1 // Created on: 2013-12-20
2 // Created by: Denis BOGOLEPOV
3 // Copyright (c) 2013-2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15 
16 #ifndef BVH_ObjectSet_HeaderFile
17 #define BVH_ObjectSet_HeaderFile
18 
19 #include <BVH_Set.hxx>
20 #include <BVH_Object.hxx>
21 
22 //! Array of abstract entities (bounded by BVH boxes) to built BVH.
23 //! \tparam T Numeric data type
24 //! \tparam N Vector dimension
25 template<class T, int N>
26 class BVH_ObjectSet : public BVH_Set<T, N>
27 {
28 public:
29 
30   //! Type of array of geometric objects.
31   typedef NCollection_Vector<opencascade::handle<BVH_Object<T, N> > > BVH_ObjectList;
32 
33 public:
34 
35   //! Creates new set of geometric objects.
BVH_ObjectSet()36   BVH_ObjectSet() {}
37 
38   //! Releases resources of set of geometric objects.
~BVH_ObjectSet()39   virtual ~BVH_ObjectSet() {}
40 
41 public:
42 
43   //! Removes all geometric objects.
Clear()44   virtual void Clear()
45   {
46     for (typename BVH_ObjectList::Iterator anObjectIter (myObjects); anObjectIter.More(); anObjectIter.Next())
47     {
48       anObjectIter.ChangeValue().Nullify();
49     }
50     myObjects.Clear();
51   }
52 
53   //! Returns reference to the array of geometric objects.
Objects()54   BVH_ObjectList& Objects() { return myObjects; }
55 
56   //! Returns reference to the  array of geometric objects.
Objects() const57   const BVH_ObjectList& Objects() const { return myObjects; }
58 
59 public:
60 
61   //! Return total number of objects.
Size() const62   virtual Standard_Integer Size() const Standard_OVERRIDE { return myObjects.Size(); }
63 
64   //! Returns AABB of entire set of objects.
65   using BVH_Set<T, N>::Box;
66 
67   //! Returns AABB of the given object.
Box(const Standard_Integer theIndex) const68   virtual BVH_Box<T, N> Box (const Standard_Integer theIndex) const Standard_OVERRIDE { return myObjects.Value (theIndex)->Box(); }
69 
70   //! Returns centroid position along the given axis.
Center(const Standard_Integer theIndex,const Standard_Integer theAxis) const71   virtual T Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const Standard_OVERRIDE
72   {
73     // Note: general implementation, not optimal
74     return BVH::CenterAxis<T, N>::Center (myObjects.Value (theIndex)->Box(), theAxis);
75   }
76 
77   //! Performs transposing the two given objects in the set.
Swap(const Standard_Integer theIndex1,const Standard_Integer theIndex2)78   virtual void Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2) Standard_OVERRIDE
79   {
80     std::swap (myObjects.ChangeValue (theIndex1),
81                myObjects.ChangeValue (theIndex2));
82   }
83 
84 protected:
85 
86   BVH_ObjectList myObjects; //!< Array of geometric objects
87 
88 };
89 
90 #endif // _BVH_ObjectSet_Header
91