1uint PixelShaderFunctionS(float inF0) 2{ 3 return f32tof16(inF0); 4} 5 6uint1 PixelShaderFunction1(float1 inF0) 7{ 8 return f32tof16(inF0); 9} 10 11uint2 PixelShaderFunction2(float2 inF0) 12{ 13 return f32tof16(inF0); 14} 15 16uint3 PixelShaderFunction3(float3 inF0) 17{ 18 return f32tof16(inF0); 19} 20 21uint4 PixelShaderFunction(float4 inF0) 22{ 23 return f32tof16(inF0); 24} 25 26float4 main() : SV_Target0 27{ 28 return 0; 29} 30