 glDrawRangeElementArrayAPPLE: [void, GLenum mode, GLuint start, GLuint end, GLint 59 first, GLsizei count] 60 glElementPointerAPPLE: [void, GLenum type, const GLvoid *pointer] 61 glMultiDrawElementArrayAPPLE: [void, GLenum mode, const GLint *first, const GLsizei 62 *count, GLsizei primcount] 63 glMultiDrawRangeElementArrayAPPLE: [void, GLenum mode, GLuint start, GLuint end, 64 const GLint *first, const GLsizei *count, GLsizei primcount] 65APPLE_fence: 66 glDeleteFencesAPPLE: [void, GLsizei n, const GLuint *fences] 67 glFinishFenceAPPLE: [void, GLuint fence] 68 glFinishObjectAPPLE: [void, GLenum object, GLint name] 69 glGenFencesAPPLE: [void, GLsizei n, GLuint *fences] 70 glIsFenceAPPLE: [GLboolean, GLuint fence] 71 glSetFenceAPPLE: [void, GLuint fence] 72 glTestFenceAPPLE: [GLboolean, GLuint fence] 73 glTestObjectAPPLE: [GLboolean, GLenum object, GLuint name] 74APPLE_flush_buffer_range: 75 glBufferParameteriAPPLE: [void, GLenum target, GLenum pname, GLint param] 76 glFlushMappedBufferRangeAPPLE: [void, GLenum target, GLintptr offset, GLsizeiptr 77 size] 78APPLE_object_purgeable: 79 glGetObjectParameterivAPPLE: [void, GLenum objectType, GLuint name, GLenum pname, 80 GLint *params] 81 glObjectPurgeableAPPLE: [GLenum, GLenum objectType, GLuint name, GLenum option] 82 glObjectUnpurgeableAPPLE: [GLenum, GLenum objectType, GLuint name, GLenum option] 83APPLE_texture_range: 84 glGetTexParameterPointervAPPLE: [void, GLenum target, GLenum pname, GLvoid *params] 85 glTextureRangeAPPLE: [void, GLenum target, GLsizei length, const GLvoid *pointer] 86APPLE_vertex_array_object: 87 glBindVertexArrayAPPLE: [void, GLuint array] 88 glDeleteVertexArraysAPPLE: [void, GLsizei n, const GLuint *arrays] 89 glGenVertexArraysAPPLE: [void, GLsizei n, GLuint *arrays] 90 glIsVertexArrayAPPLE: [GLboolean, GLuint array] 91APPLE_vertex_array_range: 92 glFlushVertexArrayRangeAPPLE: [void, GLsizei length, GLvoid *pointer] 93 glVertexArrayParameteriAPPLE: [void, GLenum pname, GLint param] 94 glVertexArrayRangeAPPLE: [void, GLsizei length, GLvoid *pointer] 95APPLE_vertex_program_evaluators: 96 glDisableVertexAttribAPPLE: [void, GLuint index, GLenum pname] 97 glEnableVertexAttribAPPLE: [void, GLuint index, GLenum pname] 98 glIsVertexAttribEnabledAPPLE: [GLboolean, GLuint index, GLenum pname] 99 glMapVertexAttrib1dAPPLE: [void, GLuint index, GLuint size, GLdouble u1, GLdouble 100 u2, GLint stride, GLint order, const GLdouble *points] 101 glMapVertexAttrib1fAPPLE: [void, GLuint index, GLuint size, GLfloat u1, GLfloat 102 u2, GLint stride, GLint order, const GLfloat *points] 103 glMapVertexAttrib2dAPPLE: [void, GLuint index, GLuint size, GLdouble u1, GLdouble 104 u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint 105 vorder, const GLdouble *points] 106 glMapVertexAttrib2fAPPLE: [void, GLuint index, GLuint size, GLfloat u1, GLfloat 107 u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint 108 vorder, const GLfloat *points] 109ARB_ES2_compatibility: 110 glClearDepthf: [void, GLfloat d] 111 glDepthRangef: [void, GLfloat n, GLfloat f] 112 glGetShaderPrecisionFormat: [void, GLenum shadertype, GLenum precisiontype, GLint 113 *range, GLint *precision] 114 glReleaseShaderCompiler: [void] 115 glShaderBinary: [void, GLsizei count, const GLuint *shaders, GLenum binaryformat, 116 const GLvoid *binary, GLsizei length] 117ARB_base_instance: 118 glDrawArraysInstancedBaseInstance: [void, GLenum mode, GLint first, GLsizei count, 119 GLsizei instancecount, GLuint baseinstance] 120 glDrawElementsInstancedBaseInstance: [void, GLenum mode, GLsizei count, GLenum type, 121 const void *indices, GLsizei instancecount, GLuint baseinstance] 122 glDrawElementsInstancedBaseVertexBaseInstance: [void, GLenum mode, GLsizei count, 123 GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint 124 baseinstance] 125ARB_blend_func_extended: 126 glBindFragDataLocationIndexed: [void, GLuint program, GLuint colorNumber, GLuint 127 index, const GLchar *name] 128 glGetFragDataIndex: [GLint, GLuint program, const GLchar *name] 129ARB_cl_event: 130 glCreateSyncFromCLeventARB: [GLsync, struct _cl_context *context, struct _cl_event 131 *event, GLbitfield flags] 132ARB_clear_buffer_object: 133 glClearBufferData: [void, GLenum target, GLenum internalformat, GLenum format, GLenum 134 type, const void *data] 135 glClearBufferSubData: [void, GLenum target, GLenum internalformat, GLintptr offset, 136 GLsizeiptr size, GLenum format, GLenum type, const void *data] 137 glClearNamedBufferDataEXT: [void, GLuint buffer, GLenum internalformat, GLenum format, 138 GLenum type, const void *data] 139 glClearNamedBufferSubDataEXT: [void, GLuint buffer, GLenum internalformat, GLenum 140 format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data] 141ARB_color_buffer_float: 142 glClampColorARB: [void, GLenum target, GLenum clamp] 143ARB_compute_shader: 144 glDispatchCompute: [void, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z] 145 glDispatchComputeIndirect: [void, GLintptr indirect] 146ARB_copy_buffer: 147 glCopyBufferSubData: [void, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, 148 GLintptr writeOffset, GLsizeiptr size] 149ARB_copy_image: 150 glCopyImageSubData: [void, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint 151 srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, 152 GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei 153 srcDepth] 154ARB_debug_output: 155 glDebugMessageCallbackARB: [void, GLDEBUGPROCARB callback, const GLvoid *userParam] 156 glDebugMessageControlARB: [void, GLenum source, GLenum type, GLenum severity, GLsizei 157 count, const GLuint *ids, GLboolean enabled] 158 glDebugMessageInsertARB: [void, GLenum source, GLenum type, GLuint id, GLenum severity, 159 GLsizei length, const GLchar *buf] 160 glGetDebugMessageLogARB: [GLuint, GLuint count, GLsizei bufsize, GLenum *sources, 161 GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog] 162ARB_draw_buffers: 163 glDrawBuffersARB: [void, GLsizei n, const GLenum *bufs] 164ARB_draw_buffers_blend: 165 glBlendEquationSeparateiARB: [void, GLuint buf, GLenum modeRGB, GLenum modeAlpha] 166 glBlendEquationiARB: [void, GLuint buf, GLenum mode] 167 glBlendFuncSeparateiARB: [void, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum 168 srcAlpha, GLenum dstAlpha] 169 glBlendFunciARB: [void, GLuint buf, GLenum src, GLenum dst] 170ARB_draw_elements_base_vertex: 171 glDrawElementsBaseVertex: [void, GLenum mode, GLsizei count, GLenum type, const 172 GLvoid *indices, GLint basevertex] 173 glDrawElementsInstancedBaseVertex: [void, GLenum mode, GLsizei count, GLenum type, 174 const GLvoid *indices, GLsizei instancecount, GLint basevertex] 175 glDrawRangeElementsBaseVertex: [void, GLenum mode, GLuint start, GLuint end, GLsizei 176 count, GLenum type, const GLvoid *indices, GLint basevertex] 177 glMultiDrawElementsBaseVertex: [void, GLenum mode, const GLsizei *count, GLenum 178 type, GLvoid*const *indices, GLsizei drawcount, const GLint *basevertex] 179ARB_draw_indirect: 180 glDrawArraysIndirect: [void, GLenum mode, const GLvoid *indirect] 181 glDrawElementsIndirect: [void, GLenum mode, GLenum type, const GLvoid *indirect] 182ARB_draw_instanced: 183 glDrawArraysInstancedARB: [void, GLenum mode, GLint first, GLsizei count, GLsizei 184 primcount] 185 glDrawElementsInstancedARB: [void, GLenum mode, GLsizei count, GLenum type, const 186 GLvoid *indices, GLsizei primcount] 187ARB_framebuffer_no_attachments: 188 glFramebufferParameteri: [void, GLenum target, GLenum pname, GLint param] 189 glGetFramebufferParameteriv: [void, GLenum target, GLenum pname, GLint *params] 190 glGetNamedFramebufferParameterivEXT: [void, GLuint framebuffer, GLenum pname, GLint 191 *params] 192 glNamedFramebufferParameteriEXT: [void, GLuint framebuffer, GLenum pname, GLint 193 param] 194ARB_framebuffer_object: 195 glBindFramebuffer: [void, GLenum target, GLuint framebuffer] 196 glBindRenderbuffer: [void, GLenum target, GLuint renderbuffer] 197 glBlitFramebuffer: [void, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint 198 dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter] 199 glCheckFramebufferStatus: [GLenum, GLenum target] 200 glDeleteFramebuffers: [void, GLsizei n, const GLuint *framebuffers] 201 glDeleteRenderbuffers: [void, GLsizei n, const GLuint *renderbuffers] 202 glFramebufferRenderbuffer: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, 203 GLuint renderbuffer] 204 glFramebufferTexture1D: [void, GLenum target, GLenum attachment, GLenum textarget, 205 GLuint texture, GLint level] 206 glFramebufferTexture2D: [void, GLenum target, GLenum attachment, GLenum textarget, 207 GLuint texture, GLint level] 208 glFramebufferTexture3D: [void, GLenum target, GLenum attachment, GLenum textarget, 209 GLuint texture, GLint level, GLint zoffset] 210 glFramebufferTextureLayer: [void, GLenum target, GLenum attachment, GLuint texture, 211 GLint level, GLint layer] 212 glGenFramebuffers: [void, GLsizei n, GLuint *framebuffers] 213 glGenRenderbuffers: [void, GLsizei n, GLuint *renderbuffers] 214 glGenerateMipmap: [void, GLenum target] 215 glGetFramebufferAttachmentParameteriv: [void, GLenum target, GLenum attachment, 216 GLenum pname, GLint *params] 217 glGetRenderbufferParameteriv: [void, GLenum target, GLenum pname, GLint *params] 218 glIsFramebuffer: [GLboolean, GLuint framebuffer] 219 glIsRenderbuffer: [GLboolean, GLuint renderbuffer] 220 glRenderbufferStorage: [void, GLenum target, GLenum internalformat, GLsizei width, 221 GLsizei height] 222 glRenderbufferStorageMultisample: [void, GLenum target, GLsizei samples, GLenum 223 internalformat, GLsizei width, GLsizei height] 224ARB_geometry_shader4: 225 glFramebufferTextureARB: [void, GLenum target, GLenum attachment, GLuint texture, 226 GLint level] 227 glFramebufferTextureFaceARB: [void, GLenum target, GLenum attachment, GLuint texture, 228 GLint level, GLenum face] 229 glFramebufferTextureLayerARB: [void, GLenum target, GLenum attachment, GLuint texture, 230 GLint level, GLint layer] 231 glProgramParameteriARB: [void, GLuint program, GLenum pname, GLint value] 232ARB_get_program_binary: 233 glGetProgramBinary: [void, GLuint program, GLsizei bufSize, GLsizei *length, GLenum 234 *binaryFormat, GLvoid *binary] 235 glProgramBinary: [void, GLuint program, GLenum binaryFormat, const GLvoid *binary, 236 GLsizei length] 237 glProgramParameteri: [void, GLuint program, GLenum pname, GLint value] 238ARB_gpu_shader_fp64: 239 glGetUniformdv: [void, GLuint program, GLint location, GLdouble *params] 240 glUniform1d: [void, GLint location, GLdouble x] 241 glUniform1dv: [void, GLint location, GLsizei count, const GLdouble *value] 242 glUniform2d: [void, GLint location, GLdouble x, GLdouble y] 243 glUniform2dv: [void, GLint location, GLsizei count, const GLdouble *value] 244 glUniform3d: [void, GLint location, GLdouble x, GLdouble y, GLdouble z] 245 glUniform3dv: [void, GLint location, GLsizei count, const GLdouble *value] 246 glUniform4d: [void, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble 247 w] 248 glUniform4dv: [void, GLint location, GLsizei count, const GLdouble *value] 249 glUniformMatrix2dv: [void, GLint location, GLsizei count, GLboolean transpose, const 250 GLdouble *value] 251 glUniformMatrix2x3dv: [void, GLint location, GLsizei count, GLboolean transpose, 252 const GLdouble *value] 253 glUniformMatrix2x4dv: [void, GLint location, GLsizei count, GLboolean transpose, 254 const GLdouble *value] 255 glUniformMatrix3dv: [void, GLint location, GLsizei count, GLboolean transpose, const 256 GLdouble *value] 257 glUniformMatrix3x2dv: [void, GLint location, GLsizei count, GLboolean transpose, 258 const GLdouble *value] 259 glUniformMatrix3x4dv: [void, GLint location, GLsizei count, GLboolean transpose, 260 const GLdouble *value] 261 glUniformMatrix4dv: [void, GLint location, GLsizei count, GLboolean transpose, const 262 GLdouble *value] 263 glUniformMatrix4x2dv: [void, GLint location, GLsizei count, GLboolean transpose, 264 const GLdouble *value] 265 glUniformMatrix4x3dv: [void, GLint location, GLsizei count, GLboolean transpose, 266 const GLdouble *value] 267ARB_instanced_arrays: 268 glVertexAttribDivisorARB: [void, GLuint index, GLuint divisor] 269ARB_internalformat_query: 270 glGetInternalformativ: [void, GLenum target, GLenum internalformat, GLenum pname, 271 GLsizei bufSize, GLint *params] 272ARB_internalformat_query2: 273 glGetInternalformati64v: [void, GLenum target, GLenum internalformat, GLenum pname, 274 GLsizei bufSize, GLint64 *params] 275ARB_invalidate_subdata: 276 glInvalidateBufferData: [void, GLuint buffer] 277 glInvalidateBufferSubData: [void, GLuint buffer, GLintptr offset, GLsizeiptr length] 278 glInvalidateFramebuffer: [void, GLenum target, GLsizei numAttachments, const GLenum 279 *attachments] 280 glInvalidateSubFramebuffer: [void, GLenum target, GLsizei numAttachments, const 281 GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height] 282 glInvalidateTexImage: [void, GLuint texture, GLint level] 283 glInvalidateTexSubImage: [void, GLuint texture, GLint level, GLint xoffset, GLint 284 yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth] 285ARB_map_buffer_range: 286 glFlushMappedBufferRange: [void, GLenum target, GLintptr offset, GLsizeiptr length] 287 glMapBufferRange: [GLvoid *, GLenum target, GLintptr offset, GLsizeiptr length, 288 GLbitfield access] 289ARB_matrix_palette: 290 glCurrentPaletteMatrixARB: [void, GLint index] 291 glMatrixIndexPointerARB: [void, GLint size, GLenum type, GLsizei stride, const GLvoid 292 *pointer] 293 glMatrixIndexubvARB: [void, GLint size, const GLubyte *indices] 294 glMatrixIndexuivARB: [void, GLint size, const GLuint *indices] 295 glMatrixIndexusvARB: [void, GLint size, const GLushort *indices] 296ARB_multi_draw_indirect: 297 glMultiDrawArraysIndirect: [void, GLenum mode, const void *indirect, GLsizei drawcount, 298 GLsizei stride] 299 glMultiDrawElementsIndirect: [void, GLenum mode, GLenum type, const void *indirect, 300 GLsizei drawcount, GLsizei stride] 301ARB_multisample: 302 glSampleCoverageARB: [void, GLfloat value, GLboolean invert] 303ARB_multitexture: 304 glActiveTextureARB: [void, GLenum texture] 305 glClientActiveTextureARB: [void, GLenum texture] 306 glMultiTexCoord1dARB: [void, GLenum target, GLdouble s] 307 glMultiTexCoord1dvARB: [void, GLenum target, const GLdouble *v] 308 glMultiTexCoord1fARB: [void, GLenum target, GLfloat s] 309 glMultiTexCoord1fvARB: [void, GLenum target, const GLfloat *v] 310 glMultiTexCoord1iARB: [void, GLenum target, GLint s] 311 glMultiTexCoord1ivARB: [void, GLenum target, const GLint *v] 312 glMultiTexCoord1sARB: [void, GLenum target, GLshort s] 313 glMultiTexCoord1svARB: [void, GLenum target, const GLshort *v] 314 glMultiTexCoord2dARB: [void, GLenum target, GLdouble s, GLdouble t] 315 glMultiTexCoord2dvARB: [void, GLenum target, const GLdouble *v] 316 glMultiTexCoord2fARB: [void, GLenum target, GLfloat s, GLfloat t] 317 glMultiTexCoord2fvARB: [void, GLenum target, const GLfloat *v] 318 glMultiTexCoord2iARB: [void, GLenum target, GLint s, GLint t] 319 glMultiTexCoord2ivARB: [void, GLenum target, const GLint *v] 320 glMultiTexCoord2sARB: [void, GLenum target, GLshort s, GLshort t] 321 glMultiTexCoord2svARB: [void, GLenum target, const GLshort *v] 322 glMultiTexCoord3dARB: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r] 323 glMultiTexCoord3dvARB: [void, GLenum target, const GLdouble *v] 324 glMultiTexCoord3fARB: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r] 325 glMultiTexCoord3fvARB: [void, GLenum target, const GLfloat *v] 326 glMultiTexCoord3iARB: [void, GLenum target, GLint s, GLint t, GLint r] 327 glMultiTexCoord3ivARB: [void, GLenum target, const GLint *v] 328 glMultiTexCoord3sARB: [void, GLenum target, GLshort s, GLshort t, GLshort r] 329 glMultiTexCoord3svARB: [void, GLenum target, const GLshort *v] 330 glMultiTexCoord4dARB: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r, 331 GLdouble q] 332 glMultiTexCoord4dvARB: [void, GLenum target, const GLdouble *v] 333 glMultiTexCoord4fARB: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat 334 q] 335 glMultiTexCoord4fvARB: [void, GLenum target, const GLfloat *v] 336 glMultiTexCoord4iARB: [void, GLenum target, GLint s, GLint t, GLint r, GLint q] 337 glMultiTexCoord4ivARB: [void, GLenum target, const GLint *v] 338 glMultiTexCoord4sARB: [void, GLenum target, GLshort s, GLshort t, GLshort r, GLshort 339 q] 340 glMultiTexCoord4svARB: [void, GLenum target, const GLshort *v] 341ARB_occlusion_query: 342 glBeginQueryARB: [void, GLenum target, GLuint id] 343 glDeleteQueriesARB: [void, GLsizei n, const GLuint *ids] 344 glEndQueryARB: [void, GLenum target] 345 glGenQueriesARB: [void, GLsizei n, GLuint *ids] 346 glGetQueryObjectivARB: [void, GLuint id, GLenum pname, GLint *params] 347 glGetQueryObjectuivARB: [void, GLuint id, GLenum pname, GLuint *params] 348 glGetQueryivARB: [void, GLenum target, GLenum pname, GLint *params] 349 glIsQueryARB: [GLboolean, GLuint id] 350ARB_point_parameters: 351 glPointParameterfARB: [void, GLenum pname, GLfloat param] 352 glPointParameterfvARB: [void, GLenum pname, const GLfloat *params] 353ARB_program_interface_query: 354 glGetProgramInterfaceiv: [void, GLuint program, GLenum programInterface, GLenum 355 pname, GLint *params] 356 glGetProgramResourceIndex: [GLuint, GLuint program, GLenum programInterface, const 357 GLchar *name] 358 glGetProgramResourceLocation: [GLint, GLuint program, GLenum programInterface, const 359 GLchar *name] 360 glGetProgramResourceLocationIndex: [GLint, GLuint program, GLenum programInterface, 361 const GLchar *name] 362 glGetProgramResourceName: [void, GLuint program, GLenum programInterface, GLuint 363 index, GLsizei bufSize, GLsizei *length, GLchar *name] 364 glGetProgramResourceiv: [void, GLuint program, GLenum programInterface, GLuint index, 365 GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint 366 *params] 367ARB_provoking_vertex: 368 glProvokingVertex: [void, GLenum mode] 369ARB_robustness: 370 glGetGraphicsResetStatusARB: [GLenum] 371 glGetnColorTableARB: [void, GLenum target, GLenum format, GLenum type, GLsizei bufSize, 372 GLvoid *table] 373 glGetnCompressedTexImageARB: [void, GLenum target, GLint lod, GLsizei bufSize, GLvoid 374 *img] 375 glGetnConvolutionFilterARB: [void, GLenum target, GLenum format, GLenum type, GLsizei 376 bufSize, GLvoid *image] 377 glGetnHistogramARB: [void, GLenum target, GLboolean reset, GLenum format, GLenum 378 type, GLsizei bufSize, GLvoid *values] 379 glGetnMapdvARB: [void, GLenum target, GLenum query, GLsizei bufSize, GLdouble *v] 380 glGetnMapfvARB: [void, GLenum target, GLenum query, GLsizei bufSize, GLfloat *v] 381 glGetnMapivARB: [void, GLenum target, GLenum query, GLsizei bufSize, GLint *v] 382 glGetnMinmaxARB: [void, GLenum target, GLboolean reset, GLenum format, GLenum type, 383 GLsizei bufSize, GLvoid *values] 384 glGetnPixelMapfvARB: [void, GLenum map, GLsizei bufSize, GLfloat *values] 385 glGetnPixelMapuivARB: [void, GLenum map, GLsizei bufSize, GLuint *values] 386 glGetnPixelMapusvARB: [void, GLenum map, GLsizei bufSize, GLushort *values] 387 glGetnPolygonStippleARB: [void, GLsizei bufSize, GLubyte *pattern] 388 glGetnSeparableFilterARB: [void, GLenum target, GLenum format, GLenum type, GLsizei 389 rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span] 390 glGetnTexImageARB: [void, GLenum target, GLint level, GLenum format, GLenum type, 391 GLsizei bufSize, GLvoid *img] 392 glGetnUniformdvARB: [void, GLuint program, GLint location, GLsizei bufSize, GLdouble 393 *params] 394 glGetnUniformfvARB: [void, GLuint program, GLint location, GLsizei bufSize, GLfloat 395 *params] 396 glGetnUniformivARB: [void, GLuint program, GLint location, GLsizei bufSize, GLint 397 *params] 398 glGetnUniformuivARB: [void, GLuint program, GLint location, GLsizei bufSize, GLuint 399 *params] 400 glReadnPixelsARB: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum 401 format, GLenum type, GLsizei bufSize, GLvoid *data] 402ARB_sample_shading: 403 glMinSampleShadingARB: [void, GLfloat value] 404ARB_sampler_objects: 405 glBindSampler: [void, GLuint unit, GLuint sampler] 406 glDeleteSamplers: [void, GLsizei count, const GLuint *samplers] 407 glGenSamplers: [void, GLsizei count, GLuint *samplers] 408 glGetSamplerParameterIiv: [void, GLuint sampler, GLenum pname, GLint *params] 409 glGetSamplerParameterIuiv: [void, GLuint sampler, GLenum pname, GLuint *params] 410 glGetSamplerParameterfv: [void, GLuint sampler, GLenum pname, GLfloat *params] 411 glGetSamplerParameteriv: [void, GLuint sampler, GLenum pname, GLint *params] 412 glIsSampler: [GLboolean, GLuint sampler] 413 glSamplerParameterIiv: [void, GLuint sampler, GLenum pname, const GLint *param] 414 glSamplerParameterIuiv: [void, GLuint sampler, GLenum pname, const GLuint *param] 415 glSamplerParameterf: [void, GLuint sampler, GLenum pname, GLfloat param] 416 glSamplerParameterfv: [void, GLuint sampler, GLenum pname, const GLfloat *param] 417 glSamplerParameteri: [void, GLuint sampler, GLenum pname, GLint param] 418 glSamplerParameteriv: [void, GLuint sampler, GLenum pname, const GLint *param] 419ARB_separate_shader_objects: 420 glActiveShaderProgram: [void, GLuint pipeline, GLuint program] 421 glBindProgramPipeline: [void, GLuint pipeline] 422 glCreateShaderProgramv: [GLuint, GLenum type, GLsizei count, GLchar*const *strings] 423 glDeleteProgramPipelines: [void, GLsizei n, const GLuint *pipelines] 424 glGenProgramPipelines: [void, GLsizei n, GLuint *pipelines] 425 glGetProgramPipelineInfoLog: [void, GLuint pipeline, GLsizei bufSize, GLsizei *length, 426 GLchar *infoLog] 427 glGetProgramPipelineiv: [void, GLuint pipeline, GLenum pname, GLint *params] 428 glIsProgramPipeline: [GLboolean, GLuint pipeline] 429 glProgramUniform1d: [void, GLuint program, GLint location, GLdouble v0] 430 glProgramUniform1dv: [void, GLuint program, GLint location, GLsizei count, const 431 GLdouble *value] 432 glProgramUniform1f: [void, GLuint program, GLint location, GLfloat v0] 433 glProgramUniform1fv: [void, GLuint program, GLint location, GLsizei count, const 434 GLfloat *value] 435 glProgramUniform1i: [void, GLuint program, GLint location, GLint v0] 436 glProgramUniform1iv: [void, GLuint program, GLint location, GLsizei count, const 437 GLint *value] 438 glProgramUniform1ui: [void, GLuint program, GLint location, GLuint v0] 439 glProgramUniform1uiv: [void, GLuint program, GLint location, GLsizei count, const 440 GLuint *value] 441 glProgramUniform2d: [void, GLuint program, GLint location, GLdouble v0, GLdouble 442 v1] 443 glProgramUniform2dv: [void, GLuint program, GLint location, GLsizei count, const 444 GLdouble *value] 445 glProgramUniform2f: [void, GLuint program, GLint location, GLfloat v0, GLfloat v1] 446 glProgramUniform2fv: [void, GLuint program, GLint location, GLsizei count, const 447 GLfloat *value] 448 glProgramUniform2i: [void, GLuint program, GLint location, GLint v0, GLint v1] 449 glProgramUniform2iv: [void, GLuint program, GLint location, GLsizei count, const 450 GLint *value] 451 glProgramUniform2ui: [void, GLuint program, GLint location, GLuint v0, GLuint v1] 452 glProgramUniform2uiv: [void, GLuint program, GLint location, GLsizei count, const 453 GLuint *value] 454 glProgramUniform3d: [void, GLuint program, GLint location, GLdouble v0, GLdouble 455 v1, GLdouble v2] 456 glProgramUniform3dv: [void, GLuint program, GLint location, GLsizei count, const 457 GLdouble *value] 458 glProgramUniform3f: [void, GLuint program, GLint location, GLfloat v0, GLfloat v1, 459 GLfloat v2] 460 glProgramUniform3fv: [void, GLuint program, GLint location, GLsizei count, const 461 GLfloat *value] 462 glProgramUniform3i: [void, GLuint program, GLint location, GLint v0, GLint v1, GLint 463 v2] 464 glProgramUniform3iv: [void, GLuint program, GLint location, GLsizei count, const 465 GLint *value] 466 glProgramUniform3ui: [void, GLuint program, GLint location, GLuint v0, GLuint v1, 467 GLuint v2] 468 glProgramUniform3uiv: [void, GLuint program, GLint location, GLsizei count, const 469 GLuint *value] 470 glProgramUniform4d: [void, GLuint program, GLint location, GLdouble v0, GLdouble 471 v1, GLdouble v2, GLdouble v3] 472 glProgramUniform4dv: [void, GLuint program, GLint location, GLsizei count, const 473 GLdouble *value] 474 glProgramUniform4f: [void, GLuint program, GLint location, GLfloat v0, GLfloat v1, 475 GLfloat v2, GLfloat v3] 476 glProgramUniform4fv: [void, GLuint program, GLint location, GLsizei count, const 477 GLfloat *value] 478 glProgramUniform4i: [void, GLuint program, GLint location, GLint v0, GLint v1, GLint 479 v2, GLint v3] 480 glProgramUniform4iv: [void, GLuint program, GLint location, GLsizei count, const 481 GLint *value] 482 glProgramUniform4ui: [void, GLuint program, GLint location, GLuint v0, GLuint v1, 483 GLuint v2, GLuint v3] 484 glProgramUniform4uiv: [void, GLuint program, GLint location, GLsizei count, const 485 GLuint *value] 486 glProgramUniformMatrix2dv: [void, GLuint program, GLint location, GLsizei count, 487 GLboolean transpose, const GLdouble *value] 488 glProgramUniformMatrix2fv: [void, GLuint program, GLint location, GLsizei count, 489 GLboolean transpose, const GLfloat *value] 490 glProgramUniformMatrix2x3dv: [void, GLuint program, GLint location, GLsizei count, 491 GLboolean transpose, const GLdouble *value] 492 glProgramUniformMatrix2x3fv: [void, GLuint program, GLint location, GLsizei count, 493 GLboolean transpose, const GLfloat *value] 494 glProgramUniformMatrix2x4dv: [void, GLuint program, GLint location, GLsizei count, 495 GLboolean transpose, const GLdouble *value] 496 glProgramUniformMatrix2x4fv: [void, GLuint program, GLint location, GLsizei count, 497 GLboolean transpose, const GLfloat *value] 498 glProgramUniformMatrix3dv: [void, GLuint program, GLint location, GLsizei count, 499 GLboolean transpose, const GLdouble *value] 500 glProgramUniformMatrix3fv: [void, GLuint program, GLint location, GLsizei count, 501 GLboolean transpose, const GLfloat *value] 502 glProgramUniformMatrix3x2dv: [void, GLuint program, GLint location, GLsizei count, 503 GLboolean transpose, const GLdouble *value] 504 glProgramUniformMatrix3x2fv: [void, GLuint program, GLint location, GLsizei count, 505 GLboolean transpose, const GLfloat *value] 506 glProgramUniformMatrix3x4dv: [void, GLuint program, GLint location, GLsizei count, 507 GLboolean transpose, const GLdouble *value] 508 glProgramUniformMatrix3x4fv: [void, GLuint program, GLint location, GLsizei count, 509 GLboolean transpose, const GLfloat *value] 510 glProgramUniformMatrix4dv: [void, GLuint program, GLint location, GLsizei count, 511 GLboolean transpose, const GLdouble *value] 512 glProgramUniformMatrix4fv: [void, GLuint program, GLint location, GLsizei count, 513 GLboolean transpose, const GLfloat *value] 514 glProgramUniformMatrix4x2dv: [void, GLuint program, GLint location, GLsizei count, 515 GLboolean transpose, const GLdouble *value] 516 glProgramUniformMatrix4x2fv: [void, GLuint