1 //
2 // Copyright (c) 2013 Mikko Mononen memon@inside.org
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty.  In no event will the authors be held liable for any damages
6 // arising from the use of this software.
7 // Permission is granted to anyone to use this software for any purpose,
8 // including commercial applications, and to alter it and redistribute it
9 // freely, subject to the following restrictions:
10 // 1. The origin of this software must not be misrepresented; you must not
11 //    claim that you wrote the original software. If you use this software
12 //    in a product, an acknowledgment in the product documentation would be
13 //    appreciated but is not required.
14 // 2. Altered source versions must be plainly marked as such, and must not be
15 //    misrepresented as being the original software.
16 // 3. This notice may not be removed or altered from any source distribution.
17 //
18 
19 #include <stdlib.h>
20 #include <stdio.h>
21 #include <math.h>
22 #include <memory.h>
23 
24 #include "nanovg.h"
25 #define FONTSTASH_IMPLEMENTATION
26 #include "fontstash.h"
27 #define STB_IMAGE_IMPLEMENTATION
28 #include "stb_image.h"
29 
30 #ifdef _MSC_VER
31 #pragma warning(disable: 4100)  // unreferenced formal parameter
32 #pragma warning(disable: 4127)  // conditional expression is constant
33 #pragma warning(disable: 4204)  // nonstandard extension used : non-constant aggregate initializer
34 #pragma warning(disable: 4706)  // assignment within conditional expression
35 #endif
36 
37 #define NVG_INIT_FONTIMAGE_SIZE  512
38 #define NVG_MAX_FONTIMAGE_SIZE   2048
39 #define NVG_MAX_FONTIMAGES       4
40 
41 #define NVG_INIT_COMMANDS_SIZE 256
42 #define NVG_INIT_POINTS_SIZE 128
43 #define NVG_INIT_PATHS_SIZE 16
44 #define NVG_INIT_VERTS_SIZE 256
45 #define NVG_MAX_STATES 32
46 
47 #define NVG_KAPPA90 0.5522847493f	// Length proportional to radius of a cubic bezier handle for 90deg arcs.
48 
49 #define NVG_COUNTOF(arr) (sizeof(arr) / sizeof(0[arr]))
50 
51 
52 enum NVGcommands {
53 	NVG_MOVETO = 0,
54 	NVG_LINETO = 1,
55 	NVG_BEZIERTO = 2,
56 	NVG_CLOSE = 3,
57 	NVG_WINDING = 4,
58 };
59 
60 enum NVGpointFlags
61 {
62 	NVG_PT_CORNER = 0x01,
63 	NVG_PT_LEFT = 0x02,
64 	NVG_PT_BEVEL = 0x04,
65 	NVG_PR_INNERBEVEL = 0x08,
66 };
67 
68 struct NVGstate {
69 	NVGcompositeOperationState compositeOperation;
70 	int shapeAntiAlias;
71 	NVGpaint fill;
72 	NVGpaint stroke;
73 	float strokeWidth;
74 	float miterLimit;
75 	int lineJoin;
76 	int lineCap;
77 	float alpha;
78 	float xform[6];
79 	NVGscissor scissor;
80 	float fontSize;
81 	float letterSpacing;
82 	float lineHeight;
83 	float fontBlur;
84 	int textAlign;
85 	int fontId;
86 };
87 typedef struct NVGstate NVGstate;
88 
89 struct NVGpoint {
90 	float x,y;
91 	float dx, dy;
92 	float len;
93 	float dmx, dmy;
94 	unsigned char flags;
95 };
96 typedef struct NVGpoint NVGpoint;
97 
98 struct NVGpathCache {
99 	NVGpoint* points;
100 	int npoints;
101 	int cpoints;
102 	NVGpath* paths;
103 	int npaths;
104 	int cpaths;
105 	NVGvertex* verts;
106 	int nverts;
107 	int cverts;
108 	float bounds[4];
109 };
110 typedef struct NVGpathCache NVGpathCache;
111 
112 struct NVGcontext {
113 	NVGparams params;
114 	float* commands;
115 	int ccommands;
116 	int ncommands;
117 	float commandx, commandy;
118 	NVGstate states[NVG_MAX_STATES];
119 	int nstates;
120 	NVGpathCache* cache;
121 	float tessTol;
122 	float distTol;
123 	float fringeWidth;
124 	float devicePxRatio;
125 	struct FONScontext* fs;
126 	int fontImages[NVG_MAX_FONTIMAGES];
127 	int fontImageIdx;
128 	int drawCallCount;
129 	int fillTriCount;
130 	int strokeTriCount;
131 	int textTriCount;
132 };
133 
nvg__sqrtf(float a)134 static float nvg__sqrtf(float a) { return sqrtf(a); }
nvg__modf(float a,float b)135 static float nvg__modf(float a, float b) { return fmodf(a, b); }
nvg__sinf(float a)136 static float nvg__sinf(float a) { return sinf(a); }
nvg__cosf(float a)137 static float nvg__cosf(float a) { return cosf(a); }
nvg__tanf(float a)138 static float nvg__tanf(float a) { return tanf(a); }
nvg__atan2f(float a,float b)139 static float nvg__atan2f(float a,float b) { return atan2f(a, b); }
nvg__acosf(float a)140 static float nvg__acosf(float a) { return acosf(a); }
141 
nvg__mini(int a,int b)142 static int nvg__mini(int a, int b) { return a < b ? a : b; }
nvg__maxi(int a,int b)143 static int nvg__maxi(int a, int b) { return a > b ? a : b; }
nvg__clampi(int a,int mn,int mx)144 static int nvg__clampi(int a, int mn, int mx) { return a < mn ? mn : (a > mx ? mx : a); }
nvg__minf(float a,float b)145 static float nvg__minf(float a, float b) { return a < b ? a : b; }
nvg__maxf(float a,float b)146 static float nvg__maxf(float a, float b) { return a > b ? a : b; }
nvg__absf(float a)147 static float nvg__absf(float a) { return a >= 0.0f ? a : -a; }
nvg__signf(float a)148 static float nvg__signf(float a) { return a >= 0.0f ? 1.0f : -1.0f; }
nvg__clampf(float a,float mn,float mx)149 static float nvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
nvg__cross(float dx0,float dy0,float dx1,float dy1)150 static float nvg__cross(float dx0, float dy0, float dx1, float dy1) { return dx1*dy0 - dx0*dy1; }
151 
nvg__normalize(float * x,float * y)152 static float nvg__normalize(float *x, float* y)
153 {
154 	float d = nvg__sqrtf((*x)*(*x) + (*y)*(*y));
155 	if (d > 1e-6f) {
156 		float id = 1.0f / d;
157 		*x *= id;
158 		*y *= id;
159 	}
160 	return d;
161 }
162 
163 
nvg__deletePathCache(NVGpathCache * c)164 static void nvg__deletePathCache(NVGpathCache* c)
165 {
166 	if (c == NULL) return;
167 	if (c->points != NULL) free(c->points);
168 	if (c->paths != NULL) free(c->paths);
169 	if (c->verts != NULL) free(c->verts);
170 	free(c);
171 }
172 
nvg__allocPathCache(void)173 static NVGpathCache* nvg__allocPathCache(void)
174 {
175 	NVGpathCache* c = (NVGpathCache*)malloc(sizeof(NVGpathCache));
176 	if (c == NULL) goto error;
177 	memset(c, 0, sizeof(NVGpathCache));
178 
179 	c->points = (NVGpoint*)malloc(sizeof(NVGpoint)*NVG_INIT_POINTS_SIZE);
180 	if (!c->points) goto error;
181 	c->npoints = 0;
182 	c->cpoints = NVG_INIT_POINTS_SIZE;
183 
184 	c->paths = (NVGpath*)malloc(sizeof(NVGpath)*NVG_INIT_PATHS_SIZE);
185 	if (!c->paths) goto error;
186 	c->npaths = 0;
187 	c->cpaths = NVG_INIT_PATHS_SIZE;
188 
189 	c->verts = (NVGvertex*)malloc(sizeof(NVGvertex)*NVG_INIT_VERTS_SIZE);
190 	if (!c->verts) goto error;
191 	c->nverts = 0;
192 	c->cverts = NVG_INIT_VERTS_SIZE;
193 
194 	return c;
195 error:
196 	nvg__deletePathCache(c);
197 	return NULL;
198 }
199 
nvg__setDevicePixelRatio(NVGcontext * ctx,float ratio)200 static void nvg__setDevicePixelRatio(NVGcontext* ctx, float ratio)
201 {
202 	ctx->tessTol = 0.25f / ratio;
203 	ctx->distTol = 0.01f / ratio;
204 	ctx->fringeWidth = 1.0f / ratio;
205 	ctx->devicePxRatio = ratio;
206 }
207 
nvg__compositeOperationState(int op)208 static NVGcompositeOperationState nvg__compositeOperationState(int op)
209 {
210 	int sfactor, dfactor;
211 
212 	if (op == NVG_SOURCE_OVER)
213 	{
214 		sfactor = NVG_ONE;
215 		dfactor = NVG_ONE_MINUS_SRC_ALPHA;
216 	}
217 	else if (op == NVG_SOURCE_IN)
218 	{
219 		sfactor = NVG_DST_ALPHA;
220 		dfactor = NVG_ZERO;
221 	}
222 	else if (op == NVG_SOURCE_OUT)
223 	{
224 		sfactor = NVG_ONE_MINUS_DST_ALPHA;
225 		dfactor = NVG_ZERO;
226 	}
227 	else if (op == NVG_ATOP)
228 	{
229 		sfactor = NVG_DST_ALPHA;
230 		dfactor = NVG_ONE_MINUS_SRC_ALPHA;
231 	}
232 	else if (op == NVG_DESTINATION_OVER)
233 	{
234 		sfactor = NVG_ONE_MINUS_DST_ALPHA;
235 		dfactor = NVG_ONE;
236 	}
237 	else if (op == NVG_DESTINATION_IN)
238 	{
239 		sfactor = NVG_ZERO;
240 		dfactor = NVG_SRC_ALPHA;
241 	}
242 	else if (op == NVG_DESTINATION_OUT)
243 	{
244 		sfactor = NVG_ZERO;
245 		dfactor = NVG_ONE_MINUS_SRC_ALPHA;
246 	}
247 	else if (op == NVG_DESTINATION_ATOP)
248 	{
249 		sfactor = NVG_ONE_MINUS_DST_ALPHA;
250 		dfactor = NVG_SRC_ALPHA;
251 	}
252 	else if (op == NVG_LIGHTER)
253 	{
254 		sfactor = NVG_ONE;
255 		dfactor = NVG_ONE;
256 	}
257 	else if (op == NVG_COPY)
258 	{
259 		sfactor = NVG_ONE;
260 		dfactor = NVG_ZERO;
261 	}
262 	else if (op == NVG_XOR)
263 	{
264 		sfactor = NVG_ONE_MINUS_DST_ALPHA;
265 		dfactor = NVG_ONE_MINUS_SRC_ALPHA;
266 	}
267 	else
268 	{
269 		sfactor = NVG_ONE;
270 		dfactor = NVG_ZERO;
271 	}
272 
273 	NVGcompositeOperationState state;
274 	state.srcRGB = sfactor;
275 	state.dstRGB = dfactor;
276 	state.srcAlpha = sfactor;
277 	state.dstAlpha = dfactor;
278 	return state;
279 }
280 
nvg__getState(NVGcontext * ctx)281 static NVGstate* nvg__getState(NVGcontext* ctx)
282 {
283 	return &ctx->states[ctx->nstates-1];
284 }
285 
nvgCreateInternal(NVGparams * params)286 NVGcontext* nvgCreateInternal(NVGparams* params)
287 {
288 	FONSparams fontParams;
289 	NVGcontext* ctx = (NVGcontext*)malloc(sizeof(NVGcontext));
290 	int i;
291 	if (ctx == NULL) goto error;
292 	memset(ctx, 0, sizeof(NVGcontext));
293 
294 	ctx->params = *params;
295 	for (i = 0; i < NVG_MAX_FONTIMAGES; i++)
296 		ctx->fontImages[i] = 0;
297 
298 	ctx->commands = (float*)malloc(sizeof(float)*NVG_INIT_COMMANDS_SIZE);
299 	if (!ctx->commands) goto error;
300 	ctx->ncommands = 0;
301 	ctx->ccommands = NVG_INIT_COMMANDS_SIZE;
302 
303 	ctx->cache = nvg__allocPathCache();
304 	if (ctx->cache == NULL) goto error;
305 
306 	nvgSave(ctx);
307 	nvgReset(ctx);
308 
309 	nvg__setDevicePixelRatio(ctx, 1.0f);
310 
311 	if (ctx->params.renderCreate(ctx->params.userPtr) == 0) goto error;
312 
313 	// Init font rendering
314 	memset(&fontParams, 0, sizeof(fontParams));
315 	fontParams.width = NVG_INIT_FONTIMAGE_SIZE;
316 	fontParams.height = NVG_INIT_FONTIMAGE_SIZE;
317 	fontParams.flags = FONS_ZERO_TOPLEFT;
318 	fontParams.renderCreate = NULL;
319 	fontParams.renderUpdate = NULL;
320 	fontParams.renderDraw = NULL;
321 	fontParams.renderDelete = NULL;
322 	fontParams.userPtr = NULL;
323 	ctx->fs = fonsCreateInternal(&fontParams);
324 	if (ctx->fs == NULL) goto error;
325 
326 	// Create font texture
327 	ctx->fontImages[0] = ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, fontParams.width, fontParams.height, 0, NULL);
328 	if (ctx->fontImages[0] == 0) goto error;
329 	ctx->fontImageIdx = 0;
330 
331 	return ctx;
332 
333 error:
334 	nvgDeleteInternal(ctx);
335 	return 0;
336 }
337 
nvgInternalParams(NVGcontext * ctx)338 NVGparams* nvgInternalParams(NVGcontext* ctx)
339 {
340     return &ctx->params;
341 }
342 
nvgDeleteInternal(NVGcontext * ctx)343 void nvgDeleteInternal(NVGcontext* ctx)
344 {
345 	int i;
346 	if (ctx == NULL) return;
347 	if (ctx->commands != NULL) free(ctx->commands);
348 	if (ctx->cache != NULL) nvg__deletePathCache(ctx->cache);
349 
350 	if (ctx->fs)
351 		fonsDeleteInternal(ctx->fs);
352 
353 	for (i = 0; i < NVG_MAX_FONTIMAGES; i++) {
354 		if (ctx->fontImages[i] != 0) {
355 			nvgDeleteImage(ctx, ctx->fontImages[i]);
356 			ctx->fontImages[i] = 0;
357 		}
358 	}
359 
360 	if (ctx->params.renderDelete != NULL)
361 		ctx->params.renderDelete(ctx->params.userPtr);
362 
363 	free(ctx);
364 }
365 
nvgBeginFrame(NVGcontext * ctx,float windowWidth,float windowHeight,float devicePixelRatio)366 void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio)
367 {
368 /*	printf("Tris: draws:%d  fill:%d  stroke:%d  text:%d  TOT:%d\n",
369 		ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount,
370 		ctx->fillTriCount+ctx->strokeTriCount+ctx->textTriCount);*/
371 
372 	ctx->nstates = 0;
373 	nvgSave(ctx);
374 	nvgReset(ctx);
375 
376 	nvg__setDevicePixelRatio(ctx, devicePixelRatio);
377 
378 	ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, devicePixelRatio);
379 
380 	ctx->drawCallCount = 0;
381 	ctx->fillTriCount = 0;
382 	ctx->strokeTriCount = 0;
383 	ctx->textTriCount = 0;
384 }
385 
nvgCancelFrame(NVGcontext * ctx)386 void nvgCancelFrame(NVGcontext* ctx)
387 {
388 	ctx->params.renderCancel(ctx->params.userPtr);
389 }
390 
nvgEndFrame(NVGcontext * ctx)391 void nvgEndFrame(NVGcontext* ctx)
392 {
393 	ctx->params.renderFlush(ctx->params.userPtr);
394 	if (ctx->fontImageIdx != 0) {
395 		int fontImage = ctx->fontImages[ctx->fontImageIdx];
396 		int i, j, iw, ih;
397 		// delete images that smaller than current one
398 		if (fontImage == 0)
399 			return;
400 		nvgImageSize(ctx, fontImage, &iw, &ih);
401 		for (i = j = 0; i < ctx->fontImageIdx; i++) {
402 			if (ctx->fontImages[i] != 0) {
403 				int nw, nh;
404 				nvgImageSize(ctx, ctx->fontImages[i], &nw, &nh);
405 				if (nw < iw || nh < ih)
406 					nvgDeleteImage(ctx, ctx->fontImages[i]);
407 				else
408 					ctx->fontImages[j++] = ctx->fontImages[i];
409 			}
410 		}
411 		// make current font image to first
412 		ctx->fontImages[j++] = ctx->fontImages[0];
413 		ctx->fontImages[0] = fontImage;
414 		ctx->fontImageIdx = 0;
415 		// clear all images after j
416 		for (i = j; i < NVG_MAX_FONTIMAGES; i++)
417 			ctx->fontImages[i] = 0;
418 	}
419 }
420 
nvgRGB(unsigned char r,unsigned char g,unsigned char b)421 NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b)
422 {
423 	return nvgRGBA(r,g,b,255);
424 }
425 
nvgRGBf(float r,float g,float b)426 NVGcolor nvgRGBf(float r, float g, float b)
427 {
428 	return nvgRGBAf(r,g,b,1.0f);
429 }
430 
nvgRGBA(unsigned char r,unsigned char g,unsigned char b,unsigned char a)431 NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
432 {
433 	NVGcolor color;
434 	// Use longer initialization to suppress warning.
