1 /*
2  * GStreamer
3  * Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public
16  * License along with this library; if not, write to the
17  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 #ifdef HAVE_CONFIG_H
21 #include "config.h"
22 #endif
23 
24 #ifdef WIN32
25 #include <windows.h>
26 #endif
27 
28 #include <GL/gl.h>
29 #include "SDL/SDL.h"
30 #include "SDL/SDL_opengl.h"
31 
32 #ifndef WIN32
33 #include <GL/glx.h>
34 #include "SDL/SDL_syswm.h"
35 #include <gst/gl/x11/gstgldisplay_x11.h>
36 #endif
37 
38 #include <gst/gst.h>
39 #include <gst/gl/gl.h>
40 
41 static GstGLContext *sdl_context;
42 static GstGLDisplay *sdl_gl_display;
43 
44 /* rotation angle for the triangle. */
45 float rtri = 0.0f;
46 
47 /* rotation angle for the quadrilateral. */
48 float rquad = 0.0f;
49 
50 /* A general OpenGL initialization function.  Sets all of the initial parameters. */
51 static void
InitGL(int Width,int Height)52 InitGL (int Width, int Height)  // We call this right after our OpenGL window is created.
53 {
54   glViewport (0, 0, Width, Height);
55   glClearColor (0.0f, 0.0f, 0.0f, 0.0f);        // This Will Clear The Background Color To Black
56   glClearDepth (1.0);           // Enables Clearing Of The Depth Buffer
57   glDepthFunc (GL_LESS);        // The Type Of Depth Test To Do
58   glEnable (GL_DEPTH_TEST);     // Enables Depth Testing
59   glShadeModel (GL_SMOOTH);     // Enables Smooth Color Shading
60 
61   glMatrixMode (GL_PROJECTION);
62   glLoadIdentity ();            // Reset The Projection Matrix
63 
64   glMatrixMode (GL_MODELVIEW);
65 }
66 
67 /* The main drawing function. */
68 static void
DrawGLScene(GstBuffer * buf)69 DrawGLScene (GstBuffer * buf)
70 {
71   GstVideoFrame v_frame;
72   GstVideoInfo v_info;
73   guint texture;
74 
75   gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 320, 240);
76 
77   if (!gst_video_frame_map (&v_frame, &v_info, buf, GST_MAP_READ | GST_MAP_GL)) {
78     g_warning ("Failed to map the video buffer");
79     return;
80   }
81 
82   texture = *(guint *) v_frame.data[0];
83 
84   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  // Clear The Screen And The Depth Buffer
85   glLoadIdentity ();            // Reset The View
86 
87   glTranslatef (-0.4f, 0.0f, 0.0f);     // Move Left 1.5 Units And Into The Screen 6.0
88 
89   glRotatef (rtri, 0.0f, 1.0f, 0.0f);   // Rotate The Triangle On The Y axis
90   // draw a triangle (in smooth coloring mode)
91   glBegin (GL_POLYGON);         // start drawing a polygon
92   glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red
93   glVertex3f (0.0f, 0.4f, 0.0f);        // Top
94   glColor3f (0.0f, 1.0f, 0.0f); // Set The Color To Green
95   glVertex3f (0.4f, -0.4f, 0.0f);       // Bottom Right
96   glColor3f (0.0f, 0.0f, 1.0f); // Set The Color To Blue
97   glVertex3f (-0.4f, -0.4f, 0.0f);      // Bottom Left
98   glEnd ();                     // we're done with the polygon (smooth color interpolation)
99 
100   glEnable (GL_TEXTURE_2D);
101   glBindTexture (GL_TEXTURE_2D, texture);
102   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
103   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
104   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
105   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
106   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
107 
108   glLoadIdentity ();            // make sure we're no longer rotated.
109   glTranslatef (0.5f, 0.0f, 0.0f);      // Move Right 3 Units, and back into the screen 6.0
110 
111   glRotatef (rquad, 1.0f, 0.0f, 0.0f);  // Rotate The Quad On The X axis
112   // draw a square (quadrilateral)
113   glColor3f (0.4f, 0.4f, 1.0f); // set color to a blue shade.
