1#version 130 2 3uniform vec4 bigColor; 4varying vec4 BaseColor; 5uniform float d; 6 7float h = 0.0; 8 9float foo(vec4 bar) 10{ 11 return bar.x + bar.y; 12} 13 14void bar() 15{ 16} 17 18float unreachableReturn() 19{ 20 if (d < 4.2) 21 return 1.2; 22 else 23 return 4.5; 24 // might be another return inserted here by builders, has to be correct type 25} 26 27float missingReturn() 28{ 29 if (d < 4.5) { 30 h = d; 31 return 3.9; 32 } 33} 34 35void main() 36{ 37 vec4 color = vec4(foo(BaseColor)); 38 39 bar(); 40 float f = unreachableReturn(); 41 float g = missingReturn(); 42 43 gl_FragColor = color * f * h; 44} 45