1#version 310 es 2#extension GL_EXT_tessellation_shader : require 3#extension GL_EXT_gpu_shader5 : require 4 5layout(vertices = 3) out; 6 7layout(location = 0) in highp vec2 in_tc_position[]; 8layout(location = 1) in highp float in_tc_tessParam[]; 9 10layout(location = 0) out highp vec2 in_te_position[]; 11 12precise gl_TessLevelOuter; 13 14void main (void) 15{ 16 in_te_position[gl_InvocationID] = in_tc_position[gl_InvocationID]; 17 18 gl_TessLevelInner[0] = 5.0; 19 gl_TessLevelInner[1] = 5.0; 20 21 gl_TessLevelOuter[0] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[1] + in_tc_tessParam[2]); 22 gl_TessLevelOuter[1] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[2] + in_tc_tessParam[0]); 23 gl_TessLevelOuter[2] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[0] + in_tc_tessParam[1]); 24} 25