1 /*
2  * GStreamer
3  * Copyright (C) 2015 Julien Isorce <julien.isorce@gmail.com>
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public
16  * License along with this library; if not, write to the
17  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 #ifdef HAVE_CONFIG_H
21 #include "config.h"
22 #endif
23 
24 #ifdef WIN32
25 #include <windows.h>
26 #endif
27 
28 #include <GL/gl.h>
29 #include "SDL/SDL.h"
30 #include "SDL/SDL_opengl.h"
31 
32 #ifndef WIN32
33 #include <GL/glx.h>
34 #include "SDL/SDL_syswm.h"
35 #include <gst/gl/x11/gstgldisplay_x11.h>
36 #endif
37 
38 #include <gst/gst.h>
39 #include <gst/gl/gl.h>
40 
41 static GstGLContext *sdl_context;
42 static GstGLDisplay *sdl_gl_display;
43 
44 /* rotation angle for the triangle. */
45 float rtri = 0.0f;
46 
47 /* rotation angle for the quadrilateral. */
48 float rquad = 0.0f;
49 
50 /* A general OpenGL initialization function.  Sets all of the initial parameters. */
51 static void
InitGL(int Width,int Height)52 InitGL (int Width, int Height)  // We call this right after our OpenGL window is created.
53 {
54   glViewport (0, 0, Width, Height);
55   glClearColor (0.0f, 0.0f, 0.0f, 0.0f);        // This Will Clear The Background Color To Black
56   glClearDepth (1.0);           // Enables Clearing Of The Depth Buffer
57   glDepthFunc (GL_LESS);        // The Type Of Depth Test To Do
58   glEnable (GL_DEPTH_TEST);     // Enables Depth Testing
59   glShadeModel (GL_SMOOTH);     // Enables Smooth Color Shading
60 
61   glMatrixMode (GL_PROJECTION);
62   glLoadIdentity ();            // Reset The Projection Matrix
63 
64   glMatrixMode (GL_MODELVIEW);
65 }
66 
67 /* The main drawing function. */
68 static void
DrawGLScene(GstVideoFrame * v_frame)69 DrawGLScene (GstVideoFrame * v_frame)
70 {
71   guint texture = 0;
72 
73 #ifdef WIN32
74   if (!wglGetCurrentContext ())
75     return;
76 #else
77   if (!glXGetCurrentContext ())
78     return;
79 #endif
80 
81   texture = *(guint *) v_frame->data[0];
82 
83   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  // Clear The Screen And The Depth Buffer
84   glLoadIdentity ();            // Reset The View
85 
86   glTranslatef (-0.4f, 0.0f, 0.0f);     // Move Left 1.5 Units And Into The Screen 6.0
87 
88   glRotatef (rtri, 0.0f, 1.0f, 0.0f);   // Rotate The Triangle On The Y axis
89   // draw a triangle (in smooth coloring mode)
90   glBegin (GL_POLYGON);         // start drawing a polygon
91   glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red
92   glVertex3f (0.0f, 0.4f, 0.0f);        // Top
93   glColor3f (0.0f, 1.0f, 0.0f); // Set The Color To Green
94   glVertex3f (0.4f, -0.4f, 0.0f);       // Bottom Right
95   glColor3f (0.0f, 0.0f, 1.0f); // Set The Color To Blue
96   glVertex3f (-0.4f, -0.4f, 0.0f);      // Bottom Left
97   glEnd ();                     // we're done with the polygon (smooth color interpolation)
98 
99   glEnable (GL_TEXTURE_2D);
100   glBindTexture (GL_TEXTURE_2D, texture);
101   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
102   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
103   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
104   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
105   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
106 
107   glLoadIdentity ();            // make sure we're no longer rotated.
108   glTranslatef (0.5f, 0.0f, 0.0f);      // Move Right 3 Units, and back into the screen 6.0
109 
110   glRotatef (rquad, 1.0f, 0.0f, 0.0f);  // Rotate The Quad On The X axis
111   // draw a square (quadrilateral)
112   glColor3f (0.4f, 0.4f, 1.0f); // set color to a blue shade.
113   glBegin (GL_QUADS);           // start drawing a polygon (4 sided)
114   glTexCoord3f (0.0f, 1.0f, 0.0f);
115   glVertex3f (-0.4f, 0.4f, 0.0f);       // Top Left
116   glTexCoord3f (1.0f, 1.0f, 0.0f);
117   glVertex3f (0.4f, 0.4f, 0.0f);        // Top Right
118   glTexCoord3f (1.0f, 0.0f, 0.0f);
119   glVertex3f (0.4f, -0.4f, 0.0f);       // Bottom Right
120   glTexCoord3f (0.0f, 0.0f, 0.0f);
121   glVertex3f (-0.4f, -0.4f, 0.0f);      // Bottom Left
122   glEnd ();                     // done with the polygon
123 
124   glBindTexture (GL_TEXTURE_2D, 0);
125 
126   rtri += 1.0f;                 // Increase The Rotation Variable For The Triangle
127   rquad -= 1.0f;                // Decrease The Rotation Variable For The Quad
128 
129   // swap buffers to display, since we're double buffered.
