1 //
2 // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // NativeWindow9.cpp: Defines NativeWindow9, a class for managing and
8 // performing operations on an EGLNativeWindowType for the D3D9 renderer.
9 
10 #include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
11 
12 namespace rx
13 {
NativeWindow9(EGLNativeWindowType window)14 NativeWindow9::NativeWindow9(EGLNativeWindowType window) : NativeWindowD3D(window)
15 {
16 }
17 
initialize()18 bool NativeWindow9::initialize()
19 {
20     return true;
21 }
22 
getClientRect(LPRECT rect) const23 bool NativeWindow9::getClientRect(LPRECT rect) const
24 {
25     return GetClientRect(getNativeWindow(), rect) == TRUE;
26 }
27 
isIconic() const28 bool NativeWindow9::isIconic() const
29 {
30     return IsIconic(getNativeWindow()) == TRUE;
31 }
32 
33 // static
IsValidNativeWindow(EGLNativeWindowType window)34 bool NativeWindow9::IsValidNativeWindow(EGLNativeWindowType window)
35 {
36     return IsWindow(window) == TRUE;
37 }
38 
39 }  // namespace rx
40