1 /*
2     AudioUnits driver interface.
3     Copyright (c) 2006-2008 Gerard Roma.
4 
5     ====================================================================
6 
7     SuperCollider real time audio synthesis system
8     Copyright (c) 2002 James McCartney. All rights reserved.
9     http://www.audiosynth.com
10 
11     This program is free software; you can redistribute it and/or modify
12     it under the terms of the GNU General Public License as published by
13     the Free Software Foundation; either version 2 of the License, or
14     (at your option) any later version.
15 
16     This program is distributed in the hope that it will be useful,
17     but WITHOUT ANY WARRANTY; without even the implied warranty of
18     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19     GNU General Public License for more details.
20 
21     You should have received a copy of the GNU General Public License
22     along with this program; if not, write to the Free Software
23     Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
24 */
25 #if SC_AUDIO_API == SC_AUDIO_API_AUDIOUNITS
26 #    include "SC_AU.h"
27 
28 
AUCallback(SC_AUAudioDriver * driver,AudioBufferList * in,AudioBufferList * out,AudioTimeStamp * inTimeStamp,UInt32 inFramesToProcess,Float64 sampleRate,int64 oscTime)29 void AUCallback(SC_AUAudioDriver* driver, AudioBufferList* in, AudioBufferList* out, AudioTimeStamp* inTimeStamp,
30                 UInt32 inFramesToProcess, Float64 sampleRate, int64 oscTime) {
31     driver->Callback(in, out, inTimeStamp, inFramesToProcess, sampleRate, oscTime);
32 }
33 
34 void sc_SetDenormalFlags();
35 
SC_NewAudioDriver(struct World * inWorld)36 SC_AudioDriver* SC_NewAudioDriver(struct World* inWorld) { return new SC_AUAudioDriver(inWorld); }
37 
SC_AUAudioDriver(struct World * inWorld)38 SC_AUAudioDriver::SC_AUAudioDriver(struct World* inWorld): SC_CoreAudioDriver(inWorld) {}
39 
~SC_AUAudioDriver()40 SC_AUAudioDriver::~SC_AUAudioDriver() {}
41 
42 
DriverSetup(int * outNumSamples,double * outSampleRate)43 bool SC_AUAudioDriver::DriverSetup(int* outNumSamples, double* outSampleRate) {
44     // params are set into the wolrd options at AU initialize
45     if (!mPreferredSampleRate && !mPreferredHardwareBufferFrameSize)
46         return false;
47     *outSampleRate = mPreferredSampleRate;
48     *outNumSamples = mPreferredHardwareBufferFrameSize;
49     return true;
50 }
51 
DriverStart()52 bool SC_AUAudioDriver::DriverStart() { return true; }
53 
DriverStop()54 bool SC_AUAudioDriver::DriverStop() { return true; }
55 
56 
Callback(const AudioBufferList * in,AudioBufferList * out,AudioTimeStamp * inTimeStamp,UInt32 inFramesToProcess,Float64 sampleRate,int64 oscTime)57 void SC_AUAudioDriver::Callback(const AudioBufferList* in, AudioBufferList* out, AudioTimeStamp* inTimeStamp,
58                                 UInt32 inFramesToProcess, Float64 sampleRate, int64 oscTime) {
59     this->mNumSamplesPerCallback = inFramesToProcess;
60     this->mOSCincrement = (int64)(this->mOSCincrementNumerator / sampleRate);
61     this->Run(in, out, oscTime);
62 }
63 #endif