435 	color.r = r / 255.0f;
436 	color.g = g / 255.0f;
437 	color.b = b / 255.0f;
438 	color.a = a / 255.0f;
439 	return color;
440 }
441 
nvgRGBAf(float r,float g,float b,float a)442 NVGcolor nvgRGBAf(float r, float g, float b, float a)
443 {
444 	NVGcolor color;
445 	// Use longer initialization to suppress warning.
446 	color.r = r;
447 	color.g = g;
448 	color.b = b;
449 	color.a = a;
450 	return color;
451 }
452 
nvgTransRGBA(NVGcolor c,unsigned char a)453 NVGcolor nvgTransRGBA(NVGcolor c, unsigned char a)
454 {
455 	c.a = a / 255.0f;
456 	return c;
457 }
458 
nvgTransRGBAf(NVGcolor c,float a)459 NVGcolor nvgTransRGBAf(NVGcolor c, float a)
460 {
461 	c.a = a;
462 	return c;
463 }
464 
nvgLerpRGBA(NVGcolor c0,NVGcolor c1,float u)465 NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u)
466 {
467 	int i;
468 	float oneminu;
469 	NVGcolor cint = {{{0}}};
470 
471 	u = nvg__clampf(u, 0.0f, 1.0f);
472 	oneminu = 1.0f - u;
473 	for( i = 0; i <4; i++ )
474 	{
475 		cint.rgba[i] = c0.rgba[i] * oneminu + c1.rgba[i] * u;
476 	}
477 
478 	return cint;
479 }
480 
nvgHSL(float h,float s,float l)481 NVGcolor nvgHSL(float h, float s, float l)
482 {
483 	return nvgHSLA(h,s,l,255);
484 }
485 
nvg__hue(float h,float m1,float m2)486 static float nvg__hue(float h, float m1, float m2)
487 {
488 	if (h < 0) h += 1;
489 	if (h > 1) h -= 1;
490 	if (h < 1.0f/6.0f)
491 		return m1 + (m2 - m1) * h * 6.0f;
492 	else if (h < 3.0f/6.0f)
493 		return m2;
494 	else if (h < 4.0f/6.0f)
495 		return m1 + (m2 - m1) * (2.0f/3.0f - h) * 6.0f;
496 	return m1;
497 }
498 
nvgHSLA(float h,float s,float l,unsigned char a)499 NVGcolor nvgHSLA(float h, float s, float l, unsigned char a)
500 {
501 	float m1, m2;
502 	NVGcolor col;
503 	h = nvg__modf(h, 1.0f);
504 	if (h < 0.0f) h += 1.0f;
505 	s = nvg__clampf(s, 0.0f, 1.0f);
506 	l = nvg__clampf(l, 0.0f, 1.0f);
507 	m2 = l <= 0.5f ? (l * (1 + s)) : (l + s - l * s);
508 	m1 = 2 * l - m2;
509 	col.r = nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2), 0.0f, 1.0f);
510 	col.g = nvg__clampf(nvg__hue(h, m1, m2), 0.0f, 1.0f);
511 	col.b = nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2), 0.0f, 1.0f);
512 	col.a = a/255.0f;
513 	return col;
514 }
515 
nvgTransformIdentity(float * t)516 void nvgTransformIdentity(float* t)
517 {
518 	t[0] = 1.0f; t[1] = 0.0f;
519 	t[2] = 0.0f; t[3] = 1.0f;
520 	t[4] = 0.0f; t[5] = 0.0f;
521 }
522 
nvgTransformTranslate(float * t,float tx,float ty)523 void nvgTransformTranslate(float* t, float tx, float ty)
524 {
525 	t[0] = 1.0f; t[1] = 0.0f;
526 	t[2] = 0.0f; t[3] = 1.0f;
527 	t[4] = tx; t[5] = ty;
528 }
529 
nvgTransformScale(float * t,float sx,float sy)530 void nvgTransformScale(float* t, float sx, float sy)
531 {
532 	t[0] = sx; t[1] = 0.0f;
533 	t[2] = 0.0f; t[3] = sy;
534 	t[4] = 0.0f; t[5] = 0.0f;
535 }
536 
nvgTransformRotate(float * t,float a)537 void nvgTransformRotate(float* t, float a)
538 {
539 	float cs = nvg__cosf(a), sn = nvg__sinf(a);
540 	t[0] = cs; t[1] = sn;
541 	t[2] = -sn; t[3] = cs;
542 	t[4] = 0.0f; t[5] = 0.0f;
543 }
544 
nvgTransformSkewX(float * t,float a)545 void nvgTransformSkewX(float* t, float a)
546 {
547 	t[0] = 1.0f; t[1] = 0.0f;
548 	t[2] = nvg__tanf(a); t[3] = 1.0f;
549 	t[4] = 0.0f; t[5] = 0.0f;
550 }
551 
nvgTransformSkewY(float * t,float a)552 void nvgTransformSkewY(float* t, float a)
553 {
554 	t[0] = 1.0f; t[1] = nvg__tanf(a);
555 	t[2] = 0.0f; t[3] = 1.0f;
556 	t[4] = 0.0f; t[5] = 0.0f;
557 }
558 
nvgTransformMultiply(float * t,const float * s)559 void nvgTransformMultiply(float* t, const float* s)
560 {
561 	float t0 = t[0] * s[0] + t[1] * s[2];
562 	float t2 = t[2] * s[0] + t[3] * s[2];
563 	float t4 = t[4] * s[0] + t[5] * s[2] + s[4];
564 	t[1] = t[0] * s[1] + t[1] * s[3];
565 	t[3] = t[2] * s[1] + t[3] * s[3];
566 	t[5] = t[4] * s[1] + t[5] * s[3] + s[5];
567 	t[0] = t0;
568 	t[2] = t2;
569 	t[4] = t4;
570 }
571 
nvgTransformPremultiply(float * t,const float * s)572 void nvgTransformPremultiply(float* t, const float* s)
573 {
574 	float s2[6];
575 	memcpy(s2, s, sizeof(float)*6);
576 	nvgTransformMultiply(s2, t);
577 	memcpy(t, s2, sizeof(float)*6);
578 }
579 
nvgTransformInverse(float * inv,const float * t)580 int nvgTransformInverse(float* inv, const float* t)
581 {
582 	double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
583 	if (det > -1e-6 && det < 1e-6) {
584 		nvgTransformIdentity(inv);
585 		return 0;
586 	}
587 	invdet = 1.0 / det;
588 	inv[0] = (float)(t[3] * invdet);
589 	inv[2] = (float)(-t[2] * invdet);
590 	inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
591 	inv[1] = (float)(-t[1] * invdet);
592 	inv[3] = (float)(t[0] * invdet);
593 	inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet);
594 	return 1;
595 }
596 
nvgTransformPoint(float * dx,float * dy,const float * t,float sx,float sy)597 void nvgTransformPoint(float* dx, float* dy, const float* t, float sx, float sy)
598 {
599 	*dx = sx*t[0] + sy*t[2] + t[4];
600 	*dy = sx*t[1] + sy*t[3] + t[5];
601 }
602 
nvgDegToRad(float deg)603 float nvgDegToRad(float deg)
604 {
605 	return deg / 180.0f * NVG_PI;
606 }
607 
nvgRadToDeg(float rad)608 float nvgRadToDeg(float rad)
609 {
610 	return rad / NVG_PI * 180.0f;
611 }
612 
nvg__setPaintColor(NVGpaint * p,NVGcolor color)613 static void nvg__setPaintColor(NVGpaint* p, NVGcolor color)
614 {
615 	memset(p, 0, sizeof(*p));
616 	nvgTransformIdentity(p->xform);
617 	p->radius = 0.0f;
618 	p->feather = 1.0f;
619 	p->innerColor = color;
620 	p->outerColor = color;
621 }
622 
623 
624 // State handling
nvgSave(NVGcontext * ctx)625 void nvgSave(NVGcontext* ctx)
626 {
627 	if (ctx->nstates >= NVG_MAX_STATES)
628 		return;
629 	if (ctx->nstates > 0)
630 		memcpy(&ctx->states[ctx->nstates], &ctx->states[ctx->nstates-1], sizeof(NVGstate));
631 	ctx->nstates++;
632 }
633 
nvgRestore(NVGcontext * ctx)634 void nvgRestore(NVGcontext* ctx)
635 {
636 	if (ctx->nstates <= 1)
637 		return;
638 	ctx->nstates--;
639 }
640 
nvgReset(NVGcontext * ctx)641 void nvgReset(NVGcontext* ctx)
642 {
643 	NVGstate* state = nvg__getState(ctx);
644 	memset(state, 0, sizeof(*state));
645 
646 	nvg__setPaintColor(&state->fill, nvgRGBA(255,255,255,255));
647 	nvg__setPaintColor(&state->stroke, nvgRGBA(0,0,0,255));
648 	state->compositeOperation = nvg__compositeOperationState(NVG_SOURCE_OVER);
649 	state->shapeAntiAlias = 1;
650 	state->strokeWidth = 1.0f;
651 	state->miterLimit = 10.0f;
652 	state->lineCap = NVG_BUTT;
653 	state->lineJoin = NVG_MITER;
654 	state->alpha = 1.0f;
655 	nvgTransformIdentity(state->xform);
656 
657 	state->scissor.extent[0] = -1.0f;
658 	state->scissor.extent[1] = -1.0f;
659 
660 	state->fontSize = 16.0f;
661 	state->letterSpacing = 0.0f;
662 	state->lineHeight = 1.0f;
663 	state->fontBlur = 0.0f;
664 	state->textAlign = NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE;
665 	state->fontId = 0;
666 }
667 
668 // State setting
nvgShapeAntiAlias(NVGcontext * ctx,int enabled)669 void nvgShapeAntiAlias(NVGcontext* ctx, int enabled)
670 {
671 	NVGstate* state = nvg__getState(ctx);
672 	state->shapeAntiAlias = enabled;
673 }
674 
nvgStrokeWidth(NVGcontext * ctx,float width)675 void nvgStrokeWidth(NVGcontext* ctx, float width)
676 {
677 	NVGstate* state = nvg__getState(ctx);
678 	state->strokeWidth = width;
679 }
680 
nvgMiterLimit(NVGcontext * ctx,float limit)681 void nvgMiterLimit(NVGcontext* ctx, float limit)
682 {
683 	NVGstate* state = nvg__getState(ctx);
684 	state->miterLimit = limit;
685 }
686 
nvgLineCap(NVGcontext * ctx,int cap)687 void nvgLineCap(NVGcontext* ctx, int cap)
688 {
689 	NVGstate* state = nvg__getState(ctx);
690 	state->lineCap = cap;
691 }
692 
nvgLineJoin(NVGcontext * ctx,int join)693 void nvgLineJoin(NVGcontext* ctx, int join)
694 {
695 	NVGstate* state = nvg__getState(ctx);
696 	state->lineJoin = join;
697 }
698 
nvgGlobalAlpha(NVGcontext * ctx,float alpha)699 void nvgGlobalAlpha(NVGcontext* ctx, float alpha)
700 {
701 	NVGstate* state = nvg__getState(ctx);
702 	state->alpha = alpha;
703 }
704 
nvgTransform(NVGcontext * ctx,float a,float b,float c,float d,float e,float f)705 void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f)
706 {
707 	NVGstate* state = nvg__getState(ctx);
708 	float t[6] = { a, b, c, d, e, f };
709 	nvgTransformPremultiply(state->xform, t);
710 }
711 
nvgResetTransform(NVGcontext * ctx)712 void nvgResetTransform(NVGcontext* ctx)
713 {
714 	NVGstate* state = nvg__getState(ctx);
715 	nvgTransformIdentity(state->xform);
716 }
717 
nvgTranslate(NVGcontext * ctx,float x,float y)718 void nvgTranslate(NVGcontext* ctx, float x, float y)
719 {
720 	NVGstate* state = nvg__getState(ctx);
721 	float t[6];
722 	nvgTransformTranslate(t, x,y);
723 	nvgTransformPremultiply(state->xform, t);
724 }
725 
nvgRotate(NVGcontext * ctx,float angle)726 void nvgRotate(NVGcontext* ctx, float angle)
727 {
728 	NVGstate* state = nvg__getState(ctx);
729 	float t[6];
730 	nvgTransformRotate(t, angle);
731 	nvgTransformPremultiply(state->xform, t);
732 }
733 
nvgSkewX(NVGcontext * ctx,float angle)734 void nvgSkewX(NVGcontext* ctx, float angle)
735 {
736 	NVGstate* state = nvg__getState(ctx);
737 	float t[6];
738 	nvgTransformSkewX(t, angle);
739 	nvgTransformPremultiply(state->xform, t);
740 }
741 
nvgSkewY(NVGcontext * ctx,float angle)742 void nvgSkewY(NVGcontext* ctx, float angle)
743 {
744 	NVGstate* state = nvg__getState(ctx);
745 	float t[6];
746 	nvgTransformSkewY(t, angle);
747 	nvgTransformPremultiply(state->xform, t);
748 }
749 
nvgScale(NVGcontext * ctx,float x,float y)750 void nvgScale(NVGcontext* ctx, float x, float y)
751 {
752 	NVGstate* state = nvg__getState(ctx);
753 	float t[6];
754 	nvgTransformScale(t, x,y);
755 	nvgTransformPremultiply(state->xform, t);
756 }
757 
nvgCurrentTransform(NVGcontext * ctx,float * xform)758 void nvgCurrentTransform(NVGcontext* ctx, float* xform)
759 {
760 	NVGstate* state = nvg__getState(ctx);
761 	if (xform == NULL) return;
762 	memcpy(xform, state->xform, sizeof(float)*6);
763 }
764 
nvgStrokeColor(NVGcontext * ctx,NVGcolor color)765 void nvgStrokeColor(NVGcontext* ctx, NVGcolor color)
766 {
767 	NVGstate* state = nvg__getState(ctx);
768 	nvg__setPaintColor(&state->stroke, color);
769 }
770 
nvgStrokePaint(NVGcontext * ctx,NVGpaint paint)771 void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint)
772 {
773 	NVGstate* state = nvg__getState(ctx);
774 	state->stroke = paint;
775 	nvgTransformMultiply(state->stroke.xform, state->xform);
776 }
777 
nvgFillColor(NVGcontext * ctx,NVGcolor color)778 void nvgFillColor(NVGcontext* ctx, NVGcolor color)
779 {
780 	NVGstate* state = nvg__getState(ctx);
781 	nvg__setPaintColor(&state->fill, color);
782 }
783 
nvgFillPaint(NVGcontext * ctx,NVGpaint paint)784 void nvgFillPaint(NVGcontext* ctx, NVGpaint paint)
785 {
786 	NVGstate* state = nvg__getState(ctx);
787 	state->fill = paint;
788 	nvgTransformMultiply(state->fill.xform, state->xform);
789 }
790 
nvgCreateImage(NVGcontext * ctx,const char * filename,int imageFlags)791 int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags)
792 {
793 	int w, h, n, image;
794 	unsigned char* img;
795 	stbi_set_unpremultiply_on_load(1);
796 	stbi_convert_iphone_png_to_rgb(1);
797 	img = stbi_load(filename, &w, &h, &n, 4);
798 	if (img == NULL) {
799 //		printf("Failed to load %s - %s\n", filename, stbi_failure_reason());
800 		return 0;
801 	}
802 	image = nvgCreateImageRGBA(ctx, w, h, imageFlags, img);
803 	stbi_image_free(img);
804 	return image;
805 }
806 
nvgCreateImageMem(NVGcontext * ctx,int imageFlags,unsigned char * data,int ndata)807 int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata)
808 {
809 	int w, h, n, image;
810 	unsigned char* img = stbi_load_from_memory(data, ndata, &w, &h, &n, 4);
811 	if (img == NULL) {
812 //		printf("Failed to load %s - %s\n", filename, stbi_failure_reason());
813 		return 0;
814 	}
815 	image = nvgCreateImageRGBA(ctx, w, h, imageFlags, img);
816 	stbi_image_free(img);
817 	return image;
818 }
819 
nvgCreateImageRGBA(NVGcontext * ctx,int w,int h,int imageFlags,const unsigned char * data)820 int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data)
821 {
822 	return ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_RGBA, w, h, imageFlags, data);
823 }
824 
nvgUpdateImage(NVGcontext * ctx,int image,const unsigned char * data)825 void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data)
826 {
827 	int w, h;
828 	ctx->params.renderGetTextureSize(ctx->params.userPtr, image, &w, &h);
829 	ctx->params.renderUpdateTexture(ctx->params.userPtr, image, 0,0, w,h, data);
