1 /****************************************************************************/
2 // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.org/sumo
3 // Copyright (C) 2001-2019 German Aerospace Center (DLR) and others.
4 // This program and the accompanying materials
5 // are made available under the terms of the Eclipse Public License v2.0
6 // which accompanies this distribution, and is available at
7 // http://www.eclipse.org/legal/epl-v20.html
8 // SPDX-License-Identifier: EPL-2.0
9 /****************************************************************************/
10 /// @file GUIE3Collector.cpp
11 /// @author Daniel Krajzewicz
12 /// @author Jakob Erdmann
13 /// @author Michael Behrisch
14 /// @date Jan 2004
15 /// @version $Id$
16 ///
17 // The gui-version of a MSE3Collector
18 /****************************************************************************/
19
20
21 // ===========================================================================
22 // included modules
23 // ===========================================================================
24 #include <config.h>
25
26 #include "GUIE3Collector.h"
27 #include "GUIEdge.h"
28 #include <utils/gui/div/GUIParameterTableWindow.h>
29 #include <utils/gui/div/GLHelper.h>
30 #include <microsim/logging/FunctionBinding.h>
31 #include <microsim/MSLane.h>
32 #include <utils/gui/globjects/GLIncludes.h>
33
34
35 // ===========================================================================
36 // method definitions
37 // ===========================================================================
38
39 // -------------------------------------------------------------------------
40 // GUIE3Collector::MyWrapper-methods
41 // -------------------------------------------------------------------------
42
MyWrapper(GUIE3Collector & detector)43 GUIE3Collector::MyWrapper::MyWrapper(GUIE3Collector& detector) :
44 GUIDetectorWrapper(GLO_E3DETECTOR, detector.getID()),
45 myDetector(detector) {
46 const CrossSectionVector& entries = detector.getEntries();
47 const CrossSectionVector& exits = detector.getExits();
48 CrossSectionVectorConstIt i;
49 for (i = entries.begin(); i != entries.end(); ++i) {
50 SingleCrossingDefinition def = buildDefinition(*i);
51 myBoundary.add(def.myFGPosition);
52 myEntryDefinitions.push_back(def);
53 }
54 for (i = exits.begin(); i != exits.end(); ++i) {
55 SingleCrossingDefinition def = buildDefinition(*i);
56 myBoundary.add(def.myFGPosition);
57 myExitDefinitions.push_back(def);
58 }
59 }
60
61
~MyWrapper()62 GUIE3Collector::MyWrapper::~MyWrapper() {}
63
64
65 GUIE3Collector::MyWrapper::SingleCrossingDefinition
buildDefinition(const MSCrossSection & section)66 GUIE3Collector::MyWrapper::buildDefinition(const MSCrossSection& section) {
67 SingleCrossingDefinition def;
68 def.myFGPosition = section.myLane->geometryPositionAtOffset(section.myPosition);
69 def.myFGRotation = -section.myLane->getShape().rotationDegreeAtOffset(section.myPosition);
70 return def;
71 }
72
73
74 GUIParameterTableWindow*
getParameterWindow(GUIMainWindow & app,GUISUMOAbstractView &)75 GUIE3Collector::MyWrapper::getParameterWindow(GUIMainWindow& app,
76 GUISUMOAbstractView&) {
77 GUIParameterTableWindow* ret =
78 new GUIParameterTableWindow(app, *this, 3);
79 // add items
80 // values
81 ret->mkItem("vehicles within [#]", true,
82 new FunctionBinding<MSE3Collector, int>(&myDetector, &MSE3Collector::getVehiclesWithin));
83 ret->mkItem("mean speed [m/s]", true,
84 new FunctionBinding<MSE3Collector, double>(&myDetector, &MSE3Collector::getCurrentMeanSpeed));
85 ret->mkItem("haltings [#]", true,
86 new FunctionBinding<MSE3Collector, int>(&myDetector, &MSE3Collector::getCurrentHaltingNumber));