program, GLint location, GLsizei count, 517 GLboolean transpose, const GLfloat *value] 518 glProgramUniformMatrix4x3dv: [void, GLuint program, GLint location, GLsizei count, 519 GLboolean transpose, const GLdouble *value] 520 glProgramUniformMatrix4x3fv: [void, GLuint program, GLint location, GLsizei count, 521 GLboolean transpose, const GLfloat *value] 522 glUseProgramStages: [void, GLuint pipeline, GLbitfield stages, GLuint program] 523 glValidateProgramPipeline: [void, GLuint pipeline] 524ARB_shader_atomic_counters: 525 glGetActiveAtomicCounterBufferiv: [void, GLuint program, GLuint bufferIndex, GLenum 526 pname, GLint *params] 527ARB_shader_image_load_store: 528 glBindImageTexture: [void, GLuint unit, GLuint texture, GLint level, GLboolean layered, 529 GLint layer, GLenum access, GLenum format] 530 glMemoryBarrier: [void, GLbitfield barriers] 531ARB_shader_objects: 532 glAttachObjectARB: [void, GLhandleARB containerObj, GLhandleARB obj] 533 glCompileShaderARB: [void, GLhandleARB shaderObj] 534 glCreateProgramObjectARB: [GLhandleARB] 535 glCreateShaderObjectARB: [GLhandleARB, GLenum shaderType] 536 glDeleteObjectARB: [void, GLhandleARB obj] 537 glDetachObjectARB: [void, GLhandleARB containerObj, GLhandleARB attachedObj] 538 glGetActiveUniformARB: [void, GLhandleARB programObj, GLuint index, GLsizei maxLength, 539 GLsizei *length, GLint *size, GLenum *type, GLcharARB *name] 540 glGetAttachedObjectsARB: [void, GLhandleARB containerObj, GLsizei maxCount, GLsizei 541 *count, GLhandleARB *obj] 542 glGetHandleARB: [GLhandleARB, GLenum pname] 543 glGetInfoLogARB: [void, GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB 544 *infoLog] 545 glGetObjectParameterfvARB: [void, GLhandleARB obj, GLenum pname, GLfloat *params] 546 glGetObjectParameterivARB: [void, GLhandleARB obj, GLenum pname, GLint *params] 547 glGetShaderSourceARB: [void, GLhandleARB obj, GLsizei maxLength, GLsizei *length, 548 GLcharARB *source] 549 glGetUniformLocationARB: [GLint, GLhandleARB programObj, const GLcharARB *name] 550 glGetUniformfvARB: [void, GLhandleARB programObj, GLint location, GLfloat *params] 551 glGetUniformivARB: [void, GLhandleARB programObj, GLint location, GLint *params] 552 glLinkProgramARB: [void, GLhandleARB programObj] 553 glShaderSourceARB: [void, GLhandleARB shaderObj, GLsizei count, const GLcharARB 554 *string, const GLint *length] 555 glUniform1fARB: [void, GLint location, GLfloat v0] 556 glUniform1fvARB: [void, GLint location, GLsizei count, const GLfloat *value] 557 glUniform1iARB: [void, GLint location, GLint v0] 558 glUniform1ivARB: [void, GLint location, GLsizei count, const GLint *value] 559 glUniform2fARB: [void, GLint location, GLfloat v0, GLfloat v1] 560 glUniform2fvARB: [void, GLint location, GLsizei count, const GLfloat *value] 561 glUniform2iARB: [void, GLint location, GLint v0, GLint v1] 562 glUniform2ivARB: [void, GLint location, GLsizei count, const GLint *value] 563 glUniform3fARB: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2] 564 glUniform3fvARB: [void, GLint location, GLsizei count, const GLfloat *value] 565 glUniform3iARB: [void, GLint location, GLint v0, GLint v1, GLint v2] 566 glUniform3ivARB: [void, GLint location, GLsizei count, const GLint *value] 567 glUniform4fARB: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat 568 v3] 569 glUniform4fvARB: [void, GLint location, GLsizei count, const GLfloat *value] 570 glUniform4iARB: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3] 571 glUniform4ivARB: [void, GLint location, GLsizei count, const GLint *value] 572 glUniformMatrix2fvARB: [void, GLint location, GLsizei count, GLboolean transpose, 573 const GLfloat *value] 574 glUniformMatrix3fvARB: [void, GLint location, GLsizei count, GLboolean transpose, 575 const GLfloat *value] 576 glUniformMatrix4fvARB: [void, GLint location, GLsizei count, GLboolean transpose, 577 const GLfloat *value] 578 glUseProgramObjectARB: [void, GLhandleARB programObj] 579 glValidateProgramARB: [void, GLhandleARB programObj] 580ARB_shader_storage_buffer_object: 581 glShaderStorageBlockBinding: [void, GLuint program, GLuint storageBlockIndex, GLuint 582 storageBlockBinding] 583ARB_shader_subroutine: 584 glGetActiveSubroutineName: [void, GLuint program, GLenum shadertype, GLuint index, 585 GLsizei bufsize, GLsizei *length, GLchar *name] 586 glGetActiveSubroutineUniformName: [void, GLuint program, GLenum shadertype, GLuint 587 index, GLsizei bufsize, GLsizei *length, GLchar *name] 588 glGetActiveSubroutineUniformiv: [void, GLuint program, GLenum shadertype, GLuint 589 index, GLenum pname, GLint *values] 590 glGetProgramStageiv: [void, GLuint program, GLenum shadertype, GLenum pname, GLint 591 *values] 592 glGetSubroutineIndex: [GLuint, GLuint program, GLenum shadertype, const GLchar *name] 593 glGetSubroutineUniformLocation: [GLint, GLuint program, GLenum shadertype, const 594 GLchar *name] 595 glGetUniformSubroutineuiv: [void, GLenum shadertype, GLint location, GLuint *params] 596 glUniformSubroutinesuiv: [void, GLenum shadertype, GLsizei count, const GLuint *indices] 597ARB_shading_language_include: 598 glCompileShaderIncludeARB: [void, GLuint shader, GLsizei count, const GLchar *path, 599 const GLint *length] 600 glDeleteNamedStringARB: [void, GLint namelen, const GLchar *name] 601 glGetNamedStringARB: [void, GLint namelen, const GLchar *name, GLsizei bufSize, 602 GLint *stringlen, GLchar *string] 603 glGetNamedStringivARB: [void, GLint namelen, const GLchar *name, GLenum pname, GLint 604 *params] 605 glIsNamedStringARB: [GLboolean, GLint namelen, const GLchar *name] 606 glNamedStringARB: [void, GLenum type, GLint namelen, const GLchar *name, GLint stringlen, 607 const GLchar *string] 608ARB_sync: 609 glClientWaitSync: [GLenum, GLsync sync, GLbitfield flags, GLuint64 timeout] 610 glDeleteSync: [void, GLsync sync] 611 glFenceSync: [GLsync, GLenum condition, GLbitfield flags] 612 glGetInteger64v: [void, GLenum pname, GLint64 *params] 613 glGetSynciv: [void, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, 614 GLint *values] 615 glIsSync: [GLboolean, GLsync sync] 616 glWaitSync: [void, GLsync sync, GLbitfield flags, GLuint64 timeout] 617ARB_tessellation_shader: 618 glPatchParameterfv: [void, GLenum pname, const GLfloat *values] 619 glPatchParameteri: [void, GLenum pname, GLint value] 620ARB_texture_buffer_object: 621 glTexBufferARB: [void, GLenum target, GLenum internalformat, GLuint buffer] 622ARB_texture_buffer_range: 623 glTexBufferRange: [void, GLenum target, GLenum internalformat, GLuint buffer, GLintptr 624 offset, GLsizeiptr size] 625 glTextureBufferRangeEXT: [void, GLuint texture, GLenum target, GLenum internalformat, 626 GLuint buffer, GLintptr offset, GLsizeiptr size] 627ARB_texture_compression: 628 glCompressedTexImage1DARB: [void, GLenum target, GLint level, GLenum internalformat, 629 GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data] 630 glCompressedTexImage2DARB: [void, GLenum target, GLint level, GLenum internalformat, 631 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data] 632 glCompressedTexImage3DARB: [void, GLenum target, GLint level, GLenum internalformat, 633 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, 634 const GLvoid *data] 635 glCompressedTexSubImage1DARB: [void, GLenum target, GLint level, GLint xoffset, 636 GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data] 637 glCompressedTexSubImage2DARB: [void, GLenum target, GLint level, GLint xoffset, 638 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, 639 const GLvoid *data] 640 glCompressedTexSubImage3DARB: [void, GLenum target, GLint level, GLint xoffset, 641 GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum 642 format, GLsizei imageSize, const GLvoid *data] 643 glGetCompressedTexImageARB: [void, GLenum target, GLint level, GLvoid *img] 644ARB_texture_multisample: 645 glGetMultisamplefv: [void, GLenum pname, GLuint index, GLfloat *val] 646 glSampleMaski: [void, GLuint index, GLbitfield mask] 647 glTexImage2DMultisample: [void, GLenum target, GLsizei samples, GLint internalformat, 648 GLsizei width, GLsizei height, GLboolean fixedsamplelocations] 649 glTexImage3DMultisample: [void, GLenum target, GLsizei samples, GLint internalformat, 650 GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations] 651ARB_texture_storage: 652 glTexStorage1D: [void, GLenum target, GLsizei levels, GLenum internalformat, GLsizei 653 width] 654 glTexStorage2D: [void, GLenum target, GLsizei levels, GLenum internalformat, GLsizei 655 width, GLsizei height] 656 glTexStorage3D: [void, GLenum target, GLsizei levels, GLenum internalformat, GLsizei 657 width, GLsizei height, GLsizei depth] 658 glTextureStorage1DEXT: [void, GLuint texture, GLenum target, GLsizei levels, GLenum 659 internalformat, GLsizei width] 660 glTextureStorage2DEXT: [void, GLuint texture, GLenum target, GLsizei levels, GLenum 661 internalformat, GLsizei width, GLsizei height] 662 glTextureStorage3DEXT: [void, GLuint texture, GLenum target, GLsizei levels, GLenum 663 internalformat, GLsizei width, GLsizei height, GLsizei depth] 664ARB_texture_storage_multisample: 665 glTexStorage2DMultisample: [void, GLenum target, GLsizei samples, GLenum internalformat, 666 GLsizei width, GLsizei height, GLboolean fixedsamplelocations] 667 glTexStorage3DMultisample: [void, GLenum target, GLsizei samples, GLenum internalformat, 668 GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations] 669 glTextureStorage2DMultisampleEXT: [void, GLuint texture, GLenum target, GLsizei 670 samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations] 671 glTextureStorage3DMultisampleEXT: [void, GLuint texture, GLenum target, GLsizei 672 samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, 673 GLboolean fixedsamplelocations] 674ARB_texture_view: 675 glTextureView: [void, GLuint texture, GLenum target, GLuint origtexture, GLenum 676 internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers] 677ARB_timer_query: 678 glGetQueryObjecti64v: [void, GLuint id, GLenum pname, GLint64 *params] 679 glGetQueryObjectui64v: [void, GLuint id, GLenum pname, GLuint64 *params] 680 glQueryCounter: [void, GLuint id, GLenum target] 681ARB_transform_feedback2: 682 glBindTransformFeedback: [void, GLenum target, GLuint id] 683 glDeleteTransformFeedbacks: [void, GLsizei n, const GLuint *ids] 684 glDrawTransformFeedback: [void, GLenum mode, GLuint id] 685 glGenTransformFeedbacks: [void, GLsizei n, GLuint *ids] 686 glIsTransformFeedback: [GLboolean, GLuint id] 687 glPauseTransformFeedback: [void] 688 glResumeTransformFeedback: [void] 689ARB_transform_feedback3: 690 glBeginQueryIndexed: [void, GLenum target, GLuint index, GLuint id] 691 glDrawTransformFeedbackStream: [void, GLenum mode, GLuint id, GLuint stream] 692 glEndQueryIndexed: [void, GLenum target, GLuint index] 693 glGetQueryIndexediv: [void, GLenum target, GLuint index, GLenum pname, GLint *params] 694ARB_transform_feedback_instanced: 695 glDrawTransformFeedbackInstanced: [void, GLenum mode, GLuint id, GLsizei instancecount] 696 glDrawTransformFeedbackStreamInstanced: [void, GLenum mode, GLuint id, GLuint stream, 697 GLsizei instancecount] 698ARB_transpose_matrix: 699 glLoadTransposeMatrixdARB: [void, const GLdouble *m] 700 glLoadTransposeMatrixfARB: [void, const GLfloat *m] 701 glMultTransposeMatrixdARB: [void, const GLdouble *m] 702 glMultTransposeMatrixfARB: [void, const GLfloat *m] 703ARB_uniform_buffer_object: 704 glGetActiveUniformBlockName: [void, GLuint program, GLuint uniformBlockIndex, GLsizei 705 bufSize, GLsizei *length, GLchar *uniformBlockName] 706 glGetActiveUniformBlockiv: [void, GLuint program, GLuint uniformBlockIndex, GLenum 707 pname, GLint *params] 708 glGetActiveUniformName: [void, GLuint program, GLuint uniformIndex, GLsizei bufSize, 709 GLsizei *length, GLchar *uniformName] 710 glGetActiveUniformsiv: [void, GLuint program, GLsizei uniformCount, const GLuint 711 *uniformIndices, GLenum pname, GLint *params] 712 glGetUniformBlockIndex: [GLuint, GLuint program, const GLchar *uniformBlockName] 713 glGetUniformIndices: [void, GLuint program, GLsizei uniformCount, GLchar*const *uniformNames, 714 GLuint *uniformIndices] 715 glUniformBlockBinding: [void, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding] 716ARB_vertex_array_object: 717 glBindVertexArray: [void, GLuint array] 718 glDeleteVertexArrays: [void, GLsizei n, const GLuint *arrays] 719 glGenVertexArrays: [void, GLsizei n, GLuint *arrays] 720 glIsVertexArray: [GLboolean, GLuint array] 721ARB_vertex_attrib_64bit: 722 glGetVertexAttribLdv: [void, GLuint index, GLenum pname, GLdouble *params] 723 glVertexAttribL1d: [void, GLuint index, GLdouble x] 724 glVertexAttribL1dv: [void, GLuint index, const GLdouble *v] 725 glVertexAttribL2d: [void, GLuint index, GLdouble x, GLdouble y] 726 glVertexAttribL2dv: [void, GLuint index, const GLdouble *v] 727 glVertexAttribL3d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] 728 glVertexAttribL3dv: [void, GLuint index, const GLdouble *v] 729 glVertexAttribL4d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble 730 w] 731 glVertexAttribL4dv: [void, GLuint index, const GLdouble *v] 732 glVertexAttribLPointer: [void, GLuint index, GLint size, GLenum type, GLsizei stride, 733 const GLvoid *pointer] 734ARB_vertex_attrib_binding: 735 glBindVertexBuffer: [void, GLuint bindingindex, GLuint buffer, GLintptr offset, 736 GLsizei stride] 737 glVertexArrayBindVertexBufferEXT: [void, GLuint vaobj, GLuint bindingindex, GLuint 738 buffer, GLintptr offset, GLsizei stride] 739 glVertexArrayVertexAttribBindingEXT: [void, GLuint vaobj, GLuint attribindex, GLuint 740 bindingindex] 741 glVertexArrayVertexAttribFormatEXT: [void, GLuint vaobj, GLuint attribindex, GLint 742 size, GLenum type, GLboolean normalized, GLuint relativeoffset] 743 glVertexArrayVertexAttribIFormatEXT: [void, GLuint vaobj, GLuint attribindex, GLint 744 size, GLenum type, GLuint relativeoffset] 745 glVertexArrayVertexAttribLFormatEXT: [void, GLuint vaobj, GLuint attribindex, GLint 746 size, GLenum type, GLuint relativeoffset] 747 glVertexArrayVertexBindingDivisorEXT: [void, GLuint vaobj, GLuint bindingindex, 748 GLuint divisor] 749 glVertexAttribBinding: [void, GLuint attribindex, GLuint bindingindex] 750 glVertexAttribFormat: [void, GLuint attribindex, GLint size, GLenum type, GLboolean 751 normalized, GLuint relativeoffset] 752 glVertexAttribIFormat: [void, GLuint attribindex, GLint size, GLenum type, GLuint 753 relativeoffset] 754 glVertexAttribLFormat: [void, GLuint attribindex, GLint size, GLenum type, GLuint 755 relativeoffset] 756 glVertexBindingDivisor: [void, GLuint bindingindex, GLuint divisor] 757ARB_vertex_blend: 758 glVertexBlendARB: [void, GLint count] 759 glWeightPointerARB: [void, GLint size, GLenum type, GLsizei stride, const GLvoid 760 *pointer] 761 glWeightbvARB: [void, GLint size, const GLbyte *weights] 762 glWeightdvARB: [void, GLint size, const GLdouble *weights] 763 glWeightfvARB: [void, GLint size, const GLfloat *weights] 764 glWeightivARB: [void, GLint size, const GLint *weights] 765 glWeightsvARB: [void, GLint size, const GLshort *weights] 766 glWeightubvARB: [void, GLint size, const GLubyte *weights] 767 glWeightuivARB: [void, GLint size, const GLuint *weights] 768 glWeightusvARB: [void, GLint size, const GLushort *weights] 769ARB_vertex_buffer_object: 770 glBindBufferARB: [void, GLenum target, GLuint buffer] 771 glBufferDataARB: [void, GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum 772 usage] 773 glBufferSubDataARB: [void, GLenum target, GLintptrARB offset, GLsizeiptrARB size, 774 const GLvoid *data] 775 glDeleteBuffersARB: [void, GLsizei n, const GLuint *buffers] 776 glGenBuffersARB: [void, GLsizei n, GLuint *buffers] 777 glGetBufferParameterivARB: [void, GLenum target, GLenum pname, GLint *params] 778 glGetBufferPointervARB: [void, GLenum target, GLenum pname, GLvoid *params] 779 glGetBufferSubDataARB: [void, GLenum target, GLintptrARB offset, GLsizeiptrARB size, 780 GLvoid *data] 781 glIsBufferARB: [GLboolean, GLuint buffer] 782 glMapBufferARB: [GLvoid *, GLenum target, GLenum access] 783 glUnmapBufferARB: [GLboolean, GLenum target] 784ARB_vertex_program: 785 glBindProgramARB: [void, GLenum target, GLuint program] 786 glDeleteProgramsARB: [void, GLsizei n, const GLuint *programs] 787 glDisableVertexAttribArrayARB: [void, GLuint index] 788 glEnableVertexAttribArrayARB: [void, GLuint index] 789 glGenProgramsARB: [void, GLsizei n, GLuint *programs] 790 glGetProgramEnvParameterdvARB: [void, GLenum target, GLuint index, GLdouble *params] 791 glGetProgramEnvParameterfvARB: [void, GLenum target, GLuint index, GLfloat *params] 792 glGetProgramLocalParameterdvARB: [void, GLenum target, GLuint index, GLdouble *params] 793 glGetProgramLocalParameterfvARB: [void, GLenum target, GLuint index, GLfloat *params] 794 glGetProgramStringARB: [void, GLenum target, GLenum pname, GLvoid *string] 795 glGetProgramivARB: [void, GLenum target, GLenum pname, GLint *params] 796 glGetVertexAttribPointervARB: [void, GLuint index, GLenum pname, GLvoid *pointer] 797 glGetVertexAttribdvARB: [void, GLuint index, GLenum pname, GLdouble *params] 798 glGetVertexAttribfvARB: [void, GLuint index, GLenum pname, GLfloat *params] 799 glGetVertexAttribivARB: [void, GLuint index, GLenum pname, GLint *params] 800 glIsProgramARB: [GLboolean, GLuint program] 801 glProgramEnvParameter4dARB: [void, GLenum target, GLuint index, GLdouble x, GLdouble 802 y, GLdouble z, GLdouble w] 803 glProgramEnvParameter4dvARB: [void, GLenum target, GLuint index, const GLdouble 804 *params] 805 glProgramEnvParameter4fARB: [void, GLenum target, GLuint index, GLfloat x, GLfloat 806 y, GLfloat z, GLfloat w] 807 glProgramEnvParameter4fvARB: [void, GLenum target, GLuint index, const GLfloat *params] 808 glProgramLocalParameter4dARB: [void, GLenum target, GLuint index, GLdouble x, GLdouble 809 y, GLdouble z, GLdouble w] 810 glProgramLocalParameter4dvARB: [void, GLenum target, GLuint index, const GLdouble 811 *params] 812 glProgramLocalParameter4fARB: [void, GLenum target, GLuint index, GLfloat x, GLfloat 813 y, GLfloat z, GLfloat w] 814 glProgramLocalParameter4fvARB: [void, GLenum target, GLuint index, const GLfloat 815 *params] 816 glProgramStringARB: [void, GLenum target, GLenum format, GLsizei len, const GLvoid 817 *string] 818 glVertexAttrib1dARB: [void, GLuint index, GLdouble x] 819 glVertexAttrib1dvARB: [void, GLuint index, const GLdouble *v] 820 glVertexAttrib1fARB: [void, GLuint index, GLfloat x] 821 glVertexAttrib1fvARB: [void, GLuint index, const GLfloat *v] 822 glVertexAttrib1sARB: [void, GLuint index, GLshort x] 823 glVertexAttrib1svARB: [void, GLuint index, const GLshort *v] 824 glVertexAttrib2dARB: [void, GLuint index, GLdouble x, GLdouble y] 825 glVertexAttrib2dvARB: [void, GLuint index, const GLdouble *v] 826 glVertexAttrib2fARB: [void, GLuint index, GLfloat x, GLfloat y] 827 glVertexAttrib2fvARB: [void, GLuint index, const GLfloat *v] 828 glVertexAttrib2sARB: [void, GLuint index, GLshort x, GLshort y] 829 glVertexAttrib2svARB: [void, GLuint index, const GLshort *v] 830 glVertexAttrib3dARB: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] 831 glVertexAttrib3dvARB: [void, GLuint index, const GLdouble *v] 832 glVertexAttrib3fARB: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z] 833 glVertexAttrib3fvARB: [void, GLuint index, const GLfloat *v] 834 glVertexAttrib3sARB: [void, GLuint index, GLshort x, GLshort y, GLshort z] 835 glVertexAttrib3svARB: [void, GLuint index, const GLshort *v] 836 glVertexAttrib4NbvARB: [void, GLuint index, const GLbyte *v] 837 glVertexAttrib4NivARB: [void, GLuint index, const GLint *v] 838 glVertexAttrib4NsvARB: [void, GLuint index, const GLshort *v] 839 glVertexAttrib4NubARB: [void, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte 840 w] 841 glVertexAttrib4NubvARB: [void, GLuint index, const GLubyte *v] 842 glVertexAttrib4NuivARB: [void, GLuint index, const GLuint *v] 843 glVertexAttrib4NusvARB: [void, GLuint index, const GLushort *v] 844 glVertexAttrib4bvARB: [void, GLuint index, const GLbyte *v] 845 glVertexAttrib4dARB: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble 846 w] 847 glVertexAttrib4dvARB: [void, GLuint index, const GLdouble *v] 848 glVertexAttrib4fARB: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat 849 w] 850 glVertexAttrib4fvARB: [void, GLuint index, const GLfloat *v] 851 glVertexAttrib4ivARB: [void, GLuint index, const GLint *v] 852 glVertexAttrib4sARB: [void, GLuint index, GLshort x, GLshort y, GLshort z, GLshort 853 w] 854 glVertexAttrib4svARB: [void, GLuint index, const GLshort *v] 855 glVertexAttrib4ubvARB: [void, GLuint index, const GLubyte *v] 856 glVertexAttrib4uivARB: [void, GLuint index, const GLuint *v] 857 glVertexAttrib4usvARB: [void, GLuint index, const GLushort *v] 858 glVertexAttribPointerARB: [void, GLuint index, GLint size, GLenum type, GLboolean 859 normalized, GLsizei stride, const GLvoid *pointer] 860ARB_vertex_shader: 861 glBindAttribLocationARB: [void, GLhandleARB programObj, GLuint index, const GLcharARB 862 *name] 863 glGetActiveAttribARB: [void, GLhandleARB programObj, GLuint index, GLsizei maxLength, 864 GLsizei *length, GLint *size, GLenum *type, GLcharARB *name] 865 glGetAttribLocationARB: [GLint, GLhandleARB programObj, const GLcharARB *name] 866ARB_vertex_type_2_10_10_10_rev: 867 glColorP3ui: [void, GLenum type, GLuint color] 868 glColorP3uiv: [void, GLenum type, const GLuint *color] 869 glColorP4ui: [void, GLenum type, GLuint color] 870 glColorP4uiv: [void, GLenum type, const GLuint *color] 871 glMultiTexCoordP1ui: [void, GLenum texture, GLenum type, GLuint coords] 872 glMultiTexCoordP1uiv: [void, GLenum texture, GLenum type, const GLuint *coords] 873 glMultiTexCoordP2ui: [void, GLenum texture, GLenum type, GLuint coords] 874 glMultiTexCoordP2uiv: [void, GLenum texture, GLenum type, const GLuint *coords] 875 glMultiTexCoordP3ui: [void, GLenum texture, GLenum type, GLuint coords] 876 glMultiTexCoordP3uiv: [void, GLenum texture, GLenum type, const GLuint *coords] 877 glMultiTexCoordP4ui: [void, GLenum texture, GLenum type, GLuint coords] 878 glMultiTexCoordP4uiv: [void, GLenum texture, GLenum type, const GLuint *coords] 879 glNormalP3ui: [void, GLenum type, GLuint coords] 880 glNormalP3uiv: [void, GLenum type, const GLuint *coords] 881 glSecondaryColorP3ui: [void, GLenum type, GLuint color] 882 glSecondaryColorP3uiv: [void, GLenum type, const GLuint *color] 883 glTexCoordP1ui: [void, GLenum type, GLuint coords] 884 glTexCoordP1uiv: [void, GLenum type, const GLuint *coords] 885 glTexCoordP2ui: [void, GLenum type, GLuint coords] 886 glTexCoordP2uiv: [void, GLenum type, const GLuint *coords] 887 glTexCoordP3ui: [void, GLenum type, GLuint coords] 888 glTexCoordP3uiv: [void, GLenum type, const GLuint *coords] 889 glTexCoordP4ui: [void, GLenum type, GLuint coords] 890 glTexCoordP4uiv: [void, GLenum type, const GLuint *coords] 891 glVertexAttribP1ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint 892 value] 893 glVertexAttribP1uiv: [void, GLuint index, GLenum type, GLboolean normalized, const 894 GLuint *value] 895 glVertexAttribP2ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint 896 value] 897 glVertexAttribP2uiv: [void, GLuint index, GLenum type, GLboolean normalized, const 898 GLuint *value] 899 glVertexAttribP3ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint 900 value] 901 glVertexAttribP3uiv: [void, GLuint index, GLenum type, GLboolean normalized, const 902 GLuint *value] 903 glVertexAttribP4ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint 904 value] 905 glVertexAttribP4uiv: [void, GLuint index, GLenum type, GLboolean normalized, const 906 GLuint *value] 907 glVertexP2ui: [void, GLenum type, GLuint value] 908 glVertexP2uiv: [void, GLenum type, const GLuint *value] 909 glVertexP3ui: [void, GLenum type, GLuint value] 910 glVertexP3uiv: [void, GLenum type, const GLuint *value] 911 glVertexP4ui: [void, GLenum type, GLuint value] 912 glVertexP4uiv: [void, GLenum type, const GLuint *value] 913ARB_viewport_array: 914 glDepthRangeArrayv: [void, GLuint first, GLsizei count, const GLdouble *v] 915 glDepthRangeIndexed: [void, GLuint index, GLdouble n, GLdouble f] 916 glGetDoublei_v: [void, GLenum target, GLuint index, GLdouble *data] 917 glGetFloati_v: [void, GLenum target, GLuint index, GLfloat *data] 918 glScissorArrayv: [void, GLuint first, GLsizei count, const GLint *v] 919 glScissorIndexed: [void, GLuint index, GLint left, GLint bottom, GLsizei width, 920 GLsizei height] 921 glScissorIndexedv: [void, GLuint index, const GLint *v] 922 glViewportArrayv: [void, GLuint first, GLsizei count, const GLfloat *v] 923 glViewportIndexedf: [void, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat 924 h] 925 glViewportIndexedfv: [void, GLuint index, const GLfloat *v] 926ARB_window_pos: 927 glWindowPos2dARB: [void, GLdouble x, GLdouble y] 928 glWindowPos2dvARB: [void, const GLdouble *v] 929 glWindowPos2fARB: [void, GLfloat x, GLfloat y] 930 glWindowPos2fvARB: [void, const GLfloat *v] 931 glWindowPos2iARB: [void, GLint x, GLint y] 932 glWindowPos2ivARB: [void, const GLint *v] 933 glWindowPos2sARB: [void, GLshort x, GLshort y] 934 glWindowPos2svARB: [void, const GLshort *v] 935 glWindowPos3dARB: [void, GLdouble x, GLdouble y, GLdouble z] 936 glWindowPos3dvARB: [void, const GLdouble *v] 937 glWindowPos3fARB: [void, GLfloat x, GLfloat y, GLfloat z] 938 glWindowPos3fvARB: [void, const GLfloat *v] 939 glWindowPos3iARB: [void, GLint x, GLint y, GLint z] 940 glWindowPos3ivARB: [void, const GLint *v] 941 glWindowPos3sARB: [void, GLshort x, GLshort y, GLshort z] 942 glWindowPos3svARB: [void, const GLshort *v] 943ATI_draw_buffers: 944 glDrawBuffersATI: [void, GLsizei n, const GLenum *bufs] 945ATI_element_array: 946 glDrawElementArrayATI: [void, GLenum mode, GLsizei count] 947 glDrawRangeElementArrayATI: [void, GLenum mode, GLuint start, GLuint end, GLsizei 948 count] 949 glElementPointerATI: [void, GLenum type, const GLvoid *pointer] 950ATI_envmap_bumpmap: 951 glGetTexBumpParameterfvATI: [void, GLenum pname, GLfloat *param] 952 glGetTexBumpParameterivATI: [void, GLenum pname, GLint *param] 953 glTexBumpParameterfvATI: [void, GLenum pname, const GLfloat *param] 954 glTexBumpParameterivATI: [void, GLenum pname, const GLint *param] 955ATI_fragment_shader: 956 glAlphaFragmentOp1ATI: [void, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, 957 GLuint arg1Rep, GLuint arg1Mod] 958 glAlphaFragmentOp2ATI: [void, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, 959 GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod] 960 glAlphaFragmentOp3ATI: [void, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, 961 GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint 962 arg3, GLuint arg3Rep, GLuint arg3Mod] 963 glBeginFragmentShaderATI: [void] 964 glBindFragmentShaderATI: [void, GLuint id] 965 glColorFragmentOp1ATI: [void, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, 966 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod] 