114   glBegin (GL_QUADS);           // start drawing a polygon (4 sided)
115   glTexCoord3f (0.0f, 1.0f, 0.0f);
116   glVertex3f (-0.4f, 0.4f, 0.0f);       // Top Left
117   glTexCoord3f (1.0f, 1.0f, 0.0f);
118   glVertex3f (0.4f, 0.4f, 0.0f);        // Top Right
119   glTexCoord3f (1.0f, 0.0f, 0.0f);
120   glVertex3f (0.4f, -0.4f, 0.0f);       // Bottom Right
121   glTexCoord3f (0.0f, 0.0f, 0.0f);
122   glVertex3f (-0.4f, -0.4f, 0.0f);      // Bottom Left
123   glEnd ();                     // done with the polygon
124 
125   glBindTexture (GL_TEXTURE_2D, 0);
126 
127   rtri += 1.0f;                 // Increase The Rotation Variable For The Triangle
128   rquad -= 1.0f;                // Decrease The Rotation Variable For The Quad
129 
130   // swap buffers to display, since we're double buffered.
131   SDL_GL_SwapBuffers ();
132 
133   gst_video_frame_unmap (&v_frame);
134 }
135 
136 static gboolean
update_sdl_scene(void * fk)137 update_sdl_scene (void *fk)
138 {
139   GstElement *fakesink = (GstElement *) fk;
140   GMainLoop *loop =
141       (GMainLoop *) g_object_get_data (G_OBJECT (fakesink), "loop");
142   GAsyncQueue *queue_input_buf =
143       (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),
144       "queue_input_buf");
145   GAsyncQueue *queue_output_buf =
146       (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),
147       "queue_output_buf");
148   GstBuffer *buf = (GstBuffer *) g_async_queue_pop (queue_input_buf);
149 
150   SDL_Event event;
151   while (SDL_PollEvent (&event)) {
152     if (event.type == SDL_QUIT) {
153       g_main_loop_quit (loop);
154     }
155     if (event.type == SDL_KEYDOWN) {
156       if (event.key.keysym.sym == SDLK_ESCAPE) {
157         g_main_loop_quit (loop);
158       }
159     }
160   }
161 
162   DrawGLScene (buf);
163 
164   /* push buffer so it can be unref later */
165   g_async_queue_push (queue_output_buf, buf);
166 
167   return FALSE;
168 }
169 
170 /* fakesink handoff callback */
171 static void
on_gst_buffer(GstElement * fakesink,GstBuffer * buf,GstPad * pad,gpointer data)172 on_gst_buffer (GstElement * fakesink, GstBuffer * buf, GstPad * pad,
173     gpointer data)
174 {
175   GAsyncQueue *queue_input_buf = NULL;
176   GAsyncQueue *queue_output_buf = NULL;
177 
178   /* ref then push buffer to use it in sdl */
179   gst_buffer_ref (buf);
180   queue_input_buf =
181       (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),
182       "queue_input_buf");
183   g_async_queue_push (queue_input_buf, buf);
184   if (g_async_queue_length (queue_input_buf) > 3)
185     g_idle_add (update_sdl_scene, (gpointer) fakesink);
186 
187   /* pop then unref buffer we have finished to use in sdl */
188   queue_output_buf =
189       (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),
190       "queue_output_buf");
191   if (g_async_queue_length (queue_output_buf) > 3) {
192     GstBuffer *buf_old = (GstBuffer *) g_async_queue_pop (queue_output_buf);
193     gst_buffer_unref (buf_old);
194   }
195 }
196 
197 /* gst bus signal watch callback */
198 static void
end_stream_cb(GstBus * bus,GstMessage * msg,GMainLoop * loop)199 end_stream_cb (GstBus * bus, GstMessage * msg, GMainLoop * loop)
200 {
201   switch (GST_MESSAGE_TYPE (msg)) {
202 
203     case GST_MESSAGE_EOS:
204       g_print ("End-of-stream\n");
205       g_print
206           ("For more information, try to run: GST_DEBUG=gl*:3 ./sdlshare\n");
207       break;
208 
209     case GST_MESSAGE_ERROR:
210     {
211       gchar *debug = NULL;
212       GError *err = NULL;
213 
214       gst_message_parse_error (msg, &err, &debug);
