1#version 330
2
3varying mat4 mvp;
4
5in vec4 v;
6in mat3 am3;
7in mat4 arraym[3];
8
9out float f;
10out vec4 glPos;
11//out mat4 mout[2];
12
13void main()
14{
15	//needs complex output blocks to work: gl_Position = mvp * v;
16    glPos = mvp * v;
17	f = am3[2][1] + arraym[1][2][3];
18    //mout[1] = arraym[2];
19}
20