830 }
831 
nvgImageSize(NVGcontext * ctx,int image,int * w,int * h)832 void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h)
833 {
834 	ctx->params.renderGetTextureSize(ctx->params.userPtr, image, w, h);
835 }
836 
nvgDeleteImage(NVGcontext * ctx,int image)837 void nvgDeleteImage(NVGcontext* ctx, int image)
838 {
839 	ctx->params.renderDeleteTexture(ctx->params.userPtr, image);
840 }
841 
nvgLinearGradient(NVGcontext * ctx,float sx,float sy,float ex,float ey,NVGcolor icol,NVGcolor ocol)842 NVGpaint nvgLinearGradient(NVGcontext* ctx,
843 								  float sx, float sy, float ex, float ey,
844 								  NVGcolor icol, NVGcolor ocol)
845 {
846 	NVGpaint p;
847 	float dx, dy, d;
848 	const float large = 1e5;
849 	NVG_NOTUSED(ctx);
850 	memset(&p, 0, sizeof(p));
851 
852 	// Calculate transform aligned to the line
853 	dx = ex - sx;
854 	dy = ey - sy;
855 	d = sqrtf(dx*dx + dy*dy);
856 	if (d > 0.0001f) {
857 		dx /= d;
858 		dy /= d;
859 	} else {
860 		dx = 0;
861 		dy = 1;
862 	}
863 
864 	p.xform[0] = dy; p.xform[1] = -dx;
865 	p.xform[2] = dx; p.xform[3] = dy;
866 	p.xform[4] = sx - dx*large; p.xform[5] = sy - dy*large;
867 
868 	p.extent[0] = large;
869 	p.extent[1] = large + d*0.5f;
870 
871 	p.radius = 0.0f;
872 
873 	p.feather = nvg__maxf(1.0f, d);
874 
875 	p.innerColor = icol;
876 	p.outerColor = ocol;
877 
878 	return p;
879 }
880 
nvgRadialGradient(NVGcontext * ctx,float cx,float cy,float inr,float outr,NVGcolor icol,NVGcolor ocol)881 NVGpaint nvgRadialGradient(NVGcontext* ctx,
882 								  float cx, float cy, float inr, float outr,
883 								  NVGcolor icol, NVGcolor ocol)
884 {
885 	NVGpaint p;
886 	float r = (inr+outr)*0.5f;
887 	float f = (outr-inr);
888 	NVG_NOTUSED(ctx);
889 	memset(&p, 0, sizeof(p));
890 
891 	nvgTransformIdentity(p.xform);
892 	p.xform[4] = cx;
893 	p.xform[5] = cy;
894 
895 	p.extent[0] = r;
896 	p.extent[1] = r;
897 
898 	p.radius = r;
899 
900 	p.feather = nvg__maxf(1.0f, f);
901 
902 	p.innerColor = icol;
903 	p.outerColor = ocol;
904 
905 	return p;
906 }
907 
nvgBoxGradient(NVGcontext * ctx,float x,float y,float w,float h,float r,float f,NVGcolor icol,NVGcolor ocol)908 NVGpaint nvgBoxGradient(NVGcontext* ctx,
909 							   float x, float y, float w, float h, float r, float f,
910 							   NVGcolor icol, NVGcolor ocol)
911 {
912 	NVGpaint p;
913 	NVG_NOTUSED(ctx);
914 	memset(&p, 0, sizeof(p));
915 
916 	nvgTransformIdentity(p.xform);
917 	p.xform[4] = x+w*0.5f;
918 	p.xform[5] = y+h*0.5f;
919 
920 	p.extent[0] = w*0.5f;
921 	p.extent[1] = h*0.5f;
922 
923 	p.radius = r;
924 
925 	p.feather = nvg__maxf(1.0f, f);
926 
927 	p.innerColor = icol;
928 	p.outerColor = ocol;
929 
930 	return p;
931 }
932 
933 
nvgImagePattern(NVGcontext * ctx,float cx,float cy,float w,float h,float angle,int image,float alpha)934 NVGpaint nvgImagePattern(NVGcontext* ctx,
935 								float cx, float cy, float w, float h, float angle,
936 								int image, float alpha)
937 {
938 	NVGpaint p;
939 	NVG_NOTUSED(ctx);
940 	memset(&p, 0, sizeof(p));
941 
942 	nvgTransformRotate(p.xform, angle);
943 	p.xform[4] = cx;
944 	p.xform[5] = cy;
945 
946 	p.extent[0] = w;
947 	p.extent[1] = h;
948 
949 	p.image = image;
950 
951 	p.innerColor = p.outerColor = nvgRGBAf(1,1,1,alpha);
952 
953 	return p;
954 }
955 
956 // Scissoring
nvgScissor(NVGcontext * ctx,float x,float y,float w,float h)957 void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h)
958 {
959 	NVGstate* state = nvg__getState(ctx);
960 
961 	w = nvg__maxf(0.0f, w);
962 	h = nvg__maxf(0.0f, h);
963 
964 	nvgTransformIdentity(state->scissor.xform);
965 	state->scissor.xform[4] = x+w*0.5f;
966 	state->scissor.xform[5] = y+h*0.5f;
967 	nvgTransformMultiply(state->scissor.xform, state->xform);
968 
969 	state->scissor.extent[0] = w*0.5f;
970 	state->scissor.extent[1] = h*0.5f;
971 }
972 
nvg__isectRects(float * dst,float ax,float ay,float aw,float ah,float bx,float by,float bw,float bh)973 static void nvg__isectRects(float* dst,
974 							float ax, float ay, float aw, float ah,
975 							float bx, float by, float bw, float bh)
976 {
977 	float minx = nvg__maxf(ax, bx);
978 	float miny = nvg__maxf(ay, by);
979 	float maxx = nvg__minf(ax+aw, bx+bw);
980 	float maxy = nvg__minf(ay+ah, by+bh);
981 	dst[0] = minx;
982 	dst[1] = miny;
983 	dst[2] = nvg__maxf(0.0f, maxx - minx);
984 	dst[3] = nvg__maxf(0.0f, maxy - miny);
985 }
986 
nvgIntersectScissor(NVGcontext * ctx,float x,float y,float w,float h)987 void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h)
988 {
989 	NVGstate* state = nvg__getState(ctx);
990 	float pxform[6], invxorm[6];
991 	float rect[4];
992 	float ex, ey, tex, tey;
993 
994 	// If no previous scissor has been set, set the scissor as current scissor.
995 	if (state->scissor.extent[0] < 0) {
996 		nvgScissor(ctx, x, y, w, h);
997 		return;
998 	}
999 
1000 	// Transform the current scissor rect into current transform space.
1001 	// If there is difference in rotation, this will be approximation.
1002 	memcpy(pxform, state->scissor.xform, sizeof(float)*6);
1003 	ex = state->scissor.extent[0];
1004 	ey = state->scissor.extent[1];
1005 	nvgTransformInverse(invxorm, state->xform);
1006 	nvgTransformMultiply(pxform, invxorm);
1007 	tex = ex*nvg__absf(pxform[0]) + ey*nvg__absf(pxform[2]);
1008 	tey = ex*nvg__absf(pxform[1]) + ey*nvg__absf(pxform[3]);
1009 
1010 	// Intersect rects.
1011 	nvg__isectRects(rect, pxform[4]-tex,pxform[5]-tey,tex*2,tey*2, x,y,w,h);
1012 
1013 	nvgScissor(ctx, rect[0], rect[1], rect[2], rect[3]);
1014 }
1015 
nvgResetScissor(NVGcontext * ctx)1016 void nvgResetScissor(NVGcontext* ctx)
1017 {
1018 	NVGstate* state = nvg__getState(ctx);
1019 	memset(state->scissor.xform, 0, sizeof(state->scissor.xform));
1020 	state->scissor.extent[0] = -1.0f;
1021 	state->scissor.extent[1] = -1.0f;
1022 }
1023 
1024 // Global composite operation.
nvgGlobalCompositeOperation(NVGcontext * ctx,int op)1025 void nvgGlobalCompositeOperation(NVGcontext* ctx, int op)
1026 {
1027 	NVGstate* state = nvg__getState(ctx);
1028 	state->compositeOperation = nvg__compositeOperationState(op);
1029 }
1030 
nvgGlobalCompositeBlendFunc(NVGcontext * ctx,int sfactor,int dfactor)1031 void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor)
1032 {
1033 	nvgGlobalCompositeBlendFuncSeparate(ctx, sfactor, dfactor, sfactor, dfactor);
1034 }
1035 
nvgGlobalCompositeBlendFuncSeparate(NVGcontext * ctx,int srcRGB,int dstRGB,int srcAlpha,int dstAlpha)1036 void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
1037 {
1038 	NVGcompositeOperationState op;
1039 	op.srcRGB = srcRGB;
1040 	op.dstRGB = dstRGB;
1041 	op.srcAlpha = srcAlpha;
1042 	op.dstAlpha = dstAlpha;
1043 
1044 	NVGstate* state = nvg__getState(ctx);
1045 	state->compositeOperation = op;
1046 }
1047 
nvg__ptEquals(float x1,float y1,float x2,float y2,float tol)1048 static int nvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
1049 {
1050 	float dx = x2 - x1;
1051 	float dy = y2 - y1;
1052 	return dx*dx + dy*dy < tol*tol;
1053 }
1054 
nvg__distPtSeg(float x,float y,float px,float py,float qx,float qy)1055 static float nvg__distPtSeg(float x, float y, float px, float py, float qx, float qy)
1056 {
1057 	float pqx, pqy, dx, dy, d, t;
1058 	pqx = qx-px;
1059 	pqy = qy-py;
1060 	dx = x-px;
1061 	dy = y-py;
1062 	d = pqx*pqx + pqy*pqy;
1063 	t = pqx*dx + pqy*dy;
1064 	if (d > 0) t /= d;
1065 	if (t < 0) t = 0;
1066 	else if (t > 1) t = 1;
1067 	dx = px + t*pqx - x;
1068 	dy = py + t*pqy - y;
1069 	return dx*dx + dy*dy;
1070 }
1071 
nvg__appendCommands(NVGcontext * ctx,float * vals,int nvals)1072 static void nvg__appendCommands(NVGcontext* ctx, float* vals, int nvals)
1073 {
1074 	NVGstate* state = nvg__getState(ctx);
1075 	int i;
1076 
1077 	if (ctx->ncommands+nvals > ctx->ccommands) {
1078 		float* commands;
1079 		int ccommands = ctx->ncommands+nvals + ctx->ccommands/2;
1080 		commands = (float*)realloc(ctx->commands, sizeof(float)*ccommands);
1081 		if (commands == NULL) return;
1082 		ctx->commands = commands;
1083 		ctx->ccommands = ccommands;
1084 	}
1085 
1086 	if ((int)vals[0] != NVG_CLOSE && (int)vals[0] != NVG_WINDING) {
1087 		ctx->commandx = vals[nvals-2];
1088 		ctx->commandy = vals[nvals-1];
1089 	}
1090 
1091 	// transform commands
1092 	i = 0;
1093 	while (i < nvals) {
1094 		int cmd = (int)vals[i];
1095 		switch (cmd) {
1096 		case NVG_MOVETO:
1097 			nvgTransformPoint(&vals[i+1],&vals[i+2], state->xform, vals[i+1],vals[i+2]);
1098 			i += 3;
1099 			break;
1100 		case NVG_LINETO:
1101 			nvgTransformPoint(&vals[i+1],&vals[i+2], state->xform, vals[i+1],vals[i+2]);
1102 			i += 3;
1103 			break;
1104 		case NVG_BEZIERTO:
1105 			nvgTransformPoint(&vals[i+1],&vals[i+2], state->xform, vals[i+1],vals[i+2]);
1106 			nvgTransformPoint(&vals[i+3],&vals[i+4], state->xform, vals[i+3],vals[i+4]);
1107 			nvgTransformPoint(&vals[i+5],&vals[i+6], state->xform, vals[i+5],vals[i+6]);
1108 			i += 7;
1109 			break;
1110 		case NVG_CLOSE:
1111 			i++;
1112 			break;
1113 		case NVG_WINDING:
1114 			i += 2;
1115 			break;
1116 		default:
1117 			i++;
1118 		}
1119 	}
1120 
1121 	memcpy(&ctx->commands[ctx->ncommands], vals, nvals*sizeof(float));
1122 
1123 	ctx->ncommands += nvals;
1124 }
1125 
1126 
nvg__clearPathCache(NVGcontext * ctx)1127 static void nvg__clearPathCache(NVGcontext* ctx)
1128 {
1129 	ctx->cache->npoints = 0;
1130 	ctx->cache->npaths = 0;
1131 }
1132 
nvg__lastPath(NVGcontext * ctx)1133 static NVGpath* nvg__lastPath(NVGcontext* ctx)
1134 {
1135 	if (ctx->cache->npaths > 0)
1136 		return &ctx->cache->paths[ctx->cache->npaths-1];
1137 	return NULL;
1138 }
1139 
nvg__addPath(NVGcontext * ctx)1140 static void nvg__addPath(NVGcontext* ctx)
1141 {
1142 	NVGpath* path;
1143 	if (ctx->cache->npaths+1 > ctx->cache->cpaths) {
1144 		NVGpath* paths;
1145 		int cpaths = ctx->cache->npaths+1 + ctx->cache->cpaths/2;
1146 		paths = (NVGpath*)realloc(ctx->cache->paths, sizeof(NVGpath)*cpaths);
1147 		if (paths == NULL) return;
1148 		ctx->cache->paths = paths;
1149 		ctx->cache->cpaths = cpaths;
1150 	}
1151 	path = &ctx->cache->paths[ctx->cache->npaths];
1152 	memset(path, 0, sizeof(*path));
1153 	path->first = ctx->cache->npoints;
1154 	path->winding = NVG_CCW;
1155 
1156 	ctx->cache->npaths++;
1157 }
1158 
nvg__lastPoint(NVGcontext * ctx)1159 static NVGpoint* nvg__lastPoint(NVGcontext* ctx)
1160 {
1161 	if (ctx->cache->npoints > 0)
1162 		return &ctx->cache->points[ctx->cache->npoints-1];
1163 	return NULL;
1164 }
1165 
nvg__addPoint(NVGcontext * ctx,float x,float y,int flags)1166 static void nvg__addPoint(NVGcontext* ctx, float x, float y, int flags)
1167 {
1168 	NVGpath* path = nvg__lastPath(ctx);
1169 	NVGpoint* pt;
1170 	if (path == NULL) return;
1171 
1172 	if (path->count > 0 && ctx->cache->npoints > 0) {
1173 		pt = nvg__lastPoint(ctx);
1174 		if (nvg__ptEquals(pt->x,pt->y, x,y, ctx->distTol)) {
1175 			pt->flags |= flags;
1176 			return;
1177 		}
1178 	}
1179 
1180 	if (ctx->cache->npoints+1 > ctx->cache->cpoints) {
1181 		NVGpoint* points;
1182 		int cpoints = ctx->cache->npoints+1 + ctx->cache->cpoints/2;
1183 		points = (NVGpoint*)realloc(ctx->cache->points, sizeof(NVGpoint)*cpoints);
1184 		if (points == NULL) return;
1185 		ctx->cache->points = points;
1186 		ctx->cache->cpoints = cpoints;
1187 	}
1188 
1189 	pt = &ctx->cache->points[ctx->cache->npoints];
1190 	memset(pt, 0, sizeof(*pt));
1191 	pt->x = x;
1192 	pt->y = y;
1193 	pt->flags = (unsigned char)flags;
1194 
1195 	ctx->cache->npoints++;
1196 	path->count++;
1197 }
1198 
nvg__closePath(NVGcontext * ctx)1199 static void nvg__closePath(NVGcontext* ctx)
1200 {
1201 	NVGpath* path = nvg__lastPath(ctx);
1202 	if (path == NULL) return;
1203 	path->closed = 1;
1204 }
1205 
nvg__pathWinding(NVGcontext * ctx,int winding)1206 static void nvg__pathWinding(NVGcontext* ctx, int winding)
1207 {
1208 	NVGpath* path = nvg__lastPath(ctx);
1209 	if (path == NULL) return;
1210 	path->winding = winding;
1211 }
1212 
nvg__getAverageScale(float * t)1213 static float nvg__getAverageScale(float *t)
1214 {
1215 	float sx = sqrtf(t[0]*t[0] + t[2]*t[2]);
1216 	float sy = sqrtf(t[1]*t[1] + t[3]*t[3]);
1217 	return (sx + sy) * 0.5f;
1218 }
1219 
nvg__allocTempVerts(NVGcontext * ctx,int nverts)1220 static NVGvertex* nvg__allocTempVerts(NVGcontext* ctx, int nverts)
1221 {
1222 	if (nverts > ctx->cache->cverts) {
1223 		NVGvertex* verts;
1224 		int cverts = (nverts + 0xff) & ~0xff; // Round up to prevent allocations when things change just slightly.