215 
216       g_print ("Error: %s\n", err->message);
217       g_error_free (err);
218 
219       if (debug) {
220         g_print ("Debug deails: %s\n", debug);
221         g_free (debug);
222       }
223 
224       break;
225     }
226 
227     default:
228       break;
229   }
230 
231   g_main_loop_quit (loop);
232 }
233 
234 static gboolean
sync_bus_call(GstBus * bus,GstMessage * msg,gpointer data)235 sync_bus_call (GstBus * bus, GstMessage * msg, gpointer data)
236 {
237   switch (GST_MESSAGE_TYPE (msg)) {
238     case GST_MESSAGE_NEED_CONTEXT:
239     {
240       const gchar *context_type;
241 
242       gst_message_parse_context_type (msg, &context_type);
243       g_print ("got need context %s\n", context_type);
244 
245       if (g_strcmp0 (context_type, GST_GL_DISPLAY_CONTEXT_TYPE) == 0) {
246         GstContext *display_context =
247             gst_context_new (GST_GL_DISPLAY_CONTEXT_TYPE, TRUE);
248         gst_context_set_gl_display (display_context, sdl_gl_display);
249         gst_element_set_context (GST_ELEMENT (msg->src), display_context);
250         return TRUE;
251       } else if (g_strcmp0 (context_type, "gst.gl.app_context") == 0) {
252         GstContext *app_context = gst_context_new ("gst.gl.app_context", TRUE);
253         GstStructure *s = gst_context_writable_structure (app_context);
254         gst_structure_set (s, "context", GST_TYPE_GL_CONTEXT, sdl_context,
255             NULL);
256         gst_element_set_context (GST_ELEMENT (msg->src), app_context);
257         return TRUE;
258       }
259       break;
260     }
261     default:
262       break;
263   }
264   return FALSE;
265 }
266 
267 int
main(int argc,char ** argv)268 main (int argc, char **argv)
269 {
270 
271 #ifdef WIN32
272   HGLRC sdl_gl_context = 0;
273   HDC sdl_dc = 0;
274 #else
275   SDL_SysWMinfo info;
276   Display *sdl_display = NULL;
277   Window sdl_win = 0;
278   GLXContext sdl_gl_context = NULL;
279 #endif
280 
281   GMainLoop *loop = NULL;
282   GstPipeline *pipeline = NULL;
283   GstBus *bus = NULL;
284   GstElement *fakesink = NULL;
285   GstState state;
286   GAsyncQueue *queue_input_buf = NULL;
287   GAsyncQueue *queue_output_buf = NULL;
288   const gchar *platform;
289 
290   /* Initialize SDL for video output */
291   if (SDL_Init (SDL_INIT_VIDEO) < 0) {
292     fprintf (stderr, "Unable to initialize SDL: %s\n", SDL_GetError ());
293     return -1;
294   }
295 
296   /* Create a 640x480 OpenGL screen */
297   if (SDL_SetVideoMode (640, 480, 0, SDL_OPENGL) == NULL) {
298     fprintf (stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError ());
299     SDL_Quit ();
300     return -1;
301   }
302 
303   /* Set the title bar in environments that support it */
304   SDL_WM_SetCaption ("SDL and gst-plugins-gl", NULL);
305 
306 
307   /* Loop, drawing and checking events */
308   InitGL (640, 480);
309 
310   gst_init (&argc, &argv);
311   loop = g_main_loop_new (NULL, FALSE);
312 
313   /* retrieve and turn off sdl opengl context */
314 #ifdef WIN32
315   sdl_gl_context = wglGetCurrentContext ();
316   sdl_dc = wglGetCurrentDC ();
317   wglMakeCurrent (0, 0);
318   platform = "wgl";
319   sdl_gl_display = gst_gl_display_new ();
320 #else
321   SDL_VERSION (&info.version);
322   SDL_GetWMInfo (&info);
323   /* FIXME: This display is different to the one that SDL uses to create the
324    * GL context inside SDL_SetVideoMode() above which fails on Intel hardware
325    */
326   sdl_display = info.info.x11.gfxdisplay;
327   sdl_win = info.info.x11.window;
328   sdl_gl_context = glXGetCurrentContext ();