130   SDL_GL_SwapBuffers ();
131 }
132 
133 static GMutex app_lock;
134 static GCond app_cond;
135 static gboolean app_rendered = FALSE;
136 static gboolean app_quit = FALSE;
137 
138 static void
stop_pipeline(GstElement * pipeline)139 stop_pipeline (GstElement * pipeline)
140 {
141   g_mutex_lock (&app_lock);
142   app_quit = TRUE;
143   g_cond_signal (&app_cond);
144   g_mutex_unlock (&app_lock);
145   gst_element_send_event (pipeline, gst_event_new_eos ());
146 }
147 
148 static gboolean
update_sdl_scene(gpointer data)149 update_sdl_scene (gpointer data)
150 {
151   GstElement *pipeline = (GstElement *) data;
152   SDL_Event event;
153 
154   while (SDL_PollEvent (&event)) {
155     if (event.type == SDL_QUIT) {
156       stop_pipeline (pipeline);
157       return FALSE;
158     }
159     if (event.type == SDL_KEYDOWN) {
160       if (event.key.keysym.sym == SDLK_ESCAPE) {
161         stop_pipeline (pipeline);
162         return FALSE;
163       }
164     }
165   }
166 
167   return TRUE;
168 }
169 
170 static gboolean
executeCallback(gpointer data)171 executeCallback (gpointer data)
172 {
173   g_mutex_lock (&app_lock);
174 
175   if (!app_quit)
176     DrawGLScene (data);
177 
178   app_rendered = TRUE;
179   g_cond_signal (&app_cond);
180   g_mutex_unlock (&app_lock);
181 
182   return FALSE;
183 }
184 
185 static gboolean
on_client_draw(GstElement * glsink,GstGLContext * context,GstSample * sample,gpointer data)186 on_client_draw (GstElement * glsink, GstGLContext * context, GstSample * sample,
187     gpointer data)
188 {
189   GstBuffer *buf = gst_sample_get_buffer (sample);
190   GstCaps *caps = gst_sample_get_caps (sample);
191   GstVideoFrame v_frame;
192   GstVideoInfo v_info;
193 
194   /* FIXME don't do that every frame */
195   gst_video_info_from_caps (&v_info, caps);
196 
197   if (!gst_video_frame_map (&v_frame, &v_info, buf, GST_MAP_READ | GST_MAP_GL)) {
198     g_warning ("Failed to map the video buffer");
199     return TRUE;
200   }
201 
202   g_mutex_lock (&app_lock);
203 
204   app_rendered = FALSE;
205   g_idle_add_full (G_PRIORITY_HIGH, executeCallback, &v_frame, NULL);
206 
207   while (!app_rendered && !app_quit)
208     g_cond_wait (&app_cond, &app_lock);
209 
210   g_mutex_unlock (&app_lock);
211 
212   gst_video_frame_unmap (&v_frame);
213 
214   return TRUE;
215 }
216 
217 /* gst bus signal watch callback */
218 static void
end_stream_cb(GstBus * bus,GstMessage * msg,GMainLoop * loop)219 end_stream_cb (GstBus * bus, GstMessage * msg, GMainLoop * loop)
220 {
221   switch (GST_MESSAGE_TYPE (msg)) {
222 
223     case GST_MESSAGE_EOS:
224       g_print ("End-of-stream\n");
225       break;
226 
227     case GST_MESSAGE_ERROR:
228     {
229       gchar *debug = NULL;
230       GError *err = NULL;
231 
232       gst_message_parse_error (msg, &err, &debug);
233 
234       g_print ("Error: %s\n", err->message);
235       g_error_free (err);
236 
237       if (debug) {
238         g_print ("Debug deails: %s\n", debug);
239         g_free (debug);
240       }
241 
242       break;
243     }
244 
245     default:
246       break;
247   }
248 
249   g_main_loop_quit (loop);
250 }
251 
252 static gboolean
sync_bus_call(GstBus * bus,GstMessage * msg,gpointer data)253 sync_bus_call (GstBus * bus, GstMessage * msg, gpointer data)
254 {
255   switch (GST_MESSAGE_TYPE (msg)) {
256     case GST_MESSAGE_NEED_CONTEXT:
257     {
258       const gchar *context_type;
259 
260       gst_message_parse_context_type (msg, &context_type);
261       g_print ("got need context %s\n", context_type);
262 
263       if (g_strcmp0 (context_type, GST_GL_DISPLAY_CONTEXT_TYPE) == 0) {
264         GstContext *display_context =
265             gst_context_new (GST_GL_DISPLAY_CONTEXT_TYPE, TRUE);
266         gst_context_set_gl_display (display_context, sdl_gl_display);
267         gst_element_set_context (GST_ELEMENT (msg->src), display_context);
268         return TRUE;
269       } else if (g_strcmp0 (context_type, "gst.gl.app_context") == 0) {
270         GstContext *app_context = gst_context_new ("gst.gl.app_context", TRUE);
271         GstStructure *s = gst_context_writable_structure (app_context);
272         gst_structure_set (s, "context", GST_TYPE_GL_CONTEXT, sdl_context,
273             NULL);
274         gst_element_set_context (GST_ELEMENT (msg->src), app_context);
275         return TRUE;
276       }