1225 		verts = (NVGvertex*)realloc(ctx->cache->verts, sizeof(NVGvertex)*cverts);
1226 		if (verts == NULL) return NULL;
1227 		ctx->cache->verts = verts;
1228 		ctx->cache->cverts = cverts;
1229 	}
1230 
1231 	return ctx->cache->verts;
1232 }
1233 
nvg__triarea2(float ax,float ay,float bx,float by,float cx,float cy)1234 static float nvg__triarea2(float ax, float ay, float bx, float by, float cx, float cy)
1235 {
1236 	float abx = bx - ax;
1237 	float aby = by - ay;
1238 	float acx = cx - ax;
1239 	float acy = cy - ay;
1240 	return acx*aby - abx*acy;
1241 }
1242 
nvg__polyArea(NVGpoint * pts,int npts)1243 static float nvg__polyArea(NVGpoint* pts, int npts)
1244 {
1245 	int i;
1246 	float area = 0;
1247 	for (i = 2; i < npts; i++) {
1248 		NVGpoint* a = &pts[0];
1249 		NVGpoint* b = &pts[i-1];
1250 		NVGpoint* c = &pts[i];
1251 		area += nvg__triarea2(a->x,a->y, b->x,b->y, c->x,c->y);
1252 	}
1253 	return area * 0.5f;
1254 }
1255 
nvg__polyReverse(NVGpoint * pts,int npts)1256 static void nvg__polyReverse(NVGpoint* pts, int npts)
1257 {
1258 	NVGpoint tmp;
1259 	int i = 0, j = npts-1;
1260 	while (i < j) {
1261 		tmp = pts[i];
1262 		pts[i] = pts[j];
1263 		pts[j] = tmp;
1264 		i++;
1265 		j--;
1266 	}
1267 }
1268 
1269 
nvg__vset(NVGvertex * vtx,float x,float y,float u,float v)1270 static void nvg__vset(NVGvertex* vtx, float x, float y, float u, float v)
1271 {
1272 	vtx->x = x;
1273 	vtx->y = y;
1274 	vtx->u = u;
1275 	vtx->v = v;
1276 }
1277 
nvg__tesselateBezier(NVGcontext * ctx,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,int level,int type)1278 static void nvg__tesselateBezier(NVGcontext* ctx,
1279 								 float x1, float y1, float x2, float y2,
1280 								 float x3, float y3, float x4, float y4,
1281 								 int level, int type)
1282 {
1283 	float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
1284 	float dx,dy,d2,d3;
1285 
1286 	if (level > 10) return;
1287 
1288 	x12 = (x1+x2)*0.5f;
1289 	y12 = (y1+y2)*0.5f;
1290 	x23 = (x2+x3)*0.5f;
1291 	y23 = (y2+y3)*0.5f;
1292 	x34 = (x3+x4)*0.5f;
1293 	y34 = (y3+y4)*0.5f;
1294 	x123 = (x12+x23)*0.5f;
1295 	y123 = (y12+y23)*0.5f;
1296 
1297 	dx = x4 - x1;
1298 	dy = y4 - y1;
1299 	d2 = nvg__absf(((x2 - x4) * dy - (y2 - y4) * dx));
1300 	d3 = nvg__absf(((x3 - x4) * dy - (y3 - y4) * dx));
1301 
1302 	if ((d2 + d3)*(d2 + d3) < ctx->tessTol * (dx*dx + dy*dy)) {
1303 		nvg__addPoint(ctx, x4, y4, type);
1304 		return;
1305 	}
1306 
1307 /*	if (nvg__absf(x1+x3-x2-x2) + nvg__absf(y1+y3-y2-y2) + nvg__absf(x2+x4-x3-x3) + nvg__absf(y2+y4-y3-y3) < ctx->tessTol) {
1308 		nvg__addPoint(ctx, x4, y4, type);
1309 		return;
1310 	}*/
1311 
1312 	x234 = (x23+x34)*0.5f;
1313 	y234 = (y23+y34)*0.5f;
1314 	x1234 = (x123+x234)*0.5f;
1315 	y1234 = (y123+y234)*0.5f;
1316 
1317 	nvg__tesselateBezier(ctx, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
1318 	nvg__tesselateBezier(ctx, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
1319 }
1320 
nvg__flattenPaths(NVGcontext * ctx)1321 static void nvg__flattenPaths(NVGcontext* ctx)
1322 {
1323 	NVGpathCache* cache = ctx->cache;
1324 //	NVGstate* state = nvg__getState(ctx);
1325 	NVGpoint* last;
1326 	NVGpoint* p0;
1327 	NVGpoint* p1;
1328 	NVGpoint* pts;
1329 	NVGpath* path;
1330 	int i, j;
1331 	float* cp1;
1332 	float* cp2;
1333 	float* p;
1334 	float area;
1335 
1336 	if (cache->npaths > 0)
1337 		return;
1338 
1339 	// Flatten
1340 	i = 0;
1341 	while (i < ctx->ncommands) {
1342 		int cmd = (int)ctx->commands[i];
1343 		switch (cmd) {
1344 		case NVG_MOVETO:
1345 			nvg__addPath(ctx);
1346 			p = &ctx->commands[i+1];
1347 			nvg__addPoint(ctx, p[0], p[1], NVG_PT_CORNER);
1348 			i += 3;
1349 			break;
1350 		case NVG_LINETO:
1351 			p = &ctx->commands[i+1];
1352 			nvg__addPoint(ctx, p[0], p[1], NVG_PT_CORNER);
1353 			i += 3;
1354 			break;
1355 		case NVG_BEZIERTO:
1356 			last = nvg__lastPoint(ctx);
1357 			if (last != NULL) {
1358 				cp1 = &ctx->commands[i+1];
1359 				cp2 = &ctx->commands[i+3];
1360 				p = &ctx->commands[i+5];
1361 				nvg__tesselateBezier(ctx, last->x,last->y, cp1[0],cp1[1], cp2[0],cp2[1], p[0],p[1], 0, NVG_PT_CORNER);
1362 			}
1363 			i += 7;
1364 			break;
1365 		case NVG_CLOSE:
1366 			nvg__closePath(ctx);
1367 			i++;
1368 			break;
1369 		case NVG_WINDING:
1370 			nvg__pathWinding(ctx, (int)ctx->commands[i+1]);
1371 			i += 2;
1372 			break;
1373 		default:
1374 			i++;
1375 		}
1376 	}
1377 
1378 	cache->bounds[0] = cache->bounds[1] = 1e6f;
1379 	cache->bounds[2] = cache->bounds[3] = -1e6f;
1380 
1381 	// Calculate the direction and length of line segments.
1382 	for (j = 0; j < cache->npaths; j++) {
1383 		path = &cache->paths[j];
1384 		pts = &cache->points[path->first];
1385 
1386 		// If the first and last points are the same, remove the last, mark as closed path.
1387 		p0 = &pts[path->count-1];
1388 		p1 = &pts[0];
1389 		if (nvg__ptEquals(p0->x,p0->y, p1->x,p1->y, ctx->distTol)) {
1390 			path->count--;
1391 			p0 = &pts[path->count-1];
1392 			path->closed = 1;
1393 		}
1394 
1395 		// Enforce winding.
1396 		if (path->count > 2) {
1397 			area = nvg__polyArea(pts, path->count);
1398 			if (path->winding == NVG_CCW && area < 0.0f)
1399 				nvg__polyReverse(pts, path->count);
1400 			if (path->winding == NVG_CW && area > 0.0f)
1401 				nvg__polyReverse(pts, path->count);
1402 		}
1403 
1404 		for(i = 0; i < path->count; i++) {
1405 			// Calculate segment direction and length
1406 			p0->dx = p1->x - p0->x;
1407 			p0->dy = p1->y - p0->y;
1408 			p0->len = nvg__normalize(&p0->dx, &p0->dy);
1409 			// Update bounds
1410 			cache->bounds[0] = nvg__minf(cache->bounds[0], p0->x);
1411 			cache->bounds[1] = nvg__minf(cache->bounds[1], p0->y);
1412 			cache->bounds[2] = nvg__maxf(cache->bounds[2], p0->x);
1413 			cache->bounds[3] = nvg__maxf(cache->bounds[3], p0->y);
1414 			// Advance
1415 			p0 = p1++;
1416 		}
1417 	}
1418 }
1419 
nvg__curveDivs(float r,float arc,float tol)1420 static int nvg__curveDivs(float r, float arc, float tol)
1421 {
1422 	float da = acosf(r / (r + tol)) * 2.0f;
1423 	return nvg__maxi(2, (int)ceilf(arc / da));
1424 }
1425 
nvg__chooseBevel(int bevel,NVGpoint * p0,NVGpoint * p1,float w,float * x0,float * y0,float * x1,float * y1)1426 static void nvg__chooseBevel(int bevel, NVGpoint* p0, NVGpoint* p1, float w,
1427 							float* x0, float* y0, float* x1, float* y1)
1428 {
1429 	if (bevel) {
1430 		*x0 = p1->x + p0->dy * w;
1431 		*y0 = p1->y - p0->dx * w;
1432 		*x1 = p1->x + p1->dy * w;
1433 		*y1 = p1->y - p1->dx * w;
1434 	} else {
1435 		*x0 = p1->x + p1->dmx * w;
1436 		*y0 = p1->y + p1->dmy * w;
1437 		*x1 = p1->x + p1->dmx * w;
1438 		*y1 = p1->y + p1->dmy * w;
1439 	}
1440 }
1441 
nvg__roundJoin(NVGvertex * dst,NVGpoint * p0,NVGpoint * p1,float lw,float rw,float lu,float ru,int ncap,float fringe)1442 static NVGvertex* nvg__roundJoin(NVGvertex* dst, NVGpoint* p0, NVGpoint* p1,
1443 								 float lw, float rw, float lu, float ru, int ncap,
1444 								 float fringe)
1445 {
1446 	int i, n;
1447 	float dlx0 = p0->dy;
1448 	float dly0 = -p0->dx;
1449 	float dlx1 = p1->dy;
1450 	float dly1 = -p1->dx;
1451 	NVG_NOTUSED(fringe);
1452 
1453 	if (p1->flags & NVG_PT_LEFT) {
1454 		float lx0,ly0,lx1,ly1,a0,a1;
1455 		nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, lw, &lx0,&ly0, &lx1,&ly1);
1456 		a0 = atan2f(-dly0, -dlx0);
1457 		a1 = atan2f(-dly1, -dlx1);
1458 		if (a1 > a0) a1 -= NVG_PI*2;
1459 
1460 		nvg__vset(dst, lx0, ly0, lu,1); dst++;
1461 		nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++;
1462 
1463 		n = nvg__clampi((int)ceilf(((a0 - a1) / NVG_PI) * ncap), 2, ncap);
1464 		for (i = 0; i < n; i++) {
1465 			float u = i/(float)(n-1);
1466 			float a = a0 + u*(a1-a0);
1467 			float rx = p1->x + cosf(a) * rw;
1468 			float ry = p1->y + sinf(a) * rw;
1469 			nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
1470 			nvg__vset(dst, rx, ry, ru,1); dst++;
1471 		}
1472 
1473 		nvg__vset(dst, lx1, ly1, lu,1); dst++;
1474 		nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++;
1475 
1476 	} else {
1477 		float rx0,ry0,rx1,ry1,a0,a1;
1478 		nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, -rw, &rx0,&ry0, &rx1,&ry1);
1479 		a0 = atan2f(dly0, dlx0);
1480 		a1 = atan2f(dly1, dlx1);
1481 		if (a1 < a0) a1 += NVG_PI*2;
1482 
1483 		nvg__vset(dst, p1->x + dlx0*rw, p1->y + dly0*rw, lu,1); dst++;
1484 		nvg__vset(dst, rx0, ry0, ru,1); dst++;
1485 
1486 		n = nvg__clampi((int)ceilf(((a1 - a0) / NVG_PI) * ncap), 2, ncap);
1487 		for (i = 0; i < n; i++) {
1488 			float u = i/(float)(n-1);
1489 			float a = a0 + u*(a1-a0);
1490 			float lx = p1->x + cosf(a) * lw;
1491 			float ly = p1->y + sinf(a) * lw;
1492 			nvg__vset(dst, lx, ly, lu,1); dst++;
1493 			nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
1494 		}
1495 
1496 		nvg__vset(dst, p1->x + dlx1*rw, p1->y + dly1*rw, lu,1); dst++;
1497 		nvg__vset(dst, rx1, ry1, ru,1); dst++;
1498 
1499 	}
1500 	return dst;
1501 }
1502 
nvg__bevelJoin(NVGvertex * dst,NVGpoint * p0,NVGpoint * p1,float lw,float rw,float lu,float ru,float fringe)1503 static NVGvertex* nvg__bevelJoin(NVGvertex* dst, NVGpoint* p0, NVGpoint* p1,
1504 										float lw, float rw, float lu, float ru, float fringe)
1505 {
1506 	float rx0,ry0,rx1,ry1;
1507 	float lx0,ly0,lx1,ly1;
1508 	float dlx0 = p0->dy;
1509 	float dly0 = -p0->dx;
1510 	float dlx1 = p1->dy;
1511 	float dly1 = -p1->dx;
1512 	NVG_NOTUSED(fringe);
1513 
1514 	if (p1->flags & NVG_PT_LEFT) {
1515 		nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, lw, &lx0,&ly0, &lx1,&ly1);
1516 
1517 		nvg__vset(dst, lx0, ly0, lu,1); dst++;
1518 		nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++;
1519 
1520 		if (p1->flags & NVG_PT_BEVEL) {
1521 			nvg__vset(dst, lx0, ly0, lu,1); dst++;
1522 			nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++;
1523 
1524 			nvg__vset(dst, lx1, ly1, lu,1); dst++;
1525 			nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++;
1526 		} else {
1527 			rx0 = p1->x - p1->dmx * rw;
1528 			ry0 = p1->y - p1->dmy * rw;
1529 
1530 			nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
1531 			nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++;
1532 
1533 			nvg__vset(dst, rx0, ry0, ru,1); dst++;
1534 			nvg__vset(dst, rx0, ry0, ru,1); dst++;
1535 
1536 			nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
1537 			nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++;
1538 		}
1539 
1540 		nvg__vset(dst, lx1, ly1, lu,1); dst++;
1541 		nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++;
1542 
1543 	} else {
1544 		nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, -rw, &rx0,&ry0, &rx1,&ry1);
1545 
1546 		nvg__vset(dst, p1->x + dlx0*lw, p1->y + dly0*lw, lu,1); dst++;
1547 		nvg__vset(dst, rx0, ry0, ru,1); dst++;
1548 
1549 		if (p1->flags & NVG_PT_BEVEL) {
1550 			nvg__vset(dst, p1->x + dlx0*lw, p1->y + dly0*lw, lu,1); dst++;
1551 			nvg__vset(dst, rx0, ry0, ru,1); dst++;
1552 
1553 			nvg__vset(dst, p1->x + dlx1*lw, p1->y + dly1*lw, lu,1); dst++;
1554 			nvg__vset(dst, rx1, ry1, ru,1); dst++;
1555 		} else {
