1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  *  \file SDL_blendmode.h
24  *
25  *  Header file declaring the SDL_BlendMode enumeration
26  */
27 
28 #ifndef SDL_blendmode_h_
29 #define SDL_blendmode_h_
30 
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 /**
38  *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
39  */
40 typedef enum
41 {
42     SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
43                                               dstRGBA = srcRGBA */
44     SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
45                                               dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
46                                               dstA = srcA + (dstA * (1-srcA)) */
47     SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
48                                               dstRGB = (srcRGB * srcA) + dstRGB
49                                               dstA = dstA */
50     SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate
51                                               dstRGB = srcRGB * dstRGB
52                                               dstA = dstA */
53     SDL_BLENDMODE_MUL = 0x00000008,      /**< color multiply
54                                               dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
55                                               dstA = (srcA * dstA) + (dstA * (1-srcA)) */
56     SDL_BLENDMODE_INVALID = 0x7FFFFFFF
57 
58     /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
59 
60 } SDL_BlendMode;
61 
62 /**
63  *  \brief The blend operation used when combining source and destination pixel components
64  */
65 typedef enum
66 {
67     SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */
68     SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
69     SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
70     SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D11 */
71     SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D11 */
72 
73 } SDL_BlendOperation;
74 
75 /**
76  *  \brief The normalized factor used to multiply pixel components
77  */
78 typedef enum
79 {
80     SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */
81     SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */
82     SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */
83     SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
84     SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */
85     SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
86     SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */
87     SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
88     SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */
89     SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
90 
91 } SDL_BlendFactor;
92 
93 /**
94  * Compose a custom blend mode for renderers.
95  *
96  * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
97  * the SDL_BlendMode returned by this function if the renderer supports it.
98  *
99  * A blend mode controls how the pixels from a drawing operation (source) get
100  * combined with the pixels from the render target (destination). First, the
101  * components of the source and destination pixels get multiplied with their
102  * blend factors. Then, the blend operation takes the two products and
103  * calculates the result that will get stored in the render target.
104  *
105  * Expressed in pseudocode, it would look like this:
106  *
107  * ```c
108  * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
109  * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
110  * ```
111  *
112  * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
113  * dst)` can return one of the following:
114  *
115  * - `src + dst`
116  * - `src - dst`
117  * - `dst - src`
118  * - `min(src, dst)`
119  * - `max(src, dst)`
120  *
121  * The red, green, and blue components are always multiplied with the first,
122  * second, and third components of the SDL_BlendFactor, respectively. The
123  * fourth component is not used.
124  *
125  * The alpha component is always multiplied with the fourth component of the
126  * SDL_BlendFactor. The other components are not used in the alpha
127  * calculation.
128  *
129  * Support for these blend modes varies for each renderer. To check if a
130  * specific SDL_BlendMode is supported, create a renderer and pass it to
131  * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
132  * return with an error if the blend mode is not supported.
133  *
134  * This list describes the support of custom blend modes for each renderer in
135  * SDL 2.0.6. All renderers support the four blend modes listed in the
136  * SDL_BlendMode enumeration.
137  *
138  * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
139  * - **direct3d11**: Supports all operations with all factors. However, some
140  *   factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
141  *   `SDL_BLENDOPERATION_MAXIMUM`.
142  * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
143  *   factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
144  *   2.0.6.
145  * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
146  *   factors. Color and alpha factors need to be the same. OpenGL ES 1
147  *   implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
148  *   and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
149  *   operations being different from each other. May support color and alpha
150  *   factors being different from each other.
151  * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
152  *   `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
153  *   operations with all factors.
154  * - **psp**: No custom blend mode support.
155  * - **software**: No custom blend mode support.
156  *
157  * Some renderers do not provide an alpha component for the default render
158  * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
159  * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
160  * case.
161  *
162  * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
163  *                       blue components of the source pixels
164  * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
165  *                       blue components of the destination pixels
166  * \param colorOperation the SDL_BlendOperation used to combine the red,
167  *                       green, and blue components of the source and
168  *                       destination pixels
169  * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
170  *                       the source pixels
171  * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
172  *                       the destination pixels
173  * \param alphaOperation the SDL_BlendOperation used to combine the alpha
174  *                       component of the source and destination pixels
175  * \returns an SDL_BlendMode that represents the chosen factors and
176  *          operations.
177  *
178  * \since This function is available in SDL 2.0.6.
179  *
180  * \sa SDL_SetRenderDrawBlendMode
181  * \sa SDL_GetRenderDrawBlendMode
182  * \sa SDL_SetTextureBlendMode
183  * \sa SDL_GetTextureBlendMode
184  */
185 extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
186                                                                  SDL_BlendFactor dstColorFactor,
187                                                                  SDL_BlendOperation colorOperation,
188                                                                  SDL_BlendFactor srcAlphaFactor,
189                                                                  SDL_BlendFactor dstAlphaFactor,
190                                                                  SDL_BlendOperation alphaOperation);
191 
192 /* Ends C function definitions when using C++ */
193 #ifdef __cplusplus
194 }
195 #endif
196 #include "close_code.h"
197 
198 #endif /* SDL_blendmode_h_ */
199 
200 /* vi: set ts=4 sw=4 expandtab: */
201