1 /*
2  *    Example program for the Allegro library, by Shawn Hargreaves.
3  *
4  *    This is a very simple program showing how to get into graphics
5  *    mode and draw text onto the screen.
6  */
7 
8 
9 #include <allegro.h>
10 
11 
12 
main(void)13 int main(void)
14 {
15    /* you should always do this at the start of Allegro programs */
16    if (allegro_init() != 0)
17       return 1;
18 
19    /* set up the keyboard handler */
20    install_keyboard();
21 
22    /* set a graphics mode sized 320x200 */
23    if (set_gfx_mode(GFX_AUTODETECT, 320, 200, 0, 0) != 0) {
24       if (set_gfx_mode(GFX_SAFE, 320, 200, 0, 0) != 0) {
25 	 set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
26 	 allegro_message("Unable to set any graphic mode\n%s\n", allegro_error);
27 	 return 1;
28       }
29    }
30 
31    /* set the color palette */
32    set_palette(desktop_palette);
33 
34    /* clear the screen to white */
35    clear_to_color(screen, makecol(255, 255, 255));
36 
37    /* you don't need to do this, but on some platforms (eg. Windows) things
38     * will be drawn more quickly if you always acquire the screen before
39     * trying to draw onto it.
40     */
41    acquire_screen();
42 
43    /* write some text to the screen with black letters and transparent background */
44    textout_centre_ex(screen, font, "Hello, world!", SCREEN_W/2, SCREEN_H/2, makecol(0,0,0), -1);
45 
46    /* you must always release bitmaps before calling any input functions */
47    release_screen();
48 
49    /* wait for a key press */
50    readkey();
51 
52    return 0;
53 }
54 
55 END_OF_MAIN()
56