1556 			lx0 = p1->x + p1->dmx * lw;
1557 			ly0 = p1->y + p1->dmy * lw;
1558 
1559 			nvg__vset(dst, p1->x + dlx0*lw, p1->y + dly0*lw, lu,1); dst++;
1560 			nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
1561 
1562 			nvg__vset(dst, lx0, ly0, lu,1); dst++;
1563 			nvg__vset(dst, lx0, ly0, lu,1); dst++;
1564 
1565 			nvg__vset(dst, p1->x + dlx1*lw, p1->y + dly1*lw, lu,1); dst++;
1566 			nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
1567 		}
1568 
1569 		nvg__vset(dst, p1->x + dlx1*lw, p1->y + dly1*lw, lu,1); dst++;
1570 		nvg__vset(dst, rx1, ry1, ru,1); dst++;
1571 	}
1572 
1573 	return dst;
1574 }
1575 
nvg__buttCapStart(NVGvertex * dst,NVGpoint * p,float dx,float dy,float w,float d,float aa,float u0,float u1)1576 static NVGvertex* nvg__buttCapStart(NVGvertex* dst, NVGpoint* p,
1577 									float dx, float dy, float w, float d,
1578 									float aa, float u0, float u1)
1579 {
1580 	float px = p->x - dx*d;
1581 	float py = p->y - dy*d;
1582 	float dlx = dy;
1583 	float dly = -dx;
1584 	nvg__vset(dst, px + dlx*w - dx*aa, py + dly*w - dy*aa, u0,0); dst++;
1585 	nvg__vset(dst, px - dlx*w - dx*aa, py - dly*w - dy*aa, u1,0); dst++;
1586 	nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++;
1587 	nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++;
1588 	return dst;
1589 }
1590 
nvg__buttCapEnd(NVGvertex * dst,NVGpoint * p,float dx,float dy,float w,float d,float aa,float u0,float u1)1591 static NVGvertex* nvg__buttCapEnd(NVGvertex* dst, NVGpoint* p,
1592 								  float dx, float dy, float w, float d,
1593 								  float aa, float u0, float u1)
1594 {
1595 	float px = p->x + dx*d;
1596 	float py = p->y + dy*d;
1597 	float dlx = dy;
1598 	float dly = -dx;
1599 	nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++;
1600 	nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++;
1601 	nvg__vset(dst, px + dlx*w + dx*aa, py + dly*w + dy*aa, u0,0); dst++;
1602 	nvg__vset(dst, px - dlx*w + dx*aa, py - dly*w + dy*aa, u1,0); dst++;
1603 	return dst;
1604 }
1605 
1606 
nvg__roundCapStart(NVGvertex * dst,NVGpoint * p,float dx,float dy,float w,int ncap,float aa,float u0,float u1)1607 static NVGvertex* nvg__roundCapStart(NVGvertex* dst, NVGpoint* p,
1608 									 float dx, float dy, float w, int ncap,
1609 									 float aa, float u0, float u1)
1610 {
1611 	int i;
1612 	float px = p->x;
1613 	float py = p->y;
1614 	float dlx = dy;
1615 	float dly = -dx;
1616 	NVG_NOTUSED(aa);
1617 	for (i = 0; i < ncap; i++) {
1618 		float a = i/(float)(ncap-1)*NVG_PI;
1619 		float ax = cosf(a) * w, ay = sinf(a) * w;
1620 		nvg__vset(dst, px - dlx*ax - dx*ay, py - dly*ax - dy*ay, u0,1); dst++;
1621 		nvg__vset(dst, px, py, 0.5f,1); dst++;
1622 	}
1623 	nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++;
1624 	nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++;
1625 	return dst;
1626 }
1627 
nvg__roundCapEnd(NVGvertex * dst,NVGpoint * p,float dx,float dy,float w,int ncap,float aa,float u0,float u1)1628 static NVGvertex* nvg__roundCapEnd(NVGvertex* dst, NVGpoint* p,
1629 								   float dx, float dy, float w, int ncap,
1630 								   float aa, float u0, float u1)
1631 {
1632 	int i;
1633 	float px = p->x;
1634 	float py = p->y;
1635 	float dlx = dy;
1636 	float dly = -dx;
1637 	NVG_NOTUSED(aa);
1638 	nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++;
1639 	nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++;
1640 	for (i = 0; i < ncap; i++) {
1641 		float a = i/(float)(ncap-1)*NVG_PI;
1642 		float ax = cosf(a) * w, ay = sinf(a) * w;
1643 		nvg__vset(dst, px, py, 0.5f,1); dst++;
1644 		nvg__vset(dst, px - dlx*ax + dx*ay, py - dly*ax + dy*ay, u0,1); dst++;
1645 	}
1646 	return dst;
1647 }
1648 
1649 
nvg__calculateJoins(NVGcontext * ctx,float w,int lineJoin,float miterLimit)1650 static void nvg__calculateJoins(NVGcontext* ctx, float w, int lineJoin, float miterLimit)
1651 {
1652 	NVGpathCache* cache = ctx->cache;
1653 	int i, j;
1654 	float iw = 0.0f;
1655 
1656 	if (w > 0.0f) iw = 1.0f / w;
1657 
1658 	// Calculate which joins needs extra vertices to append, and gather vertex count.
1659 	for (i = 0; i < cache->npaths; i++) {
1660 		NVGpath* path = &cache->paths[i];
1661 		NVGpoint* pts = &cache->points[path->first];
1662 		NVGpoint* p0 = &pts[path->count-1];
1663 		NVGpoint* p1 = &pts[0];
1664 		int nleft = 0;
1665 
1666 		path->nbevel = 0;
1667 
1668 		for (j = 0; j < path->count; j++) {
1669 			float dlx0, dly0, dlx1, dly1, dmr2, cross, limit;
1670 			dlx0 = p0->dy;
1671 			dly0 = -p0->dx;
1672 			dlx1 = p1->dy;
1673 			dly1 = -p1->dx;
1674 			// Calculate extrusions
1675 			p1->dmx = (dlx0 + dlx1) * 0.5f;
1676 			p1->dmy = (dly0 + dly1) * 0.5f;
1677 			dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
1678 			if (dmr2 > 0.000001f) {
1679 				float scale = 1.0f / dmr2;
1680 				if (scale > 600.0f) {
1681 					scale = 600.0f;
1682 				}
1683 				p1->dmx *= scale;
1684 				p1->dmy *= scale;
1685 			}
1686 
1687 			// Clear flags, but keep the corner.
1688 			p1->flags = (p1->flags & NVG_PT_CORNER) ? NVG_PT_CORNER : 0;
1689 
1690 			// Keep track of left turns.
1691 			cross = p1->dx * p0->dy - p0->dx * p1->dy;
1692 			if (cross > 0.0f) {
1693 				nleft++;
1694 				p1->flags |= NVG_PT_LEFT;
1695 			}
1696 
1697 			// Calculate if we should use bevel or miter for inner join.
1698 			limit = nvg__maxf(1.01f, nvg__minf(p0->len, p1->len) * iw);
1699 			if ((dmr2 * limit*limit) < 1.0f)
1700 				p1->flags |= NVG_PR_INNERBEVEL;
1701 
1702 			// Check to see if the corner needs to be beveled.
1703 			if (p1->flags & NVG_PT_CORNER) {
1704 				if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NVG_BEVEL || lineJoin == NVG_ROUND) {
1705 					p1->flags |= NVG_PT_BEVEL;
1706 				}
1707 			}
1708 
1709 			if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0)
1710 				path->nbevel++;
1711 
1712 			p0 = p1++;
1713 		}
1714 
1715 		path->convex = (nleft == path->count) ? 1 : 0;
1716 	}
1717 }
1718 
1719 
nvg__expandStroke(NVGcontext * ctx,float w,float fringe,int lineCap,int lineJoin,float miterLimit)1720 static int nvg__expandStroke(NVGcontext* ctx, float w, float fringe, int lineCap, int lineJoin, float miterLimit)
1721 {
1722 	NVGpathCache* cache = ctx->cache;
1723 	NVGvertex* verts;
1724 	NVGvertex* dst;
1725 	int cverts, i, j;
1726 	float aa = fringe;//ctx->fringeWidth;
1727 	float u0 = 0.0f, u1 = 1.0f;
1728 	int ncap = nvg__curveDivs(w, NVG_PI, ctx->tessTol);	// Calculate divisions per half circle.
1729 
1730 	w += aa * 0.5f;
1731 
1732 	// Disable the gradient used for antialiasing when antialiasing is not used.
1733 	if (aa == 0.0f) {
1734 		u0 = 0.5f;
1735 		u1 = 0.5f;
1736 	}
1737 
1738 	nvg__calculateJoins(ctx, w, lineJoin, miterLimit);
1739 
1740 	// Calculate max vertex usage.
1741 	cverts = 0;
1742 	for (i = 0; i < cache->npaths; i++) {
1743 		NVGpath* path = &cache->paths[i];
1744 		int loop = (path->closed == 0) ? 0 : 1;
1745 		if (lineJoin == NVG_ROUND)
1746 			cverts += (path->count + path->nbevel*(ncap+2) + 1) * 2; // plus one for loop
1747 		else
1748 			cverts += (path->count + path->nbevel*5 + 1) * 2; // plus one for loop
1749 		if (loop == 0) {
1750 			// space for caps
1751 			if (lineCap == NVG_ROUND) {
1752 				cverts += (ncap*2 + 2)*2;
1753 			} else {
1754 				cverts += (3+3)*2;
1755 			}
1756 		}
1757 	}
1758 
1759 	verts = nvg__allocTempVerts(ctx, cverts);
1760 	if (verts == NULL) return 0;
1761 
1762 	for (i = 0; i < cache->npaths; i++) {
1763 		NVGpath* path = &cache->paths[i];
1764 		NVGpoint* pts = &cache->points[path->first];
1765 		NVGpoint* p0;
1766 		NVGpoint* p1;
1767 		int s, e, loop;
1768 		float dx, dy;
1769 
1770 		path->fill = 0;
1771 		path->nfill = 0;
1772 
1773 		// Calculate fringe or stroke
1774 		loop = (path->closed == 0) ? 0 : 1;
1775 		dst = verts;
1776 		path->stroke = dst;
1777 
1778 		if (loop) {
1779 			// Looping
1780 			p0 = &pts[path->count-1];
1781 			p1 = &pts[0];
1782 			s = 0;
1783 			e = path->count;
1784 		} else {
1785 			// Add cap
1786 			p0 = &pts[0];
1787 			p1 = &pts[1];
1788 			s = 1;
1789 			e = path->count-1;
1790 		}
1791 
1792 		if (loop == 0) {
1793 			// Add cap
1794 			dx = p1->x - p0->x;
1795 			dy = p1->y - p0->y;
1796 			nvg__normalize(&dx, &dy);
1797 			if (lineCap == NVG_BUTT)
1798 				dst = nvg__buttCapStart(dst, p0, dx, dy, w, -aa*0.5f, aa, u0, u1);
1799 			else if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE)
1800 				dst = nvg__buttCapStart(dst, p0, dx, dy, w, w-aa, aa, u0, u1);
1801 			else if (lineCap == NVG_ROUND)
1802 				dst = nvg__roundCapStart(dst, p0, dx, dy, w, ncap, aa, u0, u1);
1803 		}
1804 
1805 		for (j = s; j < e; ++j) {
1806 			if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0) {
1807 				if (lineJoin == NVG_ROUND) {
1808 					dst = nvg__roundJoin(dst, p0, p1, w, w, u0, u1, ncap, aa);
1809 				} else {
1810 					dst = nvg__bevelJoin(dst, p0, p1, w, w, u0, u1, aa);
1811 				}
1812 			} else {
1813 				nvg__vset(dst, p1->x + (p1->dmx * w), p1->y + (p1->dmy * w), u0,1); dst++;
1814 				nvg__vset(dst, p1->x - (p1->dmx * w), p1->y - (p1->dmy * w), u1,1); dst++;
1815 			}
1816 			p0 = p1++;
1817 		}
1818 
1819 		if (loop) {
1820 			// Loop it
1821 			nvg__vset(dst, verts[0].x, verts[0].y, u0,1); dst++;
1822 			nvg__vset(dst, verts[1].x, verts[1].y, u1,1); dst++;
1823 		} else {
1824 			// Add cap
1825 			dx = p1->x - p0->x;
1826 			dy = p1->y - p0->y;
1827 			nvg__normalize(&dx, &dy);
1828 			if (lineCap == NVG_BUTT)
1829 				dst = nvg__buttCapEnd(dst, p1, dx, dy, w, -aa*0.5f, aa, u0, u1);
1830 			else if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE)
1831 				dst = nvg__buttCapEnd(dst, p1, dx, dy, w, w-aa, aa, u0, u1);
1832 			else if (lineCap == NVG_ROUND)
1833 				dst = nvg__roundCapEnd(dst, p1, dx, dy, w, ncap, aa, u0, u1);
1834 		}
1835 
1836 		path->nstroke = (int)(dst - verts);
1837 
1838 		verts = dst;
1839 	}
1840 
1841 	return 1;
1842 }
1843 
nvg__expandFill(NVGcontext * ctx,float w,int lineJoin,float miterLimit)1844 static int nvg__expandFill(NVGcontext* ctx, float w, int lineJoin, float miterLimit)
1845 {
1846 	NVGpathCache* cache = ctx->cache;
1847 	NVGvertex* verts;
1848 	NVGvertex* dst;
1849 	int cverts, convex, i, j;
1850 	float aa = ctx->fringeWidth;
1851 	int fringe = w > 0.0f;
1852 
1853 	nvg__calculateJoins(ctx, w, lineJoin, miterLimit);
1854 
1855 	// Calculate max vertex usage.
1856 	cverts = 0;
1857 	for (i = 0; i < cache->npaths; i++) {
1858 		NVGpath* path = &cache->paths[i];
1859 		cverts += path->count + path->nbevel + 1;
1860 		if (fringe)
1861 			cverts += (path->count + path->nbevel*5 + 1) * 2; // plus one for loop
1862 	}
1863 
1864 	verts = nvg__allocTempVerts(ctx, cverts);
1865 	if (verts == NULL) return 0;
1866 
1867 	convex = cache->npaths == 1 && cache->paths[0].convex;
1868 
1869 	for (i = 0; i < cache->npaths; i++) {
1870 		NVGpath* path = &cache->paths[i];
1871 		NVGpoint* pts = &cache->points[path->first];
1872 		NVGpoint* p0;
1873 		NVGpoint* p1;
1874 		float rw, lw, woff;
1875 		float ru, lu;
1876 
1877 		// Calculate shape vertices.