967 glColorFragmentOp2ATI: [void, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, 968 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint 969 arg2Mod] 970 glColorFragmentOp3ATI: [void, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, 971 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint 972 arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod] 973 glDeleteFragmentShaderATI: [void, GLuint id] 974 glEndFragmentShaderATI: [void] 975 glGenFragmentShadersATI: [GLuint, GLuint range] 976 glPassTexCoordATI: [void, GLuint dst, GLuint coord, GLenum swizzle] 977 glSampleMapATI: [void, GLuint dst, GLuint interp, GLenum swizzle] 978 glSetFragmentShaderConstantATI: [void, GLuint dst, const GLfloat *value] 979ATI_map_object_buffer: 980 glMapObjectBufferATI: [GLvoid *, GLuint buffer] 981 glUnmapObjectBufferATI: [void, GLuint buffer] 982ATI_pn_triangles: 983 glPNTrianglesfATI: [void, GLenum pname, GLfloat param] 984 glPNTrianglesiATI: [void, GLenum pname, GLint param] 985ATI_separate_stencil: 986 glStencilFuncSeparateATI: [void, GLenum frontfunc, GLenum backfunc, GLint ref, GLuint 987 mask] 988 glStencilOpSeparateATI: [void, GLenum face, GLenum sfail, GLenum dpfail, GLenum 989 dppass] 990ATI_vertex_array_object: 991 glArrayObjectATI: [void, GLenum array, GLint size, GLenum type, GLsizei stride, 992 GLuint buffer, GLuint offset] 993 glFreeObjectBufferATI: [void, GLuint buffer] 994 glGetArrayObjectfvATI: [void, GLenum array, GLenum pname, GLfloat *params] 995 glGetArrayObjectivATI: [void, GLenum array, GLenum pname, GLint *params] 996 glGetObjectBufferfvATI: [void, GLuint buffer, GLenum pname, GLfloat *params] 997 glGetObjectBufferivATI: [void, GLuint buffer, GLenum pname, GLint *params] 998 glGetVariantArrayObjectfvATI: [void, GLuint id, GLenum pname, GLfloat *params] 999 glGetVariantArrayObjectivATI: [void, GLuint id, GLenum pname, GLint *params] 1000 glIsObjectBufferATI: [GLboolean, GLuint buffer] 1001 glNewObjectBufferATI: [GLuint, GLsizei size, const GLvoid *pointer, GLenum usage] 1002 glUpdateObjectBufferATI: [void, GLuint buffer, GLuint offset, GLsizei size, const 1003 GLvoid *pointer, GLenum preserve] 1004 glVariantArrayObjectATI: [void, GLuint id, GLenum type, GLsizei stride, GLuint buffer, 1005 GLuint offset] 1006ATI_vertex_attrib_array_object: 1007 glGetVertexAttribArrayObjectfvATI: [void, GLuint index, GLenum pname, GLfloat *params] 1008 glGetVertexAttribArrayObjectivATI: [void, GLuint index, GLenum pname, GLint *params] 1009 glVertexAttribArrayObjectATI: [void, GLuint index, GLint size, GLenum type, GLboolean 1010 normalized, GLsizei stride, GLuint buffer, GLuint offset] 1011ATI_vertex_streams: 1012 glClientActiveVertexStreamATI: [void, GLenum stream] 1013 glNormalStream3bATI: [void, GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz] 1014 glNormalStream3bvATI: [void, GLenum stream, const GLbyte *coords] 1015 glNormalStream3dATI: [void, GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz] 1016 glNormalStream3dvATI: [void, GLenum stream, const GLdouble *coords] 1017 glNormalStream3fATI: [void, GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz] 1018 glNormalStream3fvATI: [void, GLenum stream, const GLfloat *coords] 1019 glNormalStream3iATI: [void, GLenum stream, GLint nx, GLint ny, GLint nz] 1020 glNormalStream3ivATI: [void, GLenum stream, const GLint *coords] 1021 glNormalStream3sATI: [void, GLenum stream, GLshort nx, GLshort ny, GLshort nz] 1022 glNormalStream3svATI: [void, GLenum stream, const GLshort *coords] 1023 glVertexBlendEnvfATI: [void, GLenum pname, GLfloat param] 1024 glVertexBlendEnviATI: [void, GLenum pname, GLint param] 1025 glVertexStream1dATI: [void, GLenum stream, GLdouble x] 1026 glVertexStream1dvATI: [void, GLenum stream, const GLdouble *coords] 1027 glVertexStream1fATI: [void, GLenum stream, GLfloat x] 1028 glVertexStream1fvATI: [void, GLenum stream, const GLfloat *coords] 1029 glVertexStream1iATI: [void, GLenum stream, GLint x] 1030 glVertexStream1ivATI: [void, GLenum stream, const GLint *coords] 1031 glVertexStream1sATI: [void, GLenum stream, GLshort x] 1032 glVertexStream1svATI: [void, GLenum stream, const GLshort *coords] 1033 glVertexStream2dATI: [void, GLenum stream, GLdouble x, GLdouble y] 1034 glVertexStream2dvATI: [void, GLenum stream, const GLdouble *coords] 1035 glVertexStream2fATI: [void, GLenum stream, GLfloat x, GLfloat y] 1036 glVertexStream2fvATI: [void, GLenum stream, const GLfloat *coords] 1037 glVertexStream2iATI: [void, GLenum stream, GLint x, GLint y] 1038 glVertexStream2ivATI: [void, GLenum stream, const GLint *coords] 1039 glVertexStream2sATI: [void, GLenum stream, GLshort x, GLshort y] 1040 glVertexStream2svATI: [void, GLenum stream, const GLshort *coords] 1041 glVertexStream3dATI: [void, GLenum stream, GLdouble x, GLdouble y, GLdouble z] 1042 glVertexStream3dvATI: [void, GLenum stream, const GLdouble *coords] 1043 glVertexStream3fATI: [void, GLenum stream, GLfloat x, GLfloat y, GLfloat z] 1044 glVertexStream3fvATI: [void, GLenum stream, const GLfloat *coords] 1045 glVertexStream3iATI: [void, GLenum stream, GLint x, GLint y, GLint z] 1046 glVertexStream3ivATI: [void, GLenum stream, const GLint *coords] 1047 glVertexStream3sATI: [void, GLenum stream, GLshort x, GLshort y, GLshort z] 1048 glVertexStream3svATI: [void, GLenum stream, const GLshort *coords] 1049 glVertexStream4dATI: [void, GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble 1050 w] 1051 glVertexStream4dvATI: [void, GLenum stream, const GLdouble *coords] 1052 glVertexStream4fATI: [void, GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat 1053 w] 1054 glVertexStream4fvATI: [void, GLenum stream, const GLfloat *coords] 1055 glVertexStream4iATI: [void, GLenum stream, GLint x, GLint y, GLint z, GLint w] 1056 glVertexStream4ivATI: [void, GLenum stream, const GLint *coords] 1057 glVertexStream4sATI: [void, GLenum stream, GLshort x, GLshort y, GLshort z, GLshort 1058 w] 1059 glVertexStream4svATI: [void, GLenum stream, const GLshort *coords] 1060EXT_bindable_uniform: 1061 glGetUniformBufferSizeEXT: [GLint, GLuint program, GLint location] 1062 glGetUniformOffsetEXT: [GLintptr, GLuint program, GLint location] 1063 glUniformBufferEXT: [void, GLuint program, GLint location, GLuint buffer] 1064EXT_blend_color: 1065 glBlendColorEXT: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] 1066EXT_blend_equation_separate: 1067 glBlendEquationSeparateEXT: [void, GLenum modeRGB, GLenum modeAlpha] 1068EXT_blend_func_separate: 1069 glBlendFuncSeparateEXT: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, 1070 GLenum dfactorAlpha] 1071EXT_blend_minmax: 1072 glBlendEquationEXT: [void, GLenum mode] 1073EXT_color_subtable: 1074 glColorSubTableEXT: [void, GLenum target, GLsizei start, GLsizei count, GLenum format, 1075 GLenum type, const GLvoid *data] 1076 glCopyColorSubTableEXT: [void, GLenum target, GLsizei start, GLint x, GLint y, GLsizei 1077 width] 1078EXT_compiled_vertex_array: 1079 glLockArraysEXT: [void, GLint first, GLsizei count] 1080 glUnlockArraysEXT: [void] 1081EXT_convolution: 1082 glConvolutionFilter1DEXT: [void, GLenum target, GLenum internalformat, GLsizei width, 1083 GLenum format, GLenum type, const GLvoid *image] 1084 glConvolutionFilter2DEXT: [void, GLenum target, GLenum internalformat, GLsizei width, 1085 GLsizei height, GLenum format, GLenum type, const GLvoid *image] 1086 glConvolutionParameterfEXT: [void, GLenum target, GLenum pname, GLfloat params] 1087 glConvolutionParameterfvEXT: [void, GLenum target, GLenum pname, const GLfloat *params] 1088 glConvolutionParameteriEXT: [void, GLenum target, GLenum pname, GLint params] 1089 glConvolutionParameterivEXT: [void, GLenum target, GLenum pname, const GLint *params] 1090 glCopyConvolutionFilter1DEXT: [void, GLenum target, GLenum internalformat, GLint 1091 x, GLint y, GLsizei width] 1092 glCopyConvolutionFilter2DEXT: [void, GLenum target, GLenum internalformat, GLint 1093 x, GLint y, GLsizei width, GLsizei height] 1094 glGetConvolutionFilterEXT: [void, GLenum target, GLenum format, GLenum type, GLvoid 1095 *image] 1096 glGetConvolutionParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] 1097 glGetConvolutionParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] 1098 glGetSeparableFilterEXT: [void, GLenum target, GLenum format, GLenum type, GLvoid 1099 *row, GLvoid *column, GLvoid *span] 1100 glSeparableFilter2DEXT: [void, GLenum target, GLenum internalformat, GLsizei width, 1101 GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column] 1102EXT_coordinate_frame: 1103 glBinormal3bEXT: [void, GLbyte bx, GLbyte by, GLbyte bz] 1104 glBinormal3bvEXT: [void, const GLbyte *v] 1105 glBinormal3dEXT: [void, GLdouble bx, GLdouble by, GLdouble bz] 1106 glBinormal3dvEXT: [void, const GLdouble *v] 1107 glBinormal3fEXT: [void, GLfloat bx, GLfloat by, GLfloat bz] 1108 glBinormal3fvEXT: [void, const GLfloat *v] 1109 glBinormal3iEXT: [void, GLint bx, GLint by, GLint bz] 1110 glBinormal3ivEXT: [void, const GLint *v] 1111 glBinormal3sEXT: [void, GLshort bx, GLshort by, GLshort bz] 1112 glBinormal3svEXT: [void, const GLshort *v] 1113 glBinormalPointerEXT: [void, GLenum type, GLsizei stride, const GLvoid *pointer] 1114 glTangent3bEXT: [void, GLbyte tx, GLbyte ty, GLbyte tz] 1115 glTangent3bvEXT: [void, const GLbyte *v] 1116 glTangent3dEXT: [void, GLdouble tx, GLdouble ty, GLdouble tz] 1117 glTangent3dvEXT: [void, const GLdouble *v] 1118 glTangent3fEXT: [void, GLfloat tx, GLfloat ty, GLfloat tz] 1119 glTangent3fvEXT: [void, const GLfloat *v] 1120 glTangent3iEXT: [void, GLint tx, GLint ty, GLint tz] 1121 glTangent3ivEXT: [void, const GLint *v] 1122 glTangent3sEXT: [void, GLshort tx, GLshort ty, GLshort tz] 1123 glTangent3svEXT: [void, const GLshort *v] 1124 glTangentPointerEXT: [void, GLenum type, GLsizei stride, const GLvoid *pointer] 1125EXT_copy_texture: 1126 glCopyTexImage1DEXT: [void, GLenum target, GLint level, GLenum internalformat, GLint 1127 x, GLint y, GLsizei width, GLint border] 1128 glCopyTexImage2DEXT: [void, GLenum target, GLint level, GLenum internalformat, GLint 1129 x, GLint y, GLsizei width, GLsizei height, GLint border] 1130 glCopyTexSubImage1DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint 1131 x, GLint y, GLsizei width] 1132 glCopyTexSubImage2DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint 1133 yoffset, GLint x, GLint y, GLsizei width, GLsizei height] 1134 glCopyTexSubImage3DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint 1135 yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height] 1136EXT_cull_vertex: 1137 glCullParameterdvEXT: [void, GLenum pname, GLdouble *params] 1138 glCullParameterfvEXT: [void, GLenum pname, GLfloat *params] 1139EXT_depth_bounds_test: 1140 glDepthBoundsEXT: [void, GLclampd zmin, GLclampd zmax] 1141EXT_direct_state_access: 1142 glBindMultiTextureEXT: [void, GLenum texunit, GLenum target, GLuint texture] 1143 glCheckNamedFramebufferStatusEXT: [GLenum, GLuint framebuffer, GLenum target] 1144 glClientAttribDefaultEXT: [void, GLbitfield mask] 1145 glCompressedMultiTexImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, 1146 GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid 1147 *bits] 1148 glCompressedMultiTexImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, 1149 GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 1150 const GLvoid *bits] 1151 glCompressedMultiTexImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, 1152 GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, 1153 GLsizei imageSize, const GLvoid *bits] 1154 glCompressedMultiTexSubImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, 1155 GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits] 1156 glCompressedMultiTexSubImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, 1157 GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei 1158 imageSize, const GLvoid *bits] 1159 glCompressedMultiTexSubImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, 1160 GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei 1161 depth, GLenum format, GLsizei imageSize, const GLvoid *bits] 1162 glCompressedTextureImage1DEXT: [void, GLuint texture, GLenum target, GLint level, 1163 GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid 1164 *bits] 1165 glCompressedTextureImage2DEXT: [void, GLuint texture, GLenum target, GLint level, 1166 GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 1167 const GLvoid *bits] 1168 glCompressedTextureImage3DEXT: [void, GLuint texture, GLenum target, GLint level, 1169 GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, 1170 GLsizei imageSize, const GLvoid *bits] 1171 glCompressedTextureSubImage1DEXT: [void, GLuint texture, GLenum target, GLint level, 1172 GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits] 1173 glCompressedTextureSubImage2DEXT: [void, GLuint texture, GLenum target, GLint level, 1174 GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei 1175 imageSize, const GLvoid *bits] 1176 glCompressedTextureSubImage3DEXT: [void, GLuint texture, GLenum target, GLint level, 1177 GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei 1178 depth, GLenum format, GLsizei imageSize, const GLvoid *bits] 1179 glCopyMultiTexImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum 1180 internalformat, GLint x, GLint y, GLsizei width, GLint border] 1181 glCopyMultiTexImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum 1182 internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border] 1183 glCopyMultiTexSubImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, 1184 GLint xoffset, GLint x, GLint y, GLsizei width] 1185 glCopyMultiTexSubImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, 1186 GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height] 1187 glCopyMultiTexSubImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, 1188 GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, 1189 GLsizei height] 1190 glCopyTextureImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum 1191 internalformat, GLint x, GLint y, GLsizei width, GLint border] 1192 glCopyTextureImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum 1193 internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border] 1194 glCopyTextureSubImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLint 1195 xoffset, GLint x, GLint y, GLsizei width] 1196 glCopyTextureSubImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLint 1197 xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height] 1198 glCopyTextureSubImage3DEXT: [void, GLuint texture, GLenum target, GLint level, GLint 1199 xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei 1200 height] 1201 glDisableClientStateIndexedEXT: [void, GLenum array, GLuint index] 1202 glDisableClientStateiEXT: [void, GLenum array, GLuint index] 1203 glDisableVertexArrayAttribEXT: [void, GLuint vaobj, GLuint index] 1204 glDisableVertexArrayEXT: [void, GLuint vaobj, GLenum array] 1205 glEnableClientStateIndexedEXT: [void, GLenum array, GLuint index] 1206 glEnableClientStateiEXT: [void, GLenum array, GLuint index] 1207 glEnableVertexArrayAttribEXT: [void, GLuint vaobj, GLuint index] 1208 glEnableVertexArrayEXT: [void, GLuint vaobj, GLenum array] 1209 glFlushMappedNamedBufferRangeEXT: [void, GLuint buffer, GLintptr offset, GLsizeiptr 1210 length] 1211 glFramebufferDrawBufferEXT: [void, GLuint framebuffer, GLenum mode] 1212 glFramebufferDrawBuffersEXT: [void, GLuint framebuffer, GLsizei n, const GLenum 1213 *bufs] 1214 glFramebufferReadBufferEXT: [void, GLuint framebuffer, GLenum mode] 1215 glGenerateMultiTexMipmapEXT: [void, GLenum texunit, GLenum target] 1216 glGenerateTextureMipmapEXT: [void, GLuint texture, GLenum target] 1217 glGetCompressedMultiTexImageEXT: [void, GLenum texunit, GLenum target, GLint lod, 1218 GLvoid *img] 1219 glGetCompressedTextureImageEXT: [void, GLuint texture, GLenum target, GLint lod, 1220 GLvoid *img] 1221 glGetDoubleIndexedvEXT: [void, GLenum target, GLuint index, GLdouble *data] 1222 glGetDoublei_vEXT: [void, GLenum target, GLuint index, GLdouble *data] 1223 glGetFloatIndexedvEXT: [void, GLenum target, GLuint index, GLfloat *data] 1224 glGetFloati_vEXT: [void, GLenum target, GLuint index, GLfloat *data] 1225 glGetFramebufferParameterivEXT: [void, GLuint framebuffer, GLenum pname, GLint *params] 1226 glGetMultiTexEnvfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLfloat 1227 *params] 1228 glGetMultiTexEnvivEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLint 1229 *params] 1230 glGetMultiTexGendvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLdouble 1231 *params] 1232 glGetMultiTexGenfvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLfloat 1233 *params] 1234 glGetMultiTexGenivEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLint 1235 *params] 1236 glGetMultiTexImageEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum 1237 format, GLenum type, GLvoid *pixels] 1238 glGetMultiTexLevelParameterfvEXT: [void, GLenum texunit, GLenum target, GLint level, 1239 GLenum pname, GLfloat *params] 1240 glGetMultiTexLevelParameterivEXT: [void, GLenum texunit, GLenum target, GLint level, 1241 GLenum pname, GLint *params] 1242 glGetMultiTexParameterIivEXT: [void, GLenum texunit, GLenum target, GLenum pname, 1243 GLint *params] 1244 glGetMultiTexParameterIuivEXT: [void, GLenum texunit, GLenum target, GLenum pname, 1245 GLuint *params] 1246 glGetMultiTexParameterfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, 1247 GLfloat *params] 1248 glGetMultiTexParameterivEXT: [void, GLenum texunit, GLenum target, GLenum pname, 1249 GLint *params] 1250 glGetNamedBufferParameterivEXT: [void, GLuint buffer, GLenum pname, GLint *params] 1251 glGetNamedBufferPointervEXT: [void, GLuint buffer, GLenum pname, GLvoid *params] 1252 glGetNamedBufferSubDataEXT: [void, GLuint buffer, GLintptr offset, GLsizeiptr size, 1253 GLvoid *data] 1254 glGetNamedFramebufferAttachmentParameterivEXT: [void, GLuint framebuffer, GLenum 1255 attachment, GLenum pname, GLint *params] 1256 glGetNamedProgramLocalParameterIivEXT: [void, GLuint program, GLenum target, GLuint 1257 index, GLint *params] 1258 glGetNamedProgramLocalParameterIuivEXT: [void, GLuint program, GLenum target, GLuint 1259 index, GLuint *params] 1260 glGetNamedProgramLocalParameterdvEXT: [void, GLuint program, GLenum target, GLuint 1261 index, GLdouble *params] 1262 glGetNamedProgramLocalParameterfvEXT: [void, GLuint program, GLenum target, GLuint 1263 index, GLfloat *params] 1264 glGetNamedProgramStringEXT: [void, GLuint program, GLenum target, GLenum pname, 1265 GLvoid *string] 1266 glGetNamedProgramivEXT: [void, GLuint program, GLenum target, GLenum pname, GLint 1267 *params] 1268 glGetNamedRenderbufferParameterivEXT: [void, GLuint renderbuffer, GLenum pname, 1269 GLint *params] 1270 glGetPointerIndexedvEXT: [void, GLenum target, GLuint index, GLvoid *data] 1271 glGetPointeri_vEXT: [void, GLenum target, GLuint index, GLvoid *data] 1272 glGetTextureImageEXT: [void, GLuint texture, GLenum target, GLint level, GLenum 1273 format, GLenum type, GLvoid *pixels] 1274 glGetTextureLevelParameterfvEXT: [void, GLuint texture, GLenum target, GLint level, 1275 GLenum pname, GLfloat *params] 1276 glGetTextureLevelParameterivEXT: [void, GLuint texture, GLenum target, GLint level, 1277 GLenum pname, GLint *params] 1278 glGetTextureParameterIivEXT: [void, GLuint texture, GLenum target, GLenum pname, 1279 GLint *params] 1280 glGetTextureParameterIuivEXT: [void, GLuint texture, GLenum target, GLenum pname, 1281 GLuint *params] 1282 glGetTextureParameterfvEXT: [void, GLuint texture, GLenum target, GLenum pname, 1283 GLfloat *params] 1284 glGetTextureParameterivEXT: [void, GLuint texture, GLenum target, GLenum pname, 1285 GLint *params] 1286 glGetVertexArrayIntegeri_vEXT: [void, GLuint vaobj, GLuint index, GLenum pname, 1287 GLint *param] 1288 glGetVertexArrayIntegervEXT: [void, GLuint vaobj, GLenum pname, GLint *param] 1289 glGetVertexArrayPointeri_vEXT: [void, GLuint vaobj, GLuint index, GLenum pname, 1290 GLvoid *param] 1291 glGetVertexArrayPointervEXT: [void, GLuint vaobj, GLenum pname, GLvoid *param] 1292 glMapNamedBufferEXT: [GLvoid *, GLuint buffer, GLenum access] 1293 glMapNamedBufferRangeEXT: [GLvoid *, GLuint buffer, GLintptr offset, GLsizeiptr 1294 length, GLbitfield access] 1295 glMatrixFrustumEXT: [void, GLenum mode, GLdouble left, GLdouble right, GLdouble 1296 bottom, GLdouble top, GLdouble zNear, GLdouble zFar] 1297 glMatrixLoadIdentityEXT: [void, GLenum mode] 1298 glMatrixLoadTransposedEXT: [void, GLenum mode, const GLdouble *m] 1299 glMatrixLoadTransposefEXT: [void, GLenum mode, const GLfloat *m] 1300 glMatrixLoaddEXT: [void, GLenum mode, const GLdouble *m] 1301 glMatrixLoadfEXT: [void, GLenum mode, const GLfloat *m] 1302 glMatrixMultTransposedEXT: [void, GLenum mode, const GLdouble *m] 1303 glMatrixMultTransposefEXT: [void, GLenum mode, const GLfloat *m] 1304 glMatrixMultdEXT: [void, GLenum mode, const GLdouble *m] 1305 glMatrixMultfEXT: [void, GLenum mode, const GLfloat *m] 1306 glMatrixOrthoEXT: [void, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, 1307 GLdouble top, GLdouble zNear, GLdouble zFar] 1308 glMatrixPopEXT: [void, GLenum mode] 1309 glMatrixPushEXT: [void, GLenum mode] 1310 glMatrixRotatedEXT: [void, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, 1311 GLdouble z] 1312 glMatrixRotatefEXT: [void, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat 1313 z] 1314 glMatrixScaledEXT: [void, GLenum mode, GLdouble x, GLdouble y, GLdouble z] 1315 glMatrixScalefEXT: [void, GLenum mode, GLfloat x, GLfloat y, GLfloat z] 1316 glMatrixTranslatedEXT: [void, GLenum mode, GLdouble x, GLdouble y, GLdouble z] 1317 glMatrixTranslatefEXT: [void, GLenum mode, GLfloat x, GLfloat y, GLfloat z] 1318 glMultiTexBufferEXT: [void, GLenum texunit, GLenum target, GLenum internalformat, 1319 GLuint buffer] 1320 glMultiTexCoordPointerEXT: [void, GLenum texunit, GLint size, GLenum type, GLsizei 1321 stride, const GLvoid *pointer] 1322 glMultiTexEnvfEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLfloat param] 1323 glMultiTexEnvfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, const GLfloat 1324 *params] 1325 glMultiTexEnviEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLint param] 1326 glMultiTexEnvivEXT: [void, GLenum texunit, GLenum target, GLenum pname, const GLint 1327 *params] 1328 glMultiTexGendEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLdouble param] 1329 glMultiTexGendvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, const GLdouble 1330 *params] 1331 glMultiTexGenfEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLfloat param] 1332 glMultiTexGenfvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, const GLfloat 1333 *params] 1334 glMultiTexGeniEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLint param] 1335 glMultiTexGenivEXT: [void, GLenum texunit, GLenum coord, GLenum pname, const GLint 1336 *params] 1337 glMultiTexImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum 1338 internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const 1339 GLvoid *pixels] 1340 glMultiTexImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum 1341 internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, 1342 GLenum type, const GLvoid *pixels] 1343 glMultiTexImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum 1344 internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, 1345 GLenum format, GLenum type, const GLvoid *pixels] 1346 glMultiTexParameterIivEXT: [void, GLenum texunit, GLenum target, GLenum pname, const 1347 GLint *params] 1348 glMultiTexParameterIuivEXT: [void, GLenum texunit, GLenum target, GLenum pname, 1349 const GLuint *params] 1350 glMultiTexParameterfEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLfloat 1351 param] 1352 glMultiTexParameterfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, const 1353 GLfloat *params] 1354 glMultiTexParameteriEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLint 1355 param] 1356 glMultiTexParameterivEXT: [void, GLenum texunit, GLenum target, GLenum pname, const 1357 GLint *params] 1358 glMultiTexRenderbufferEXT: [void, GLenum texunit, GLenum target, GLuint renderbuffer] 1359 glMultiTexSubImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, GLint 1360 xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels] 1361 glMultiTexSubImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, GLint 1362 xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum 1363 type, const GLvoid *pixels] 1364 glMultiTexSubImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, GLint 1365 xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei 1366 depth, GLenum format, GLenum type, const GLvoid *pixels] 1367 glNamedBufferDataEXT: [void, GLuint buffer, GLsizeiptr size, const GLvoid *data, 1368 GLenum usage] 1369 glNamedBufferSubDataEXT: [void, GLuint buffer, GLintptr offset, GLsizeiptr size, 1370 const GLvoid *data] 1371 glNamedCopyBufferSubDataEXT: [void, GLuint readBuffer, GLuint writeBuffer, GLintptr 1372 readOffset, GLintptr writeOffset, GLsizeiptr size] 1373 glNamedFramebufferRenderbufferEXT: [void, GLuint framebuffer, GLenum attachment, 1374 GLenum renderbuffertarget, GLuint renderbuffer] 1375 glNamedFramebufferTexture1DEXT: [void, GLuint framebuffer, GLenum attachment, GLenum 1376 textarget, GLuint texture, GLint level] 1377 glNamedFramebufferTexture2DEXT: [void, GLuint framebuffer, GLenum attachment, GLenum 1378 textarget, GLuint texture, GLint level] 1379 glNamedFramebufferTexture3DEXT: [void, GLuint framebuffer, GLenum attachment, GLenum 1380 textarget, GLuint texture, GLint level, GLint zoffset] 1381 glNamedFramebufferTextureEXT: [void, GLuint framebuffer, GLenum attachment, GLuint 1382 texture, GLint level] 1383 glNamedFramebufferTextureFaceEXT: [void, GLuint framebuffer, GLenum attachment, 1384 GLuint texture, GLint level, GLenum face] 1385 glNamedFramebufferTextureLayerEXT: [void, GLuint framebuffer, GLenum attachment, 1386 GLuint texture, GLint level, GLint layer] 1387 glNamedProgramLocalParameter4dEXT: [void, GLuint program, GLenum target, GLuint 1388 index, GLdouble x, GLdouble y, GLdouble z, GLdouble w] 1389 glNamedProgramLocalParameter4dvEXT: [void, GLuint program, GLenum target, GLuint 1390 index, const GLdouble *params] 1391 glNamedProgramLocalParameter4fEXT: [void, GLuint program, GLenum target, GLuint 1392 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w] 1393 glNamedProgramLocalParameter4fvEXT: [void, GLuint program, GLenum target, GLuint 1394 index, const GLfloat *params] 1395 glNamedProgramLocalParameterI4iEXT: [void, GLuint program, GLenum target, GLuint 1396 index, GLint x, GLint y, GLint z, GLint w] 1397 glNamedProgramLocalParameterI4ivEXT: [void, GLuint program, GLenum target, GLuint 1398 index, const GLint *params] 1399 glNamedProgramLocalParameterI4uiEXT: [void, GLuint program, GLenum target, GLuint 1400 index, GLuint x, GLuint y, GLuint z, GLuint w] 1401 glNamedProgramLocalParameterI4uivEXT: [void, GLuint program, GLenum