1 // Created on: 1997-07-28
2 // Created by: Pierre CHALAMET
3 // Copyright (c) 1997-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
5 //
6 // This file is part of Open CASCADE Technology software library.
7 //
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
13 //
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
16 
17 #ifndef _Graphic3d_TextureMap_HeaderFile
18 #define _Graphic3d_TextureMap_HeaderFile
19 
20 #include <Graphic3d_TextureRoot.hxx>
21 #include <Graphic3d_TypeOfTexture.hxx>
22 #include <Graphic3d_LevelOfTextureAnisotropy.hxx>
23 class TCollection_AsciiString;
24 
25 //! This is an abstract class for managing texture applyable on polygons.
26 class Graphic3d_TextureMap : public Graphic3d_TextureRoot
27 {
28   DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureMap, Graphic3d_TextureRoot)
29 public:
30 
31   //! enable texture smoothing
32   Standard_EXPORT void EnableSmooth();
33 
34   //! Returns TRUE if the texture is smoothed.
35   Standard_EXPORT Standard_Boolean IsSmoothed() const;
36 
37   //! disable texture smoothing
38   Standard_EXPORT void DisableSmooth();
39 
40     //! enable texture modulate mode.
41   //! the image is modulate with the shading of the surface.
42   Standard_EXPORT void EnableModulate();
43 
44   //! disable texture modulate mode.
45   //! the image is directly decal on the surface.
46   Standard_EXPORT void DisableModulate();
47 
48   //! Returns TRUE if the texture is modulate.
49   Standard_EXPORT Standard_Boolean IsModulate() const;
50 
51   //! use this methods if you want to enable
52   //! texture repetition on your objects.
53   Standard_EXPORT void EnableRepeat();
54 
55   //! use this methods if you want to disable
56   //! texture repetition on your objects.
57   Standard_EXPORT void DisableRepeat();
58 
59   //! Returns TRUE if the texture repeat is enable.
60   Standard_EXPORT Standard_Boolean IsRepeat() const;
61 
62   //! @return level of anisotropy texture filter.
63   //! Default value is Graphic3d_LOTA_OFF.
64   Standard_EXPORT Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const;
65 
66   //! @param theLevel level of anisotropy texture filter.
67   Standard_EXPORT void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel);
68 
69 protected:
70 
71   Standard_EXPORT Graphic3d_TextureMap(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
72 
73   Standard_EXPORT Graphic3d_TextureMap(const Handle(Image_PixMap)& thePixMap, const Graphic3d_TypeOfTexture theType);
74 
75 };
76 
77 DEFINE_STANDARD_HANDLE(Graphic3d_TextureMap, Graphic3d_TextureRoot)
78 
79 #endif // _Graphic3d_TextureMap_HeaderFile
80