1 /* 2 Bullet Continuous Collision Detection and Physics Library 3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 4 5 This software is provided 'as-is', without any express or implied warranty. 6 In no event will the authors be held liable for any damages arising from the use of this software. 7 Permission is granted to anyone to use this software for any purpose, 8 including commercial applications, and to alter it and redistribute it freely, 9 subject to the following restrictions: 10 11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 13 3. This notice may not be removed or altered from any source distribution. 14 */ 15 16 #ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H 17 #define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H 18 19 #include "btActivatingCollisionAlgorithm.h" 20 #include "BulletCollision/BroadphaseCollision/btDispatcher.h" 21 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" 22 #include "BulletCollision/CollisionShapes/btTriangleCallback.h" 23 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" 24 class btDispatcher; 25 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" 26 #include "btCollisionCreateFunc.h" 27 28 ///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called. 29 class btConvexTriangleCallback : public btTriangleCallback 30 { 31 btCollisionObject* m_convexBody; 32 btCollisionObject* m_triBody; 33 34 btVector3 m_aabbMin; 35 btVector3 m_aabbMax ; 36 37 38 btManifoldResult* m_resultOut; 39 btDispatcher* m_dispatcher; 40 const btDispatcherInfo* m_dispatchInfoPtr; 41 btScalar m_collisionMarginTriangle; 42 43 public: 44 int m_triangleCount; 45 46 btPersistentManifold* m_manifoldPtr; 47 48 btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); 49 50 void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 51 52 virtual ~btConvexTriangleCallback(); 53 54 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); 55 56 void clearCache(); 57 getAabbMin()58 SIMD_FORCE_INLINE const btVector3& getAabbMin() const 59 { 60 return m_aabbMin; 61 } getAabbMax()62 SIMD_FORCE_INLINE const btVector3& getAabbMax() const 63 { 64 return m_aabbMax; 65 } 66 67 }; 68 69 70 71 72 /// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes. 73 class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm 74 { 75 76 bool m_isSwapped; 77 78 btConvexTriangleCallback m_btConvexTriangleCallback; 79 80 81 82 public: 83 84 btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); 85 86 virtual ~btConvexConcaveCollisionAlgorithm(); 87 88 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 89 90 btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 91 92 virtual void getAllContactManifolds(btManifoldArray& manifoldArray); 93 94 void clearCache(); 95 96 struct CreateFunc :public btCollisionAlgorithmCreateFunc 97 { CreateCollisionAlgorithmCreateFunc98 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 99 { 100 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm)); 101 return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false); 102 } 103 }; 104 105 struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc 106 { CreateCollisionAlgorithmSwappedCreateFunc107 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 108 { 109 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm)); 110 return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true); 111 } 112 }; 113 114 }; 115 116 #endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H 117