target, GLuint 1402 index, const GLuint *params] 1403 glNamedProgramLocalParameters4fvEXT: [void, GLuint program, GLenum target, GLuint 1404 index, GLsizei count, const GLfloat *params] 1405 glNamedProgramLocalParametersI4ivEXT: [void, GLuint program, GLenum target, GLuint 1406 index, GLsizei count, const GLint *params] 1407 glNamedProgramLocalParametersI4uivEXT: [void, GLuint program, GLenum target, GLuint 1408 index, GLsizei count, const GLuint *params] 1409 glNamedProgramStringEXT: [void, GLuint program, GLenum target, GLenum format, GLsizei 1410 len, const GLvoid *string] 1411 glNamedRenderbufferStorageEXT: [void, GLuint renderbuffer, GLenum internalformat, 1412 GLsizei width, GLsizei height] 1413 glNamedRenderbufferStorageMultisampleCoverageEXT: [void, GLuint renderbuffer, GLsizei 1414 coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, 1415 GLsizei height] 1416 glNamedRenderbufferStorageMultisampleEXT: [void, GLuint renderbuffer, GLsizei samples, 1417 GLenum internalformat, GLsizei width, GLsizei height] 1418 glProgramUniform1dEXT: [void, GLuint program, GLint location, GLdouble x] 1419 glProgramUniform1dvEXT: [void, GLuint program, GLint location, GLsizei count, const 1420 GLdouble *value] 1421 glProgramUniform1fEXT: [void, GLuint program, GLint location, GLfloat v0] 1422 glProgramUniform1fvEXT: [void, GLuint program, GLint location, GLsizei count, const 1423 GLfloat *value] 1424 glProgramUniform1iEXT: [void, GLuint program, GLint location, GLint v0] 1425 glProgramUniform1ivEXT: [void, GLuint program, GLint location, GLsizei count, const 1426 GLint *value] 1427 glProgramUniform1uiEXT: [void, GLuint program, GLint location, GLuint v0] 1428 glProgramUniform1uivEXT: [void, GLuint program, GLint location, GLsizei count, const 1429 GLuint *value] 1430 glProgramUniform2dEXT: [void, GLuint program, GLint location, GLdouble x, GLdouble 1431 y] 1432 glProgramUniform2dvEXT: [void, GLuint program, GLint location, GLsizei count, const 1433 GLdouble *value] 1434 glProgramUniform2fEXT: [void, GLuint program, GLint location, GLfloat v0, GLfloat 1435 v1] 1436 glProgramUniform2fvEXT: [void, GLuint program, GLint location, GLsizei count, const 1437 GLfloat *value] 1438 glProgramUniform2iEXT: [void, GLuint program, GLint location, GLint v0, GLint v1] 1439 glProgramUniform2ivEXT: [void, GLuint program, GLint location, GLsizei count, const 1440 GLint *value] 1441 glProgramUniform2uiEXT: [void, GLuint program, GLint location, GLuint v0, GLuint 1442 v1] 1443 glProgramUniform2uivEXT: [void, GLuint program, GLint location, GLsizei count, const 1444 GLuint *value] 1445 glProgramUniform3dEXT: [void, GLuint program, GLint location, GLdouble x, GLdouble 1446 y, GLdouble z] 1447 glProgramUniform3dvEXT: [void, GLuint program, GLint location, GLsizei count, const 1448 GLdouble *value] 1449 glProgramUniform3fEXT: [void, GLuint program, GLint location, GLfloat v0, GLfloat 1450 v1, GLfloat v2] 1451 glProgramUniform3fvEXT: [void, GLuint program, GLint location, GLsizei count, const 1452 GLfloat *value] 1453 glProgramUniform3iEXT: [void, GLuint program, GLint location, GLint v0, GLint v1, 1454 GLint v2] 1455 glProgramUniform3ivEXT: [void, GLuint program, GLint location, GLsizei count, const 1456 GLint *value] 1457 glProgramUniform3uiEXT: [void, GLuint program, GLint location, GLuint v0, GLuint 1458 v1, GLuint v2] 1459 glProgramUniform3uivEXT: [void, GLuint program, GLint location, GLsizei count, const 1460 GLuint *value] 1461 glProgramUniform4dEXT: [void, GLuint program, GLint location, GLdouble x, GLdouble 1462 y, GLdouble z, GLdouble w] 1463 glProgramUniform4dvEXT: [void, GLuint program, GLint location, GLsizei count, const 1464 GLdouble *value] 1465 glProgramUniform4fEXT: [void, GLuint program, GLint location, GLfloat v0, GLfloat 1466 v1, GLfloat v2, GLfloat v3] 1467 glProgramUniform4fvEXT: [void, GLuint program, GLint location, GLsizei count, const 1468 GLfloat *value] 1469 glProgramUniform4iEXT: [void, GLuint program, GLint location, GLint v0, GLint v1, 1470 GLint v2, GLint v3] 1471 glProgramUniform4ivEXT: [void, GLuint program, GLint location, GLsizei count, const 1472 GLint *value] 1473 glProgramUniform4uiEXT: [void, GLuint program, GLint location, GLuint v0, GLuint 1474 v1, GLuint v2, GLuint v3] 1475 glProgramUniform4uivEXT: [void, GLuint program, GLint location, GLsizei count, const 1476 GLuint *value] 1477 glProgramUniformMatrix2dvEXT: [void, GLuint program, GLint location, GLsizei count, 1478 GLboolean transpose, const GLdouble *value] 1479 glProgramUniformMatrix2fvEXT: [void, GLuint program, GLint location, GLsizei count, 1480 GLboolean transpose, const GLfloat *value] 1481 glProgramUniformMatrix2x3dvEXT: [void, GLuint program, GLint location, GLsizei count, 1482 GLboolean transpose, const GLdouble *value] 1483 glProgramUniformMatrix2x3fvEXT: [void, GLuint program, GLint location, GLsizei count, 1484 GLboolean transpose, const GLfloat *value] 1485 glProgramUniformMatrix2x4dvEXT: [void, GLuint program, GLint location, GLsizei count, 1486 GLboolean transpose, const GLdouble *value] 1487 glProgramUniformMatrix2x4fvEXT: [void, GLuint program, GLint location, GLsizei count, 1488 GLboolean transpose, const GLfloat *value] 1489 glProgramUniformMatrix3dvEXT: [void, GLuint program, GLint location, GLsizei count, 1490 GLboolean transpose, const GLdouble *value] 1491 glProgramUniformMatrix3fvEXT: [void, GLuint program, GLint location, GLsizei count, 1492 GLboolean transpose, const GLfloat *value] 1493 glProgramUniformMatrix3x2dvEXT: [void, GLuint program, GLint location, GLsizei count, 1494 GLboolean transpose, const GLdouble *value] 1495 glProgramUniformMatrix3x2fvEXT: [void, GLuint program, GLint location, GLsizei count, 1496 GLboolean transpose, const GLfloat *value] 1497 glProgramUniformMatrix3x4dvEXT: [void, GLuint program, GLint location, GLsizei count, 1498 GLboolean transpose, const GLdouble *value] 1499 glProgramUniformMatrix3x4fvEXT: [void, GLuint program, GLint location, GLsizei count, 1500 GLboolean transpose, const GLfloat *value] 1501 glProgramUniformMatrix4dvEXT: [void, GLuint program, GLint location, GLsizei count, 1502 GLboolean transpose, const GLdouble *value] 1503 glProgramUniformMatrix4fvEXT: [void, GLuint program, GLint location, GLsizei count, 1504 GLboolean transpose, const GLfloat *value] 1505 glProgramUniformMatrix4x2dvEXT: [void, GLuint program, GLint location, GLsizei count, 1506 GLboolean transpose, const GLdouble *value] 1507 glProgramUniformMatrix4x2fvEXT: [void, GLuint program, GLint location, GLsizei count, 1508 GLboolean transpose, const GLfloat *value] 1509 glProgramUniformMatrix4x3dvEXT: [void, GLuint program, GLint location, GLsizei count, 1510 GLboolean transpose, const GLdouble *value] 1511 glProgramUniformMatrix4x3fvEXT: [void, GLuint program, GLint location, GLsizei count, 1512 GLboolean transpose, const GLfloat *value] 1513 glPushClientAttribDefaultEXT: [void, GLbitfield mask] 1514 glTextureBufferEXT: [void, GLuint texture, GLenum target, GLenum internalformat, 1515 GLuint buffer] 1516 glTextureImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum internalformat, 1517 GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels] 1518 glTextureImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum internalformat, 1519 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const 1520 GLvoid *pixels] 1521 glTextureImage3DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum internalformat, 1522 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum 1523 type, const GLvoid *pixels] 1524 glTextureParameterIivEXT: [void, GLuint texture, GLenum target, GLenum pname, const 1525 GLint *params] 1526 glTextureParameterIuivEXT: [void, GLuint texture, GLenum target, GLenum pname, const 1527 GLuint *params] 1528 glTextureParameterfEXT: [void, GLuint texture, GLenum target, GLenum pname, GLfloat 1529 param] 1530 glTextureParameterfvEXT: [void, GLuint texture, GLenum target, GLenum pname, const 1531 GLfloat *params] 1532 glTextureParameteriEXT: [void, GLuint texture, GLenum target, GLenum pname, GLint 1533 param] 1534 glTextureParameterivEXT: [void, GLuint texture, GLenum target, GLenum pname, const 1535 GLint *params] 1536 glTextureRenderbufferEXT: [void, GLuint texture, GLenum target, GLuint renderbuffer] 1537 glTextureSubImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLint 1538 xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels] 1539 glTextureSubImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLint 1540 xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum 1541 type, const GLvoid *pixels] 1542 glTextureSubImage3DEXT: [void, GLuint texture, GLenum target, GLint level, GLint 1543 xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei 1544 depth, GLenum format, GLenum type, const GLvoid *pixels] 1545 glUnmapNamedBufferEXT: [GLboolean, GLuint buffer] 1546 glVertexArrayColorOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint size, GLenum 1547 type, GLsizei stride, GLintptr offset] 1548 glVertexArrayEdgeFlagOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLsizei stride, 1549 GLintptr offset] 1550 glVertexArrayFogCoordOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum type, 1551 GLsizei stride, GLintptr offset] 1552 glVertexArrayIndexOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum type, GLsizei 1553 stride, GLintptr offset] 1554 glVertexArrayMultiTexCoordOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum 1555 texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset] 1556 glVertexArrayNormalOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum type, GLsizei 1557 stride, GLintptr offset] 1558 glVertexArraySecondaryColorOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint 1559 size, GLenum type, GLsizei stride, GLintptr offset] 1560 glVertexArrayTexCoordOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint size, 1561 GLenum type, GLsizei stride, GLintptr offset] 1562 glVertexArrayVertexAttribIOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLuint 1563 index, GLint size, GLenum type, GLsizei stride, GLintptr offset] 1564 glVertexArrayVertexAttribOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLuint index, 1565 GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset] 1566 glVertexArrayVertexOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint size, GLenum 1567 type, GLsizei stride, GLintptr offset] 1568EXT_draw_buffers2: 1569 glColorMaskIndexedEXT: [void, GLuint index, GLboolean r, GLboolean g, GLboolean 1570 b, GLboolean a] 1571 glDisableIndexedEXT: [void, GLenum target, GLuint index] 1572 glEnableIndexedEXT: [void, GLenum target, GLuint index] 1573 glGetBooleanIndexedvEXT: [void, GLenum target, GLuint index, GLboolean *data] 1574 glGetIntegerIndexedvEXT: [void, GLenum target, GLuint index, GLint *data] 1575 glIsEnabledIndexedEXT: [GLboolean, GLenum target, GLuint index] 1576EXT_draw_instanced: 1577 glDrawArraysInstancedEXT: [void, GLenum mode, GLint start, GLsizei count, GLsizei 1578 primcount] 1579 glDrawElementsInstancedEXT: [void, GLenum mode, GLsizei count, GLenum type, const 1580 GLvoid *indices, GLsizei primcount] 1581EXT_draw_range_elements: 1582 glDrawRangeElementsEXT: [void, GLenum mode, GLuint start, GLuint end, GLsizei count, 1583 GLenum type, const GLvoid *indices] 1584EXT_fog_coord: 1585 glFogCoordPointerEXT: [void, GLenum type, GLsizei stride, const GLvoid *pointer] 1586 glFogCoorddEXT: [void, GLdouble coord] 1587 glFogCoorddvEXT: [void, const GLdouble *coord] 1588 glFogCoordfEXT: [void, GLfloat coord] 1589 glFogCoordfvEXT: [void, const GLfloat *coord] 1590EXT_framebuffer_blit: 1591 glBlitFramebufferEXT: [void, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 1592 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter] 1593EXT_framebuffer_multisample: 1594 glRenderbufferStorageMultisampleEXT: [void, GLenum target, GLsizei samples, GLenum 1595 internalformat, GLsizei width, GLsizei height] 1596EXT_framebuffer_object: 1597 glBindFramebufferEXT: [void, GLenum target, GLuint framebuffer] 1598 glBindRenderbufferEXT: [void, GLenum target, GLuint renderbuffer] 1599 glCheckFramebufferStatusEXT: [GLenum, GLenum target] 1600 glDeleteFramebuffersEXT: [void, GLsizei n, const GLuint *framebuffers] 1601 glDeleteRenderbuffersEXT: [void, GLsizei n, const GLuint *renderbuffers] 1602 glFramebufferRenderbufferEXT: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, 1603 GLuint renderbuffer] 1604 glFramebufferTexture1DEXT: [void, GLenum target, GLenum attachment, GLenum textarget, 1605 GLuint texture, GLint level] 1606 glFramebufferTexture2DEXT: [void, GLenum target, GLenum attachment, GLenum textarget, 1607 GLuint texture, GLint level] 1608 glFramebufferTexture3DEXT: [void, GLenum target, GLenum attachment, GLenum textarget, 1609 GLuint texture, GLint level, GLint zoffset] 1610 glGenFramebuffersEXT: [void, GLsizei n, GLuint *framebuffers] 1611 glGenRenderbuffersEXT: [void, GLsizei n, GLuint *renderbuffers] 1612 glGenerateMipmapEXT: [void, GLenum target] 1613 glGetFramebufferAttachmentParameterivEXT: [void, GLenum target, GLenum attachment, 1614 GLenum pname, GLint *params] 1615 glGetRenderbufferParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] 1616 glIsFramebufferEXT: [GLboolean, GLuint framebuffer] 1617 glIsRenderbufferEXT: [GLboolean, GLuint renderbuffer] 1618 glRenderbufferStorageEXT: [void, GLenum target, GLenum internalformat, GLsizei width, 1619 GLsizei height] 1620EXT_geometry_shader4: 1621 glProgramParameteriEXT: [void, GLuint program, GLenum pname, GLint value] 1622EXT_gpu_program_parameters: 1623 glProgramEnvParameters4fvEXT: [void, GLenum target, GLuint index, GLsizei count, 1624 const GLfloat *params] 1625 glProgramLocalParameters4fvEXT: [void, GLenum target, GLuint index, GLsizei count, 1626 const GLfloat *params] 1627EXT_gpu_shader4: 1628 glBindFragDataLocationEXT: [void, GLuint program, GLuint color, const GLchar *name] 1629 glGetFragDataLocationEXT: [GLint, GLuint program, const GLchar *name] 1630 glGetUniformuivEXT: [void, GLuint program, GLint location, GLuint *params] 1631 glUniform1uiEXT: [void, GLint location, GLuint v0] 1632 glUniform1uivEXT: [void, GLint location, GLsizei count, const GLuint *value] 1633 glUniform2uiEXT: [void, GLint location, GLuint v0, GLuint v1] 1634 glUniform2uivEXT: [void, GLint location, GLsizei count, const GLuint *value] 1635 glUniform3uiEXT: [void, GLint location, GLuint v0, GLuint v1, GLuint v2] 1636 glUniform3uivEXT: [void, GLint location, GLsizei count, const GLuint *value] 1637 glUniform4uiEXT: [void, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint 1638 v3] 1639 glUniform4uivEXT: [void, GLint location, GLsizei count, const GLuint *value] 1640EXT_histogram: 1641 glGetHistogramEXT: [void, GLenum target, GLboolean reset, GLenum format, GLenum 1642 type, GLvoid *values] 1643 glGetHistogramParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] 1644 glGetHistogramParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] 1645 glGetMinmaxEXT: [void, GLenum target, GLboolean reset, GLenum format, GLenum type, 1646 GLvoid *values] 1647 glGetMinmaxParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] 1648 glGetMinmaxParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] 1649 glHistogramEXT: [void, GLenum target, GLsizei width, GLenum internalformat, GLboolean 1650 sink] 1651 glMinmaxEXT: [void, GLenum target, GLenum internalformat, GLboolean sink] 1652 glResetHistogramEXT: [void, GLenum target] 1653 glResetMinmaxEXT: [void, GLenum target] 1654EXT_index_func: 1655 glIndexFuncEXT: [void, GLenum func, GLclampf ref] 1656EXT_index_material: 1657 glIndexMaterialEXT: [void, GLenum face, GLenum mode] 1658EXT_light_texture: 1659 glApplyTextureEXT: [void, GLenum mode] 1660 glTextureLightEXT: [void, GLenum pname] 1661 glTextureMaterialEXT: [void, GLenum face, GLenum mode] 1662EXT_multi_draw_arrays: 1663 glMultiDrawArraysEXT: [void, GLenum mode, const GLint *first, const GLsizei *count, 1664 GLsizei primcount] 1665 glMultiDrawElementsEXT: [void, GLenum mode, const GLsizei *count, GLenum type, const 1666 GLvoid *indices, GLsizei primcount] 1667EXT_multisample: 1668 glSampleMaskEXT: [void, GLclampf value, GLboolean invert] 1669 glSamplePatternEXT: [void, GLenum pattern] 1670EXT_paletted_texture: 1671 glColorTableEXT: [void, GLenum target, GLenum internalFormat, GLsizei width, GLenum 1672 format, GLenum type, const GLvoid *table] 1673 glGetColorTableEXT: [void, GLenum target, GLenum format, GLenum type, GLvoid *data] 1674 glGetColorTableParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] 1675 glGetColorTableParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] 1676EXT_pixel_transform: 1677 glGetPixelTransformParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] 1678 glGetPixelTransformParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] 1679 glPixelTransformParameterfEXT: [void, GLenum target, GLenum pname, GLfloat param] 1680 glPixelTransformParameterfvEXT: [void, GLenum target, GLenum pname, const GLfloat 1681 *params] 1682 glPixelTransformParameteriEXT: [void, GLenum target, GLenum pname, GLint param] 1683 glPixelTransformParameterivEXT: [void, GLenum target, GLenum pname, const GLint 1684 *params] 1685EXT_point_parameters: 1686 glPointParameterfEXT: [void, GLenum pname, GLfloat param] 1687 glPointParameterfvEXT: [void, GLenum pname, const GLfloat *params] 1688EXT_polygon_offset: 1689 glPolygonOffsetEXT: [void, GLfloat factor, GLfloat bias] 1690EXT_provoking_vertex: 1691 glProvokingVertexEXT: [void, GLenum mode] 1692EXT_secondary_color: 1693 glSecondaryColor3bEXT: [void, GLbyte red, GLbyte green, GLbyte blue] 1694 glSecondaryColor3bvEXT: [void, const GLbyte *v] 1695 glSecondaryColor3dEXT: [void, GLdouble red, GLdouble green, GLdouble blue] 1696 glSecondaryColor3dvEXT: [void, const GLdouble *v] 1697 glSecondaryColor3fEXT: [void, GLfloat red, GLfloat green, GLfloat blue] 1698 glSecondaryColor3fvEXT: [void, const GLfloat *v] 1699 glSecondaryColor3iEXT: [void, GLint red, GLint green, GLint blue] 1700 glSecondaryColor3ivEXT: [void, const GLint *v] 1701 glSecondaryColor3sEXT: [void, GLshort red, GLshort green, GLshort blue] 1702 glSecondaryColor3svEXT: [void, const GLshort *v] 1703 glSecondaryColor3ubEXT: [void, GLubyte red, GLubyte green, GLubyte blue] 1704 glSecondaryColor3ubvEXT: [void, const GLubyte *v] 1705 glSecondaryColor3uiEXT: [void, GLuint red, GLuint green, GLuint blue] 1706 glSecondaryColor3uivEXT: [void, const GLuint *v] 1707 glSecondaryColor3usEXT: [void, GLushort red, GLushort green, GLushort blue] 1708 glSecondaryColor3usvEXT: [void, const GLushort *v] 1709 glSecondaryColorPointerEXT: [void, GLint size, GLenum type, GLsizei stride, const 1710 GLvoid *pointer] 1711EXT_separate_shader_objects: 1712 glActiveProgramEXT: [void, GLuint program] 1713 glCreateShaderProgramEXT: [GLuint, GLenum type, const GLchar *string] 1714 glUseShaderProgramEXT: [void, GLenum type, GLuint program] 1715EXT_shader_image_load_store: 1716 glBindImageTextureEXT: [void, GLuint index, GLuint texture, GLint level, GLboolean 1717 layered, GLint layer, GLenum access, GLint format] 1718 glMemoryBarrierEXT: [void, GLbitfield barriers] 1719EXT_stencil_clear_tag: 1720 glStencilClearTagEXT: [void, GLsizei stencilTagBits, GLuint stencilClearTag] 1721EXT_stencil_two_side: 1722 glActiveStencilFaceEXT: [void, GLenum face] 1723EXT_subtexture: 1724 glTexSubImage1DEXT: [void, GLenum target, GLint level, GLint xoffset, GLsizei width, 1725 GLenum format, GLenum type, const GLvoid *pixels] 1726 glTexSubImage2DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, 1727 GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels] 1728EXT_texture3D: 1729 glTexImage3DEXT: [void, GLenum target, GLint level, GLenum internalformat, GLsizei 1730 width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, 1731 const GLvoid *pixels] 1732 glTexSubImage3DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, 1733 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum 1734 type, const GLvoid *pixels] 1735EXT_texture_buffer_object: 1736 glTexBufferEXT: [void, GLenum target, GLenum internalformat, GLuint buffer] 1737EXT_texture_integer: 1738 glClearColorIiEXT: [void, GLint red, GLint green, GLint blue, GLint alpha] 1739 glClearColorIuiEXT: [void, GLuint red, GLuint green, GLuint blue, GLuint alpha] 1740 glGetTexParameterIivEXT: [void, GLenum target, GLenum pname, GLint *params] 1741 glGetTexParameterIuivEXT: [void, GLenum target, GLenum pname, GLuint *params] 1742 glTexParameterIivEXT: [void, GLenum target, GLenum pname, const GLint *params] 1743 glTexParameterIuivEXT: [void, GLenum target, GLenum pname, const GLuint *params] 1744EXT_texture_object: 1745 glAreTexturesResidentEXT: [GLboolean, GLsizei n, const GLuint *textures, GLboolean 1746 *residences] 1747 glBindTextureEXT: [void, GLenum target, GLuint texture] 1748 glDeleteTexturesEXT: [void, GLsizei n, const GLuint *textures] 1749 glGenTexturesEXT: [void, GLsizei n, GLuint *textures] 1750 glIsTextureEXT: [GLboolean, GLuint texture] 1751 glPrioritizeTexturesEXT: [void, GLsizei n, const GLuint *textures, const GLclampf 1752 *priorities] 1753EXT_texture_perturb_normal: 1754 glTextureNormalEXT: [void, GLenum mode] 1755EXT_timer_query: 1756 glGetQueryObjecti64vEXT: [void, GLuint id, GLenum pname, GLint64EXT *params] 1757 glGetQueryObjectui64vEXT: [void, GLuint id, GLenum pname, GLuint64EXT *params] 1758EXT_transform_feedback: 1759 glBeginTransformFeedbackEXT: [void, GLenum primitiveMode] 1760 glBindBufferBaseEXT: [void, GLenum target, GLuint index, GLuint buffer] 1761 glBindBufferOffsetEXT: [void, GLenum target, GLuint index, GLuint buffer, GLintptr 1762 offset] 1763 glBindBufferRangeEXT: [void, GLenum target, GLuint index, GLuint buffer, GLintptr 1764 offset, GLsizeiptr size] 1765 glEndTransformFeedbackEXT: [void] 1766 glGetTransformFeedbackVaryingEXT: [void, GLuint program, GLuint index, GLsizei bufSize, 1767 GLsizei *length, GLsizei *size, GLenum *type, GLchar *name] 1768 glTransformFeedbackVaryingsEXT: [void, GLuint program, GLsizei count, const GLchar 1769 *varyings, GLenum bufferMode] 1770EXT_vertex_array: 1771 glArrayElementEXT: [void, GLint i] 1772 glColorPointerEXT: [void, GLint size, GLenum type, GLsizei stride, GLsizei count, 1773 const GLvoid *pointer] 1774 glDrawArraysEXT: [void, GLenum mode, GLint first, GLsizei count] 1775 glEdgeFlagPointerEXT: [void, GLsizei stride, GLsizei count, const GLboolean *pointer] 1776 glGetPointervEXT: [void, GLenum pname, GLvoid *params] 1777 glIndexPointerEXT: [void, GLenum type, GLsizei stride, GLsizei count, const GLvoid 1778 *pointer] 1779 glNormalPointerEXT: [void, GLenum type, GLsizei stride, GLsizei count, const GLvoid 1780 *pointer] 1781 glTexCoordPointerEXT: [void, GLint size, GLenum type, GLsizei stride, GLsizei count, 1782 const GLvoid *pointer] 1783 glVertexPointerEXT: [void, GLint size, GLenum type, GLsizei stride, GLsizei count, 1784 const GLvoid *pointer] 1785EXT_vertex_attrib_64bit: 1786 glGetVertexAttribLdvEXT: [void, GLuint index, GLenum pname, GLdouble *params] 1787 glVertexArrayVertexAttribLOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLuint 1788 index, GLint size, GLenum type, GLsizei stride, GLintptr offset] 1789 glVertexAttribL1dEXT: [void, GLuint index, GLdouble x] 1790 glVertexAttribL1dvEXT: [void, GLuint index, const GLdouble *v] 1791 glVertexAttribL2dEXT: [void, GLuint index, GLdouble x, GLdouble y] 1792 glVertexAttribL2dvEXT: [void, GLuint index, const GLdouble *v] 1793 glVertexAttribL3dEXT: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] 1794 glVertexAttribL3dvEXT: [void, GLuint index, const GLdouble *v] 1795 glVertexAttribL4dEXT: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble 1796 w] 1797 glVertexAttribL4dvEXT: [void, GLuint index, const GLdouble *v] 1798 glVertexAttribLPointerEXT: [void, GLuint index, GLint size, GLenum type, GLsizei 1799 stride, const GLvoid *pointer] 1800EXT_vertex_shader: 1801 glBeginVertexShaderEXT: [void] 1802 glBindLightParameterEXT: [GLuint, GLenum light, GLenum value] 1803 glBindMaterialParameterEXT: [GLuint, GLenum face, GLenum value] 1804 glBindParameterEXT: [GLuint, GLenum value] 1805 glBindTexGenParameterEXT: [GLuint, GLenum unit, GLenum coord, GLenum value] 1806 glBindTextureUnitParameterEXT: [GLuint, GLenum unit, GLenum value] 1807 glBindVertexShaderEXT: [void, GLuint id] 1808 glDeleteVertexShaderEXT: [void, GLuint id] 1809 glDisableVariantClientStateEXT: [void, GLuint id] 1810 glEnableVariantClientStateEXT: [void, GLuint id] 1811 glEndVertexShaderEXT: [void] 1812 glExtractComponentEXT: [void, GLuint res, GLuint src, GLuint num] 1813 glGenSymbolsEXT: [GLuint, GLenum datatype, GLenum storagetype, GLenum range, GLuint 1814 components] 1815 glGenVertexShadersEXT: [GLuint, GLuint range] 1816 glGetInvariantBooleanvEXT: [void, GLuint id, GLenum value, GLboolean *data] 1817 glGetInvariantFloatvEXT: [void, GLuint id, GLenum value, GLfloat *data] 1818 glGetInvariantIntegervEXT: [void, GLuint id, GLenum value, GLint *data] 1819 glGetLocalConstantBooleanvEXT: [void, GLuint id, GLenum value, GLboolean *data] 1820 glGetLocalConstantFloatvEXT: [void, GLuint id, GLenum value, GLfloat *data] 1821 glGetLocalConstantIntegervEXT: [void, GLuint id, GLenum value, GLint *data] 1822 glGetVariantBooleanvEXT: [void, GLuint id, GLenum value, GLboolean *data] 1823 glGetVariantFloatvEXT: [void, GLuint id, GLenum value, GLfloat *data] 1824 glGetVariantIntegervEXT: [void, GLuint id, GLenum value, GLint *data] 1825 glGetVariantPointervEXT: [void, GLuint id, GLenum value, GLvoid *data] 1826 glInsertComponentEXT: [void, GLuint res, GLuint src, GLuint num] 1827 glIsVariantEnabledEXT: [GLboolean, GLuint id, GLenum cap] 1828 glSetInvariantEXT: [void, GLuint id, GLenum type, const GLvoid *addr] 1829 glSetLocalConstantEXT: [void, GLuint id, GLenum type, const GLvoid *addr] 1830 glShaderOp1EXT: [void, GLenum op, GLuint res, GLuint arg1] 1831 glShaderOp2EXT: [void, GLenum op, GLuint res, GLuint arg1, GLuint arg2] 1832 glShaderOp3EXT: [void, GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3] 1833 glSwizzleEXT: [void, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, 1834 GLenum outW] 1835 glVariantPointerEXT: [void, GLuint id, GLenum type, GLuint stride, const GLvoid 1836 *addr] 1837 glVariantbvEXT: [void, GLuint id, const GLbyte *addr] 1838 glVariantdvEXT: [void, GLuint id, const GLdouble *addr] 1839 glVariantfvEXT: [void, GLuint id, const GLfloat *addr] 1840 glVariantivEXT: [void, GLuint id, const GLint *addr] 1841 glVariantsvEXT: [void, GLuint id, const GLshort *addr] 1842 glVariantubvEXT: [void, GLuint id, const GLubyte *addr] 1843 glVariantuivEXT: [void, GLuint id, const GLuint *addr] 1844 glVariantusvEXT: [void, GLuint id, const GLushort *addr] 1845 glWriteMaskEXT: [void, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, 1846 GLenum outW] 1847EXT_vertex_weighting: 1848 glVertexWeightPointerEXT: [void, GLint size, GLenum type, GLsizei stride, const 1849 GLvoid *pointer] 1850 glVertexWeightfEXT: [void, GLfloat weight] 1851 glVertexWeightfvEXT: [void, const GLfloat *weight] 1852EXT_x11_sync_object: 1853 glImportSyncEXT: [GLsync, GLenum external_sync_type, GLintptr external_sync, GLbitfield 1854 flags] 1855GREMEDY_frame_terminator: 1856 glFrameTerminatorGREMEDY: [void] 1857GREMEDY_string_marker: 1858 glStringMarkerGREMEDY: [void, GLsizei len, const GLvoid *string] 1859HP_image_transform: 1860 glGetImageTransformParameterfvHP: [void, GLenum target, GLenum pname, GLfloat *params] 1861 glGetImageTransformParameterivHP: [void, GLenum target, GLenum pname, GLint *params] 1862 glImageTransformParameterfHP: [void, GLenum target, GLenum pname, GLfloat param] 1863 glImageTransformParameterfvHP: [void, GLenum target, GLenum pname, const GLfloat 1864 *params] 1865 glImageTransformParameteriHP: [void, GLenum target, GLenum pname, GLint param] 1866 glImageTransformParameterivHP: [void, GLenum target, GLenum pname, const GLint *params] 1867IBM_multimode_draw_arrays: 1868 glMultiModeDrawArraysIBM: [void, const GLenum *mode, const GLint *first, const GLsizei 1869 *count, GLsizei primcount, GLint modestride] 1870 glMultiModeDrawElementsIBM: [void, const GLenum *mode, const GLsizei *count, GLenum 1871 type, GLvoid*const *indices, GLsizei primcount, GLint modestride] 1872IBM_static_data: 1873 glFlushStaticDataIBM: [void, GLenum target] 1874IBM_vertex_array_lists: 1875 glColorPointerListIBM: [void, GLint size, GLenum type, GLint stride, const GLvoid 1876 *pointer, GLint ptrstride] 1877 glEdgeFlagPointerListIBM: [void, GLint stride, const GLboolean *pointer, GLint ptrstride] 1878 glFogCoordPointerListIBM: [void, GLenum type, GLint stride, const GLvoid *pointer, 1879 GLint ptrstride] 1880 glIndexPointerListIBM: [void, GLenum type, GLint stride, const GLvoid *pointer, 1881 GLint ptrstride] 1882 glNormalPointerListIBM: [void, GLenum type, GLint stride, const GLvoid *pointer, 1883 GLint ptrstride] 1884 glSecondaryColorPointerListIBM: [void, GLint size, GLenum type, GLint stride, const 1885 GLvoid *pointer, GLint ptrstride] 1886 glTexCoordPointerListIBM: [void, GLint size, GLenum type, GLint stride, const GLvoid 1887 *pointer, GLint ptrstride] 1888 glVertexPointerListIBM: [void, GLint size, GLenum type, GLint stride, const GLvoid 1889 *pointer, GLint ptrstride] 1890INGR_blend_func_separate: 1891 glBlendFuncSeparateINGR: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, 1892 GLenum dfactorAlpha] 1893INTEL_map_texture: 1894 glMapTexture2DINTEL: [GLvoid *, GLuint texture, GLint level, GLbitfield access, 1895 const GLint *stride, const GLenum *layout] 1896 glSyncTextureINTEL: [void, GLuint texture] 1897 glUnmapTexture2DINTEL: [void, GLuint texture, GLint level] 1898INTEL_parallel_arrays: 1899 glColorPointervINTEL: [void, GLint size, GLenum type, const GLvoid *pointer] 1900 glNormalPointervINTEL: [void, GLenum type, const GLvoid *pointer] 1901 glTexCoordPointervINTEL: [void, GLint size, GLenum type, const GLvoid *pointer] 1902 glVertexPointervINTEL: [void, GLint size, GLenum type, const GLvoid *pointer] 1903KHR_debug: 1904 glDebugMessageCallback: [void, GLDEBUGPROC callback, const void *userParam] 1905 glDebugMessageControl: [void, GLenum source, GLenum type, GLenum severity, GLsizei 1906 count, const GLuint *ids, GLboolean enabled] 1907 glDebugMessageInsert: [void, GLenum source, GLenum type, GLuint id, GLenum severity, 1908 GLsizei length, const GLchar *buf] 1909 glGetDebugMessageLog: [GLuint, GLuint count, GLsizei bufsize, GLenum *sources, GLenum 1910 *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog] 1911 glGetObjectLabel: [void, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei 1912 *length, GLchar *label] 1913 glGetObjectPtrLabel: [void, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar 1914 *label] 1915 glObjectLabel: [void, GLenum identifier, GLuint name, GLsizei length, const GLchar 1916 *label] 1917 glObjectPtrLabel: [void, const void *ptr, GLsizei length, const GLchar *label] 1918 glPopDebugGroup: [void] 1919 glPushDebugGroup: [void, GLenum source, GLuint id, GLsizei length, const GLchar 1920 *message] 1921MESA_resize_buffers: 1922 glResizeBuffersMESA: [void] 1923MESA_window_pos: 1924 glWindowPos2dMESA: [void, GLdouble x, GLdouble y] 1925 glWindowPos2dvMESA: [void, const GLdouble *v] 1926 glWindowPos2fMESA: [void, GLfloat x, GLfloat y] 1927 glWindowPos2fvMESA: [void, const GLfloat *v] 1928 glWindowPos2iMESA: [void, GLint x, GLint y] 1929 glWindowPos2ivMESA: [void, const GLint *v] 1930 glWindowPos2sMESA: [void, GLshort x, GLshort y] 1931 glWindowPos2svMESA: [void, const GLshort *v] 1932 glWindowPos3dMESA: [void, GLdouble x, GLdouble y, GLdouble z] 1933 glWindowPos3dvMESA: [void, const GLdouble *v] 1934 glWindowPos3fMESA: [void, GLfloat x, GLfloat y, GLfloat z] 1935 glWindowPos3fvMESA: [void, const GLfloat *v] 1936 glWindowPos3iMESA: [void, GLint x, GLint y, GLint z] 1937 glWindowPos3ivMESA: [void, const GLint *v] 1938 glWindowPos3sMESA: [void, GLshort x, GLshort y, GLshort z] 1939 glWindowPos3svMESA: [void, const GLshort *v] 1940 glWindowPos4dMESA: [void, GLdouble x, GLdouble y, GLdouble z, GLdouble w] 1941 glWindowPos4dvMESA: [void, const GLdouble *v] 1942 glWindowPos4fMESA: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat w] 1943 glWindowPos4fvMESA: [void, const GLfloat *v] 1944 glWindowPos4iMESA: [void, GLint x, GLint y, GLint z, GLint w] 1945 glWindowPos4ivMESA: [void, const GLint *v] 1946 glWindowPos4sMESA: [void, GLshort x, GLshort y, GLshort z, GLshort w] 1947 glWindowPos4svMESA: [void, const GLshort *v] 1948NVX_conditional_render: 1949 glBeginConditionalRenderNVX: [void, GLuint id] 1950 glEndConditionalRenderNVX: [void] 1951NV_bindless_texture: 1952 glGetImageHandleNV: [GLuint64, GLuint texture, GLint level, GLboolean layered, GLint 1953 layer, GLenum format] 1954 glGetTextureHandleNV: [GLuint64, GLuint texture] 1955 glGetTextureSamplerHandleNV: [GLuint64, GLuint texture, GLuint sampler] 1956 glIsImageHandleResidentNV: [GLboolean, GLuint64 handle] 1957 glIsTextureHandleResidentNV: [GLboolean, GLuint64 handle] 1958 glMakeImageHandleNonResidentNV: [void, GLuint64 handle] 1959 glMakeImageHandleResidentNV: [void, GLuint64 handle, GLenum access] 1960 glMakeTextureHandleNonResidentNV: [void, GLuint64 handle] 1961 glMakeTextureHandleResidentNV: [void, GLuint64 handle] 1962 glProgramUniformHandleui64NV: [void, GLuint program, GLint location, GLuint64 value] 1963 glProgramUniformHandleui64vNV: [void, GLuint program, GLint location, GLsizei count, 1964 const GLuint64 *values] 1965 glUniformHandleui64NV: [void, GLint location, GLuint64 value] 1966 glUniformHandleui64vNV: [void, GLint location, GLsizei count, const GLuint64 *value] 1967NV_conditional_render: 1968 glBeginConditionalRenderNV: [void, GLuint id, GLenum mode] 1969 glEndConditionalRenderNV: [void] 1970NV_copy_image: 1971 glCopyImageSubDataNV: [void, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint 1972 srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, 1973 GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth] 1974NV_depth_buffer_float: 1975 glClearDepthdNV: [void, GLdouble depth] 1976 glDepthBoundsdNV: [void, GLdouble zmin, GLdouble zmax] 1977 glDepthRangedNV: [void, GLdouble zNear, GLdouble zFar] 1978NV_draw_texture: 1979 glDrawTextureNV: [void, GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, 1980 GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat 1981 t1] 1982NV_evaluators: 1983 glEvalMapsNV: [void, GLenum target, GLenum mode] 1984 glGetMapAttribParameterfvNV: [void, GLenum target, GLuint index, GLenum pname, GLfloat 1985 *params] 1986 glGetMapAttribParameterivNV: [void, GLenum target, GLuint index, GLenum pname, GLint 1987 *params] 1988 glGetMapControlPointsNV: [void, GLenum target, GLuint index, GLenum type, GLsizei 1989 ustride, GLsizei vstride, GLboolean packed, GLvoid *points] 1990 glGetMapParameterfvNV: [void, GLenum target, GLenum pname, GLfloat *params] 1991 glGetMapParameterivNV: [void, GLenum target, GLenum pname, GLint *params] 1992 glMapControlPointsNV: [void, GLenum target, GLuint index, GLenum type, GLsizei ustride, 1993 GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points] 1994 glMapParameterfvNV: [void, GLenum target, GLenum pname, const GLfloat *params] 1995 glMapParameterivNV: [void, GLenum target, GLenum pname, const GLint *params] 1996NV_explicit_multisample: 1997 glGetMultisamplefvNV: [void, GLenum pname, GLuint index, GLfloat *val] 1998 glSampleMaskIndexedNV: [void, GLuint index, GLbitfield mask] 1999 glTexRenderbufferNV: [void, GLenum target, GLuint renderbuffer] 2000NV_fence: 2001 glDeleteFencesNV: [void, GLsizei n, const GLuint *fences] 2002 glFinishFenceNV: [void, GLuint fence] 2003 glGenFencesNV: [void, GLsizei n, GLuint *fences] 2004 glGetFenceivNV: [void, GLuint fence, GLenum pname, GLint *params] 2005 glIsFenceNV: [GLboolean, GLuint fence] 2006 glSetFenceNV: [void, GLuint fence, GLenum condition] 2007 glTestFenceNV: [GLboolean, GLuint fence] 2008NV_fragment_program: 2009 glGetProgramNamedParameterdvNV: [void, GLuint id, GLsizei len, const GLubyte *name, 2010 GLdouble *params] 2011 glGetProgramNamedParameterfvNV: [void, GLuint id, GLsizei len, const GLubyte *name, 2012 GLfloat *params] 2013 glProgramNamedParameter4dNV: [void, GLuint id, GLsizei len, const GLubyte *name, 2014 GLdouble x, GLdouble y, GLdouble z, GLdouble w] 2015 glProgramNamedParameter4dvNV: [void, GLuint id, GLsizei len, const GLubyte *name, 2016 const GLdouble *v] 2017 glProgramNamedParameter4fNV: [void, GLuint id, GLsizei len, const GLubyte *name, 2018 GLfloat x, GLfloat y, GLfloat z, GLfloat w] 2019 glProgramNamedParameter4fvNV: [void, GLuint id, GLsizei len, const GLubyte *name, 2020 const GLfloat *v] 2021NV_framebuffer_multisample_coverage: 2022 glRenderbufferStorageMultisampleCoverageNV: [void, GLenum target, GLsizei coverageSamples, 2023 GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height] 2024NV_geometry_program4: 2025 glFramebufferTextureEXT: [void, GLenum target, GLenum attachment, GLuint texture, 2026 GLint level] 2027 glFramebufferTextureFaceEXT: [void, GLenum target, GLenum attachment, GLuint texture, 2028 GLint level, GLenum face] 2029 glFramebufferTextureLayerEXT: [void, GLenum target, GLenum attachment, GLuint texture, 2030 GLint level, GLint layer] 2031 glProgramVertexLimitNV: [void, GLenum target, GLint limit] 2032NV_gpu_program4: 2033 glGetProgramEnvParameterIivNV: [void, GLenum target, GLuint index, GLint *params] 2034 glGetProgramEnvParameterIuivNV: [void, GLenum target, GLuint index, GLuint *params] 2035 glGetProgramLocalParameterIivNV: [void, GLenum target, GLuint index, GLint *params] 2036 glGetProgramLocalParameterIuivNV: [void, GLenum target, GLuint index, GLuint *params] 2037 glProgramEnvParameterI4iNV: [void, GLenum target, GLuint index, GLint x, GLint y, 2038 GLint z, GLint w] 2039 glProgramEnvParameterI4ivNV: [void, GLenum target, GLuint index, const GLint *params] 2040 glProgramEnvParameterI4uiNV: [void, GLenum target, GLuint index, GLuint x, GLuint 2041 y, GLuint z, GLuint w] 2042 glProgramEnvParameterI4uivNV: [void, GLenum target, GLuint index, const GLuint *params] 2043 glProgramEnvParametersI4ivNV: [void, GLenum target, GLuint index, GLsizei count, 2044 const GLint *params] 2045 glProgramEnvParametersI4uivNV: [void, GLenum target, GLuint index, GLsizei count, 2046 const GLuint *params] 2047 glProgramLocalParameterI4iNV: [void, GLenum target, GLuint index, GLint x, GLint 2048 y, GLint z, GLint w] 2049 glProgramLocalParameterI4ivNV: [void, GLenum target, GLuint index, const GLint *params] 2050 glProgramLocalParameterI4uiNV: [void, GLenum target, GLuint index, GLuint x, GLuint 2051 y, GLuint z, GLuint w] 2052 glProgramLocalParameterI4uivNV: [void, GLenum target, GLuint index, const GLuint 2053 *params] 2054 glProgramLocalParametersI4ivNV: [void, GLenum target, GLuint index, GLsizei count, 2055 const GLint *params] 2056 glProgramLocalParametersI4uivNV: [void, GLenum target, GLuint index, GLsizei count, 2057 const GLuint *params] 2058NV_gpu_program5: 2059 glGetProgramSubroutineParameteruivNV: [void, GLenum target, GLuint index, GLuint 2060 *param] 2061 glProgramSubroutineParametersuivNV: [void, GLenum target, GLsizei count, const GLuint 2062 *params] 2063NV_gpu_shader5: 2064 glGetUniformi64vNV: [void, GLuint program, GLint location, GLint64EXT *params] 2065 glProgramUniform1i64NV: [void, GLuint program, GLint location, GLint64EXT x] 2066 glProgramUniform1i64vNV: [void, GLuint program, GLint location, GLsizei count, const 2067 GLint64EXT *value] 2068 glProgramUniform1ui64NV: [void, GLuint program, GLint location, GLuint64EXT x] 2069 glProgramUniform1ui64vNV: [void, GLuint program, GLint location, GLsizei count, 2070 const GLuint64EXT *value] 2071 glProgramUniform2i64NV: [void, GLuint program, GLint location, GLint64EXT x, GLint64EXT 2072 y] 2073 glProgramUniform2i64vNV: [void, GLuint program, GLint location, GLsizei count, const 2074 GLint64EXT *value] 2075 glProgramUniform2ui64NV: [void, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT 2076 y] 2077 glProgramUniform2ui64vNV: [void, GLuint program, GLint location, GLsizei count, 2078 const GLuint64EXT *value] 2079 glProgramUniform3i64NV: [void, GLuint program, GLint location, GLint64EXT x, GLint64EXT 2080 y, GLint64EXT z] 2081 glProgramUniform3i64vNV: [void, GLuint program, GLint location, GLsizei count, const 2082 GLint64EXT *value] 2083 glProgramUniform3ui64NV: [void, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT 2084 y, GLuint64EXT z] 2085 glProgramUniform3ui64vNV: [void, GLuint program, GLint location, GLsizei count, 2086 const GLuint64EXT *value] 2087 glProgramUniform4i64NV: [void, GLuint program, GLint location, GLint64EXT x, GLint64EXT 2088 y, GLint64EXT z, GLint64EXT w] 2089 glProgramUniform4i64vNV: [void, GLuint program, GLint location, GLsizei count, const 2090 GLint64EXT *value] 2091 glProgramUniform4ui64NV: [void, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT 2092 y, GLuint64EXT z, GLuint64EXT w] 2093 glProgramUniform4ui64vNV: [void, GLuint program, GLint location, GLsizei count, 2094 const GLuint64EXT *value] 2095 glUniform1i64NV: [void, GLint location, GLint64EXT x] 2096 glUniform1i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value] 2097 glUniform1ui64NV: [void, GLint location, GLuint64EXT x] 2098 glUniform1ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] 2099 glUniform2i64NV: [void, GLint location, GLint64EXT x, GLint64EXT y] 2100 glUniform2i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value] 2101 glUniform2ui64NV: [void, GLint location, GLuint64EXT x, GLuint64EXT y] 2102 glUniform2ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] 2103 glUniform3i64NV: [void, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z] 2104 glUniform3i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value] 2105 glUniform3ui64NV: [void, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT 2106 z] 2107 glUniform3ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] 2108 glUniform4i64NV: [void, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, 2109 GLint64EXT w] 2110 glUniform4i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value] 2111 glUniform4ui64NV: [void, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT 2112 z, GLuint64EXT w] 2113 glUniform4ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] 2114NV_half_float: 2115 glColor3hNV: [void, GLhalfNV red, GLhalfNV green, GLhalfNV blue] 2116 glColor3hvNV: [void, const GLhalfNV *v] 2117 glColor4hNV: [void, GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha] 2118 glColor4hvNV: [void, const GLhalfNV *v] 2119 glFogCoordhNV: [void, GLhalfNV fog] 2120 glFogCoordhvNV: [void, const GLhalfNV *fog] 2121 glMultiTexCoord1hNV: [void, GLenum target, GLhalfNV s] 2122 glMultiTexCoord1hvNV: [void, GLenum target, const GLhalfNV *v] 2123 glMultiTexCoord2hNV: [void, GLenum target, GLhalfNV s, GLhalfNV t] 2124 glMultiTexCoord2hvNV: [void, GLenum target, const GLhalfNV *v] 2125 glMultiTexCoord3hNV: [void, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r] 2126 glMultiTexCoord3hvNV: [void, GLenum target, const GLhalfNV *v] 2127 glMultiTexCoord4hNV: [void, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV 2128 q] 2129 glMultiTexCoord4hvNV: [void, GLenum target, const GLhalfNV *v] 2130 glNormal3hNV: [void, GLhalfNV nx, GLhalfNV ny, GLhalfNV nz] 2131 glNormal3hvNV: [void, const GLhalfNV *v] 2132 glSecondaryColor3hNV: [void, GLhalfNV red, GLhalfNV green, GLhalfNV blue] 2133 glSecondaryColor3hvNV: [void, const GLhalfNV *v] 2134 glTexCoord1hNV: [void, GLhalfNV s] 2135 glTexCoord1hvNV: [void, const GLhalfNV *v] 2136 glTexCoord2hNV: [void, GLhalfNV s, GLhalfNV t] 2137 glTexCoord2hvNV: [void, const GLhalfNV *v] 2138 glTexCoord3hNV: [void, GLhalfNV s, GLhalfNV t, GLhalfNV r] 2139 glTexCoord3hvNV: [void, const GLhalfNV *v] 2140 glTexCoord4hNV: [void, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q] 2141 glTexCoord4hvNV: [void, const GLhalfNV *v] 2142 glVertex2hNV: [void, GLhalfNV x, GLhalfNV y] 2143 glVertex2hvNV: [void, const GLhalfNV *v] 2144 glVertex3hNV: [void, GLhalfNV x, GLhalfNV y, GLhalfNV z] 2145 glVertex3hvNV: [void, const GLhalfNV *v] 2146 glVertex4hNV: [void, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w] 2147 glVertex4hvNV: [void, const GLhalfNV *v] 2148 glVertexAttrib1hNV: [void, GLuint index, GLhalfNV x] 2149 glVertexAttrib1hvNV: [void, GLuint index, const GLhalfNV *v] 2150 glVertexAttrib2hNV: [void, GLuint index, GLhalfNV x, GLhalfNV y] 2151 glVertexAttrib2hvNV: [void, GLuint index, const GLhalfNV *v] 2152 glVertexAttrib3hNV: [void, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z] 2153 glVertexAttrib3hvNV: [void, GLuint index, const GLhalfNV *v] 2154 glVertexAttrib4hNV: [void, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV 2155 w] 2156 glVertexAttrib4hvNV: [void, GLuint index, const GLhalfNV *v] 2157 glVertexAttribs1hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v] 2158 glVertexAttribs2hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v] 2159 glVertexAttribs3hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v] 2160 glVertexAttribs4hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v] 2161 glVertexWeighthNV: [void, GLhalfNV weight] 2162 glVertexWeighthvNV: [void, const GLhalfNV *weight] 2163NV_occlusion_query: 2164 glBeginOcclusionQueryNV: [void, GLuint id] 2165 glDeleteOcclusionQueriesNV: [void, GLsizei n, const GLuint *ids] 2166 glEndOcclusionQueryNV: [void] 2167 glGenOcclusionQueriesNV: [void, GLsizei n, GLuint *ids] 2168 glGetOcclusionQueryivNV: [void, GLuint id, GLenum pname, GLint *params] 2169 glGetOcclusionQueryuivNV: [void, GLuint id, GLenum pname, GLuint *params] 2170 glIsOcclusionQueryNV: [GLboolean, GLuint id] 2171NV_parameter_buffer_object: 2172 glProgramBufferParametersIivNV: [void, GLenum target, GLuint bindingIndex, GLuint 2173 wordIndex, GLsizei count, const GLint *params] 2174 glProgramBufferParametersIuivNV: [void, GLenum target, GLuint bindingIndex, GLuint 2175 wordIndex, GLsizei count, const GLuint *params] 2176 glProgramBufferParametersfvNV: [void, GLenum target, GLuint bindingIndex, GLuint 2177 wordIndex, GLsizei count, const GLfloat *params] 2178NV_path_rendering: 2179 glCopyPathNV: [void, GLuint resultPath, GLuint srcPath] 2180 glCoverFillPathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const 2181 GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const 2182 GLfloat *transformValues] 2183 glCoverFillPathNV: [void, GLuint path, GLenum coverMode] 2184 glCoverStrokePathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const 2185 GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const 2186 GLfloat *transformValues] 2187 glCoverStrokePathNV: [void, GLuint path, GLenum coverMode] 2188 glDeletePathsNV: [void, GLuint path, GLsizei range] 2189 glGenPathsNV: [GLuint, GLsizei range] 2190 glGetPathColorGenfvNV: [void, GLenum color, GLenum pname, GLfloat *value] 2191 glGetPathColorGenivNV: [void, GLenum color, GLenum pname, GLint *value] 2192 glGetPathCommandsNV: [void, GLuint path, GLubyte *commands] 2193 glGetPathCoordsNV: [void, GLuint path, GLfloat *coords] 2194 glGetPathDashArrayNV: [void, GLuint path, GLfloat *dashArray] 2195 glGetPathLengthNV: [GLfloat, GLuint path, GLsizei startSegment, GLsizei numSegments] 2196 glGetPathMetricRangeNV: [void, GLbitfield metricQueryMask, GLuint firstPathName, 2197 GLsizei numPaths, GLsizei stride, GLfloat *metrics] 2198 glGetPathMetricsNV: [void, GLbitfield metricQueryMask, GLsizei numPaths, GLenum 2199 pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat 2200 *metrics] 2201 glGetPathParameterfvNV: [void, GLuint path, GLenum pname, GLfloat *value] 2202 glGetPathParameterivNV: [void, GLuint path, GLenum pname, GLint *value] 2203 glGetPathSpacingNV: [void, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, 2204 const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, 2205 GLenum transformType, GLfloat *returnedSpacing] 2206 glGetPathTexGenfvNV: [void, GLenum texCoordSet, GLenum pname, GLfloat *value] 2207 glGetPathTexGenivNV: [void, GLenum texCoordSet, GLenum pname, GLint *value] 2208 glInterpolatePathsNV: [void, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat 2209 weight] 2210 glIsPathNV: [GLboolean, GLuint path] 2211 glIsPointInFillPathNV: [GLboolean, GLuint path, GLuint mask, GLfloat x, GLfloat 2212 y] 2213 glIsPointInStrokePathNV: [GLboolean, GLuint path, GLfloat x, GLfloat y] 2214 glPathColorGenNV: [void, GLenum color, GLenum genMode, GLenum colorFormat, const 2215 GLfloat *coeffs] 2216 glPathCommandsNV: [void, GLuint path, GLsizei numCommands, const GLubyte *commands, 2217 GLsizei numCoords, GLenum coordType, const GLvoid *coords] 2218 glPathCoordsNV: [void, GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid 2219 *coords] 2220 glPathCoverDepthFuncNV: [void, GLenum func] 2221 glPathDashArrayNV: [void, GLuint path, GLsizei dashCount, const GLfloat *dashArray] 2222 glPathFogGenNV: [void, GLenum genMode] 2223 glPathGlyphRangeNV: [void, GLuint firstPathName, GLenum fontTarget, const GLvoid 2224 *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum 2225 handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale] 2226 glPathGlyphsNV: [void, GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, 2227 GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, 2228 GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale] 2229 glPathParameterfNV: [void, GLuint path, GLenum pname, GLfloat value] 2230 glPathParameterfvNV: [void, GLuint path, GLenum pname, const GLfloat *value] 2231 glPathParameteriNV: [void, GLuint path, GLenum pname, GLint value] 2232 glPathParameterivNV: [void, GLuint path, GLenum pname, const GLint *value] 2233 glPathStencilDepthOffsetNV: [void, GLfloat factor, GLfloat units] 2234 glPathStencilFuncNV: [void, GLenum func, GLint ref, GLuint mask] 2235 glPathStringNV: [void, GLuint path, GLenum format, GLsizei length, const GLvoid 2236 *pathString] 2237 glPathSubCommandsNV: [void, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, 2238 GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, 2239 const GLvoid *coords] 2240 glPathSubCoordsNV: [void, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum 2241 coordType, const GLvoid *coords] 2242 glPathTexGenNV: [void, GLenum texCoordSet, GLenum genMode, GLint components, const 2243 GLfloat *coeffs] 2244 glPointAlongPathNV: [GLboolean, GLuint path, GLsizei startSegment, GLsizei numSegments, 2245 GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY] 2246 glStencilFillPathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const 2247 GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, 2248 const GLfloat *transformValues] 2249 glStencilFillPathNV: [void, GLuint path, GLenum fillMode, GLuint mask] 2250 glStencilStrokePathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const 2251 GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, 2252 const GLfloat *transformValues] 2253 glStencilStrokePathNV: [void, GLuint path, GLint reference, GLuint mask] 2254 glTransformPathNV: [void, GLuint resultPath, GLuint srcPath, GLenum transformType, 2255 const GLfloat *transformValues] 2256 glWeightPathsNV: [void, GLuint resultPath, GLsizei numPaths, const GLuint *paths, 2257 const GLfloat *weights] 2258NV_pixel_data_range: 2259 glFlushPixelDataRangeNV: [void, GLenum target] 2260 glPixelDataRangeNV: [void, GLenum target, GLsizei length, const GLvoid *pointer] 2261NV_point_sprite: 2262 glPointParameteriNV: [void, GLenum pname, GLint param] 2263 glPointParameterivNV: [void, GLenum pname, const GLint *params] 2264NV_present_video: 2265 glGetVideoi64vNV: [void, GLuint video_slot, GLenum pname, GLint64EXT *params] 2266 glGetVideoivNV: [void, GLuint video_slot, GLenum pname, GLint *params] 2267 glGetVideoui64vNV: [void, GLuint video_slot, GLenum pname, GLuint64EXT *params] 2268 glGetVideouivNV: [void, GLuint video_slot, GLenum pname, GLuint *params] 2269 glPresentFrameDualFillNV: [void, GLuint video_slot, GLuint64EXT minPresentTime, 2270 GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, 2271 GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum 2272 target3, GLuint fill3] 2273 glPresentFrameKeyedNV: [void, GLuint video_slot, GLuint64EXT minPresentTime, GLuint 2274 beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint 2275 fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1] 2276NV_primitive_restart: 2277 glPrimitiveRestartIndexNV: [void, GLuint index] 2278 glPrimitiveRestartNV: [void] 2279NV_register_combiners: 2280 glCombinerInputNV: [void, GLenum stage, GLenum portion, GLenum variable, GLenum 2281 input, GLenum mapping, GLenum componentUsage] 2282 glCombinerOutputNV: [void, GLenum stage, GLenum portion, GLenum abOutput, GLenum 2283 cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, 2284 GLboolean cdDotProduct, GLboolean muxSum] 2285 glCombinerParameterfNV: [void, GLenum pname, GLfloat param] 2286 glCombinerParameterfvNV: [void, GLenum pname, const GLfloat *params] 2287 glCombinerParameteriNV: [void, GLenum pname, GLint param] 2288 glCombinerParameterivNV: [void, GLenum pname, const GLint *params] 2289 glFinalCombinerInputNV: [void, GLenum variable, GLenum input, GLenum mapping, GLenum 2290 componentUsage] 2291 glGetCombinerInputParameterfvNV: [void, GLenum stage, GLenum portion, GLenum variable, 2292 GLenum pname, GLfloat *params] 2293 glGetCombinerInputParameterivNV: [void, GLenum stage, GLenum portion, GLenum variable, 2294 GLenum pname, GLint *params] 2295 glGetCombinerOutputParameterfvNV: [void, GLenum stage, GLenum portion, GLenum pname, 2296 GLfloat *params] 2297 glGetCombinerOutputParameterivNV: [void, GLenum stage, GLenum portion, GLenum pname, 2298 GLint *params] 2299 glGetFinalCombinerInputParameterfvNV: [void, GLenum variable, GLenum pname, GLfloat 2300 *params] 2301 glGetFinalCombinerInputParameterivNV: [void, GLenum variable, GLenum pname, GLint 2302 *params] 2303NV_register_combiners2: 2304 glCombinerStageParameterfvNV: [void, GLenum stage, GLenum