1878 		woff = 0.5f*aa;
1879 		dst = verts;
1880 		path->fill = dst;
1881 
1882 		if (fringe) {
1883 			// Looping
1884 			p0 = &pts[path->count-1];
1885 			p1 = &pts[0];
1886 			for (j = 0; j < path->count; ++j) {
1887 				if (p1->flags & NVG_PT_BEVEL) {
1888 					float dlx0 = p0->dy;
1889 					float dly0 = -p0->dx;
1890 					float dlx1 = p1->dy;
1891 					float dly1 = -p1->dx;
1892 					if (p1->flags & NVG_PT_LEFT) {
1893 						float lx = p1->x + p1->dmx * woff;
1894 						float ly = p1->y + p1->dmy * woff;
1895 						nvg__vset(dst, lx, ly, 0.5f,1); dst++;
1896 					} else {
1897 						float lx0 = p1->x + dlx0 * woff;
1898 						float ly0 = p1->y + dly0 * woff;
1899 						float lx1 = p1->x + dlx1 * woff;
1900 						float ly1 = p1->y + dly1 * woff;
1901 						nvg__vset(dst, lx0, ly0, 0.5f,1); dst++;
1902 						nvg__vset(dst, lx1, ly1, 0.5f,1); dst++;
1903 					}
1904 				} else {
1905 					nvg__vset(dst, p1->x + (p1->dmx * woff), p1->y + (p1->dmy * woff), 0.5f,1); dst++;
1906 				}
1907 				p0 = p1++;
1908 			}
1909 		} else {
1910 			for (j = 0; j < path->count; ++j) {
1911 				nvg__vset(dst, pts[j].x, pts[j].y, 0.5f,1);
1912 				dst++;
1913 			}
1914 		}
1915 
1916 		path->nfill = (int)(dst - verts);
1917 		verts = dst;
1918 
1919 		// Calculate fringe
1920 		if (fringe) {
1921 			lw = w + woff;
1922 			rw = w - woff;
1923 			lu = 0;
1924 			ru = 1;
1925 			dst = verts;
1926 			path->stroke = dst;
1927 
1928 			// Create only half a fringe for convex shapes so that
1929 			// the shape can be rendered without stenciling.
1930 			if (convex) {
1931 				lw = woff;	// This should generate the same vertex as fill inset above.
1932 				lu = 0.5f;	// Set outline fade at middle.
1933 			}
1934 
1935 			// Looping
1936 			p0 = &pts[path->count-1];
1937 			p1 = &pts[0];
1938 
1939 			for (j = 0; j < path->count; ++j) {
1940 				if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0) {
1941 					dst = nvg__bevelJoin(dst, p0, p1, lw, rw, lu, ru, ctx->fringeWidth);
1942 				} else {
1943 					nvg__vset(dst, p1->x + (p1->dmx * lw), p1->y + (p1->dmy * lw), lu,1); dst++;
1944 					nvg__vset(dst, p1->x - (p1->dmx * rw), p1->y - (p1->dmy * rw), ru,1); dst++;
1945 				}
1946 				p0 = p1++;
1947 			}
1948 
1949 			// Loop it
1950 			nvg__vset(dst, verts[0].x, verts[0].y, lu,1); dst++;
1951 			nvg__vset(dst, verts[1].x, verts[1].y, ru,1); dst++;
1952 
1953 			path->nstroke = (int)(dst - verts);
1954 			verts = dst;
1955 		} else {
1956 			path->stroke = NULL;
1957 			path->nstroke = 0;
1958 		}
1959 	}
1960 
1961 	return 1;
1962 }
1963 
1964 
1965 // Draw
nvgBeginPath(NVGcontext * ctx)1966 void nvgBeginPath(NVGcontext* ctx)
1967 {
1968 	ctx->ncommands = 0;
1969 	nvg__clearPathCache(ctx);
1970 }
1971 
nvgMoveTo(NVGcontext * ctx,float x,float y)1972 void nvgMoveTo(NVGcontext* ctx, float x, float y)
1973 {
1974 	float vals[] = { NVG_MOVETO, x, y };
1975 	nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
1976 }
1977 
nvgLineTo(NVGcontext * ctx,float x,float y)1978 void nvgLineTo(NVGcontext* ctx, float x, float y)
1979 {
1980 	float vals[] = { NVG_LINETO, x, y };
1981 	nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
1982 }
1983 
nvgBezierTo(NVGcontext * ctx,float c1x,float c1y,float c2x,float c2y,float x,float y)1984 void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y)
1985 {
1986 	float vals[] = { NVG_BEZIERTO, c1x, c1y, c2x, c2y, x, y };
1987 	nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
1988 }
1989 
nvgQuadTo(NVGcontext * ctx,float cx,float cy,float x,float y)1990 void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y)
1991 {
1992     float x0 = ctx->commandx;
1993     float y0 = ctx->commandy;
1994     float vals[] = { NVG_BEZIERTO,
1995         x0 + 2.0f/3.0f*(cx - x0), y0 + 2.0f/3.0f*(cy - y0),
1996         x + 2.0f/3.0f*(cx - x), y + 2.0f/3.0f*(cy - y),
1997         x, y };
1998     nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
1999 }
2000 
nvgArcTo(NVGcontext * ctx,float x1,float y1,float x2,float y2,float radius)2001 void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius)
2002 {
2003 	float x0 = ctx->commandx;
2004 	float y0 = ctx->commandy;
2005 	float dx0,dy0, dx1,dy1, a, d, cx,cy, a0,a1;
2006 	int dir;
2007 
2008 	if (ctx->ncommands == 0) {
2009 		return;
2010 	}
2011 
2012 	// Handle degenerate cases.
2013 	if (nvg__ptEquals(x0,y0, x1,y1, ctx->distTol) ||
2014 		nvg__ptEquals(x1,y1, x2,y2, ctx->distTol) ||
2015 		nvg__distPtSeg(x1,y1, x0,y0, x2,y2) < ctx->distTol*ctx->distTol ||
2016 		radius < ctx->distTol) {
2017 		nvgLineTo(ctx, x1,y1);
2018 		return;
2019 	}
2020 
2021 	// Calculate tangential circle to lines (x0,y0)-(x1,y1) and (x1,y1)-(x2,y2).
2022 	dx0 = x0-x1;
2023 	dy0 = y0-y1;
2024 	dx1 = x2-x1;
2025 	dy1 = y2-y1;
2026 	nvg__normalize(&dx0,&dy0);
2027 	nvg__normalize(&dx1,&dy1);
2028 	a = nvg__acosf(dx0*dx1 + dy0*dy1);
2029 	d = radius / nvg__tanf(a/2.0f);
2030 
2031 //	printf("a=%f° d=%f\n", a/NVG_PI*180.0f, d);
2032 
2033 	if (d > 10000.0f) {
2034 		nvgLineTo(ctx, x1,y1);
2035 		return;
2036 	}
2037 
2038 	if (nvg__cross(dx0,dy0, dx1,dy1) > 0.0f) {
2039 		cx = x1 + dx0*d + dy0*radius;
2040 		cy = y1 + dy0*d + -dx0*radius;
2041 		a0 = nvg__atan2f(dx0, -dy0);
2042 		a1 = nvg__atan2f(-dx1, dy1);
2043 		dir = NVG_CW;
2044 //		printf("CW c=(%f, %f) a0=%f° a1=%f°\n", cx, cy, a0/NVG_PI*180.0f, a1/NVG_PI*180.0f);
2045 	} else {
2046 		cx = x1 + dx0*d + -dy0*radius;
2047 		cy = y1 + dy0*d + dx0*radius;
2048 		a0 = nvg__atan2f(-dx0, dy0);
2049 		a1 = nvg__atan2f(dx1, -dy1);
2050 		dir = NVG_CCW;
2051 //		printf("CCW c=(%f, %f) a0=%f° a1=%f°\n", cx, cy, a0/NVG_PI*180.0f, a1/NVG_PI*180.0f);
2052 	}
2053 
2054 	nvgArc(ctx, cx, cy, radius, a0, a1, dir);
2055 }
2056 
nvgClosePath(NVGcontext * ctx)2057 void nvgClosePath(NVGcontext* ctx)
2058 {
2059 	float vals[] = { NVG_CLOSE };
2060 	nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
2061 }
2062 
nvgPathWinding(NVGcontext * ctx,int dir)2063 void nvgPathWinding(NVGcontext* ctx, int dir)
2064 {
2065 	float vals[] = { NVG_WINDING, (float)dir };
2066 	nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
2067 }
2068 
nvgArc(NVGcontext * ctx,float cx,float cy,float r,float a0,float a1,int dir)2069 void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir)
2070 {
2071 	float a = 0, da = 0, hda = 0, kappa = 0;
2072 	float dx = 0, dy = 0, x = 0, y = 0, tanx = 0, tany = 0;
2073 	float px = 0, py = 0, ptanx = 0, ptany = 0;
2074 	float vals[3 + 5*7 + 100];
2075 	int i, ndivs, nvals;
2076 	int move = ctx->ncommands > 0 ? NVG_LINETO : NVG_MOVETO;
2077 
2078 	// Clamp angles
2079 	da = a1 - a0;
2080 	if (dir == NVG_CW) {
2081 		if (nvg__absf(da) >= NVG_PI*2) {
2082 			da = NVG_PI*2;
2083 		} else {
2084 			while (da < 0.0f) da += NVG_PI*2;
2085 		}
2086 	} else {
2087 		if (nvg__absf(da) >= NVG_PI*2) {
2088 			da = -NVG_PI*2;
2089 		} else {
2090 			while (da > 0.0f) da -= NVG_PI*2;
2091 		}
2092 	}
2093 
2094 	// Split arc into max 90 degree segments.
2095 	ndivs = nvg__maxi(1, nvg__mini((int)(nvg__absf(da) / (NVG_PI*0.5f) + 0.5f), 5));
2096 	hda = (da / (float)ndivs) / 2.0f;
2097 	kappa = nvg__absf(4.0f / 3.0f * (1.0f - nvg__cosf(hda)) / nvg__sinf(hda));
2098 
2099 	if (dir == NVG_CCW)
2100 		kappa = -kappa;
2101 
2102 	nvals = 0;
2103 	for (i = 0; i <= ndivs; i++) {
2104 		a = a0 + da * (i/(float)ndivs);
2105 		dx = nvg__cosf(a);
2106 		dy = nvg__sinf(a);
2107 		x = cx + dx*r;
2108 		y = cy + dy*r;
2109 		tanx = -dy*r*kappa;
2110 		tany = dx*r*kappa;
2111 
2112 		if (i == 0) {
2113 			vals[nvals++] = (float)move;
2114 			vals[nvals++] = x;
2115 			vals[nvals++] = y;
2116 		} else {
2117 			vals[nvals++] = NVG_BEZIERTO;
2118 			vals[nvals++] = px+ptanx;
2119 			vals[nvals++] = py+ptany;
2120 			vals[nvals++] = x-tanx;
2121 			vals[nvals++] = y-tany;
2122 			vals[nvals++] = x;
2123 			vals[nvals++] = y;
2124 		}
2125 		px = x;
2126 		py = y;
2127 		ptanx = tanx;
2128 		ptany = tany;
2129 	}
2130 
2131 	nvg__appendCommands(ctx, vals, nvals);
2132 }
2133 
nvgRect(NVGcontext * ctx,float x,float y,float w,float h)2134 void nvgRect(NVGcontext* ctx, float x, float y, float w, float h)
2135 {
2136 	float vals[] = {
2137 		NVG_MOVETO, x,y,
2138 		NVG_LINETO, x,y+h,
2139 		NVG_LINETO, x+w,y+h,
2140 		NVG_LINETO, x+w,y,
2141 		NVG_CLOSE
2142 	};
2143 	nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
2144 }
2145 
nvgRoundedRect(NVGcontext * ctx,float x,float y,float w,float h,float r)2146 void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r)
2147 {
2148 	nvgRoundedRectVarying(ctx, x, y, w, h, r, r, r, r);
2149 }
2150 
nvgRoundedRectVarying(NVGcontext * ctx,float x,float y,float w,float h,float radTopLeft,float radTopRight,float radBottomRight,float radBottomLeft)2151 void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft)
2152 {
2153 	if(radTopLeft < 0.1f && radTopRight < 0.1f && radBottomRight < 0.1f && radBottomLeft < 0.1f) {
2154 		nvgRect(ctx, x, y, w, h);
2155 		return;
2156 	} else {
2157 		float halfw = nvg__absf(w)*0.5f;
2158 		float halfh = nvg__absf(h)*0.5f;
2159 		float rxBL = nvg__minf(radBottomLeft, halfw) * nvg__signf(w), ryBL = nvg__minf(radBottomLeft, halfh) * nvg__signf(h);
2160 		float rxBR = nvg__minf(radBottomRight, halfw) * nvg__signf(w), ryBR = nvg__minf(radBottomRight, halfh) * nvg__signf(h);
2161 		float rxTR = nvg__minf(radTopRight, halfw) * nvg__signf(w), ryTR = nvg__minf(radTopRight, halfh) * nvg__signf(h);
2162 		float rxTL = nvg__minf(radTopLeft, halfw) * nvg__signf(w), ryTL = nvg__minf(radTopLeft, halfh) * nvg__signf(h);
2163 		float vals[] = {
2164 			NVG_MOVETO, x, y + ryTL,
2165 			NVG_LINETO, x, y + h - ryBL,
2166 			NVG_BEZIERTO, x, y + h - ryBL*(1 - NVG_KAPPA90), x + rxBL*(1 - NVG_KAPPA90), y + h, x + rxBL, y + h,
2167 			NVG_LINETO, x + w - rxBR, y + h,
2168 			NVG_BEZIERTO, x + w - rxBR*(1 - NVG_KAPPA90), y + h, x + w, y + h - ryBR*(1 - NVG_KAPPA90), x + w, y + h - ryBR,
2169 			NVG_LINETO, x + w, y + ryTR,
2170 			NVG_BEZIERTO, x + w, y + ryTR*(1 - NVG_KAPPA90), x + w - rxTR*(1 - NVG_KAPPA90), y, x + w - rxTR, y,
2171 			NVG_LINETO, x + rxTL, y,
2172 			NVG_BEZIERTO, x + rxTL*(1 - NVG_KAPPA90), y, x, y + ryTL*(1 - NVG_KAPPA90), x, y + ryTL,
2173 			NVG_CLOSE
2174 		};
2175 		nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
2176 	}
2177 }
2178 
nvgEllipse(NVGcontext * ctx,float cx,float cy,float rx,float ry)2179 void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry)
2180 {
2181 	float vals[] = {
2182 		NVG_MOVETO, cx-rx, cy,
2183 		NVG_BEZIERTO, cx-rx, cy+ry*NVG_KAPPA90, cx-rx*NVG_KAPPA90, cy+ry, cx, cy+ry,
2184 		NVG_BEZIERTO, cx+rx*NVG_KAPPA90, cy+ry, cx+rx, cy+ry*NVG_KAPPA90, cx+rx, cy,
2185 		NVG_BEZIERTO, cx+rx, cy-ry*NVG_KAPPA90, cx+rx*NVG_KAPPA90, cy-ry, cx, cy-ry,
2186 		NVG_BEZIERTO, cx-rx*NVG_KAPPA90, cy-ry, cx-rx, cy-ry*NVG_KAPPA90, cx-rx, cy,
2187 		NVG_CLOSE
2188 	};
2189 	nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
2190 }
2191 
nvgCircle(NVGcontext * ctx,float cx,float cy,float r)2192 void nvgCircle(NVGcontext* ctx, float cx, float cy, float r)
2193 {
2194 	nvgEllipse(ctx, cx,cy, r,r);
2195 }
2196 
nvgDebugDumpPathCache(NVGcontext * ctx)2197 void nvgDebugDumpPathCache(NVGcontext* ctx)
2198 {
2199 	const NVGpath* path;
2200 	int i, j;
2201 
2202 	printf("Dumping %d cached paths\n", ctx->cache->npaths);
2203 	for (i = 0; i < ctx->cache->npaths; i++) {
2204 		path = &ctx->cache->paths[i];
2205 		printf(" - Path %d\n", i);
2206 		if (path->nfill) {
2207 			printf("   - fill: %d\n", path->nfill);
2208 			for (j = 0; j < path->nfill; j++)
2209 				printf("%f\t%f\n", path->fill[j].x, path->fill[j].y);
2210 		}
2211 		if (path->nstroke) {
2212 			printf("   - stroke: %d\n", path->nstroke);
2213 			for (j = 0; j < path->nstroke; j++)
2214 				printf("%f\t%f\n", path->stroke[j].x, path->stroke[j].y);
2215 		}
2216 	}
2217 }
2218 
nvgFill(NVGcontext * ctx)2219 void nvgFill(NVGcontext* ctx)
2220 {
2221 	NVGstate* state = nvg__getState(ctx);
2222 	const NVGpath* path;
2223 	NVGpaint fillPaint = state->fill;
2224 	int i;
2225 
2226 	nvg__flattenPaths(ctx);
2227 	if (ctx->params.edgeAntiAlias && state->shapeAntiAlias)
2228 		nvg__expandFill(ctx, ctx->fringeWidth, NVG_MITER, 2.4f);
2229 	else
2230 		nvg__expandFill(ctx, 0.0f, NVG_MITER, 2.4f);
2231 
2232 	// Apply global alpha
2233 	fillPaint.innerColor.a *= state->alpha;
2234 	fillPaint.outerColor.a *= state->alpha;
2235 
2236 	ctx->params.renderFill(ctx->params.userPtr, &fillPaint, state->compositeOperation, &state->scissor, ctx->fringeWidth,
2237 						   ctx->cache->bounds, ctx->cache->paths, ctx->cache->npaths);
2238 
2239 	// Count triangles
2240 	for (i = 0; i < ctx->cache->npaths; i++) {
2241 		path = &ctx->cache->paths[i];
2242 		ctx->fillTriCount += path->nfill-2;
2243 		ctx->fillTriCount += path->nstroke-2;
2244 		ctx->drawCallCount += 2;
2245 	}
2246 }
2247 
nvgStroke(NVGcontext * ctx)2248 void nvgStroke(NVGcontext* ctx)
2249 {
2250 	NVGstate* state = nvg__getState(ctx);
2251 	float scale = nvg__getAverageScale(state->xform);
2252 	float strokeWidth = nvg__clampf(state->strokeWidth * scale, 0.0f, 200.0f);
2253 	NVGpaint strokePaint = state->stroke;
2254 	const NVGpath* path;
2255 	int i;
2256 
2257 
2258 	if (strokeWidth < ctx->fringeWidth) {
2259 		// If the stroke width is less than pixel size, use alpha to emulate coverage.