329   glXMakeCurrent (sdl_display, None, 0);
330   platform = "glx";
331   sdl_gl_display =
332       (GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display);
333 #endif
334 
335   sdl_context =
336       gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) sdl_gl_context,
337       gst_gl_platform_from_string (platform), GST_GL_API_OPENGL);
338 
339   pipeline =
340       GST_PIPELINE (gst_parse_launch
341       ("videotestsrc ! video/x-raw, width=320, height=240, framerate=(fraction)30/1 ! "
342           "glupload ! gleffects effect=5 ! fakesink sync=1", NULL));
343 
344   bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
345   gst_bus_add_signal_watch (bus);
346   g_signal_connect (bus, "message::error", G_CALLBACK (end_stream_cb), loop);
347   g_signal_connect (bus, "message::warning", G_CALLBACK (end_stream_cb), loop);
348   g_signal_connect (bus, "message::eos", G_CALLBACK (end_stream_cb), loop);
349   gst_bus_enable_sync_message_emission (bus);
350   g_signal_connect (bus, "sync-message", G_CALLBACK (sync_bus_call), NULL);
351   gst_object_unref (bus);
352 
353   /* NULL to PAUSED state pipeline to make sure the gst opengl context is created and
354    * shared with the sdl one */
355   gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED);
356   state = GST_STATE_PAUSED;
357   if (gst_element_get_state (GST_ELEMENT (pipeline), &state, NULL,
358           GST_CLOCK_TIME_NONE) != GST_STATE_CHANGE_SUCCESS) {
359     g_debug ("failed to pause pipeline\n");
360     return -1;
361   }
362 
363   /* turn on back sdl opengl context */
364 #ifdef WIN32
365   wglMakeCurrent (sdl_dc, sdl_gl_context);
366 #else
367   glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context);
368 #endif
369 
370   /* append a gst-gl texture to this queue when you do not need it no more */
371   fakesink = gst_bin_get_by_name (GST_BIN (pipeline), "fakesink0");
372   g_object_set (G_OBJECT (fakesink), "signal-handoffs", TRUE, NULL);
373   g_signal_connect (fakesink, "handoff", G_CALLBACK (on_gst_buffer), NULL);
374   queue_input_buf = g_async_queue_new ();
375   queue_output_buf = g_async_queue_new ();
376   g_object_set_data (G_OBJECT (fakesink), "queue_input_buf", queue_input_buf);
377   g_object_set_data (G_OBJECT (fakesink), "queue_output_buf", queue_output_buf);
378   g_object_set_data (G_OBJECT (fakesink), "loop", loop);
379   gst_object_unref (fakesink);
380 
381   gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
382 
383   g_main_loop_run (loop);
384 
385   /* before to deinitialize the gst-gl-opengl context,
386    * no shared context (here the sdl one) must be current
387    */
388 #ifdef WIN32
389   wglMakeCurrent (0, 0);
390 #else
391   glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context);
392 #endif
393 
394   gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL);
395   gst_object_unref (pipeline);
396 
397   /* make sure there is no pending gst gl buffer in the communication queues
398    * between sdl and gst-gl
399    */
400   while (g_async_queue_length (queue_input_buf) > 0) {
401     GstBuffer *buf = (GstBuffer *) g_async_queue_pop (queue_input_buf);
402     gst_buffer_unref (buf);
403   }
404 
405   while (g_async_queue_length (queue_output_buf) > 0) {
406     GstBuffer *buf = (GstBuffer *) g_async_queue_pop (queue_output_buf);
407     gst_buffer_unref (buf);
408   }
409 
410   /* turn on back sdl opengl context */
411 #ifdef WIN32
412   wglMakeCurrent (sdl_dc, sdl_gl_context);
413 #else
414   glXMakeCurrent (sdl_display, None, 0);
415 #endif
416 
417   SDL_Quit ();
418 
419   return 0;
420 }
421