1 //
2 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
8 
9 #ifndef LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
10 #define LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
11 
12 #include "libANGLE/renderer/d3d/IndexBuffer.h"
13 
14 namespace rx
15 {
16 class Renderer9;
17 
18 class IndexBuffer9 : public IndexBuffer
19 {
20   public:
21     explicit IndexBuffer9(Renderer9 *const renderer);
22     ~IndexBuffer9() override;
23 
24     gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) override;
25 
26     gl::Error mapBuffer(unsigned int offset, unsigned int size, void **outMappedMemory) override;
27     gl::Error unmapBuffer() override;
28 
29     GLenum getIndexType() const override;
30     unsigned int getBufferSize() const override;
31     gl::Error setSize(unsigned int bufferSize, GLenum indexType) override;
32 
33     gl::Error discard() override;
34 
35     D3DFORMAT getIndexFormat() const;
36     IDirect3DIndexBuffer9 *getBuffer() const;
37 
38   private:
39     Renderer9 *const mRenderer;
40 
41     IDirect3DIndexBuffer9 *mIndexBuffer;
42     unsigned int mBufferSize;
43     GLenum mIndexType;
44     bool mDynamic;
45 };
46 
47 }
48 
49 #endif // LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
50