1DISCLAIMER: The contents of the ports directory are included for convenience, 2but they usually contain files contributed by various people, not the core 3mpg123 team. The stuff is not tested by us. In some cases, it's even 4impossible to tell what is really inside. Use at your own risk (well, like 5all Free Software, actually;-). 6 7This directory contains some (contributed) works covering usage and/or building 8of mpg123/libmpg123 from different programming environments. Note that those 9may be a bit outdated (especially when a file is added/removed in libmpg123 10sources); as the team lacks resource to test everything. But in any case, 11the ports can provide a good starting point on the respective platform, to get 12it to work with minimal fuzz. 13 14- cmake: CMake build to get started on non-Unix-like platforms 15- Delphi: mpg123_.pas 16 Unit for linking against libmpg123 (Win32, DLL). 17 ...by Arthur Pires <arthurprs@gmail.com> 18- Sony PSP: Sony_PSP/; building libmpg123 for the PSP (used for the MODO player). 19 ...by Bastian Pflieger <wb@illogical.de> 20- Xcode contains the project file for building and using libmpg123 with 21 Xcode for Mac and iOS (arm and simulator builds). Please add the 22 ports/Xcode folder to the header search path of your project so that 23 Xcode can find the right mpg123.h and config.h. Then drag the mpg123 24 Xcode project into your own project. Finally in your build target, build 25 phases, add mpg123-ios or mpg123-mac to the libraries to link. 26