pname, const GLfloat *params] 2305 glGetCombinerStageParameterfvNV: [void, GLenum stage, GLenum pname, GLfloat *params] 2306NV_shader_buffer_load: 2307 glGetBufferParameterui64vNV: [void, GLenum target, GLenum pname, GLuint64EXT *params] 2308 glGetIntegerui64vNV: [void, GLenum value, GLuint64EXT *result] 2309 glGetNamedBufferParameterui64vNV: [void, GLuint buffer, GLenum pname, GLuint64EXT 2310 *params] 2311 glGetUniformui64vNV: [void, GLuint program, GLint location, GLuint64EXT *params] 2312 glIsBufferResidentNV: [GLboolean, GLenum target] 2313 glIsNamedBufferResidentNV: [GLboolean, GLuint buffer] 2314 glMakeBufferNonResidentNV: [void, GLenum target] 2315 glMakeBufferResidentNV: [void, GLenum target, GLenum access] 2316 glMakeNamedBufferNonResidentNV: [void, GLuint buffer] 2317 glMakeNamedBufferResidentNV: [void, GLuint buffer, GLenum access] 2318 glProgramUniformui64NV: [void, GLuint program, GLint location, GLuint64EXT value] 2319 glProgramUniformui64vNV: [void, GLuint program, GLint location, GLsizei count, const 2320 GLuint64EXT *value] 2321 glUniformui64NV: [void, GLint location, GLuint64EXT value] 2322 glUniformui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] 2323NV_texture_barrier: 2324 glTextureBarrierNV: [void] 2325NV_texture_multisample: 2326 glTexImage2DMultisampleCoverageNV: [void, GLenum target, GLsizei coverageSamples, 2327 GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean 2328 fixedSampleLocations] 2329 glTexImage3DMultisampleCoverageNV: [void, GLenum target, GLsizei coverageSamples, 2330 GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei 2331 depth, GLboolean fixedSampleLocations] 2332 glTextureImage2DMultisampleCoverageNV: [void, GLuint texture, GLenum target, GLsizei 2333 coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, 2334 GLsizei height, GLboolean fixedSampleLocations] 2335 glTextureImage2DMultisampleNV: [void, GLuint texture, GLenum target, GLsizei samples, 2336 GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations] 2337 glTextureImage3DMultisampleCoverageNV: [void, GLuint texture, GLenum target, GLsizei 2338 coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, 2339 GLsizei height, GLsizei depth, GLboolean fixedSampleLocations] 2340 glTextureImage3DMultisampleNV: [void, GLuint texture, GLenum target, GLsizei samples, 2341 GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean 2342 fixedSampleLocations] 2343NV_transform_feedback: 2344 glActiveVaryingNV: [void, GLuint program, const GLchar *name] 2345 glBeginTransformFeedbackNV: [void, GLenum primitiveMode] 2346 glBindBufferBaseNV: [void, GLenum target, GLuint index, GLuint buffer] 2347 glBindBufferOffsetNV: [void, GLenum target, GLuint index, GLuint buffer, GLintptr 2348 offset] 2349 glBindBufferRangeNV: [void, GLenum target, GLuint index, GLuint buffer, GLintptr 2350 offset, GLsizeiptr size] 2351 glEndTransformFeedbackNV: [void] 2352 glGetActiveVaryingNV: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei 2353 *length, GLsizei *size, GLenum *type, GLchar *name] 2354 glGetTransformFeedbackVaryingNV: [void, GLuint program, GLuint index, GLint *location] 2355 glGetVaryingLocationNV: [GLint, GLuint program, const GLchar *name] 2356 glTransformFeedbackAttribsNV: [void, GLsizei count, const GLint *attribs, GLenum 2357 bufferMode] 2358 glTransformFeedbackStreamAttribsNV: [void, GLsizei count, const GLint *attribs, 2359 GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode] 2360 glTransformFeedbackVaryingsNV: [void, GLuint program, GLsizei count, const GLint 2361 *locations, GLenum bufferMode] 2362NV_transform_feedback2: 2363 glBindTransformFeedbackNV: [void, GLenum target, GLuint id] 2364 glDeleteTransformFeedbacksNV: [void, GLsizei n, const GLuint *ids] 2365 glDrawTransformFeedbackNV: [void, GLenum mode, GLuint id] 2366 glGenTransformFeedbacksNV: [void, GLsizei n, GLuint *ids] 2367 glIsTransformFeedbackNV: [GLboolean, GLuint id] 2368 glPauseTransformFeedbackNV: [void] 2369 glResumeTransformFeedbackNV: [void] 2370NV_vdpau_interop: 2371 glVDPAUFiniNV: [void] 2372 glVDPAUGetSurfaceivNV: [void, GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, 2373 GLsizei *length, GLint *values] 2374 glVDPAUInitNV: [void, const GLvoid *vdpDevice, const GLvoid *getProcAddress] 2375 glVDPAUIsSurfaceNV: [void, GLvdpauSurfaceNV surface] 2376 glVDPAUMapSurfacesNV: [void, GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces] 2377 glVDPAURegisterOutputSurfaceNV: [GLvdpauSurfaceNV, GLvoid *vdpSurface, GLenum target, 2378 GLsizei numTextureNames, const GLuint *textureNames] 2379 glVDPAURegisterVideoSurfaceNV: [GLvdpauSurfaceNV, const GLvoid *vdpSurface, GLenum 2380 target, GLsizei numTextureNames, const GLuint *textureNames] 2381 glVDPAUSurfaceAccessNV: [void, GLvdpauSurfaceNV surface, GLenum access] 2382 glVDPAUUnmapSurfacesNV: [void, GLsizei numSurface, const GLvdpauSurfaceNV *surfaces] 2383 glVDPAUUnregisterSurfaceNV: [void, GLvdpauSurfaceNV surface] 2384NV_vertex_array_range: 2385 glFlushVertexArrayRangeNV: [void] 2386 glVertexArrayRangeNV: [void, GLsizei length, const GLvoid *pointer] 2387NV_vertex_attrib_integer_64bit: 2388 glGetVertexAttribLi64vNV: [void, GLuint index, GLenum pname, GLint64EXT *params] 2389 glGetVertexAttribLui64vNV: [void, GLuint index, GLenum pname, GLuint64EXT *params] 2390 glVertexAttribL1i64NV: [void, GLuint index, GLint64EXT x] 2391 glVertexAttribL1i64vNV: [void, GLuint index, const GLint64EXT *v] 2392 glVertexAttribL1ui64NV: [void, GLuint index, GLuint64EXT x] 2393 glVertexAttribL1ui64vNV: [void, GLuint index, const GLuint64EXT *v] 2394 glVertexAttribL2i64NV: [void, GLuint index, GLint64EXT x, GLint64EXT y] 2395 glVertexAttribL2i64vNV: [void, GLuint index, const GLint64EXT *v] 2396 glVertexAttribL2ui64NV: [void, GLuint index, GLuint64EXT x, GLuint64EXT y] 2397 glVertexAttribL2ui64vNV: [void, GLuint index, const GLuint64EXT *v] 2398 glVertexAttribL3i64NV: [void, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT 2399 z] 2400 glVertexAttribL3i64vNV: [void, GLuint index, const GLint64EXT *v] 2401 glVertexAttribL3ui64NV: [void, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT 2402 z] 2403 glVertexAttribL3ui64vNV: [void, GLuint index, const GLuint64EXT *v] 2404 glVertexAttribL4i64NV: [void, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT 2405 z, GLint64EXT w] 2406 glVertexAttribL4i64vNV: [void, GLuint index, const GLint64EXT *v] 2407 glVertexAttribL4ui64NV: [void, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT 2408 z, GLuint64EXT w] 2409 glVertexAttribL4ui64vNV: [void, GLuint index, const GLuint64EXT *v] 2410 glVertexAttribLFormatNV: [void, GLuint index, GLint size, GLenum type, GLsizei stride] 2411NV_vertex_buffer_unified_memory: 2412 glBufferAddressRangeNV: [void, GLenum pname, GLuint index, GLuint64EXT address, 2413 GLsizeiptr length] 2414 glColorFormatNV: [void, GLint size, GLenum type, GLsizei stride] 2415 glEdgeFlagFormatNV: [void, GLsizei stride] 2416 glFogCoordFormatNV: [void, GLenum type, GLsizei stride] 2417 glGetIntegerui64i_vNV: [void, GLenum value, GLuint index, GLuint64EXT *result] 2418 glIndexFormatNV: [void, GLenum type, GLsizei stride] 2419 glNormalFormatNV: [void, GLenum type, GLsizei stride] 2420 glSecondaryColorFormatNV: [void, GLint size, GLenum type, GLsizei stride] 2421 glTexCoordFormatNV: [void, GLint size, GLenum type, GLsizei stride] 2422 glVertexAttribFormatNV: [void, GLuint index, GLint size, GLenum type, GLboolean 2423 normalized, GLsizei stride] 2424 glVertexAttribIFormatNV: [void, GLuint index, GLint size, GLenum type, GLsizei stride] 2425 glVertexFormatNV: [void, GLint size, GLenum type, GLsizei stride] 2426NV_vertex_program: 2427 glAreProgramsResidentNV: [GLboolean, GLsizei n, const GLuint *programs, GLboolean 2428 *residences] 2429 glBindProgramNV: [void, GLenum target, GLuint id] 2430 glDeleteProgramsNV: [void, GLsizei n, const GLuint *programs] 2431 glExecuteProgramNV: [void, GLenum target, GLuint id, const GLfloat *params] 2432 glGenProgramsNV: [void, GLsizei n, GLuint *programs] 2433 glGetProgramParameterdvNV: [void, GLenum target, GLuint index, GLenum pname, GLdouble 2434 *params] 2435 glGetProgramParameterfvNV: [void, GLenum target, GLuint index, GLenum pname, GLfloat 2436 *params] 2437 glGetProgramStringNV: [void, GLuint id, GLenum pname, GLubyte *program] 2438 glGetProgramivNV: [void, GLuint id, GLenum pname, GLint *params] 2439 glGetTrackMatrixivNV: [void, GLenum target, GLuint address, GLenum pname, GLint 2440 *params] 2441 glGetVertexAttribPointervNV: [void, GLuint index, GLenum pname, GLvoid *pointer] 2442 glGetVertexAttribdvNV: [void, GLuint index, GLenum pname, GLdouble *params] 2443 glGetVertexAttribfvNV: [void, GLuint index, GLenum pname, GLfloat *params] 2444 glGetVertexAttribivNV: [void, GLuint index, GLenum pname, GLint *params] 2445 glIsProgramNV: [GLboolean, GLuint id] 2446 glLoadProgramNV: [void, GLenum target, GLuint id, GLsizei len, const GLubyte *program] 2447 glProgramParameter4dNV: [void, GLenum target, GLuint index, GLdouble x, GLdouble 2448 y, GLdouble z, GLdouble w] 2449 glProgramParameter4dvNV: [void, GLenum target, GLuint index, const GLdouble *v] 2450 glProgramParameter4fNV: [void, GLenum target, GLuint index, GLfloat x, GLfloat y, 2451 GLfloat z, GLfloat w] 2452 glProgramParameter4fvNV: [void, GLenum target, GLuint index, const GLfloat *v] 2453 glProgramParameters4dvNV: [void, GLenum target, GLuint index, GLsizei count, const 2454 GLdouble *v] 2455 glProgramParameters4fvNV: [void, GLenum target, GLuint index, GLsizei count, const 2456 GLfloat *v] 2457 glRequestResidentProgramsNV: [void, GLsizei n, const GLuint *programs] 2458 glTrackMatrixNV: [void, GLenum target, GLuint address, GLenum matrix, GLenum transform] 2459 glVertexAttrib1dNV: [void, GLuint index, GLdouble x] 2460 glVertexAttrib1dvNV: [void, GLuint index, const GLdouble *v] 2461 glVertexAttrib1fNV: [void, GLuint index, GLfloat x] 2462 glVertexAttrib1fvNV: [void, GLuint index, const GLfloat *v] 2463 glVertexAttrib1sNV: [void, GLuint index, GLshort x] 2464 glVertexAttrib1svNV: [void, GLuint index, const GLshort *v] 2465 glVertexAttrib2dNV: [void, GLuint index, GLdouble x, GLdouble y] 2466 glVertexAttrib2dvNV: [void, GLuint index, const GLdouble *v] 2467 glVertexAttrib2fNV: [void, GLuint index, GLfloat x, GLfloat y] 2468 glVertexAttrib2fvNV: [void, GLuint index, const GLfloat *v] 2469 glVertexAttrib2sNV: [void, GLuint index, GLshort x, GLshort y] 2470 glVertexAttrib2svNV: [void, GLuint index, const GLshort *v] 2471 glVertexAttrib3dNV: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] 2472 glVertexAttrib3dvNV: [void, GLuint index, const GLdouble *v] 2473 glVertexAttrib3fNV: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z] 2474 glVertexAttrib3fvNV: [void, GLuint index, const GLfloat *v] 2475 glVertexAttrib3sNV: [void, GLuint index, GLshort x, GLshort y, GLshort z] 2476 glVertexAttrib3svNV: [void, GLuint index, const GLshort *v] 2477 glVertexAttrib4dNV: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble 2478 w] 2479 glVertexAttrib4dvNV: [void, GLuint index, const GLdouble *v] 2480 glVertexAttrib4fNV: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat 2481 w] 2482 glVertexAttrib4fvNV: [void, GLuint index, const GLfloat *v] 2483 glVertexAttrib4sNV: [void, GLuint index, GLshort x, GLshort y, GLshort z, GLshort 2484 w] 2485 glVertexAttrib4svNV: [void, GLuint index, const GLshort *v] 2486 glVertexAttrib4ubNV: [void, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte 2487 w] 2488 glVertexAttrib4ubvNV: [void, GLuint index, const GLubyte *v] 2489 glVertexAttribPointerNV: [void, GLuint index, GLint fsize, GLenum type, GLsizei 2490 stride, const GLvoid *pointer] 2491 glVertexAttribs1dvNV: [void, GLuint index, GLsizei count, const GLdouble *v] 2492 glVertexAttribs1fvNV: [void, GLuint index, GLsizei count, const GLfloat *v] 2493 glVertexAttribs1svNV: [void, GLuint index, GLsizei count, const GLshort *v] 2494 glVertexAttribs2dvNV: [void, GLuint index, GLsizei count, const GLdouble *v] 2495 glVertexAttribs2fvNV: [void, GLuint index, GLsizei count, const GLfloat *v] 2496 glVertexAttribs2svNV: [void, GLuint index, GLsizei count, const GLshort *v] 2497 glVertexAttribs3dvNV: [void, GLuint index, GLsizei count, const GLdouble *v] 2498 glVertexAttribs3fvNV: [void, GLuint index, GLsizei count, const GLfloat *v] 2499 glVertexAttribs3svNV: [void, GLuint index, GLsizei count, const GLshort *v] 2500 glVertexAttribs4dvNV: [void, GLuint index, GLsizei count, const GLdouble *v] 2501 glVertexAttribs4fvNV: [void, GLuint index, GLsizei count, const GLfloat *v] 2502 glVertexAttribs4svNV: [void, GLuint index, GLsizei count, const GLshort *v] 2503 glVertexAttribs4ubvNV: [void, GLuint index, GLsizei count, const GLubyte *v] 2504NV_vertex_program4: 2505 glGetVertexAttribIivEXT: [void, GLuint index, GLenum pname, GLint *params] 2506 glGetVertexAttribIuivEXT: [void, GLuint index, GLenum pname, GLuint *params] 2507 glVertexAttribI1iEXT: [void, GLuint index, GLint x] 2508 glVertexAttribI1ivEXT: [void, GLuint index, const GLint *v] 2509 glVertexAttribI1uiEXT: [void, GLuint index, GLuint x] 2510 glVertexAttribI1uivEXT: [void, GLuint index, const GLuint *v] 2511 glVertexAttribI2iEXT: [void, GLuint index, GLint x, GLint y] 2512 glVertexAttribI2ivEXT: [void, GLuint index, const GLint *v] 2513 glVertexAttribI2uiEXT: [void, GLuint index, GLuint x, GLuint y] 2514 glVertexAttribI2uivEXT: [void, GLuint index, const GLuint *v] 2515 glVertexAttribI3iEXT: [void, GLuint index, GLint x, GLint y, GLint z] 2516 glVertexAttribI3ivEXT: [void, GLuint index, const GLint *v] 2517 glVertexAttribI3uiEXT: [void, GLuint index, GLuint x, GLuint y, GLuint z] 2518 glVertexAttribI3uivEXT: [void, GLuint index, const GLuint *v] 2519 glVertexAttribI4bvEXT: [void, GLuint index, const GLbyte *v] 2520 glVertexAttribI4iEXT: [void, GLuint index, GLint x, GLint y, GLint z, GLint w] 2521 glVertexAttribI4ivEXT: [void, GLuint index, const GLint *v] 2522 glVertexAttribI4svEXT: [void, GLuint index, const GLshort *v] 2523 glVertexAttribI4ubvEXT: [void, GLuint index, const GLubyte *v] 2524 glVertexAttribI4uiEXT: [void, GLuint index, GLuint x, GLuint y, GLuint z, GLuint 2525 w] 2526 glVertexAttribI4uivEXT: [void, GLuint index, const GLuint *v] 2527 glVertexAttribI4usvEXT: [void, GLuint index, const GLushort *v] 2528 glVertexAttribIPointerEXT: [void, GLuint index, GLint size, GLenum type, GLsizei 2529 stride, const GLvoid *pointer] 2530NV_video_capture: 2531 glBeginVideoCaptureNV: [void, GLuint video_capture_slot] 2532 glBindVideoCaptureStreamBufferNV: [void, GLuint video_capture_slot, GLuint stream, 2533 GLenum frame_region, GLintptrARB offset] 2534 glBindVideoCaptureStreamTextureNV: [void, GLuint video_capture_slot, GLuint stream, 2535 GLenum frame_region, GLenum target, GLuint texture] 2536 glEndVideoCaptureNV: [void, GLuint video_capture_slot] 2537 glGetVideoCaptureStreamdvNV: [void, GLuint video_capture_slot, GLuint stream, GLenum 2538 pname, GLdouble *params] 2539 glGetVideoCaptureStreamfvNV: [void, GLuint video_capture_slot, GLuint stream, GLenum 2540 pname, GLfloat *params] 2541 glGetVideoCaptureStreamivNV: [void, GLuint video_capture_slot, GLuint stream, GLenum 2542 pname, GLint *params] 2543 glGetVideoCaptureivNV: [void, GLuint video_capture_slot, GLenum pname, GLint *params] 2544 glVideoCaptureNV: [GLenum, GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT 2545 *capture_time] 2546 glVideoCaptureStreamParameterdvNV: [void, GLuint video_capture_slot, GLuint stream, 2547 GLenum pname, const GLdouble *params] 2548 glVideoCaptureStreamParameterfvNV: [void, GLuint video_capture_slot, GLuint stream, 2549 GLenum pname, const GLfloat *params] 2550 glVideoCaptureStreamParameterivNV: [void, GLuint video_capture_slot, GLuint stream, 2551 GLenum pname, const GLint *params] 2552OES_byte_coordinates: 2553 glMultiTexCoord1bOES: [void, GLenum texture, GLbyte s] 2554 glMultiTexCoord1bvOES: [void, GLenum texture, const GLbyte *coords] 2555 glMultiTexCoord2bOES: [void, GLenum texture, GLbyte s, GLbyte t] 2556 glMultiTexCoord2bvOES: [void, GLenum texture, const GLbyte *coords] 2557 glMultiTexCoord3bOES: [void, GLenum texture, GLbyte s, GLbyte t, GLbyte r] 2558 glMultiTexCoord3bvOES: [void, GLenum texture, const GLbyte *coords] 2559 glMultiTexCoord4bOES: [void, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte 2560 q] 2561 glMultiTexCoord4bvOES: [void, GLenum texture, const GLbyte *coords] 2562 glTexCoord1bOES: [void, GLbyte s] 2563 glTexCoord1bvOES: [void, const GLbyte *coords] 2564 glTexCoord2bOES: [void, GLbyte s, GLbyte t] 2565 glTexCoord2bvOES: [void, const GLbyte *coords] 2566 glTexCoord3bOES: [void, GLbyte s, GLbyte t, GLbyte r] 2567 glTexCoord3bvOES: [void, const GLbyte *coords] 2568 glTexCoord4bOES: [void, GLbyte s, GLbyte t, GLbyte r, GLbyte q] 2569 glTexCoord4bvOES: [void, const GLbyte *coords] 2570 glVertex2bOES: [void, GLbyte x] 2571 glVertex2bvOES: [void, const GLbyte *coords] 2572 glVertex3bOES: [void, GLbyte x, GLbyte y] 2573 glVertex3bvOES: [void, const GLbyte *coords] 2574 glVertex4bOES: [void, GLbyte x, GLbyte y, GLbyte z] 2575 glVertex4bvOES: [void, const GLbyte *coords] 2576OES_fixed_point: 2577 glAccumxOES: [void, GLenum op, GLfixed value] 2578 glAlphaFuncxOES: [void, GLenum func, GLfixed ref] 2579 glBitmapxOES: [void, GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, 2580 GLfixed xmove, GLfixed ymove, const GLubyte *bitmap] 2581 glBlendColorxOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] 2582 glClearAccumxOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] 2583 glClearColorxOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] 2584 glClearDepthxOES: [void, GLfixed depth] 2585 glClipPlanexOES: [void, GLenum plane, const GLfixed *equation] 2586 glColor3xOES: [void, GLfixed red, GLfixed green, GLfixed blue] 2587 glColor3xvOES: [void, const GLfixed *components] 2588 glColor4xOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] 2589 glColor4xvOES: [void, const GLfixed *components] 2590 glConvolutionParameterxOES: [void, GLenum target, GLenum pname, GLfixed param] 2591 glConvolutionParameterxvOES: [void, GLenum target, GLenum pname, const GLfixed *params] 2592 glDepthRangexOES: [void, GLfixed n, GLfixed f] 2593 glEvalCoord1xOES: [void, GLfixed u] 2594 glEvalCoord1xvOES: [void, const GLfixed *coords] 2595 glEvalCoord2xOES: [void, GLfixed u, GLfixed v] 2596 glEvalCoord2xvOES: [void, const GLfixed *coords] 2597 glFeedbackBufferxOES: [void, GLsizei n, GLenum type, const GLfixed *buffer] 2598 glFogxOES: [void, GLenum pname, GLfixed param] 2599 glFogxvOES: [void, GLenum pname, const GLfixed *param] 2600 glFrustumxOES: [void, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed 2601 f] 2602 glGetClipPlanexOES: [void, GLenum plane, GLfixed *equation] 2603 glGetConvolutionParameterxvOES: [void, GLenum target, GLenum pname, GLfixed *params] 2604 glGetFixedvOES: [void, GLenum pname, GLfixed *params] 2605 glGetHistogramParameterxvOES: [void, GLenum target, GLenum pname, GLfixed *params] 2606 glGetLightxOES: [void, GLenum light, GLenum pname, GLfixed *params] 2607 glGetMapxvOES: [void, GLenum target, GLenum query, GLfixed *v] 2608 glGetMaterialxOES: [void, GLenum face, GLenum pname, GLfixed param] 2609 glGetPixelMapxv: [void, GLenum map, GLint size, GLfixed *values] 2610 glGetTexEnvxvOES: [void, GLenum target, GLenum pname, GLfixed *params] 2611 glGetTexGenxvOES: [void, GLenum coord, GLenum pname, GLfixed *params] 2612 glGetTexLevelParameterxvOES: [void, GLenum target, GLint level, GLenum pname, GLfixed 2613 *params] 2614 glGetTexParameterxvOES: [void, GLenum target, GLenum pname, GLfixed *params] 2615 glIndexxOES: [void, GLfixed component] 2616 glIndexxvOES: [void, const GLfixed *component] 2617 glLightModelxOES: [void, GLenum pname, GLfixed param] 2618 glLightModelxvOES: [void, GLenum pname, const GLfixed *param] 2619 glLightxOES: [void, GLenum light, GLenum pname, GLfixed param] 2620 glLightxvOES: [void, GLenum light, GLenum pname, const GLfixed *params] 2621 glLineWidthxOES: [void, GLfixed width] 2622 glLoadMatrixxOES: [void, const GLfixed *m] 2623 glLoadTransposeMatrixxOES: [void, const GLfixed *m] 2624 glMap1xOES: [void, GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, 2625 GLfixed points] 2626 glMap2xOES: [void, GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, 2627 GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points] 2628 glMapGrid1xOES: [void, GLint n, GLfixed u1, GLfixed u2] 2629 glMapGrid2xOES: [void, GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2] 2630 glMaterialxOES: [void, GLenum face, GLenum pname, GLfixed param] 2631 glMaterialxvOES: [void, GLenum face, GLenum pname, const GLfixed *param] 2632 glMultMatrixxOES: [void, const GLfixed *m] 2633 glMultTransposeMatrixxOES: [void, const GLfixed *m] 2634 glMultiTexCoord1xOES: [void, GLenum texture, GLfixed s] 2635 glMultiTexCoord1xvOES: [void, GLenum texture, const GLfixed *coords] 2636 glMultiTexCoord2xOES: [void, GLenum texture, GLfixed s, GLfixed t] 2637 glMultiTexCoord2xvOES: [void, GLenum texture, const GLfixed *coords] 2638 glMultiTexCoord3xOES: [void, GLenum texture, GLfixed s, GLfixed t, GLfixed r] 2639 glMultiTexCoord3xvOES: [void, GLenum texture, const GLfixed *coords] 2640 glMultiTexCoord4xOES: [void, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed 2641 q] 2642 glMultiTexCoord4xvOES: [void, GLenum texture, const GLfixed *coords] 2643 glNormal3xOES: [void, GLfixed nx, GLfixed ny, GLfixed nz] 2644 glNormal3xvOES: [void, const GLfixed *coords] 2645 glOrthoxOES: [void, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed 2646 f] 2647 glPassThroughxOES: [void, GLfixed token] 2648 glPixelMapx: [void, GLenum map, GLint size, const GLfixed *values] 2649 glPixelStorex: [void, GLenum pname, GLfixed param] 2650 glPixelTransferxOES: [void, GLenum pname, GLfixed param] 2651 glPixelZoomxOES: [void, GLfixed xfactor, GLfixed yfactor] 2652 glPointParameterxvOES: [void, GLenum pname, const GLfixed *params] 2653 glPointSizexOES: [void, GLfixed size] 2654 glPolygonOffsetxOES: [void, GLfixed factor, GLfixed units] 2655 glPrioritizeTexturesxOES: [void, GLsizei n, const GLuint *textures, const GLfixed 2656 *priorities] 2657 glRasterPos2xOES: [void, GLfixed x, GLfixed y] 2658 glRasterPos2xvOES: [void, const GLfixed *coords] 2659 glRasterPos3xOES: [void, GLfixed x, GLfixed y, GLfixed z] 2660 glRasterPos3xvOES: [void, const GLfixed *coords] 2661 glRasterPos4xOES: [void, GLfixed x, GLfixed y, GLfixed z, GLfixed w] 2662 glRasterPos4xvOES: [void, const GLfixed *coords] 2663 glRectxOES: [void, GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2] 2664 glRectxvOES: [void, const GLfixed *v1, const GLfixed *v2] 2665 glRotatexOES: [void, GLfixed angle, GLfixed x, GLfixed y, GLfixed z] 2666 glSampleCoverageOES: [void, GLfixed value, GLboolean invert] 2667 glScalexOES: [void, GLfixed x, GLfixed y, GLfixed z] 2668 glTexCoord1xOES: [void, GLfixed s] 2669 glTexCoord1xvOES: [void, const GLfixed *coords] 2670 glTexCoord2xOES: [void, GLfixed s, GLfixed t] 2671 glTexCoord2xvOES: [void, const GLfixed *coords] 2672 glTexCoord3xOES: [void, GLfixed s, GLfixed t, GLfixed r] 2673 glTexCoord3xvOES: [void, const GLfixed *coords] 2674 glTexCoord4xOES: [void, GLfixed s, GLfixed t, GLfixed r, GLfixed q] 2675 glTexCoord4xvOES: [void, const GLfixed *coords] 2676 glTexEnvxOES: [void, GLenum target, GLenum pname, GLfixed param] 2677 glTexEnvxvOES: [void, GLenum target, GLenum pname, const GLfixed *params] 2678 glTexGenxOES: [void, GLenum coord, GLenum pname, GLfixed param] 2679 glTexGenxvOES: [void, GLenum coord, GLenum pname, const GLfixed *params] 2680 glTexParameterxOES: [void, GLenum target, GLenum pname, GLfixed param] 2681 glTexParameterxvOES: [void, GLenum target, GLenum pname, const GLfixed *params] 2682 glTranslatexOES: [void, GLfixed x, GLfixed y, GLfixed z] 2683 glVertex2xOES: [void, GLfixed x] 2684 glVertex2xvOES: [void, const GLfixed *coords] 2685 glVertex3xOES: [void, GLfixed x, GLfixed y] 2686 glVertex3xvOES: [void, const GLfixed *coords] 2687 glVertex4xOES: [void, GLfixed x, GLfixed y, GLfixed z] 2688 glVertex4xvOES: [void, const GLfixed *coords] 2689OES_query_matrix: 2690 glQueryMatrixxOES: [GLbitfield, GLfixed *mantissa, GLint *exponent] 2691OES_single_precision: 2692 glClearDepthfOES: [void, GLclampf depth] 2693 glClipPlanefOES: [void, GLenum plane, const GLfloat *equation] 2694 glDepthRangefOES: [void, GLclampf n, GLclampf f] 2695 glFrustumfOES: [void, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat 2696 f] 2697 glGetClipPlanefOES: [void, GLenum plane, GLfloat *equation] 2698 glOrthofOES: [void, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat 2699 f] 2700PGI_misc_hints: 2701 glHintPGI: [void, GLenum target, GLint mode] 2702SGIS_detail_texture: 2703 glDetailTexFuncSGIS: [void, GLenum target, GLsizei n, const GLfloat *points] 2704 glGetDetailTexFuncSGIS: [void, GLenum target, GLfloat *points] 2705SGIS_fog_function: 2706 glFogFuncSGIS: [void, GLsizei n, const GLfloat *points] 2707 glGetFogFuncSGIS: [void, GLfloat *points] 2708SGIS_multisample: 2709 glSampleMaskSGIS: [void, GLclampf value, GLboolean invert] 2710 glSamplePatternSGIS: [void, GLenum pattern] 2711SGIS_pixel_texture: 2712 glGetPixelTexGenParameterfvSGIS: [void, GLenum pname, GLfloat *params] 2713 glGetPixelTexGenParameterivSGIS: [void, GLenum pname, GLint *params] 2714 glPixelTexGenParameterfSGIS: [void, GLenum pname, GLfloat param] 2715 glPixelTexGenParameterfvSGIS: [void, GLenum pname, const GLfloat *params] 2716 glPixelTexGenParameteriSGIS: [void, GLenum pname, GLint param] 2717 glPixelTexGenParameterivSGIS: [void, GLenum pname, const GLint *params] 2718SGIS_point_parameters: 2719 glPointParameterfSGIS: [void, GLenum pname, GLfloat param] 2720 glPointParameterfvSGIS: [void, GLenum pname, const GLfloat *params] 2721SGIS_sharpen_texture: 2722 glGetSharpenTexFuncSGIS: [void, GLenum target, GLfloat *points] 2723 glSharpenTexFuncSGIS: [void, GLenum target, GLsizei n, const GLfloat *points] 2724SGIS_texture4D: 2725 glTexImage4DSGIS: [void, GLenum target, GLint level, GLenum internalformat, GLsizei 2726 width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, 2727 GLenum type, const GLvoid *pixels] 2728 glTexSubImage4DSGIS: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, 2729 GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei 2730 size4d, GLenum format, GLenum type, const GLvoid *pixels] 2731SGIS_texture_color_mask: 2732 glTextureColorMaskSGIS: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean 2733 alpha] 2734SGIS_texture_filter4: 2735 glGetTexFilterFuncSGIS: [void, GLenum target, GLenum filter, GLfloat *weights] 2736 glTexFilterFuncSGIS: [void, GLenum target, GLenum filter, GLsizei n, const GLfloat 2737 *weights] 2738SGIX_async: 2739 glAsyncMarkerSGIX: [void, GLuint marker] 2740 glDeleteAsyncMarkersSGIX: [void, GLuint marker, GLsizei range] 2741 glFinishAsyncSGIX: [GLint, GLuint *markerp] 2742 glGenAsyncMarkersSGIX: [GLuint, GLsizei range] 2743 glIsAsyncMarkerSGIX: [GLboolean, GLuint marker] 2744 glPollAsyncSGIX: [GLint, GLuint *markerp] 2745SGIX_flush_raster: 2746 glFlushRasterSGIX: [void] 2747SGIX_fragment_lighting: 2748 glFragmentColorMaterialSGIX: [void, GLenum face, GLenum mode] 2749 glFragmentLightModelfSGIX: [void, GLenum pname, GLfloat param] 2750 glFragmentLightModelfvSGIX: [void, GLenum pname, const GLfloat *params] 2751 glFragmentLightModeliSGIX: [void, GLenum pname, GLint param] 2752 glFragmentLightModelivSGIX: [void, GLenum pname, const GLint *params] 2753 glFragmentLightfSGIX: [void, GLenum light, GLenum pname, GLfloat param] 2754 glFragmentLightfvSGIX: [void, GLenum light, GLenum pname, const GLfloat *params] 2755 glFragmentLightiSGIX: [void, GLenum light, GLenum pname, GLint param] 2756 glFragmentLightivSGIX: [void, GLenum light, GLenum pname, const GLint *params] 2757 glFragmentMaterialfSGIX: [void, GLenum face, GLenum pname, GLfloat param] 2758 glFragmentMaterialfvSGIX: [void, GLenum face, GLenum pname, const GLfloat *params] 2759 glFragmentMaterialiSGIX: [void, GLenum face, GLenum pname, GLint param] 2760 glFragmentMaterialivSGIX: [void, GLenum face, GLenum pname, const GLint *params] 2761 glGetFragmentLightfvSGIX: [void, GLenum light, GLenum pname, GLfloat *params] 2762 glGetFragmentLightivSGIX: [void, GLenum light, GLenum pname, GLint *params] 2763 glGetFragmentMaterialfvSGIX: [void, GLenum face, GLenum pname, GLfloat *params] 2764 glGetFragmentMaterialivSGIX: [void, GLenum face, GLenum pname, GLint *params] 2765 glLightEnviSGIX: [void, GLenum pname, GLint param] 2766SGIX_framezoom: 2767 glFrameZoomSGIX: [void, GLint factor] 2768SGIX_igloo_interface: 2769 glIglooInterfaceSGIX: [void, GLenum pname, const GLvoid *params] 2770SGIX_instruments: 2771 glGetInstrumentsSGIX: [GLint] 2772 glInstrumentsBufferSGIX: [void, GLsizei size, GLint *buffer] 2773 glPollInstrumentsSGIX: [GLint, GLint *marker_p] 2774 glReadInstrumentsSGIX: [void, GLint marker] 2775 glStartInstrumentsSGIX: [void] 2776 glStopInstrumentsSGIX: [void, GLint marker] 2777SGIX_list_priority: 2778 glGetListParameterfvSGIX: [void, GLuint list, GLenum pname, GLfloat *params] 2779 glGetListParameterivSGIX: [void, GLuint list, GLenum pname, GLint *params] 2780 glListParameterfSGIX: [void, GLuint list, GLenum pname, GLfloat param] 2781 glListParameterfvSGIX: [void, GLuint list, GLenum pname, const GLfloat *params] 2782 glListParameteriSGIX: [void, GLuint list, GLenum pname, GLint param] 2783 glListParameterivSGIX: [void, GLuint list, GLenum pname, const GLint *params] 2784SGIX_pixel_texture: 2785 glPixelTexGenSGIX: [void, GLenum mode] 2786SGIX_polynomial_ffd: 2787 glDeformSGIX: [void, GLbitfield mask] 2788 glDeformationMap3dSGIX: [void, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, 2789 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble 2790 w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points] 2791 glDeformationMap3fSGIX: [void, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, 2792 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, 2793 GLfloat w2, GLint wstride, GLint worder, const GLfloat *points] 2794 glLoadIdentityDeformationMapSGIX: [void, GLbitfield mask] 2795SGIX_reference_plane: 2796 glReferencePlaneSGIX: [void, const GLdouble *equation] 2797SGIX_sprite: 2798 glSpriteParameterfSGIX: [void, GLenum pname, GLfloat param] 2799 glSpriteParameterfvSGIX: [void, GLenum pname, const GLfloat *params] 2800 glSpriteParameteriSGIX: [void, GLenum pname, GLint param] 2801 glSpriteParameterivSGIX: [void, GLenum pname, const GLint *params] 2802SGIX_tag_sample_buffer: 2803 glTagSampleBufferSGIX: [void] 2804SGI_color_table: 2805 glColorTableParameterfvSGI: [void, GLenum target, GLenum pname, const GLfloat *params] 2806 glColorTableParameterivSGI: [void, GLenum target, GLenum pname, const GLint *params] 2807 glColorTableSGI: [void, GLenum target, GLenum internalformat, GLsizei width, GLenum 2808 format, GLenum type, const GLvoid *table] 2809 glCopyColorTableSGI: [void, GLenum target, GLenum internalformat, GLint x, GLint 2810 y, GLsizei width] 2811 glGetColorTableParameterfvSGI: [void, GLenum target, GLenum pname, GLfloat *params] 2812 glGetColorTableParameterivSGI: [void, GLenum target, GLenum pname, GLint *params] 2813 glGetColorTableSGI: [void, GLenum target, GLenum format, GLenum type, GLvoid *table] 2814SUNX_constant_data: 2815 glFinishTextureSUNX: [void] 2816SUN_global_alpha: 2817 glGlobalAlphaFactorbSUN: [void, GLbyte factor] 2818 glGlobalAlphaFactordSUN: [void, GLdouble factor] 2819 glGlobalAlphaFactorfSUN: [void, GLfloat factor] 2820 glGlobalAlphaFactoriSUN: [void, GLint factor] 2821 glGlobalAlphaFactorsSUN: [void, GLshort factor] 2822 glGlobalAlphaFactorubSUN: [void, GLubyte factor] 2823 glGlobalAlphaFactoruiSUN: [void, GLuint factor] 2824 glGlobalAlphaFactorusSUN: [void, GLushort factor] 2825SUN_mesh_array: 2826 glDrawMeshArraysSUN: [void, GLenum mode, GLint first, GLsizei count, GLsizei width] 2827SUN_triangle_list: 2828 glReplacementCodePointerSUN: [void, GLenum type, GLsizei stride, const GLvoid *pointer] 2829 glReplacementCodeubSUN: [void, GLubyte code] 2830 glReplacementCodeubvSUN: [void, const GLubyte *code] 2831 glReplacementCodeuiSUN: [void, GLuint code] 2832 glReplacementCodeuivSUN: [void, const GLuint *code] 2833 glReplacementCodeusSUN: [void, GLushort code] 2834 glReplacementCodeusvSUN: [void, const GLushort *code] 2835SUN_vertex: 2836 glColor3fVertex3fSUN: [void, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat 2837 y, GLfloat z] 2838 glColor3fVertex3fvSUN: [void, const GLfloat *c, const GLfloat *v] 2839 glColor4fNormal3fVertex3fSUN: [void, GLfloat r, GLfloat g, GLfloat b, GLfloat a, 2840 GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z] 2841 glColor4fNormal3fVertex3fvSUN: [void, const GLfloat *c, const GLfloat *n, const 2842 GLfloat *v] 2843 glColor4ubVertex2fSUN: [void, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat 2844 x, GLfloat y] 2845 glColor4ubVertex2fvSUN: [void, const GLubyte *c, const GLfloat *v] 2846 glColor4ubVertex3fSUN: [void, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat 2847 x, GLfloat y, GLfloat z] 2848 glColor4ubVertex3fvSUN: [void, const GLubyte *c, const GLfloat *v] 2849 glNormal3fVertex3fSUN: [void, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat 2850 y, GLfloat z] 2851 glNormal3fVertex3fvSUN: [void, const GLfloat *n, const GLfloat *v] 2852 glReplacementCodeuiColor3fVertex3fSUN: [void, GLuint rc, GLfloat r, GLfloat g, GLfloat 2853 b, GLfloat x, GLfloat y, GLfloat z] 2854 glReplacementCodeuiColor3fVertex3fvSUN: [void, const GLuint *rc, const GLfloat *c, 2855 const GLfloat *v] 2856 glReplacementCodeuiColor4fNormal3fVertex3fSUN: [void, GLuint rc, GLfloat r, GLfloat 2857 g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat 2858 y, GLfloat z] 2859 glReplacementCodeuiColor4fNormal3fVertex3fvSUN: [void, const GLuint *rc, const GLfloat 2860 *c, const GLfloat *n, const GLfloat *v] 2861 glReplacementCodeuiColor4ubVertex3fSUN: [void, GLuint rc, GLubyte r, GLubyte g, 2862 GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z] 2863 glReplacementCodeuiColor4ubVertex3fvSUN: [void, const GLuint *rc, const GLubyte 2864 *c, const GLfloat *v] 2865 glReplacementCodeuiNormal3fVertex3fSUN: [void, GLuint rc, GLfloat nx, GLfloat ny, 2866 GLfloat nz, GLfloat x, GLfloat y, GLfloat z] 2867 glReplacementCodeuiNormal3fVertex3fvSUN: [void, const GLuint *rc, const GLfloat 2868 *n, const GLfloat *v] 2869 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: [void, GLuint rc, GLfloat 2870 s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat 2871 ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z] 2872 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: [void, const GLuint *rc, 2873 const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v] 2874 glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: [void, GLuint rc, GLfloat s, GLfloat 2875 t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z] 2876 glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: [void, const GLuint *rc, const 2877 GLfloat *tc, const GLfloat *n, const GLfloat *v] 2878 glReplacementCodeuiTexCoord2fVertex3fSUN: [void, GLuint rc, GLfloat s, GLfloat t, 2879 GLfloat x, GLfloat y, GLfloat z] 2880 glReplacementCodeuiTexCoord2fVertex3fvSUN: [void, const GLuint *rc, const GLfloat 2881 *tc, const GLfloat *v] 2882 glReplacementCodeuiVertex3fSUN: [void, GLuint rc, GLfloat x, GLfloat y, GLfloat 2883 z] 2884 glReplacementCodeuiVertex3fvSUN: [void, const GLuint *rc, const GLfloat *v] 2885 glTexCoord2fColor3fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat r, GLfloat 2886 g, GLfloat b, GLfloat x, GLfloat y, GLfloat z] 2887 glTexCoord2fColor3fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat *c, const 2888 GLfloat *v] 2889 glTexCoord2fColor4fNormal3fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat r, 2890 GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, 2891 GLfloat y, GLfloat z] 2892 glTexCoord2fColor4fNormal3fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat 2893 *c, const GLfloat *n, const GLfloat *v] 2894 glTexCoord2fColor4ubVertex3fSUN: [void, GLfloat s, GLfloat t, GLubyte r, GLubyte 2895 g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z] 2896 glTexCoord2fColor4ubVertex3fvSUN: [void, const GLfloat *tc, const GLubyte *c, const 2897 GLfloat *v] 2898 glTexCoord2fNormal3fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat nx, GLfloat 2899 ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z] 2900 glTexCoord2fNormal3fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat *n, const 2901 GLfloat *v] 2902 glTexCoord2fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat 2903 z] 2904 glTexCoord2fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat *v] 2905 glTexCoord4fColor4fNormal3fVertex4fSUN: [void, GLfloat s, GLfloat t, GLfloat p, 2906 GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, 2907 GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w] 2908 glTexCoord4fColor4fNormal3fVertex4fvSUN: [void, const GLfloat *tc, const GLfloat 2909 *c, const GLfloat *n, const GLfloat *v] 2910 glTexCoord4fVertex4fSUN: [void, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat 2911 x, GLfloat y, GLfloat z, GLfloat w] 2912 glTexCoord4fVertex4fvSUN: [void, const GLfloat *tc, const GLfloat *v] 2913VERSION_1_0: 2914 glAccum: [void, GLenum op, GLfloat value] 2915 glAlphaFunc: [void, GLenum func, GLfloat ref] 2916 glBegin: [void, GLenum mode] 2917 glBitmap: [void, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat 2918 xmove, GLfloat ymove, const GLubyte *bitmap] 2919 glBlendFunc: [void, GLenum sfactor, GLenum dfactor] 2920 glCallList: [void, GLuint list] 2921 glCallLists: [void, GLsizei n, GLenum type, const GLvoid *lists] 2922 glClear: [void, GLbitfield mask] 2923 glClearAccum: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] 2924 glClearColor: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] 2925 glClearDepth: [void, GLdouble depth] 2926 glClearIndex: [void, GLfloat c] 2927 glClearStencil: [void, GLint s] 2928 glClipPlane: [void, GLenum plane, const GLdouble *equation] 2929 glColor3b: [void, GLbyte red, GLbyte green, GLbyte blue] 2930 glColor3bv: [void, const GLbyte *v] 2931 glColor3d: [void, GLdouble red, GLdouble green, GLdouble blue] 2932 glColor3dv: [void, const GLdouble *v] 2933 glColor3f: [void, GLfloat red, GLfloat green, GLfloat blue] 2934 glColor3fv: [void, const GLfloat *v] 2935 glColor3i: [void, GLint red, GLint green, GLint blue] 2936 glColor3iv: [void, const GLint *v] 2937 glColor3s: [void, GLshort red, GLshort green, GLshort blue] 2938 glColor3sv: [void, const GLshort *v] 2939 glColor3ub: [void, GLubyte red, GLubyte green, GLubyte blue] 2940 glColor3ubv: [void, const GLubyte *v] 2941 glColor3ui: [void, GLuint red, GLuint green, GLuint blue] 2942 glColor3uiv: [void, const GLuint *v] 2943 glColor3us: [void, GLushort red, GLushort green, GLushort blue] 2944 glColor3usv: [void, const GLushort *v] 2945 glColor4b: [void, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha] 2946 glColor4bv: [void, const GLbyte *v] 2947 glColor4d: [void, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha] 2948 glColor4dv: [void, const GLdouble *v] 2949 glColor4f: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] 2950 glColor4fv: [void, const GLfloat *v] 2951 glColor4i: [void, GLint red, GLint green, GLint blue, GLint alpha] 2952 glColor4iv: [void, const GLint *v] 2953 glColor4s: [void, GLshort red, GLshort green, GLshort blue, GLshort alpha] 2954 glColor4sv: [void, const GLshort *v] 2955 glColor4ub: [void, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha] 2956 glColor4ubv: [void, const GLubyte *v] 2957 glColor4ui: [void, GLuint red, GLuint green, GLuint blue, GLuint alpha] 2958 glColor4uiv: [void, const GLuint *v] 2959 glColor4us: [void, GLushort red, GLushort green, GLushort blue, GLushort alpha] 2960 glColor4usv: [void, const GLushort *v] 2961 glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha] 2962 glColorMaterial: [void, GLenum face, GLenum mode] 2963 glCopyPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type] 2964 glCullFace: [void, GLenum mode] 2965 glDeleteLists: [void, GLuint list, GLsizei range] 2966 glDepthFunc: [void, GLenum func] 2967 glDepthMask: [void, GLboolean flag] 2968 glDepthRange: [void, GLdouble near, GLdouble far] 2969 glDisable: [void, GLenum cap] 2970 glDrawBuffer: [void, GLenum mode] 2971 glDrawPixels: [void, GLsizei width, GLsizei height, GLenum format, GLenum type, 2972 const GLvoid *pixels] 2973 glEdgeFlag: [void, GLboolean flag] 2974 glEdgeFlagv: [void, const GLboolean *flag] 2975 glEnable: [void, GLenum cap] 2976 glEnd: [void] 2977 glEndList: [void] 2978 glEvalCoord1d: [void, GLdouble u] 2979 glEvalCoord1dv: [void, const GLdouble *u] 2980 glEvalCoord1f: [void, GLfloat u] 2981 glEvalCoord1fv: [void, const GLfloat *u] 2982 glEvalCoord2d: [void, GLdouble u, GLdouble v] 2983 glEvalCoord2dv: [void, const GLdouble *u] 2984 glEvalCoord2f: [void, GLfloat u, GLfloat v] 2985 glEvalCoord2fv: [void, const GLfloat *u] 2986 glEvalMesh1: [void, GLenum mode, GLint i1, GLint i2] 2987 glEvalMesh2: [void, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2] 2988 glEvalPoint1: [void, GLint i] 2989 glEvalPoint2: [void, GLint i, GLint j] 2990 glFeedbackBuffer: [void, GLsizei size, GLenum type, GLfloat *buffer] 2991 glFinish: [void] 2992 glFlush: [void] 2993 glFogf: [void, GLenum pname, GLfloat param] 2994 glFogfv: [void, GLenum pname, const GLfloat *params] 2995 glFogi: [void, GLenum pname, GLint param] 2996 glFogiv: [void, GLenum pname, const GLint *params] 2997 glFrontFace: [void, GLenum mode] 2998 glFrustum: [void, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, 2999 GLdouble zNear, GLdouble zFar] 3000 glGenLists: [GLuint, GLsizei range] 3001 glGetBooleanv: [void, GLenum pname, GLboolean *params] 3002 glGetClipPlane: [void, GLenum plane, GLdouble *equation] 3003 glGetDoublev: [void, GLenum pname, GLdouble *params] 3004 glGetError: [GLenum] 3005 glGetFloatv: [void, GLenum pname, GLfloat *params] 3006 glGetIntegerv: [void, GLenum pname, GLint *params] 3007 glGetLightfv: [void, GLenum light, GLenum pname, GLfloat *params] 3008 glGetLightiv: [void, GLenum light, GLenum pname, GLint *params] 3009 glGetMapdv: [void, GLenum target, GLenum query, GLdouble *v] 3010 glGetMapfv: [void, GLenum target, GLenum query, GLfloat *v] 3011 glGetMapiv: [void, GLenum target, GLenum query, GLint *v] 3012 glGetMaterialfv: [void, GLenum face, GLenum pname, GLfloat *params] 3013 glGetMaterialiv: [void, GLenum face, GLenum pname, GLint *params] 3014 glGetPixelMapfv: [void, GLenum map, GLfloat *values] 3015 glGetPixelMapuiv: [void, GLenum map, GLuint *values] 3016 glGetPixelMapusv: [void, GLenum map, GLushort *values] 3017 glGetPolygonStipple: [void, GLubyte *mask] 3018 glGetString: [const GLubyte *, GLenum name] 3019 glGetTexEnvfv: [void, GLenum target, GLenum pname, GLfloat *params] 3020 glGetTexEnviv: [void, GLenum target, GLenum pname, GLint *params] 3021 glGetTexGendv: [void, GLenum coord, GLenum pname, GLdouble *params] 3022 glGetTexGenfv: [void, GLenum coord, GLenum pname, GLfloat *params] 3023 glGetTexGeniv: [void, GLenum coord, GLenum pname, GLint *params] 3024 glGetTexImage: [void, GLenum target, GLint level, GLenum format, GLenum type, GLvoid 3025 *pixels] 3026 glGetTexLevelParameterfv: [void, GLenum target, GLint level, GLenum pname, GLfloat 3027 *params] 3028 glGetTexLevelParameteriv: [void, GLenum target, GLint level, GLenum pname, GLint 3029 *params] 3030 glGetTexParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] 3031 glGetTexParameteriv: [void, GLenum target, GLenum pname, GLint *params] 3032 glHint: [void, GLenum target, GLenum mode] 3033 glIndexMask: [void, GLuint mask] 3034 glIndexd: [void, GLdouble c] 3035 glIndexdv: [void, const GLdouble *c] 3036 glIndexf: [void, GLfloat c] 3037 glIndexfv: [void, const GLfloat *c] 3038 glIndexi: [void, GLint c] 3039 glIndexiv: [void, const GLint *c] 3040 glIndexs: [void, GLshort c] 3041 glIndexsv: [void, const GLshort *c] 3042 glInitNames: [void] 3043 glIsEnabled: [GLboolean, GLenum cap] 3044 glIsList: [GLboolean, GLuint list] 3045 glLightModelf: [void, GLenum pname, GLfloat param] 3046 glLightModelfv: [void, GLenum pname, const GLfloat *params] 3047 glLightModeli: [void, GLenum pname, GLint param] 3048 glLightModeliv: [void, GLenum pname, const GLint *params] 3049 glLightf: [void, GLenum light, GLenum pname, GLfloat param] 3050 glLightfv: [void, GLenum light, GLenum pname, const GLfloat *params] 3051 glLighti: [void, GLenum light, GLenum pname, GLint param] 3052 glLightiv: [void, GLenum light, GLenum pname, const GLint *params] 3053 glLineStipple: [void, GLint factor, GLushort pattern] 3054 glLineWidth: [void, GLfloat width] 3055 glListBase: [void, GLuint base] 3056 glLoadIdentity: [void] 3057 glLoadMatrixd: [void, const GLdouble *m] 3058 glLoadMatrixf: [void, const GLfloat *m] 3059 glLoadName: [void, GLuint name] 3060 glLogicOp: [void, GLenum opcode] 3061 glMap1d: [void, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, 3062 const GLdouble *points] 3063 glMap1f: [void, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, 3064 const GLfloat *points] 3065 glMap2d: [void, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, 3066 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points] 3067 glMap2f: [void, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, 3068 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points] 3069 glMapGrid1d: [void, GLint un, GLdouble u1, GLdouble u2] 3070 glMapGrid1f: [void, GLint un, GLfloat u1, GLfloat u2] 3071 glMapGrid2d: [void, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble 3072 v2] 3073 glMapGrid2f: [void, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat 3074 v2] 3075 glMaterialf: [void, GLenum face, GLenum pname, GLfloat param] 3076 glMaterialfv: [void, GLenum face, GLenum pname, const GLfloat *params] 3077 glMateriali: [void, GLenum face, GLenum pname, GLint param] 3078 glMaterialiv: [void, GLenum face, GLenum pname, const GLint *params] 3079 glMatrixMode: [void, GLenum mode] 3080 glMultMatrixd: [void, const GLdouble *m] 3081 glMultMatrixf: [void, const GLfloat *m] 3082 glNewList: [void, GLuint list, GLenum mode] 3083 glNormal3b: [void, GLbyte nx, GLbyte ny, GLbyte nz] 3084 glNormal3bv: [void, const GLbyte *v] 3085 glNormal3d: [void, GLdouble nx, GLdouble ny, GLdouble nz] 3086 glNormal3dv: [void, const GLdouble *v] 3087 glNormal3f: [void, GLfloat nx, GLfloat ny, GLfloat nz] 3088 glNormal3fv: [void, const GLfloat *v] 3089 glNormal3i: [void, GLint nx, GLint ny, GLint nz] 3090 glNormal3iv: [void, const GLint *v] 3091 glNormal3s: [void, GLshort nx, GLshort ny, GLshort nz] 3092 glNormal3sv: [void, const GLshort *v] 3093 glOrtho: [void, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble 3094 zNear, GLdouble zFar] 3095 glPassThrough: [void, GLfloat token] 3096 glPixelMapfv: [void, GLenum map, GLsizei mapsize, const GLfloat *values] 3097 glPixelMapuiv: [void, GLenum map, GLsizei mapsize, const GLuint *values] 3098 glPixelMapusv: [void, GLenum map, GLsizei mapsize, const GLushort *values] 3099 glPixelStoref: [void, GLenum pname, GLfloat param] 3100 glPixelStorei: [void, GLenum pname, GLint param] 3101 glPixelTransferf: [void, GLenum pname, GLfloat param] 3102 glPixelTransferi: [void, GLenum pname, GLint param] 3103 glPixelZoom: [void, GLfloat xfactor, GLfloat yfactor] 3104 glPointSize: [void, GLfloat size] 3105 glPolygonMode: [void, GLenum face, GLenum mode] 3106 glPolygonStipple: [void, const GLubyte *mask] 3107 glPopAttrib: [void] 3108 glPopMatrix: [void] 3109 glPopName: [void] 3110 glPushAttrib: [void, GLbitfield mask] 3111 glPushMatrix: [void] 3112 glPushName: [void, GLuint name] 3113 glRasterPos2d: [void, GLdouble x, GLdouble y] 3114 glRasterPos2dv: [void, const GLdouble *v] 3115 glRasterPos2f: [void, GLfloat x, GLfloat y] 3116 glRasterPos2fv: [void, const GLfloat *v] 3117 glRasterPos2i: [void, GLint x, GLint y] 3118 glRasterPos2iv: [void, const GLint *v] 3119 glRasterPos2s: [void, GLshort x, GLshort y] 3120 glRasterPos2sv: [void, const GLshort *v] 3121 glRasterPos3d: [void, GLdouble x, GLdouble y, GLdouble z] 3122 glRasterPos3dv: [void, const GLdouble *v] 3123 glRasterPos3f: [void, GLfloat x, GLfloat y, GLfloat z] 3124 glRasterPos3fv: [void, const GLfloat *v] 3125 glRasterPos3i: [void, GLint x, GLint y, GLint z] 3126 glRasterPos3iv: [void, const GLint *v] 3127 glRasterPos3s: [void, GLshort x, GLshort y, GLshort z] 3128 glRasterPos3sv: [void, const GLshort *v] 3129 glRasterPos4d: [void, GLdouble x, GLdouble y, GLdouble z, GLdouble w] 3130 glRasterPos4dv: [void, const GLdouble *v] 3131 glRasterPos4f: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat w] 3132 glRasterPos4fv: [void, const GLfloat *v] 3133 glRasterPos4i: [void, GLint x, GLint y, GLint z, GLint w] 3134 glRasterPos4iv: [void, const GLint *v] 3135 glRasterPos4s: [void, GLshort x, GLshort y, GLshort z, GLshort w] 3136 glRasterPos4sv: [void, const GLshort *v] 3137 glReadBuffer: [void, GLenum mode] 3138 glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, 3139 GLenum type, GLvoid *pixels] 3140 glRectd: [void, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2] 3141 glRectdv: [void, const GLdouble *v1, const GLdouble *v2] 3142 glRectf: [void, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2] 3143 glRectfv: [void, const GLfloat *v1, const GLfloat *v2] 3144 glRecti: [void, GLint x1, GLint y1, GLint x2, GLint y2] 3145 glRectiv: [void, const GLint *v1, const GLint *v2] 3146 glRects: [void, GLshort x1, GLshort y1, GLshort x2, GLshort y2] 3147 glRectsv: [void, const GLshort *v1, const GLshort *v2] 3148 glRenderMode: [GLint, GLenum mode] 3149 glRotated: [void, GLdouble angle, GLdouble x, GLdouble y, GLdouble z] 3150 glRotatef: [void, GLfloat angle, GLfloat x, GLfloat y, GLfloat z] 3151 glScaled: [void, GLdouble x, GLdouble y, GLdouble z] 3152 glScalef: [void, GLfloat x, GLfloat y, GLfloat z] 3153 glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height] 3154 glSelectBuffer: [void, GLsizei size, GLuint *buffer] 3155 glShadeModel: [void, GLenum mode] 3156 glStencilFunc: [void, GLenum func, GLint ref, GLuint mask] 3157 glStencilMask: [void, GLuint mask] 3158 glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass] 3159 glTexCoord1d: [void, GLdouble s] 3160 glTexCoord1dv: [void, const GLdouble *v] 3161 glTexCoord1f: [void, GLfloat s] 3162 glTexCoord1fv: [void, const GLfloat *v] 3163 glTexCoord1i: [void, GLint s] 3164 glTexCoord1iv: [void, const GLint *v] 3165 glTexCoord1s: [void, GLshort s] 3166 glTexCoord1sv: [void, const GLshort *v] 3167 glTexCoord2d: [void, GLdouble s, GLdouble t] 3168 glTexCoord2dv: [void, const GLdouble *v] 3169 glTexCoord2f: [void, GLfloat s, GLfloat t] 3170 glTexCoord2fv: [void, const GLfloat *v] 3171 glTexCoord2i: [void, GLint s, GLint t] 3172 glTexCoord2iv: [void, const GLint *v] 3173 glTexCoord2s: [void, GLshort s, GLshort t] 3174 glTexCoord2sv: [void, const GLshort *v] 3175 glTexCoord3d: [void, GLdouble s, GLdouble t, GLdouble r] 3176 glTexCoord3dv: [void, const GLdouble *v] 3177 glTexCoord3f: [void, GLfloat s, GLfloat t, GLfloat r] 3178 glTexCoord3fv: [void, const GLfloat *v] 3179 glTexCoord3i: [void, GLint s, GLint t, GLint r] 3180 glTexCoord3iv: [void, const GLint *v] 3181 glTexCoord3s: [void, GLshort s, GLshort t, GLshort r] 3182 glTexCoord3sv: [void, const GLshort *v] 3183 glTexCoord4d: [void, GLdouble s, GLdouble t, GLdouble r, GLdouble q] 3184 glTexCoord4dv: [void, const GLdouble *v] 3185 glTexCoord4f: [void, GLfloat s, GLfloat t, GLfloat r, GLfloat q] 3186 glTexCoord4fv: [void, const GLfloat *v] 3187 glTexCoord4i: [void, GLint s, GLint t, GLint r, GLint q] 3188 glTexCoord4iv: [void, const GLint *v] 3189 glTexCoord4s: [void, GLshort s, GLshort t, GLshort r, GLshort q] 3190 glTexCoord4sv: [void, const GLshort *v] 3191 glTexEnvf: [void, GLenum target, GLenum pname, GLfloat param] 3192 glTexEnvfv: [void, GLenum target, GLenum pname, const GLfloat *params] 3193 glTexEnvi: [void, GLenum target, GLenum pname, GLint param] 3194 glTexEnviv: [void, GLenum target, GLenum pname, const GLint *params] 3195 glTexGend: [void, GLenum coord, GLenum pname, GLdouble param] 3196 glTexGendv: [void, GLenum coord, GLenum pname, const GLdouble *params] 3197 glTexGenf: [void, GLenum coord, GLenum pname, GLfloat param] 3198 glTexGenfv: [void, GLenum coord, GLenum pname, const GLfloat *params] 3199 glTexGeni: [void, GLenum coord, GLenum pname, GLint param] 3200 glTexGeniv: [void, GLenum coord, GLenum pname, const GLint *params] 3201 glTexImage1D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, 3202 GLint border, GLenum format, GLenum type, const GLvoid *pixels] 3203 glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, 3204 GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels] 3205 glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param] 3206 glTexParameterfv: [void, GLenum target, GLenum pname, const GLfloat *params] 3207 glTexParameteri: [void, GLenum target, GLenum pname, GLint param] 3208 glTexParameteriv: [void, GLenum target, GLenum pname, const GLint *params] 3209 glTranslated: [void, GLdouble x, GLdouble y, GLdouble z] 3210 glTranslatef: [void, GLfloat x, GLfloat y, GLfloat z] 3211 glVertex2d: [void, GLdouble x, GLdouble y] 3212 glVertex2dv: [void, const GLdouble *v] 3213 glVertex2f: [void, GLfloat x, GLfloat y] 3214 glVertex2fv: [void, const GLfloat *v] 3215 glVertex2i: [void, GLint x, GLint y] 3216 glVertex2iv: [void, const GLint *v] 3217 glVertex2s: [void, GLshort x, GLshort y] 3218 glVertex2sv: [void, const GLshort *v] 3219 glVertex3d: [void, GLdouble x, GLdouble y, GLdouble z] 3220 glVertex3dv: [void, const GLdouble *v] 3221 glVertex3f: [void, GLfloat x, GLfloat y, GLfloat z] 3222 glVertex3fv: [void, const GLfloat *v] 3223 glVertex3i: [void, GLint x, GLint y, GLint z] 3224 glVertex3iv: [void, const GLint *v] 3225 glVertex3s: [void, GLshort x, GLshort y, GLshort z] 3226 glVertex3sv: [void, const GLshort *v] 3227 