1 /* 2 * Copyright 2007 Sun Microsystems, Inc. All Rights Reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Sun designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Sun in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, 22 * CA 95054 USA or visit www.sun.com if you need additional information or 23 * have any questions. 24 */ 25 package com.sun.media.sound; 26 27 import java.util.ArrayList; 28 import java.util.List; 29 30 /** 31 * This class stores options how to playback sampled data like pitch/tuning, 32 * attenuation and loops. 33 * It is stored as a "wsmp" chunk inside DLS files. 34 * 35 * @author Karl Helgason 36 */ 37 public class DLSSampleOptions { 38 39 protected int unitynote; 40 protected short finetune; 41 protected int attenuation; 42 protected long options; 43 protected List<DLSSampleLoop> loops = new ArrayList<DLSSampleLoop>(); 44 getAttenuation()45 public int getAttenuation() { 46 return attenuation; 47 } 48 setAttenuation(int attenuation)49 public void setAttenuation(int attenuation) { 50 this.attenuation = attenuation; 51 } 52 getFinetune()53 public short getFinetune() { 54 return finetune; 55 } 56 setFinetune(short finetune)57 public void setFinetune(short finetune) { 58 this.finetune = finetune; 59 } 60 getLoops()61 public List<DLSSampleLoop> getLoops() { 62 return loops; 63 } 64 getOptions()65 public long getOptions() { 66 return options; 67 } 68 setOptions(long options)69 public void setOptions(long options) { 70 this.options = options; 71 } 72 getUnitynote()73 public int getUnitynote() { 74 return unitynote; 75 } 76 setUnitynote(int unitynote)77 public void setUnitynote(int unitynote) { 78 this.unitynote = unitynote; 79 } 80 } 81