1 /*! \file btGImpactShape.h
2 \author Francisco Leon Najera
3 */
4 /*
5 This source file is part of GIMPACT Library.
6 
7 For the latest info, see http://gimpact.sourceforge.net/
8 
9 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
10 email: projectileman@yahoo.com
11 
12 
13 This software is provided 'as-is', without any express or implied warranty.
14 In no event will the authors be held liable for any damages arising from the use of this software.
15 Permission is granted to anyone to use this software for any purpose,
16 including commercial applications, and to alter it and redistribute it freely,
17 subject to the following restrictions:
18 
19 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
20 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
21 3. This notice may not be removed or altered from any source distribution.
22 */
23 
24 
25 #ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
26 #define GIMPACT_TRIANGLE_SHAPE_EX_H
27 
28 #include "BulletCollision/CollisionShapes/btCollisionShape.h"
29 #include "BulletCollision/CollisionShapes/btTriangleShape.h"
30 #include "btBoxCollision.h"
31 #include "btClipPolygon.h"
32 #include "btGeometryOperations.h"
33 
34 
35 #define MAX_TRI_CLIPPING 16
36 
37 //! Structure for collision
38 struct GIM_TRIANGLE_CONTACT
39 {
40     btScalar m_penetration_depth;
41     int m_point_count;
42     btVector4 m_separating_normal;
43     btVector3 m_points[MAX_TRI_CLIPPING];
44 
copy_fromGIM_TRIANGLE_CONTACT45 	SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other)
46 	{
47 		m_penetration_depth = other.m_penetration_depth;
48 		m_separating_normal = other.m_separating_normal;
49 		m_point_count = other.m_point_count;
50 		int i = m_point_count;
51 		while(i--)
52 		{
53 			m_points[i] = other.m_points[i];
54 		}
55 	}
56 
GIM_TRIANGLE_CONTACTGIM_TRIANGLE_CONTACT57 	GIM_TRIANGLE_CONTACT()
58 	{
59 	}
60 
GIM_TRIANGLE_CONTACTGIM_TRIANGLE_CONTACT61 	GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other)
62 	{
63 		copy_from(other);
64 	}
65 
66     //! classify points that are closer
67     void merge_points(const btVector4 & plane,
68     				btScalar margin, const btVector3 * points, int point_count);
69 
70 };
71 
72 
73 
74 class btPrimitiveTriangle
75 {
76 public:
77 	btVector3 m_vertices[3];
78 	btVector4 m_plane;
79 	btScalar m_margin;
80 	btScalar m_dummy;
btPrimitiveTriangle()81 	btPrimitiveTriangle():m_margin(0.01f)
82 	{
83 
84 	}
85 
86 
buildTriPlane()87 	SIMD_FORCE_INLINE void buildTriPlane()
88 	{
89 		btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]);
90 		normal.normalize();
91 		m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal));
92 	}
93 
94 	//! Test if triangles could collide
95 	bool overlap_test_conservative(const btPrimitiveTriangle& other);
96 
97 	//! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane
98 	/*!
99 	\pre this triangle must have its plane calculated.
100 	*/
get_edge_plane(int edge_index,btVector4 & plane)101 	SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane)  const
102     {
103 		const btVector3 & e0 = m_vertices[edge_index];
104 		const btVector3 & e1 = m_vertices[(edge_index+1)%3];
105 		bt_edge_plane(e0,e1,m_plane,plane);
106     }
107 
applyTransform(const btTransform & t)108     void applyTransform(const btTransform& t)
109 	{
110 		m_vertices[0] = t(m_vertices[0]);
111 		m_vertices[1] = t(m_vertices[1]);
112 		m_vertices[2] = t(m_vertices[2]);
113 	}
114 
115 	//! Clips the triangle against this
116 	/*!
117 	\pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated.
118 	\return the number of clipped points
119 	*/
120     int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points );
121 
122 	//! Find collision using the clipping method
123 	/*!
124 	\pre this triangle and other must have their triangles calculated
125 	*/
126     bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts);
127 };
128 
129 
130 
131 //! Helper class for colliding Bullet Triangle Shapes
132 /*!
133 This class implements a better getAabb method than the previous btTriangleShape class
134 */
135 class btTriangleShapeEx: public btTriangleShape
136 {
137 public:
138 
btTriangleShapeEx()139 	btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0))
140 	{
141 	}
142 
btTriangleShapeEx(const btVector3 & p0,const btVector3 & p1,const btVector3 & p2)143 	btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2):	btTriangleShape(p0,p1,p2)
144 	{
145 	}
146 
btTriangleShapeEx(const btTriangleShapeEx & other)147 	btTriangleShapeEx(const btTriangleShapeEx & other):	btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2])
148 	{
149 	}
150 
getAabb(const btTransform & t,btVector3 & aabbMin,btVector3 & aabbMax)151 	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
152 	{
153 		btVector3 tv0 = t(m_vertices1[0]);
154 		btVector3 tv1 = t(m_vertices1[1]);
155 		btVector3 tv2 = t(m_vertices1[2]);
156 
157 		btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin);
158 		aabbMin = trianglebox.m_min;
159 		aabbMax = trianglebox.m_max;
160 	}
161 
applyTransform(const btTransform & t)162 	void applyTransform(const btTransform& t)
163 	{
164 		m_vertices1[0] = t(m_vertices1[0]);
165 		m_vertices1[1] = t(m_vertices1[1]);
166 		m_vertices1[2] = t(m_vertices1[2]);
167 	}
168 
buildTriPlane(btVector4 & plane)169 	SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const
170 	{
171 		btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
172 		normal.normalize();
173 		plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal));
174 	}
175 
176 	bool overlap_test_conservative(const btTriangleShapeEx& other);
177 };
178 
179 
180 #endif //GIMPACT_TRIANGLE_MESH_SHAPE_H
181