1#version 450 2 3#extension GL_EXT_buffer_reference : enable 4 5layout(buffer_reference, std430) buffer blockType { 6 layout(offset = 0) int a; 7 layout(offset = 4) int b; 8 layout(offset = 8) int c; 9 layout(offset = 12) int d; 10 layout(offset = 16) int e; 11}; 12 13layout(std430) buffer t2 { 14 blockType f; 15 blockType g; 16} t; 17 18layout(std430, buffer_reference) buffer T2 { int x; }; 19layout(std430, buffer_reference) buffer T1 { int x; }; 20 21struct Blah { 22 T1 t1; 23 T2 t2; 24}; 25 26layout(set=0, binding=0) buffer T3 { 27 Blah Bindings[]; 28} t3; 29 30void main() { 31 t3.Bindings[0] = t3.Bindings[1]; 32} 33