277       break;
278     }
279     default:
280       break;
281   }
282   return FALSE;
283 }
284 
285 int
main(int argc,char ** argv)286 main (int argc, char **argv)
287 {
288 #ifdef WIN32
289   HGLRC sdl_gl_context = 0;
290   HDC sdl_dc = 0;
291 #else
292   SDL_SysWMinfo info;
293   Display *sdl_display = NULL;
294   Window sdl_win = 0;
295   GLXContext sdl_gl_context = NULL;
296 #endif
297 
298   GMainLoop *loop = NULL;
299   GstPipeline *pipeline = NULL;
300   GstBus *bus = NULL;
301   GstElement *glimagesink = NULL;
302   const gchar *platform;
303 
304   /* Initialize SDL for video output */
305   if (SDL_Init (SDL_INIT_VIDEO) < 0) {
306     fprintf (stderr, "Unable to initialize SDL: %s\n", SDL_GetError ());
307     return -1;
308   }
309 
310   /* Create a 640x480 OpenGL screen */
311   if (SDL_SetVideoMode (640, 480, 0, SDL_OPENGL) == NULL) {
312     fprintf (stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError ());
313     SDL_Quit ();
314     return -1;
315   }
316 
317   /* Set the title bar in environments that support it */
318   SDL_WM_SetCaption ("SDL and gst-plugins-gl", NULL);
319 
320 
321   /* Loop, drawing and checking events */
322   InitGL (640, 480);
323 
324   gst_init (&argc, &argv);
325   loop = g_main_loop_new (NULL, FALSE);
326 
327   /* retrieve and turn off sdl opengl context */
328 #ifdef WIN32
329   sdl_gl_context = wglGetCurrentContext ();
330   sdl_dc = wglGetCurrentDC ();
331   wglMakeCurrent (0, 0);
332   platform = "wgl";
333   sdl_gl_display = gst_gl_display_new ();
334 #else
335   SDL_VERSION (&info.version);
336   SDL_GetWMInfo (&info);
337   /* FIXME: This display is different to the one that SDL uses to create the
338    * GL context inside SDL_SetVideoMode() above which fails on Intel hardware
339    */
340   sdl_display = info.info.x11.gfxdisplay;
341   sdl_win = info.info.x11.window;
342   sdl_gl_context = glXGetCurrentContext ();
343   glXMakeCurrent (sdl_display, None, 0);
344   platform = "glx";
345   sdl_gl_display =
346       (GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display);
347 #endif
348 
349   sdl_context =
350       gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) sdl_gl_context,
351       gst_gl_platform_from_string (platform), GST_GL_API_OPENGL);
352 
353   pipeline =
354       GST_PIPELINE (gst_parse_launch
355       ("videotestsrc ! video/x-raw, width=320, height=240, framerate=(fraction)30/1 ! "
356           "glimagesink name=glimagesink0", NULL));
357 
358   bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
359   gst_bus_add_signal_watch (bus);
360   g_signal_connect (bus, "message::error", G_CALLBACK (end_stream_cb), loop);
361   g_signal_connect (bus, "message::warning", G_CALLBACK (end_stream_cb), loop);
362   g_signal_connect (bus, "message::eos", G_CALLBACK (end_stream_cb), loop);
363   gst_bus_enable_sync_message_emission (bus);
364   g_signal_connect (bus, "sync-message", G_CALLBACK (sync_bus_call), NULL);
365   gst_object_unref (bus);
366 
367   glimagesink = gst_bin_get_by_name (GST_BIN (pipeline), "glimagesink0");
368   g_signal_connect (G_OBJECT (glimagesink), "client-draw",
369       G_CALLBACK (on_client_draw), NULL);
370   gst_object_unref (glimagesink);
371 
372   /* NULL to PAUSED state pipeline to make sure the gst opengl context is created and
373    * shared with the sdl one */
374   gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED);
375 
376   /* turn on back sdl opengl context */
377 #ifdef WIN32
378   wglMakeCurrent (sdl_dc, sdl_gl_context);
379 #else
380   glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context);
381 #endif
382 
383   gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
384 
385   g_timeout_add (100, update_sdl_scene, pipeline);
386 
387   g_main_loop_run (loop);
388 
389   /* before to deinitialize the gst-gl-opengl context,
390    * no shared context (here the sdl one) must be current
391    */
392 #ifdef WIN32
393   wglMakeCurrent (0, 0);
394 #else
395   glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context);
396 #endif
397 
398   gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL);
399   gst_object_unref (pipeline);
400 
401   /* turn on back sdl opengl context */
402 #ifdef WIN32
403   wglMakeCurrent (sdl_dc, sdl_gl_context);
404 #else
405   glXMakeCurrent (sdl_display, None, 0);
406 #endif
407 
408   SDL_Quit ();
409 
410   return 0;
411 }
412