87 // close building
88 ret->closeBuilding();
89 return ret;
90 }
91
92
93 void
drawGL(const GUIVisualizationSettings & s) const94 GUIE3Collector::MyWrapper::drawGL(const GUIVisualizationSettings& s) const {
95 glPushName(getGlID());
96 glPushMatrix();
97 glTranslated(0, 0, GLO_JUNCTION + 0.4); // do not draw on top of linkRules
98 typedef std::vector<SingleCrossingDefinition> CrossingDefinitions;
99 CrossingDefinitions::const_iterator i;
100 GLHelper::setColor(s.SUMO_color_E3Entry);
101 const double exaggeration = s.addSize.getExaggeration(s, this);
102 for (i = myEntryDefinitions.begin(); i != myEntryDefinitions.end(); ++i) {
103 drawSingleCrossing((*i).myFGPosition, (*i).myFGRotation, exaggeration);
104 }
105 GLHelper::setColor(s.SUMO_color_E3Exit);
106 for (i = myExitDefinitions.begin(); i != myExitDefinitions.end(); ++i) {
107 drawSingleCrossing((*i).myFGPosition, (*i).myFGRotation, exaggeration);
108 }
109 glPopMatrix();
110 drawName(getCenteringBoundary().getCenter(), s.scale, s.addName);
111 glPopName();
112 }
113
114
115 void
drawSingleCrossing(const Position & pos,double rot,double upscale) const116 GUIE3Collector::MyWrapper::drawSingleCrossing(const Position& pos,
117 double rot, double upscale) const {
118 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
119 glPushMatrix();
120 glScaled(upscale, upscale, 1);
121 glTranslated(pos.x(), pos.y(), 0);
122 glRotated(rot, 0, 0, 1);
123 glBegin(GL_LINES);
124 glVertex2d(1.7, 0);
125 glVertex2d(-1.7, 0);
126 glEnd();
127 glBegin(GL_QUADS);
128 glVertex2d(-1.7, .5);
129 glVertex2d(-1.7, -.5);
130 glVertex2d(1.7, -.5);
131 glVertex2d(1.7, .5);
132 glEnd();
133 // arrows
134 glTranslated(1.5, 0, 0);
135 GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
136 GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (double) 1, (double) .25);
137 glTranslated(-3, 0, 0);
138 GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
139 GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (double) 1, (double) .25);
140 glPopMatrix();
141 }
142
143
144 Boundary
getCenteringBoundary() const145 GUIE3Collector::MyWrapper::getCenteringBoundary() const {
146 Boundary b(myBoundary);
147 b.grow(20);
148 return b;
149 }
150
151
152 GUIE3Collector&
getDetector()153 GUIE3Collector::MyWrapper::getDetector() {
154 return myDetector;
155 }
156
157
158 /* -------------------------------------------------------------------------
159 * GUIE3Collector-methods
160 * ----------------------------------------------------------------------- */
GUIE3Collector(const std::string & id,const CrossSectionVector & entries,const CrossSectionVector & exits,double haltingSpeedThreshold,SUMOTime haltingTimeThreshold,const std::string & vTypes,bool openEntry)161 GUIE3Collector::GUIE3Collector(const std::string& id,
162 const CrossSectionVector& entries, const CrossSectionVector& exits,
163 double haltingSpeedThreshold,
164 SUMOTime haltingTimeThreshold, const std::string& vTypes, bool openEntry)
165 : MSE3Collector(id, entries, exits, haltingSpeedThreshold, haltingTimeThreshold, vTypes, openEntry) {}
166
167
~GUIE3Collector()168 GUIE3Collector::~GUIE3Collector() {}
169
170
171 const CrossSectionVector&
getEntries() const172 GUIE3Collector::getEntries() const {
173 return myEntries;
174 }
175
176
177 const CrossSectionVector&
getExits() const178 GUIE3Collector::getExits() const {
179 return myExits;
180 }
181
182
183
184 GUIDetectorWrapper*
buildDetectorGUIRepresentation()185 GUIE3Collector::buildDetectorGUIRepresentation() {
186 return new MyWrapper(*this);
187 }
188
189
190
191 /****************************************************************************/
192
193