1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #ifndef BOOST_MSM_NONSTANDALONE_TEST
17 #define BOOST_TEST_MODULE MyTest
18 #endif
19 #include <boost/test/unit_test.hpp>
20 // include headers that implement a archive in simple text format
21 #include <boost/archive/text_oarchive.hpp>
22 #include <boost/archive/text_iarchive.hpp>
23 #include <boost/serialization/tracking.hpp>
24 
25 #include <fstream>
26 
27 namespace msm = boost::msm;
28 namespace mpl = boost::mpl;
29 
30 namespace
31 {
32     // events
33     struct play {};
34     struct end_pause {};
35     struct stop {};
36     struct pause {};
37     struct open_close {};
38     struct NextSong {};
39     struct PreviousSong {};
40     struct cd_detected
41     {
cd_detected__anon18b736ad0111::cd_detected42         cd_detected(std::string name)
43             : name(name)
44         {}
45         std::string name;
46     };
47 
48     // front-end: define the FSM structure
49     struct player_ : public msm::front::state_machine_def<player_>
50     {
51         unsigned int start_playback_counter;
52         unsigned int can_close_drawer_counter;
53 
player___anon18b736ad0111::player_54         player_():
55         start_playback_counter(0),
56         can_close_drawer_counter(0)
57         {}
58         // The list of FSM states
59         struct Empty : public msm::front::state<>
60         {
61             template <class Event,class FSM>
on_entry__anon18b736ad0111::player_::Empty62             void on_entry(Event const&,FSM& ) {++entry_counter;}
63             template <class Event,class FSM>
on_exit__anon18b736ad0111::player_::Empty64             void on_exit(Event const&,FSM& ) {++exit_counter;}
65             int entry_counter;
66             int exit_counter;
67         };
68         struct Open : public msm::front::state<>
69         {
70             template <class Event,class FSM>
on_entry__anon18b736ad0111::player_::Open71             void on_entry(Event const&,FSM& ) {++entry_counter;}
72             template <class Event,class FSM>
on_exit__anon18b736ad0111::player_::Open73             void on_exit(Event const&,FSM& ) {++exit_counter;}
74             int entry_counter;
75             int exit_counter;
76         };
77 
78         // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
79         struct Stopped : public msm::front::state<>
80         {
81             template <class Event,class FSM>
on_entry__anon18b736ad0111::player_::Stopped82             void on_entry(Event const&,FSM& ) {++entry_counter;}
83             template <class Event,class FSM>
on_exit__anon18b736ad0111::player_::Stopped84             void on_exit(Event const&,FSM& ) {++exit_counter;}
85             int entry_counter;
86             int exit_counter;
87         };
88 
89         struct Playing_ : public msm::front::state_machine_def<Playing_>
90         {
91             template <class Event,class FSM>
on_entry__anon18b736ad0111::player_::Playing_92             void on_entry(Event const&,FSM& ) {++entry_counter;}
93             template <class Event,class FSM>
on_exit__anon18b736ad0111::player_::Playing_94             void on_exit(Event const&,FSM& ) {++exit_counter;}
95             int entry_counter;
96             int exit_counter;
97             unsigned int start_next_song_counter;
98             unsigned int start_prev_song_guard_counter;
99 
Playing___anon18b736ad0111::player_::Playing_100             Playing_():
101             start_next_song_counter(0),
102             start_prev_song_guard_counter(0)
103             {}
104 
105             // The list of FSM states
106             struct Song1 : public msm::front::state<>
107             {
108                 template <class Event,class FSM>
on_entry__anon18b736ad0111::player_::Playing_::Song1109                 void on_entry(Event const&,FSM& ) {++entry_counter;}
110                 template <class Event,class FSM>
on_exit__anon18b736ad0111::player_::Playing_::Song1111                 void on_exit(Event const&,FSM& ) {++exit_counter;}
112                 int entry_counter;
113                 int exit_counter;
114             };
115             struct Song2 : public msm::front::state<>
116             {
117                 template <class Event,class FSM>
on_entry__anon18b736ad0111::player_::Playing_::Song2118                 void on_entry(Event const&,FSM& ) {++entry_counter;}
119                 template <class Event,class FSM>
on_exit__anon18b736ad0111::player_::Playing_::Song2120                 void on_exit(Event const&,FSM& ) {++exit_counter;}
121                 int entry_counter;
122                 int exit_counter;
123             };
124             struct Song3 : public msm::front::state<>
125             {
126                 template <class Event,class FSM>
on_entry__anon18b736ad0111::player_::Playing_::Song3127                 void on_entry(Event const&,FSM& ) {++entry_counter;}
128                 template <class Event,class FSM>
on_exit__anon18b736ad0111::player_::Playing_::Song3129                 void on_exit(Event const&,FSM& ) {++exit_counter;}
130                 int entry_counter;
131                 int exit_counter;
132             };
133             // the initial state. Must be defined
134             typedef Song1 initial_state;
135             // transition actions
start_next_song__anon18b736ad0111::player_::Playing_136             void start_next_song(NextSong const&)       {++start_next_song_counter; }
start_prev_song__anon18b736ad0111::player_::Playing_137             void start_prev_song(PreviousSong const&)       {  }
138             // guard conditions
start_prev_song_guard__anon18b736ad0111::player_::Playing_139             bool start_prev_song_guard(PreviousSong const&)       {++start_prev_song_guard_counter;return true; }
140 
141             typedef Playing_ pl; // makes transition table cleaner
142             // Transition table for Playing
143             struct transition_table : mpl::vector4<
144                 //      Start     Event         Next      Action				Guard
145                 //    +---------+-------------+---------+---------------------+----------------------+
146                  _row < Song1   , NextSong    , Song2                                                >,
147                   row < Song2   , PreviousSong, Song1   , &pl::start_prev_song,&pl::start_prev_song_guard>,
148                 a_row < Song2   , NextSong    , Song3   , &pl::start_next_song                       >,
149                 g_row < Song3   , PreviousSong, Song2                         ,&pl::start_prev_song_guard>
150                 //    +---------+-------------+---------+---------------------+----------------------+
151             > {};
152             // Replaces the default no-transition response.