2260 		// Since coverage is area, scale by alpha*alpha.
2261 		float alpha = nvg__clampf(strokeWidth / ctx->fringeWidth, 0.0f, 1.0f);
2262 		strokePaint.innerColor.a *= alpha*alpha;
2263 		strokePaint.outerColor.a *= alpha*alpha;
2264 		strokeWidth = ctx->fringeWidth;
2265 	}
2266 
2267 	// Apply global alpha
2268 	strokePaint.innerColor.a *= state->alpha;
2269 	strokePaint.outerColor.a *= state->alpha;
2270 
2271 	nvg__flattenPaths(ctx);
2272 
2273 	if (ctx->params.edgeAntiAlias && state->shapeAntiAlias)
2274 		nvg__expandStroke(ctx, strokeWidth*0.5f, ctx->fringeWidth, state->lineCap, state->lineJoin, state->miterLimit);
2275 	else
2276 		nvg__expandStroke(ctx, strokeWidth*0.5f, 0.0f, state->lineCap, state->lineJoin, state->miterLimit);
2277 
2278 	ctx->params.renderStroke(ctx->params.userPtr, &strokePaint, state->compositeOperation, &state->scissor, ctx->fringeWidth,
2279 							 strokeWidth, ctx->cache->paths, ctx->cache->npaths);
2280 
2281 	// Count triangles
2282 	for (i = 0; i < ctx->cache->npaths; i++) {
2283 		path = &ctx->cache->paths[i];
2284 		ctx->strokeTriCount += path->nstroke-2;
2285 		ctx->drawCallCount++;
2286 	}
2287 }
2288 
2289 // Add fonts
nvgCreateFont(NVGcontext * ctx,const char * name,const char * filename)2290 int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename)
2291 {
2292 	return fonsAddFont(ctx->fs, name, filename, 0);
2293 }
2294 
nvgCreateFontAtIndex(NVGcontext * ctx,const char * name,const char * filename,const int fontIndex)2295 int nvgCreateFontAtIndex(NVGcontext* ctx, const char* name, const char* filename, const int fontIndex)
2296 {
2297 	return fonsAddFont(ctx->fs, name, filename, fontIndex);
2298 }
2299 
nvgCreateFontMem(NVGcontext * ctx,const char * name,unsigned char * data,int ndata,int freeData)2300 int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData)
2301 {
2302 	return fonsAddFontMem(ctx->fs, name, data, ndata, freeData, 0);
2303 }
2304 
nvgCreateFontMemAtIndex(NVGcontext * ctx,const char * name,unsigned char * data,int ndata,int freeData,const int fontIndex)2305 int nvgCreateFontMemAtIndex(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData, const int fontIndex)
2306 {
2307 	return fonsAddFontMem(ctx->fs, name, data, ndata, freeData, fontIndex);
2308 }
2309 
nvgFindFont(NVGcontext * ctx,const char * name)2310 int nvgFindFont(NVGcontext* ctx, const char* name)
2311 {
2312 	if (name == NULL) return -1;
2313 	return fonsGetFontByName(ctx->fs, name);
2314 }
2315 
2316 
nvgAddFallbackFontId(NVGcontext * ctx,int baseFont,int fallbackFont)2317 int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont)
2318 {
2319 	if(baseFont == -1 || fallbackFont == -1) return 0;
2320 	return fonsAddFallbackFont(ctx->fs, baseFont, fallbackFont);
2321 }
2322 
nvgAddFallbackFont(NVGcontext * ctx,const char * baseFont,const char * fallbackFont)2323 int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont)
2324 {
2325 	return nvgAddFallbackFontId(ctx, nvgFindFont(ctx, baseFont), nvgFindFont(ctx, fallbackFont));
2326 }
2327 
nvgResetFallbackFontsId(NVGcontext * ctx,int baseFont)2328 void nvgResetFallbackFontsId(NVGcontext* ctx, int baseFont)
2329 {
2330 	fonsResetFallbackFont(ctx->fs, baseFont);
2331 }
2332 
nvgResetFallbackFonts(NVGcontext * ctx,const char * baseFont)2333 void nvgResetFallbackFonts(NVGcontext* ctx, const char* baseFont)
2334 {
2335 	nvgResetFallbackFontsId(ctx, nvgFindFont(ctx, baseFont));
2336 }
2337 
2338 // State setting
nvgFontSize(NVGcontext * ctx,float size)2339 void nvgFontSize(NVGcontext* ctx, float size)
2340 {
2341 	NVGstate* state = nvg__getState(ctx);
2342 	state->fontSize = size;
2343 }
2344 
nvgFontBlur(NVGcontext * ctx,float blur)2345 void nvgFontBlur(NVGcontext* ctx, float blur)
2346 {
2347 	NVGstate* state = nvg__getState(ctx);
2348 	state->fontBlur = blur;
2349 }
2350 
nvgTextLetterSpacing(NVGcontext * ctx,float spacing)2351 void nvgTextLetterSpacing(NVGcontext* ctx, float spacing)
2352 {
2353 	NVGstate* state = nvg__getState(ctx);
2354 	state->letterSpacing = spacing;
2355 }
2356 
nvgTextLineHeight(NVGcontext * ctx,float lineHeight)2357 void nvgTextLineHeight(NVGcontext* ctx, float lineHeight)
2358 {
2359 	NVGstate* state = nvg__getState(ctx);
2360 	state->lineHeight = lineHeight;
2361 }
2362 
nvgTextAlign(NVGcontext * ctx,int align)2363 void nvgTextAlign(NVGcontext* ctx, int align)
2364 {
2365 	NVGstate* state = nvg__getState(ctx);
2366 	state->textAlign = align;
2367 }
2368 
nvgFontFaceId(NVGcontext * ctx,int font)2369 void nvgFontFaceId(NVGcontext* ctx, int font)
2370 {
2371 	NVGstate* state = nvg__getState(ctx);
2372 	state->fontId = font;
2373 }
2374 
nvgFontFace(NVGcontext * ctx,const char * font)2375 void nvgFontFace(NVGcontext* ctx, const char* font)
2376 {
2377 	NVGstate* state = nvg__getState(ctx);
2378 	state->fontId = fonsGetFontByName(ctx->fs, font);
2379 }
2380 
nvg__quantize(float a,float d)2381 static float nvg__quantize(float a, float d)
2382 {
2383 	return ((int)(a / d + 0.5f)) * d;
2384 }
2385 
nvg__getFontScale(NVGstate * state)2386 static float nvg__getFontScale(NVGstate* state)
2387 {
2388 	return nvg__minf(nvg__quantize(nvg__getAverageScale(state->xform), 0.01f), 4.0f);
2389 }
2390 
nvg__flushTextTexture(NVGcontext * ctx)2391 static void nvg__flushTextTexture(NVGcontext* ctx)
2392 {
2393 	int dirty[4];
2394 
2395 	if (fonsValidateTexture(ctx->fs, dirty)) {
2396 		int fontImage = ctx->fontImages[ctx->fontImageIdx];
2397 		// Update texture
2398 		if (fontImage != 0) {
2399 			int iw, ih;
2400 			const unsigned char* data = fonsGetTextureData(ctx->fs, &iw, &ih);
2401 			int x = dirty[0];
2402 			int y = dirty[1];
2403 			int w = dirty[2] - dirty[0];
2404 			int h = dirty[3] - dirty[1];
2405 			ctx->params.renderUpdateTexture(ctx->params.userPtr, fontImage, x,y, w,h, data);
2406 		}
2407 	}
2408 }
2409 
nvg__allocTextAtlas(NVGcontext * ctx)2410 static int nvg__allocTextAtlas(NVGcontext* ctx)
2411 {
2412 	int iw, ih;
2413 	nvg__flushTextTexture(ctx);
2414 	if (ctx->fontImageIdx >= NVG_MAX_FONTIMAGES-1)
2415 		return 0;
2416 	// if next fontImage already have a texture
2417 	if (ctx->fontImages[ctx->fontImageIdx+1] != 0)
2418 		nvgImageSize(ctx, ctx->fontImages[ctx->fontImageIdx+1], &iw, &ih);
2419 	else { // calculate the new font image size and create it.
2420 		nvgImageSize(ctx, ctx->fontImages[ctx->fontImageIdx], &iw, &ih);
2421 		if (iw > ih)
2422 			ih *= 2;
2423 		else
2424 			iw *= 2;
2425 		if (iw > NVG_MAX_FONTIMAGE_SIZE || ih > NVG_MAX_FONTIMAGE_SIZE)
2426 			iw = ih = NVG_MAX_FONTIMAGE_SIZE;
2427 		ctx->fontImages[ctx->fontImageIdx+1] = ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, iw, ih, 0, NULL);
2428 	}
2429 	++ctx->fontImageIdx;
2430 	fonsResetAtlas(ctx->fs, iw, ih);
2431 	return 1;
2432 }
2433 
nvg__renderText(NVGcontext * ctx,NVGvertex * verts,int nverts)2434 static void nvg__renderText(NVGcontext* ctx, NVGvertex* verts, int nverts)
2435 {
2436 	NVGstate* state = nvg__getState(ctx);
2437 	NVGpaint paint = state->fill;
2438 
2439 	// Render triangles.
2440 	paint.image = ctx->fontImages[ctx->fontImageIdx];
2441 
2442 	// Apply global alpha
2443 	paint.innerColor.a *= state->alpha;
2444 	paint.outerColor.a *= state->alpha;
2445 
2446 	ctx->params.renderTriangles(ctx->params.userPtr, &paint, state->compositeOperation, &state->scissor, verts, nverts, ctx->fringeWidth);
2447 
2448 	ctx->drawCallCount++;
2449 	ctx->textTriCount += nverts/3;
2450 }
2451 
nvgText(NVGcontext * ctx,float x,float y,const char * string,const char * end)2452 float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end)
2453 {
2454 	NVGstate* state = nvg__getState(ctx);
2455 	FONStextIter iter, prevIter;
2456 	FONSquad q;
2457 	NVGvertex* verts;
2458 	float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
2459 	float invscale = 1.0f / scale;
2460 	int cverts = 0;
2461 	int nverts = 0;
2462 
2463 	if (end == NULL)
2464 		end = string + strlen(string);
2465 
2466 	if (state->fontId == FONS_INVALID) return x;
2467 
2468 	fonsSetSize(ctx->fs, state->fontSize*scale);
2469 	fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
2470 	fonsSetBlur(ctx->fs, state->fontBlur*scale);
2471 	fonsSetAlign(ctx->fs, state->textAlign);
2472 	fonsSetFont(ctx->fs, state->fontId);
2473 
2474 	cverts = nvg__maxi(2, (int)(end - string)) * 6; // conservative estimate.
2475 	verts = nvg__allocTempVerts(ctx, cverts);
2476 	if (verts == NULL) return x;
2477 
2478 	fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end, FONS_GLYPH_BITMAP_REQUIRED);
2479 	prevIter = iter;
2480 	while (fonsTextIterNext(ctx->fs, &iter, &q)) {
2481 		float c[4*2];
2482 		if (iter.prevGlyphIndex == -1) { // can not retrieve glyph?
2483 			if (nverts != 0) {
2484 				nvg__renderText(ctx, verts, nverts);
2485 				nverts = 0;
2486 			}
2487 			if (!nvg__allocTextAtlas(ctx))
2488 				break; // no memory :(
2489 			iter = prevIter;
2490 			fonsTextIterNext(ctx->fs, &iter, &q); // try again
2491 			if (iter.prevGlyphIndex == -1) // still can not find glyph?
2492 				break;
2493 		}
2494 		prevIter = iter;
2495 		// Transform corners.
2496 		nvgTransformPoint(&c[0],&c[1], state->xform, q.x0*invscale, q.y0*invscale);
2497 		nvgTransformPoint(&c[2],&c[3], state->xform, q.x1*invscale, q.y0*invscale);
2498 		nvgTransformPoint(&c[4],&c[5], state->xform, q.x1*invscale, q.y1*invscale);
2499 		nvgTransformPoint(&c[6],&c[7], state->xform, q.x0*invscale, q.y1*invscale);
2500 		// Create triangles
2501 		if (nverts+6 <= cverts) {
2502 			nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++;
2503 			nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++;
2504 			nvg__vset(&verts[nverts], c[2], c[3], q.s1, q.t0); nverts++;
2505 			nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++;
2506 			nvg__vset(&verts[nverts], c[6], c[7], q.s0, q.t1); nverts++;
2507 			nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++;
2508 		}
2509 	}
2510 
2511 	// TODO: add back-end bit to do this just once per frame.
2512 	nvg__flushTextTexture(ctx);
2513 
2514 	nvg__renderText(ctx, verts, nverts);
2515 
2516 	return iter.nextx / scale;
2517 }
2518 
nvgTextBox(NVGcontext * ctx,float x,float y,float breakRowWidth,const char * string,const char * end)2519 void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end)
2520 {
2521 	NVGstate* state = nvg__getState(ctx);
2522 	NVGtextRow rows[2];
2523 	int nrows = 0, i;
2524 	int oldAlign = state->textAlign;
2525 	int haling = state->textAlign & (NVG_ALIGN_LEFT | NVG_ALIGN_CENTER | NVG_ALIGN_RIGHT);
2526 	int valign = state->textAlign & (NVG_ALIGN_TOP | NVG_ALIGN_MIDDLE | NVG_ALIGN_BOTTOM | NVG_ALIGN_BASELINE);
2527 	float lineh = 0;
2528 
2529 	if (state->fontId == FONS_INVALID) return;
2530 
2531 	nvgTextMetrics(ctx, NULL, NULL, &lineh);
2532 
2533 	state->textAlign = NVG_ALIGN_LEFT | valign;
2534 
2535 	while ((nrows = nvgTextBreakLines(ctx, string, end, breakRowWidth, rows, 2))) {
2536 		for (i = 0; i < nrows; i++) {
2537 			NVGtextRow* row = &rows[i];
2538 			if (haling & NVG_ALIGN_LEFT)
2539 				nvgText(ctx, x, y, row->start, row->end);
2540 			else if (haling & NVG_ALIGN_CENTER)
2541 				nvgText(ctx, x + breakRowWidth*0.5f - row->width*0.5f, y, row->start, row->end);
2542 			else if (haling & NVG_ALIGN_RIGHT)
2543 				nvgText(ctx, x + breakRowWidth - row->width, y, row->start, row->end);
2544 			y += lineh * state->lineHeight;
2545 		}
2546 		string = rows[nrows-1].next;
2547 	}
2548 
2549 	state->textAlign = oldAlign;
2550 }
2551 
nvgTextGlyphPositions(NVGcontext * ctx,float x,float y,const char * string,const char * end,NVGglyphPosition * positions,int maxPositions)2552 int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions)
2553 {
2554 	NVGstate* state = nvg__getState(ctx);
2555 	float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
2556 	float invscale = 1.0f / scale;
2557 	FONStextIter iter, prevIter;
2558 	FONSquad q;
2559 	int npos = 0;
2560 
2561 	if (state->fontId == FONS_INVALID) return 0;
2562 
2563 	if (end == NULL)
2564 		end = string + strlen(string);
2565 
2566 	if (string == end)
2567 		return 0;
2568 
2569 	fonsSetSize(ctx->fs, state->fontSize*scale);
2570 	fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
2571 	fonsSetBlur(ctx->fs, state->fontBlur*scale);
2572 	fonsSetAlign(ctx->fs, state->textAlign);
2573 	fonsSetFont(ctx->fs, state->fontId);
2574 
2575 	fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end, FONS_GLYPH_BITMAP_OPTIONAL);
2576 	prevIter = iter;
2577 	while (fonsTextIterNext(ctx->fs, &iter, &q)) {
2578 		if (iter.prevGlyphIndex < 0 && nvg__allocTextAtlas(ctx)) { // can not retrieve glyph?
