1DISCLAIMER: The contents of the ports directory are included for convenience,
2but they usually contain files contributed by various people, not the core
3mpg123 team. The stuff is not tested by us. In some cases, it's even
4impossible to tell what is really inside. Use at your own risk (well, like
5all Free Software, actually;-).
6
7This directory contains some (contributed) works covering usage and/or building
8of mpg123/libmpg123 from different programming environments. Note that those
9may be a bit outdated (especially when a file is added/removed in libmpg123
10sources); as the team lacks resource to test everything. But in any case,
11the ports can provide a good starting point on the respective platform, to get
12it to work with minimal fuzz.
13
14- cmake: CMake build to get started on non-Unix-like platforms
15- Delphi: mpg123_.pas
16  Unit for linking against libmpg123 (Win32, DLL).
17  ...by Arthur Pires <arthurprs@gmail.com>
18- Sony PSP: Sony_PSP/; building libmpg123 for the PSP (used for the MODO player).
19  ...by Bastian Pflieger <wb@illogical.de>
20- Xcode contains the project file for building and using libmpg123 with
21  Xcode for Mac and iOS (arm and simulator builds). Please add the
22	ports/Xcode folder to the header search path of your project so that
23	Xcode can find the right mpg123.h and config.h. Then drag the mpg123
24	Xcode project into your own project. Finally in your build target, build
25	phases, add mpg123-ios or mpg123-mac to the libraries to link.
26