153             template <class FSM,class Event>
no_transition__anon18b736ad0111::player_::Playing_154             void no_transition(Event const&, FSM&,int)
155             {
156                 BOOST_FAIL("no_transition called!");
157             }
158         };
159         // back-end
160         typedef msm::back::state_machine<Playing_,msm::back::ShallowHistory<mpl::vector<end_pause> > > Playing;
161 
162         // state not defining any entry or exit
163         struct Paused : public msm::front::state<>
164         {
165             template <class Event,class FSM>
on_entry__anon18b736ad0111::player_::Paused166             void on_entry(Event const&,FSM& ) {++entry_counter;}
167             template <class Event,class FSM>
on_exit__anon18b736ad0111::player_::Paused168             void on_exit(Event const&,FSM& ) {++exit_counter;}
169             int entry_counter;
170             int exit_counter;
171         };
172 
173         // the initial state of the player SM. Must be defined
174         typedef Empty initial_state;
175 
176         // transition actions
start_playback__anon18b736ad0111::player_177         void start_playback(play const&)       {++start_playback_counter; }
open_drawer__anon18b736ad0111::player_178         void open_drawer(open_close const&)    {  }
store_cd_info__anon18b736ad0111::player_179         void store_cd_info(cd_detected const&) {  }
stop_playback__anon18b736ad0111::player_180         void stop_playback(stop const&)        {  }
pause_playback__anon18b736ad0111::player_181         void pause_playback(pause const&)      {  }
resume_playback__anon18b736ad0111::player_182         void resume_playback(end_pause const&)      {  }
stop_and_open__anon18b736ad0111::player_183         void stop_and_open(open_close const&)  {  }
stopped_again__anon18b736ad0111::player_184         void stopped_again(stop const&)	{}
185         //guards
can_close_drawer__anon18b736ad0111::player_186         bool can_close_drawer(open_close const&)
187         {
188             ++can_close_drawer_counter;
189             return true;
190         }
191 
192 
193         typedef player_ p; // makes transition table cleaner
194 
195         // Transition table for player
196         struct transition_table : mpl::vector<
197             //    Start     Event         Next      Action				 Guard
198             //  +---------+-------------+---------+---------------------+----------------------+
199           a_row < Stopped , play        , Playing , &p::start_playback                         >,
200           a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,
201            _row < Stopped , stop        , Stopped                                              >,
202             //  +---------+-------------+---------+---------------------+----------------------+
203           g_row < Open    , open_close  , Empty   ,                      &p::can_close_drawer  >,
204             //  +---------+-------------+---------+---------------------+----------------------+
205           a_row < Empty   , open_close  , Open    , &p::open_drawer                            >,
206           a_row < Empty   , cd_detected , Stopped , &p::store_cd_info                          >,
207             //  +---------+-------------+---------+---------------------+----------------------+
208           a_row < Playing , stop        , Stopped , &p::stop_playback                          >,
209           a_row < Playing , pause       , Paused  , &p::pause_playback                         >,
210           a_row < Playing , open_close  , Open    , &p::stop_and_open                          >,
211             //  +---------+-------------+---------+---------------------+----------------------+
212           a_row < Paused  , end_pause   , Playing , &p::resume_playback                        >,
213           a_row < Paused  , stop        , Stopped , &p::stop_playback                          >,
214           a_row < Paused  , open_close  , Open    , &p::stop_and_open                          >
215             //  +---------+-------------+---------+---------------------+----------------------+
216         > {};
217         // Replaces the default no-transition response.