2579 			iter = prevIter;
2580 			fonsTextIterNext(ctx->fs, &iter, &q); // try again
2581 		}
2582 		prevIter = iter;
2583 		positions[npos].str = iter.str;
2584 		positions[npos].x = iter.x * invscale;
2585 		positions[npos].minx = nvg__minf(iter.x, q.x0) * invscale;
2586 		positions[npos].maxx = nvg__maxf(iter.nextx, q.x1) * invscale;
2587 		npos++;
2588 		if (npos >= maxPositions)
2589 			break;
2590 	}
2591 
2592 	return npos;
2593 }
2594 
2595 enum NVGcodepointType {
2596 	NVG_SPACE,
2597 	NVG_NEWLINE,
2598 	NVG_CHAR,
2599 	NVG_CJK_CHAR,
2600 };
2601 
nvgTextBreakLines(NVGcontext * ctx,const char * string,const char * end,float breakRowWidth,NVGtextRow * rows,int maxRows)2602 int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows)
2603 {
2604 	NVGstate* state = nvg__getState(ctx);
2605 	float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
2606 	float invscale = 1.0f / scale;
2607 	FONStextIter iter, prevIter;
2608 	FONSquad q;
2609 	int nrows = 0;
2610 	float rowStartX = 0;
2611 	float rowWidth = 0;
2612 	float rowMinX = 0;
2613 	float rowMaxX = 0;
2614 	const char* rowStart = NULL;
2615 	const char* rowEnd = NULL;
2616 	const char* wordStart = NULL;
2617 	float wordStartX = 0;
2618 	float wordMinX = 0;
2619 	const char* breakEnd = NULL;
2620 	float breakWidth = 0;
2621 	float breakMaxX = 0;
2622 	int type = NVG_SPACE, ptype = NVG_SPACE;
2623 	unsigned int pcodepoint = 0;
2624 
2625 	if (maxRows == 0) return 0;
2626 	if (state->fontId == FONS_INVALID) return 0;
2627 
2628 	if (end == NULL)
2629 		end = string + strlen(string);
2630 
2631 	if (string == end) return 0;
2632 
2633 	fonsSetSize(ctx->fs, state->fontSize*scale);
2634 	fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
2635 	fonsSetBlur(ctx->fs, state->fontBlur*scale);
2636 	fonsSetAlign(ctx->fs, state->textAlign);
2637 	fonsSetFont(ctx->fs, state->fontId);
2638 
2639 	breakRowWidth *= scale;
2640 
2641 	fonsTextIterInit(ctx->fs, &iter, 0, 0, string, end, FONS_GLYPH_BITMAP_OPTIONAL);
2642 	prevIter = iter;
2643 	while (fonsTextIterNext(ctx->fs, &iter, &q)) {
2644 		if (iter.prevGlyphIndex < 0 && nvg__allocTextAtlas(ctx)) { // can not retrieve glyph?
2645 			iter = prevIter;
2646 			fonsTextIterNext(ctx->fs, &iter, &q); // try again
2647 		}
2648 		prevIter = iter;
2649 		switch (iter.codepoint) {
2650 			case 9:			// \t
2651 			case 11:		// \v
2652 			case 12:		// \f
2653 			case 32:		// space
2654 			case 0x00a0:	// NBSP
2655 				type = NVG_SPACE;
2656 				break;
2657 			case 10:		// \n
2658 				type = pcodepoint == 13 ? NVG_SPACE : NVG_NEWLINE;
2659 				break;
2660 			case 13:		// \r
2661 				type = pcodepoint == 10 ? NVG_SPACE : NVG_NEWLINE;
2662 				break;
2663 			case 0x0085:	// NEL
2664 				type = NVG_NEWLINE;
2665 				break;
2666 			default:
2667 				if ((iter.codepoint >= 0x4E00 && iter.codepoint <= 0x9FFF) ||
2668 					(iter.codepoint >= 0x3000 && iter.codepoint <= 0x30FF) ||
2669 					(iter.codepoint >= 0xFF00 && iter.codepoint <= 0xFFEF) ||
2670 					(iter.codepoint >= 0x1100 && iter.codepoint <= 0x11FF) ||
2671 					(iter.codepoint >= 0x3130 && iter.codepoint <= 0x318F) ||
2672 					(iter.codepoint >= 0xAC00 && iter.codepoint <= 0xD7AF))
2673 					type = NVG_CJK_CHAR;
2674 				else
2675 					type = NVG_CHAR;
2676 				break;
2677 		}
2678 
2679 		if (type == NVG_NEWLINE) {
2680 			// Always handle new lines.
2681 			rows[nrows].start = rowStart != NULL ? rowStart : iter.str;
2682 			rows[nrows].end = rowEnd != NULL ? rowEnd : iter.str;
2683 			rows[nrows].width = rowWidth * invscale;
2684 			rows[nrows].minx = rowMinX * invscale;
2685 			rows[nrows].maxx = rowMaxX * invscale;
2686 			rows[nrows].next = iter.next;
2687 			nrows++;
2688 			if (nrows >= maxRows)
2689 				return nrows;
2690 			// Set null break point
2691 			breakEnd = rowStart;
2692 			breakWidth = 0.0;
2693 			breakMaxX = 0.0;
2694 			// Indicate to skip the white space at the beginning of the row.
2695 			rowStart = NULL;
2696 			rowEnd = NULL;
2697 			rowWidth = 0;
2698 			rowMinX = rowMaxX = 0;
2699 		} else {
2700 			if (rowStart == NULL) {
2701 				// Skip white space until the beginning of the line
2702 				if (type == NVG_CHAR || type == NVG_CJK_CHAR) {
2703 					// The current char is the row so far
2704 					rowStartX = iter.x;
2705 					rowStart = iter.str;
2706 					rowEnd = iter.next;
2707 					rowWidth = iter.nextx - rowStartX;
2708 					rowMinX = q.x0 - rowStartX;
2709 					rowMaxX = q.x1 - rowStartX;
2710 					wordStart = iter.str;
2711 					wordStartX = iter.x;
2712 					wordMinX = q.x0 - rowStartX;
2713 					// Set null break point
2714 					breakEnd = rowStart;
2715 					breakWidth = 0.0;
2716 					breakMaxX = 0.0;
2717 				}
2718 			} else {
2719 				float nextWidth = iter.nextx - rowStartX;
2720 
2721 				// track last non-white space character
2722 				if (type == NVG_CHAR || type == NVG_CJK_CHAR) {
2723 					rowEnd = iter.next;
2724 					rowWidth = iter.nextx - rowStartX;
2725 					rowMaxX = q.x1 - rowStartX;
2726 				}
2727 				// track last end of a word
2728 				if (((ptype == NVG_CHAR || ptype == NVG_CJK_CHAR) && type == NVG_SPACE) || type == NVG_CJK_CHAR) {
2729 					breakEnd = iter.str;
2730 					breakWidth = rowWidth;
2731 					breakMaxX = rowMaxX;
2732 				}
2733 				// track last beginning of a word
2734 				if ((ptype == NVG_SPACE && (type == NVG_CHAR || type == NVG_CJK_CHAR)) || type == NVG_CJK_CHAR) {
2735 					wordStart = iter.str;
2736 					wordStartX = iter.x;
2737 					wordMinX = q.x0;
2738 				}
2739 
2740 				// Break to new line when a character is beyond break width.
2741 				if ((type == NVG_CHAR || type == NVG_CJK_CHAR) && nextWidth > breakRowWidth) {
2742 					// The run length is too long, need to break to new line.
2743 					if (breakEnd == rowStart) {
2744 						// The current word is longer than the row length, just break it from here.
2745 						rows[nrows].start = rowStart;
2746 						rows[nrows].end = iter.str;
2747 						rows[nrows].width = rowWidth * invscale;
2748 						rows[nrows].minx = rowMinX * invscale;
2749 						rows[nrows].maxx = rowMaxX * invscale;
2750 						rows[nrows].next = iter.str;
2751 						nrows++;
2752 						if (nrows >= maxRows)
2753 							return nrows;
2754 						rowStartX = iter.x;
2755 						rowStart = iter.str;
2756 						rowEnd = iter.next;
2757 						rowWidth = iter.nextx - rowStartX;
2758 						rowMinX = q.x0 - rowStartX;
2759 						rowMaxX = q.x1 - rowStartX;
2760 						wordStart = iter.str;
2761 						wordStartX = iter.x;
2762 						wordMinX = q.x0 - rowStartX;
2763 					} else {
2764 						// Break the line from the end of the last word, and start new line from the beginning of the new.
2765 						rows[nrows].start = rowStart;
2766 						rows[nrows].end = breakEnd;
2767 						rows[nrows].width = breakWidth * invscale;
2768 						rows[nrows].minx = rowMinX * invscale;
2769 						rows[nrows].maxx = breakMaxX * invscale;
2770 						rows[nrows].next = wordStart;
2771 						nrows++;
2772 						if (nrows >= maxRows)
2773 							return nrows;
2774 						// Update row
2775 						rowStartX = wordStartX;
2776 						rowStart = wordStart;
2777 						rowEnd = iter.next;
2778 						rowWidth = iter.nextx - rowStartX;
2779 						rowMinX = wordMinX - rowStartX;
2780 						rowMaxX = q.x1 - rowStartX;
2781 					}
2782 					// Set null break point
2783 					breakEnd = rowStart;
2784 					breakWidth = 0.0;
2785 					breakMaxX = 0.0;
2786 				}
2787 			}
2788 		}
2789 
2790 		pcodepoint = iter.codepoint;
2791 		ptype = type;
2792 	}
2793 
2794 	// Break the line from the end of the last word, and start new line from the beginning of the new.
2795 	if (rowStart != NULL) {
2796 		rows[nrows].start = rowStart;
2797 		rows[nrows].end = rowEnd;
2798 		rows[nrows].width = rowWidth * invscale;
2799 		rows[nrows].minx = rowMinX * invscale;
2800 		rows[nrows].maxx = rowMaxX * invscale;
2801 		rows[nrows].next = end;
2802 		nrows++;
2803 	}
2804 
2805 	return nrows;
2806 }
2807 
nvgTextBounds(NVGcontext * ctx,float x,float y,const char * string,const char * end,float * bounds)2808 float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds)
2809 {
2810 	NVGstate* state = nvg__getState(ctx);
2811 	float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
2812 	float invscale = 1.0f / scale;
2813 	float width;
2814 
2815 	if (state->fontId == FONS_INVALID) return 0;
2816 
2817 	fonsSetSize(ctx->fs, state->fontSize*scale);
2818 	fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
2819 	fonsSetBlur(ctx->fs, state->fontBlur*scale);
2820 	fonsSetAlign(ctx->fs, state->textAlign);
2821 	fonsSetFont(ctx->fs, state->fontId);
2822 
2823 	width = fonsTextBounds(ctx->fs, x*scale, y*scale, string, end, bounds);
2824 	if (bounds != NULL) {
2825 		// Use line bounds for height.
2826 		fonsLineBounds(ctx->fs, y*scale, &bounds[1], &bounds[3]);
2827 		bounds[0] *= invscale;
2828 		bounds[1] *= invscale;
2829 		bounds[2] *= invscale;
2830 		bounds[3] *= invscale;
2831 	}
2832 	return width * invscale;
2833 }
2834 
nvgTextBoxBounds(NVGcontext * ctx,float x,float y,float breakRowWidth,const char * string,const char * end,float * bounds)2835 void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds)
2836 {
2837 	NVGstate* state = nvg__getState(ctx);
2838 	NVGtextRow rows[2];
2839 	float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
2840 	float invscale = 1.0f / scale;
2841 	int nrows = 0, i;
2842 	int oldAlign = state->textAlign;
2843 	int haling = state->textAlign & (NVG_ALIGN_LEFT | NVG_ALIGN_CENTER | NVG_ALIGN_RIGHT);
2844 	int valign = state->textAlign & (NVG_ALIGN_TOP | NVG_ALIGN_MIDDLE | NVG_ALIGN_BOTTOM | NVG_ALIGN_BASELINE);
2845 	float lineh = 0, rminy = 0, rmaxy = 0;
2846 	float minx, miny, maxx, maxy;
2847 
2848 	if (state->fontId == FONS_INVALID) {
2849 		if (bounds != NULL)
2850 			bounds[0] = bounds[1] = bounds[2] = bounds[3] = 0.0f;
2851 		return;
2852 	}
2853 
2854 	nvgTextMetrics(ctx, NULL, NULL, &lineh);
2855 
2856 	state->textAlign = NVG_ALIGN_LEFT | valign;
2857 
2858 	minx = maxx = x;
2859 	miny = maxy = y;
2860 
2861 	fonsSetSize(ctx->fs, state->fontSize*scale);
2862 	fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
2863 	fonsSetBlur(ctx->fs, state->fontBlur*scale);
2864 	fonsSetAlign(ctx->fs, state->textAlign);
2865 	fonsSetFont(ctx->fs, state->fontId);
2866 	fonsLineBounds(ctx->fs, 0, &rminy, &rmaxy);
2867 	rminy *= invscale;
2868 	rmaxy *= invscale;
2869 
2870 	while ((nrows = nvgTextBreakLines(ctx, string, end, breakRowWidth, rows, 2))) {
2871 		for (i = 0; i < nrows; i++) {
2872 			NVGtextRow* row = &rows[i];
2873 			float rminx, rmaxx, dx = 0;
2874 			// Horizontal bounds
2875 			if (haling & NVG_ALIGN_LEFT)
2876 				dx = 0;
2877 			else if (haling & NVG_ALIGN_CENTER)
2878 				dx = breakRowWidth*0.5f - row->width*0.5f;
2879 			else if (haling & NVG_ALIGN_RIGHT)
2880 				dx = breakRowWidth - row->width;
2881 			rminx = x + row->minx + dx;
2882 			rmaxx = x + row->maxx + dx;
2883 			minx = nvg__minf(minx, rminx);
2884 			maxx = nvg__maxf(maxx, rmaxx);
2885 			// Vertical bounds.
2886 			miny = nvg__minf(miny, y + rminy);
2887 			maxy = nvg__maxf(maxy, y + rmaxy);
2888 
2889 			y += lineh * state->lineHeight;
2890 		}
2891 		string = rows[nrows-1].next;
2892 	}
2893 
2894 	state->textAlign = oldAlign;
2895 
2896 	if (bounds != NULL) {
2897 		bounds[0] = minx;
2898 		bounds[1] = miny;
2899 		bounds[2] = maxx;
2900 		bounds[3] = maxy;
2901 	}
2902 }
2903 
nvgTextMetrics(NVGcontext * ctx,float * ascender,float * descender,float * lineh)2904 void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh)
2905 {
2906 	NVGstate* state = nvg__getState(ctx);
2907 	float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
2908 	float invscale = 1.0f / scale;
2909 
2910 	if (state->fontId == FONS_INVALID) return;
2911 
2912 	fonsSetSize(ctx->fs, state->fontSize*scale);
2913 	fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
2914 	fonsSetBlur(ctx->fs, state->fontBlur*scale);
2915 	fonsSetAlign(ctx->fs, state->textAlign);
2916 	fonsSetFont(ctx->fs, state->fontId);
2917 
2918 	fonsVertMetrics(ctx->fs, ascender, descender, lineh);
2919 	if (ascender != NULL)
2920 		*ascender *= invscale;
2921 	if (descender != NULL)
2922 		*descender *= invscale;
2923 	if (lineh != NULL)
2924 		*lineh *= invscale;
2925 }
2926 // vim: ft=c nu noet ts=4
2927