glVertex4d: [void, GLdouble x, GLdouble y, GLdouble z, GLdouble w] 3228 glVertex4dv: [void, const GLdouble *v] 3229 glVertex4f: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat w] 3230 glVertex4fv: [void, const GLfloat *v] 3231 glVertex4i: [void, GLint x, GLint y, GLint z, GLint w] 3232 glVertex4iv: [void, const GLint *v] 3233 glVertex4s: [void, GLshort x, GLshort y, GLshort z, GLshort w] 3234 glVertex4sv: [void, const GLshort *v] 3235 glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height] 3236VERSION_1_1: 3237 glAreTexturesResident: [GLboolean, GLsizei n, const GLuint *textures, GLboolean 3238 *residences] 3239 glArrayElement: [void, GLint i] 3240 glBindTexture: [void, GLenum target, GLuint texture] 3241 glColorPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer] 3242 glCopyTexImage1D: [void, GLenum target, GLint level, GLenum internalformat, GLint 3243 x, GLint y, GLsizei width, GLint border] 3244 glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint 3245 x, GLint y, GLsizei width, GLsizei height, GLint border] 3246 glCopyTexSubImage1D: [void, GLenum target, GLint level, GLint xoffset, GLint x, 3247 GLint y, GLsizei width] 3248 glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, 3249 GLint x, GLint y, GLsizei width, GLsizei height] 3250 glDeleteTextures: [void, GLsizei n, const GLuint *textures] 3251 glDisableClientState: [void, GLenum array] 3252 glDrawArrays: [void, GLenum mode, GLint first, GLsizei count] 3253 glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices] 3254 glEdgeFlagPointer: [void, GLsizei stride, const GLvoid *pointer] 3255 glEnableClientState: [void, GLenum array] 3256 glGenTextures: [void, GLsizei n, GLuint *textures] 3257 glGetPointerv: [void, GLenum pname, GLvoid **params] 3258 glIndexPointer: [void, GLenum type, GLsizei stride, const GLvoid *pointer] 3259 glIndexub: [void, GLubyte c] 3260 glIndexubv: [void, const GLubyte *c] 3261 glInterleavedArrays: [void, GLenum format, GLsizei stride, const GLvoid *pointer] 3262 glIsTexture: [GLboolean, GLuint texture] 3263 glNormalPointer: [void, GLenum type, GLsizei stride, const GLvoid *pointer] 3264 glPolygonOffset: [void, GLfloat factor, GLfloat units] 3265 glPopClientAttrib: [void] 3266 glPrioritizeTextures: [void, GLsizei n, const GLuint *textures, const GLfloat *priorities] 3267 glPushClientAttrib: [void, GLbitfield mask] 3268 glTexCoordPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid 3269 *pointer] 3270 glTexSubImage1D: [void, GLenum target, GLint level, GLint xoffset, GLsizei width, 3271 GLenum format, GLenum type, const GLvoid *pixels] 3272 glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, 3273 GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels] 3274 glVertexPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer] 3275VERSION_1_2: 3276 glBlendColor: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] 3277 glBlendEquation: [void, GLenum mode] 3278 glColorSubTable: [void, GLenum target, GLsizei start, GLsizei count, GLenum format, 3279 GLenum type, const GLvoid *data] 3280 glColorTable: [void, GLenum target, GLenum internalformat, GLsizei width, GLenum 3281 format, GLenum type, const GLvoid *table] 3282 glColorTableParameterfv: [void, GLenum target, GLenum pname, const GLfloat *params] 3283 glColorTableParameteriv: [void, GLenum target, GLenum pname, const GLint *params] 3284 glConvolutionFilter1D: [void, GLenum target, GLenum internalformat, GLsizei width, 3285 GLenum format, GLenum type, const GLvoid *image] 3286 glConvolutionFilter2D: [void, GLenum target, GLenum internalformat, GLsizei width, 3287 GLsizei height, GLenum format, GLenum type, const GLvoid *image] 3288 glConvolutionParameterf: [void, GLenum target, GLenum pname, GLfloat params] 3289 glConvolutionParameterfv: [void, GLenum target, GLenum pname, const GLfloat *params] 3290 glConvolutionParameteri: [void, GLenum target, GLenum pname, GLint params] 3291 glConvolutionParameteriv: [void, GLenum target, GLenum pname, const GLint *params] 3292 glCopyColorSubTable: [void, GLenum target, GLsizei start, GLint x, GLint y, GLsizei 3293 width] 3294 glCopyColorTable: [void, GLenum target, GLenum internalformat, GLint x, GLint y, 3295 GLsizei width] 3296 glCopyConvolutionFilter1D: [void, GLenum target, GLenum internalformat, GLint x, 3297 GLint y, GLsizei width] 3298 glCopyConvolutionFilter2D: [void, GLenum target, GLenum internalformat, GLint x, 3299 GLint y, GLsizei width, GLsizei height] 3300 glCopyTexSubImage3D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, 3301 GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height] 3302 glDrawRangeElements: [void, GLenum mode, GLuint start, GLuint end, GLsizei count, 3303 GLenum type, const GLvoid *indices] 3304 glGetColorTable: [void, GLenum target, GLenum format, GLenum type, GLvoid *table] 3305 glGetColorTableParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] 3306 glGetColorTableParameteriv: [void, GLenum target, GLenum pname, GLint *params] 3307 glGetConvolutionFilter: [void, GLenum target, GLenum format, GLenum type, GLvoid 3308 *image] 3309 glGetConvolutionParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] 3310 glGetConvolutionParameteriv: [void, GLenum target, GLenum pname, GLint *params] 3311 glGetHistogram: [void, GLenum target, GLboolean reset, GLenum format, GLenum type, 3312 GLvoid *values] 3313 glGetHistogramParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] 3314 glGetHistogramParameteriv: [void, GLenum target, GLenum pname, GLint *params] 3315 glGetMinmax: [void, GLenum target, GLboolean reset, GLenum format, GLenum type, 3316 GLvoid *values] 3317 glGetMinmaxParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] 3318 glGetMinmaxParameteriv: [void, GLenum target, GLenum pname, GLint *params] 3319 glGetSeparableFilter: [void, GLenum target, GLenum format, GLenum type, GLvoid *row, 3320 GLvoid *column, GLvoid *span] 3321 glHistogram: [void, GLenum target, GLsizei width, GLenum internalformat, GLboolean 3322 sink] 3323 glMinmax: [void, GLenum target, GLenum internalformat, GLboolean sink] 3324 glResetHistogram: [void, GLenum target] 3325 glResetMinmax: [void, GLenum target] 3326 glSeparableFilter2D: [void, GLenum target, GLenum internalformat, GLsizei width, 3327 GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column] 3328 glTexImage3D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, 3329 GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const 3330 GLvoid *pixels] 3331 glTexSubImage3D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, 3332 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum 3333 type, const GLvoid *pixels] 3334VERSION_1_3: 3335 glActiveTexture: [void, GLenum texture] 3336 glClientActiveTexture: [void, GLenum texture] 3337 glCompressedTexImage1D: [void, GLenum target, GLint level, GLenum internalformat, 3338 GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data] 3339 glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, 3340 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data] 3341 glCompressedTexImage3D: [void, GLenum target, GLint level, GLenum internalformat, 3342 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, 3343 const GLvoid *data] 3344 glCompressedTexSubImage1D: [void, GLenum target, GLint level, GLint xoffset, GLsizei 3345 width, GLenum format, GLsizei imageSize, const GLvoid *data] 3346 glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint 3347 yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const 3348 GLvoid *data] 3349 glCompressedTexSubImage3D: [void, GLenum target, GLint level, GLint xoffset, GLint 3350 yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum 3351 format, GLsizei imageSize, const GLvoid *data] 3352 glGetCompressedTexImage: [void, GLenum target, GLint level, GLvoid *img] 3353 glLoadTransposeMatrixd: [void, const GLdouble *m] 3354 glLoadTransposeMatrixf: [void, const GLfloat *m] 3355 glMultTransposeMatrixd: [void, const GLdouble *m] 3356 glMultTransposeMatrixf: [void, const GLfloat *m] 3357 glMultiTexCoord1d: [void, GLenum target, GLdouble s] 3358 glMultiTexCoord1dv: [void, GLenum target, const GLdouble *v] 3359 glMultiTexCoord1f: [void, GLenum target, GLfloat s] 3360 glMultiTexCoord1fv: [void, GLenum target, const GLfloat *v] 3361 glMultiTexCoord1i: [void, GLenum target, GLint s] 3362 glMultiTexCoord1iv: [void, GLenum target, const GLint *v] 3363 glMultiTexCoord1s: [void, GLenum target, GLshort s] 3364 glMultiTexCoord1sv: [void, GLenum target, const GLshort *v] 3365 glMultiTexCoord2d: [void, GLenum target, GLdouble s, GLdouble t] 3366 glMultiTexCoord2dv: [void, GLenum target, const GLdouble *v] 3367 glMultiTexCoord2f: [void, GLenum target, GLfloat s, GLfloat t] 3368 glMultiTexCoord2fv: [void, GLenum target, const GLfloat *v] 3369 glMultiTexCoord2i: [void, GLenum target, GLint s, GLint t] 3370 glMultiTexCoord2iv: [void, GLenum target, const GLint *v] 3371 glMultiTexCoord2s: [void, GLenum target, GLshort s, GLshort t] 3372 glMultiTexCoord2sv: [void, GLenum target, const GLshort *v] 3373 glMultiTexCoord3d: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r] 3374 glMultiTexCoord3dv: [void, GLenum target, const GLdouble *v] 3375 glMultiTexCoord3f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r] 3376 glMultiTexCoord3fv: [void, GLenum target, const GLfloat *v] 3377 glMultiTexCoord3i: [void, GLenum target, GLint s, GLint t, GLint r] 3378 glMultiTexCoord3iv: [void, GLenum target, const GLint *v] 3379 glMultiTexCoord3s: [void, GLenum target, GLshort s, GLshort t, GLshort r] 3380 glMultiTexCoord3sv: [void, GLenum target, const GLshort *v] 3381 glMultiTexCoord4d: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble 3382 q] 3383 glMultiTexCoord4dv: [void, GLenum target, const GLdouble *v] 3384 glMultiTexCoord4f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat 3385 q] 3386 glMultiTexCoord4fv: [void, GLenum target, const GLfloat *v] 3387 glMultiTexCoord4i: [void, GLenum target, GLint s, GLint t, GLint r, GLint q] 3388 glMultiTexCoord4iv: [void, GLenum target, const GLint *v] 3389 glMultiTexCoord4s: [void, GLenum target, GLshort s, GLshort t, GLshort r, GLshort 3390 q] 3391 glMultiTexCoord4sv: [void, GLenum target, const GLshort *v] 3392 glSampleCoverage: [void, GLfloat value, GLboolean invert] 3393VERSION_1_4: 3394 glBlendFuncSeparate: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, 3395 GLenum dfactorAlpha] 3396 glFogCoordPointer: [void, GLenum type, GLsizei stride, const GLvoid *pointer] 3397 glFogCoordd: [void, GLdouble coord] 3398 glFogCoorddv: [void, const GLdouble *coord] 3399 glFogCoordf: [void, GLfloat coord] 3400 glFogCoordfv: [void, const GLfloat *coord] 3401 glMultiDrawArrays: [void, GLenum mode, const GLint *first, const GLsizei *count, 3402 GLsizei drawcount] 3403 glMultiDrawElements: [void, GLenum mode, const GLsizei *count, GLenum type, GLvoid*const 3404 *indices, GLsizei drawcount] 3405 glPointParameterf: [void, GLenum pname, GLfloat param] 3406 glPointParameterfv: [void, GLenum pname, const GLfloat *params] 3407 glPointParameteri: [void, GLenum pname, GLint param] 3408 glPointParameteriv: [void, GLenum pname, const GLint *params] 3409 glSecondaryColor3b: [void, GLbyte red, GLbyte green, GLbyte blue] 3410 glSecondaryColor3bv: [void, const GLbyte *v] 3411 glSecondaryColor3d: [void, GLdouble red, GLdouble green, GLdouble blue] 3412 glSecondaryColor3dv: [void, const GLdouble *v] 3413 glSecondaryColor3f: [void, GLfloat red, GLfloat green, GLfloat blue] 3414 glSecondaryColor3fv: [void, const GLfloat *v] 3415 glSecondaryColor3i: [void, GLint red, GLint green, GLint blue] 3416 glSecondaryColor3iv: [void, const GLint *v] 3417 glSecondaryColor3s: [void, GLshort red, GLshort green, GLshort blue] 3418 glSecondaryColor3sv: [void, const GLshort *v] 3419 glSecondaryColor3ub: [void, GLubyte red, GLubyte green, GLubyte blue] 3420 glSecondaryColor3ubv: [void, const GLubyte *v] 3421 glSecondaryColor3ui: [void, GLuint red, GLuint green, GLuint blue] 3422 glSecondaryColor3uiv: [void, const GLuint *v] 3423 glSecondaryColor3us: [void, GLushort red, GLushort green, GLushort blue] 3424 glSecondaryColor3usv: [void, const GLushort *v] 3425 glSecondaryColorPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid 3426 *pointer] 3427 glWindowPos2d: [void, GLdouble x, GLdouble y] 3428 glWindowPos2dv: [void, const GLdouble *v] 3429 glWindowPos2f: [void, GLfloat x, GLfloat y] 3430 glWindowPos2fv: [void, const GLfloat *v] 3431 glWindowPos2i: [void, GLint x, GLint y] 3432 glWindowPos2iv: [void, const GLint *v] 3433 glWindowPos2s: [void, GLshort x, GLshort y] 3434 glWindowPos2sv: [void, const GLshort *v] 3435 glWindowPos3d: [void, GLdouble x, GLdouble y, GLdouble z] 3436 glWindowPos3dv: [void, const GLdouble *v] 3437 glWindowPos3f: [void, GLfloat x, GLfloat y, GLfloat z] 3438 glWindowPos3fv: [void, const GLfloat *v] 3439 glWindowPos3i: [void, GLint x, GLint y, GLint z] 3440 glWindowPos3iv: [void, const GLint *v] 3441 glWindowPos3s: [void, GLshort x, GLshort y, GLshort z] 3442 glWindowPos3sv: [void, const GLshort *v] 3443VERSION_1_5: 3444 glBeginQuery: [void, GLenum target, GLuint id] 3445 glBindBuffer: [void, GLenum target, GLuint buffer] 3446 glBufferData: [void, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum 3447 usage] 3448 glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid 3449 *data] 3450 glDeleteBuffers: [void, GLsizei n, const GLuint *buffers] 3451 glDeleteQueries: [void, GLsizei n, const GLuint *ids] 3452 glEndQuery: [void, GLenum target] 3453 glGenBuffers: [void, GLsizei n, GLuint *buffers] 3454 glGenQueries: [void, GLsizei n, GLuint *ids] 3455 glGetBufferParameteriv: [void, GLenum target, GLenum pname, GLint *params] 3456 glGetBufferPointerv: [void, GLenum target, GLenum pname, GLvoid *params] 3457 glGetBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid 3458 *data] 3459 glGetQueryObjectiv: [void, GLuint id, GLenum pname, GLint *params] 3460 glGetQueryObjectuiv: [void, GLuint id, GLenum pname, GLuint *params] 3461 glGetQueryiv: [void, GLenum target, GLenum pname, GLint *params] 3462 glIsBuffer: [GLboolean, GLuint buffer] 3463 glIsQuery: [GLboolean, GLuint id] 3464 glMapBuffer: [GLvoid *, GLenum target, GLenum access] 3465 glUnmapBuffer: [GLboolean, GLenum target] 3466VERSION_2_0: 3467 glAttachShader: [void, GLuint program, GLuint shader] 3468 glBindAttribLocation: [void, GLuint program, GLuint index, const GLchar *name] 3469 glBlendEquationSeparate: [void, GLenum modeRGB, GLenum modeAlpha] 3470 glCompileShader: [void, GLuint shader] 3471 glCreateProgram: [GLuint] 3472 glCreateShader: [GLuint, GLenum type] 3473 glDeleteProgram: [void, GLuint program] 3474 glDeleteShader: [void, GLuint shader] 3475 glDetachShader: [void, GLuint program, GLuint shader] 3476 glDisableVertexAttribArray: [void, GLuint index] 3477 glDrawBuffers: [void, GLsizei n, const GLenum *bufs] 3478 glEnableVertexAttribArray: [void, GLuint index] 3479 glGetActiveAttrib: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei 3480 *length, GLint *size, GLenum *type, GLchar *name] 3481 glGetActiveUniform: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei 3482 *length, GLint *size, GLenum *type, GLchar *name] 3483 glGetAttachedShaders: [void, GLuint program, GLsizei maxCount, GLsizei *count, GLuint 3484 *obj] 3485 glGetAttribLocation: [GLint, GLuint program, const GLchar *name] 3486 glGetProgramInfoLog: [void, GLuint program, GLsizei bufSize, GLsizei *length, GLchar 3487 *infoLog] 3488 glGetProgramiv: [void, GLuint program, GLenum pname, GLint *params] 3489 glGetShaderInfoLog: [void, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar 3490 *infoLog] 3491 glGetShaderSource: [void, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar 3492 *source] 3493 glGetShaderiv: [void, GLuint shader, GLenum pname, GLint *params] 3494 glGetUniformLocation: [GLint, GLuint program, const GLchar *name] 3495 glGetUniformfv: [void, GLuint program, GLint location, GLfloat *params] 3496 glGetUniformiv: [void, GLuint program, GLint location, GLint *params] 3497 glGetVertexAttribPointerv: [void, GLuint index, GLenum pname, GLvoid *pointer] 3498 glGetVertexAttribdv: [void, GLuint index, GLenum pname, GLdouble *params] 3499 glGetVertexAttribfv: [void, GLuint index, GLenum pname, GLfloat *params] 3500 glGetVertexAttribiv: [void, GLuint index, GLenum pname, GLint *params] 3501 glIsProgram: [GLboolean, GLuint program] 3502 glIsShader: [GLboolean, GLuint shader] 3503 glLinkProgram: [void, GLuint program] 3504 glShaderSource: [void, GLuint shader, GLsizei count, GLchar*const *string, const 3505 GLint *length] 3506 glStencilFuncSeparate: [void, GLenum face, GLenum func, GLint ref, GLuint mask] 3507 glStencilMaskSeparate: [void, GLenum face, GLuint mask] 3508 glStencilOpSeparate: [void, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass] 3509 glUniform1f: [void, GLint location, GLfloat v0] 3510 glUniform1fv: [void, GLint location, GLsizei count, const GLfloat *value] 3511 glUniform1i: [void, GLint location, GLint v0] 3512 glUniform1iv: [void, GLint location, GLsizei count, const GLint *value] 3513 glUniform2f: [void, GLint location, GLfloat v0, GLfloat v1] 3514 glUniform2fv: [void, GLint location, GLsizei count, const GLfloat *value] 3515 glUniform2i: [void, GLint location, GLint v0, GLint v1] 3516 glUniform2iv: [void, GLint location, GLsizei count, const GLint *value] 3517 glUniform3f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2] 3518 glUniform3fv: [void, GLint location, GLsizei count, const GLfloat *value] 3519 glUniform3i: [void, GLint location, GLint v0, GLint v1, GLint v2] 3520 glUniform3iv: [void, GLint location, GLsizei count, const GLint *value] 3521 glUniform4f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat 3522 v3] 3523 glUniform4fv: [void, GLint location, GLsizei count, const GLfloat *value] 3524 glUniform4i: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3] 3525 glUniform4iv: [void, GLint location, GLsizei count, const GLint *value] 3526 glUniformMatrix2fv: [void, GLint location, GLsizei count, GLboolean transpose, const 3527 GLfloat *value] 3528 glUniformMatrix3fv: [void, GLint location, GLsizei count, GLboolean transpose, const 3529 GLfloat *value] 3530 glUniformMatrix4fv: [void, GLint location, GLsizei count, GLboolean transpose, const 3531 GLfloat *value] 3532 glUseProgram: [void, GLuint program] 3533 glValidateProgram: [void, GLuint program] 3534 glVertexAttrib1d: [void, GLuint index, GLdouble x] 3535 glVertexAttrib1dv: [void, GLuint index, const GLdouble *v] 3536 glVertexAttrib1f: [void, GLuint index, GLfloat x] 3537 glVertexAttrib1fv: [void, GLuint index, const GLfloat *v] 3538 glVertexAttrib1s: [void, GLuint index, GLshort x] 3539 glVertexAttrib1sv: [void, GLuint index, const GLshort *v] 3540 glVertexAttrib2d: [void, GLuint index, GLdouble x, GLdouble y] 3541 glVertexAttrib2dv: [void, GLuint index, const GLdouble *v] 3542 glVertexAttrib2f: [void, GLuint index, GLfloat x, GLfloat y] 3543 glVertexAttrib2fv: [void, GLuint index, const GLfloat *v] 3544 glVertexAttrib2s: [void, GLuint index, GLshort x, GLshort y] 3545 glVertexAttrib2sv: [void, GLuint index, const GLshort *v] 3546 glVertexAttrib3d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] 3547 glVertexAttrib3dv: [void, GLuint index, const GLdouble *v] 3548 glVertexAttrib3f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z] 3549 glVertexAttrib3fv: [void, GLuint index, const GLfloat *v] 3550 glVertexAttrib3s: [void, GLuint index, GLshort x, GLshort y, GLshort z] 3551 glVertexAttrib3sv: [void, GLuint index, const GLshort *v] 3552 glVertexAttrib4Nbv: [void, GLuint index, const GLbyte *v] 3553 glVertexAttrib4Niv: [void, GLuint index, const GLint *v] 3554 glVertexAttrib4Nsv: [void, GLuint index, const GLshort *v] 3555 glVertexAttrib4Nub: [void, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte 3556 w] 3557 glVertexAttrib4Nubv: [void, GLuint index, const GLubyte *v] 3558 glVertexAttrib4Nuiv: [void, GLuint index, const GLuint *v] 3559 glVertexAttrib4Nusv: [void, GLuint index, const GLushort *v] 3560 glVertexAttrib4bv: [void, GLuint index, const GLbyte *v] 3561 glVertexAttrib4d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble 3562 w] 3563 glVertexAttrib4dv: [void, GLuint index, const GLdouble *v] 3564 glVertexAttrib4f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat 3565 w] 3566 glVertexAttrib4fv: [void, GLuint index, const GLfloat *v] 3567 glVertexAttrib4iv: [void, GLuint index, const GLint *v] 3568 glVertexAttrib4s: [void, GLuint index, GLshort x, GLshort y, GLshort z, GLshort 3569 w] 3570 glVertexAttrib4sv: [void, GLuint index, const GLshort *v] 3571 glVertexAttrib4ubv: [void, GLuint index, const GLubyte *v] 3572 glVertexAttrib4uiv: [void, GLuint index, const GLuint *v] 3573 glVertexAttrib4usv: [void, GLuint index, const GLushort *v] 3574 glVertexAttribPointer: [void, GLuint index, GLint size, GLenum type, GLboolean normalized, 3575 GLsizei stride, const GLvoid *pointer] 3576VERSION_2_1: 3577 glUniformMatrix2x3fv: [void, GLint location, GLsizei count, GLboolean transpose, 3578 const GLfloat *value] 3579 glUniformMatrix2x4fv: [void, GLint location, GLsizei count, GLboolean transpose, 3580 const GLfloat *value] 3581 glUniformMatrix3x2fv: [void, GLint location, GLsizei count, GLboolean transpose, 3582 const GLfloat *value] 3583 glUniformMatrix3x4fv: [void, GLint location, GLsizei count, GLboolean transpose, 3584 const GLfloat *value] 3585 glUniformMatrix4x2fv: [void, GLint location, GLsizei count, GLboolean transpose, 3586 const GLfloat *value] 3587 glUniformMatrix4x3fv: [void, GLint location, GLsizei count, GLboolean transpose, 3588 const GLfloat *value] 3589VERSION_3_0: 3590 glBeginConditionalRender: [void, GLuint id, GLenum mode] 3591 glBeginTransformFeedback: [void, GLenum primitiveMode] 3592 glBindBufferBase: [void, GLenum target, GLuint index, GLuint buffer] 3593 glBindBufferRange: [void, GLenum target, GLuint index, GLuint buffer, GLintptr offset, 3594 GLsizeiptr size] 3595 glBindFragDataLocation: [void, GLuint program, GLuint color, const GLchar *name] 3596 glClampColor: [void, GLenum target, GLenum clamp] 3597 glClearBufferfi: [void, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil] 3598 glClearBufferfv: [void, GLenum buffer, GLint drawbuffer, const GLfloat *value] 3599 glClearBufferiv: [void, GLenum buffer, GLint drawbuffer, const GLint *value] 3600 glClearBufferuiv: [void, GLenum buffer, GLint drawbuffer, const GLuint *value] 3601 glColorMaski: [void, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean 3602 a] 3603 glDisablei: [void, GLenum target, GLuint index] 3604 glEnablei: [void, GLenum target, GLuint index] 3605 glEndConditionalRender: [void] 3606 glEndTransformFeedback: [void] 3607 glGetBooleani_v: [void, GLenum target, GLuint index, GLboolean *data] 3608 glGetFragDataLocation: [GLint, GLuint program, const GLchar *name] 3609 glGetIntegeri_v: [void, GLenum target, GLuint index, GLint *data] 3610 glGetStringi: [const GLubyte *, GLenum name, GLuint index] 3611 glGetTexParameterIiv: [void, GLenum target, GLenum pname, GLint *params] 3612 glGetTexParameterIuiv: [void, GLenum target, GLenum pname, GLuint *params] 3613 glGetTransformFeedbackVarying: [void, GLuint program, GLuint index, GLsizei bufSize, 3614 GLsizei *length, GLsizei *size, GLenum *type, GLchar *name] 3615 glGetUniformuiv: [void, GLuint program, GLint location, GLuint *params] 3616 glGetVertexAttribIiv: [void, GLuint index, GLenum pname, GLint *params] 3617 glGetVertexAttribIuiv: [void, GLuint index, GLenum pname, GLuint *params] 3618 glIsEnabledi: [GLboolean, GLenum target, GLuint index] 3619 glTexParameterIiv: [void, GLenum target, GLenum pname, const GLint *params] 3620 glTexParameterIuiv: [void, GLenum target, GLenum pname, const GLuint *params] 3621 glTransformFeedbackVaryings: [void, GLuint program, GLsizei count, GLchar*const 3622 *varyings, GLenum bufferMode] 3623 glUniform1ui: [void, GLint location, GLuint v0] 3624 glUniform1uiv: [void, GLint location, GLsizei count, const GLuint *value] 3625 glUniform2ui: [void, GLint location, GLuint v0, GLuint v1] 3626 glUniform2uiv: [void, GLint location, GLsizei count, const GLuint *value] 3627 glUniform3ui: [void, GLint location, GLuint v0, GLuint v1, GLuint v2] 3628 glUniform3uiv: [void, GLint location, GLsizei count, const GLuint *value] 3629 glUniform4ui: [void, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3] 3630 glUniform4uiv: [void, GLint location, GLsizei count, const GLuint *value] 3631 glVertexAttribI1i: [void, GLuint index, GLint x] 3632 glVertexAttribI1iv: [void, GLuint index, const GLint *v] 3633 glVertexAttribI1ui: [void, GLuint index, GLuint x] 3634 glVertexAttribI1uiv: [void, GLuint index, const GLuint *v] 3635 glVertexAttribI2i: [void, GLuint index, GLint x, GLint y] 3636 glVertexAttribI2iv: [void, GLuint index, const GLint *v] 3637 glVertexAttribI2ui: [void, GLuint index, GLuint x, GLuint y] 3638 glVertexAttribI2uiv: [void, GLuint index, const GLuint *v] 3639 glVertexAttribI3i: [void, GLuint index, GLint x, GLint y, GLint z] 3640 glVertexAttribI3iv: [void, GLuint index, const GLint *v] 3641 glVertexAttribI3ui: [void, GLuint index, GLuint x, GLuint y, GLuint z] 3642 glVertexAttribI3uiv: [void, GLuint index, const GLuint *v] 3643 glVertexAttribI4bv: [void, GLuint index, const GLbyte *v] 3644 glVertexAttribI4i: [void, GLuint index, GLint x, GLint y, GLint z, GLint w] 3645 glVertexAttribI4iv: [void, GLuint index, const GLint *v] 3646 glVertexAttribI4sv: [void, GLuint index, const GLshort *v] 3647 glVertexAttribI4ubv: [void, GLuint index, const GLubyte *v] 3648 glVertexAttribI4ui: [void, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w] 3649 glVertexAttribI4uiv: [void, GLuint index, const GLuint *v] 3650 glVertexAttribI4usv: [void, GLuint index, const GLushort *v] 3651 glVertexAttribIPointer: [void, GLuint index, GLint size, GLenum type, GLsizei stride, 3652 const GLvoid *pointer] 3653VERSION_3_1: 3654 glDrawArraysInstanced: [void, GLenum mode, GLint first, GLsizei count, GLsizei instancecount] 3655 glDrawElementsInstanced: [void, GLenum mode, GLsizei count, GLenum type, const GLvoid 3656 *indices, GLsizei instancecount] 3657 glPrimitiveRestartIndex: [void, GLuint index] 3658 glTexBuffer: [void, GLenum target, GLenum internalformat, GLuint buffer] 3659VERSION_3_2: 3660 glFramebufferTexture: [void, GLenum target, GLenum attachment, GLuint texture, GLint 3661 level] 3662 glGetBufferParameteri64v: [void, GLenum target, GLenum pname, GLint64 *params] 3663 glGetInteger64i_v: [void, GLenum target, GLuint index, GLint64 *data] 3664VERSION_3_3: 3665 glVertexAttribDivisor: [void, GLuint index, GLuint divisor] 3666VERSION_4_0: 3667 glBlendEquationSeparatei: [void, GLuint buf, GLenum modeRGB, GLenum modeAlpha] 3668 glBlendEquationi: [void, GLuint buf, GLenum mode] 3669 glBlendFuncSeparatei: [void, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, 3670 GLenum dstAlpha] 3671 glBlendFunci: [void, GLuint buf, GLenum src, GLenum dst] 3672 glMinSampleShading: [void, GLfloat value] 3673