1#version 450 2 3#extension GL_EXT_buffer_reference : enable 4#pragma use_vulkan_memory_model 5 6layout(buffer_reference, std430) buffer blockType { 7 layout(offset = 0) int a; 8 layout(offset = 4) int b; 9 layout(offset = 8) int c; 10 layout(offset = 12) int d; 11 layout(offset = 16) int e; 12 layout(offset = 32) int f[2]; 13 coherent layout(offset = 48) ivec4 g; 14}; 15 16layout(std430) buffer t2 { 17 blockType f; 18 blockType g; 19} t; 20 21void main() { 22 t.f.b = t.g.a; 23 24 blockType j = t.f; 25 j.d = j.c; 26 j.d = j.f[1]; 27 j.d = j.g.y; 28} 29