218         template <class FSM,class Event>
no_transition__anon18b736ad0111::player_219         void no_transition(Event const& e, FSM&,int state)
220         {
221             BOOST_FAIL("no_transition called!");
222         }
223         // init counters
224         template <class Event,class FSM>
on_entry__anon18b736ad0111::player_225         void on_entry(Event const&,FSM& fsm)
226         {
227             fsm.template get_state<player_::Stopped&>().entry_counter=0;
228             fsm.template get_state<player_::Stopped&>().exit_counter=0;
229             fsm.template get_state<player_::Open&>().entry_counter=0;
230             fsm.template get_state<player_::Open&>().exit_counter=0;
231             fsm.template get_state<player_::Empty&>().entry_counter=0;
232             fsm.template get_state<player_::Empty&>().exit_counter=0;
233             fsm.template get_state<player_::Playing&>().entry_counter=0;
234             fsm.template get_state<player_::Playing&>().exit_counter=0;
235             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_counter=0;
236             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_counter=0;
237             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().entry_counter=0;
238             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().exit_counter=0;
239             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().entry_counter=0;
240             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().exit_counter=0;
241             fsm.template get_state<player_::Paused&>().entry_counter=0;
242             fsm.template get_state<player_::Paused&>().exit_counter=0;
243         }
244 
245     };
246     // Pick a back-end
247     typedef msm::back::state_machine<player_> player;
248 
249 //    static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
250 
251 
BOOST_AUTO_TEST_CASE(my_test)252     BOOST_AUTO_TEST_CASE( my_test )
253     {
254         player p;
255 
256         p.start();
257         BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 1,"Empty entry not called correctly");
258 
259         p.process_event(open_close());
260         BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open
261         BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 1,"Empty exit not called correctly");
262         BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().entry_counter == 1,"Open entry not called correctly");
263 
264         p.process_event(open_close());
265         BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
266         BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
267         BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
268         BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly");
269 
270         p.process_event(cd_detected("louie, louie"));
271         BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
272         BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 2,"Empty exit not called correctly");
273         BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 1,"Stopped entry not called correctly");
274 
275         p.process_event(play());
276         BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
277         BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 1,"Stopped exit not called correctly");
278         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 1,"Playing entry not called correctly");
279         BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly");
280         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be active");
281         BOOST_CHECK_MESSAGE(
282             p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1,
283             "Song1 entry not called correctly");
284 
285         p.process_event(NextSong());
286         BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
287         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active");
288         BOOST_CHECK_MESSAGE(
289             p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 1,
290             "Song2 entry not called correctly");
291         BOOST_CHECK_MESSAGE(
292             p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1,
293             "Song1 exit not called correctly");
294         BOOST_CHECK_MESSAGE(
295             p.get_state<player_::Playing&>().start_next_song_counter == 0,
296             "submachine action not called correctly");
297 
298         p.process_event(NextSong());
299         BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
300         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be active");
301         BOOST_CHECK_MESSAGE(
302             p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().entry_counter == 1,
303             "Song3 entry not called correctly");
304         BOOST_CHECK_MESSAGE(
305             p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().exit_counter == 1,
306             "Song2 exit not called correctly");
307         BOOST_CHECK_MESSAGE(
308             p.get_state<player_::Playing&>().start_next_song_counter == 1,
309             "submachine action not called correctly");
310 
311         p.process_event(PreviousSong());
312         BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
313         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active");
314         BOOST_CHECK_MESSAGE(
315             p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 2,
316             "Song2 entry not called correctly");
317         BOOST_CHECK_MESSAGE(
318             p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().exit_counter == 1,
319             "Song3 exit not called correctly");
320         BOOST_CHECK_MESSAGE(
321             p.get_state<player_::Playing&>().start_prev_song_guard_counter == 1,
322             "submachine guard not called correctly");
323 
324         p.process_event(pause());
325         BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
326         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 1,"Playing exit not called correctly");
327         BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 1,"Paused entry not called correctly");
328 
329         std::ofstream ofs("fsm.txt");
330         // save fsm to archive (current state is Pause, Playing is in Song2)
331         {
332             boost::archive::text_oarchive oa(ofs);
333             // write class instance to archive
334             oa << p;
335         }
336         // reload fsm in state Open
337         player p2;
338         {
339             // create and open an archive for input
340             std::ifstream ifs("fsm.txt");
341             boost::archive::text_iarchive ia(ifs);
342             // read class state from archive
343             ia >> p2;
344         }
345         // go back to Playing
346         p2.process_event(end_pause());
347         BOOST_CHECK_MESSAGE(p2.current_state()[0] == 3,"Playing should be active"); //Playing
348         BOOST_CHECK_MESSAGE(p2.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active");
349 
350         p2.process_event(pause());
351         BOOST_CHECK_MESSAGE(p2.current_state()[0] == 4,"Paused should be active"); //Paused
352 
353         p2.process_event(stop());
354         BOOST_CHECK_MESSAGE(p2.current_state()[0] == 0,"Stopped should be active"); //Stopped
355 
356         p2.process_event(stop());
357         BOOST_CHECK_MESSAGE(p2.current_state()[0] == 0,"Stopped should be active"); //Stopped
358 
359         p2.process_event(play());
360         BOOST_CHECK_MESSAGE(p2.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be active");
361     }
362 }
363 // eliminate object tracking (even if serialized through a pointer)
364 // at the risk of a programming error creating duplicate objects.
365 // this is to get rid of warning because p is not const
366 BOOST_CLASS_TRACKING(player, boost::serialization::track_never)
367 
368