1 /*************************************************************************/
2 /*  camera_matrix.h                                                      */
3 /*************************************************************************/
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30 
31 #ifndef CAMERA_MATRIX_H
32 #define CAMERA_MATRIX_H
33 
34 #include "core/math/rect2.h"
35 #include "core/math/transform.h"
36 
37 struct CameraMatrix {
38 
39 	enum Planes {
40 		PLANE_NEAR,
41 		PLANE_FAR,
42 		PLANE_LEFT,
43 		PLANE_TOP,
44 		PLANE_RIGHT,
45 		PLANE_BOTTOM
46 	};
47 
48 	real_t matrix[4][4];
49 
50 	void set_identity();
51 	void set_zero();
52 	void set_light_bias();
53 	void set_light_atlas_rect(const Rect2 &p_rect);
54 	void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
55 	void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist);
56 	void set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far);
57 	void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar);
58 	void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false);
59 	void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far);
60 	void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
61 
get_fovyCameraMatrix62 	static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
63 
64 		return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
65 	}
66 
67 	real_t get_z_far() const;
68 	real_t get_z_near() const;
69 	real_t get_aspect() const;
70 	real_t get_fov() const;
71 	bool is_orthogonal() const;
72 
73 	Vector<Plane> get_projection_planes(const Transform &p_transform) const;
74 
75 	bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const;
76 	Vector2 get_viewport_half_extents() const;
77 
78 	void invert();
79 	CameraMatrix inverse() const;
80 
81 	CameraMatrix operator*(const CameraMatrix &p_matrix) const;
82 
83 	Plane xform4(const Plane &p_vec4) const;
84 	_FORCE_INLINE_ Vector3 xform(const Vector3 &p_vec3) const;
85 
86 	operator String() const;
87 
88 	void scale_translate_to_fit(const AABB &p_aabb);
89 	void make_scale(const Vector3 &p_scale);
90 	int get_pixels_per_meter(int p_for_pixel_width) const;
91 	operator Transform() const;
92 
93 	CameraMatrix();
94 	CameraMatrix(const Transform &p_transform);
95 	~CameraMatrix();
96 };
97 
xform(const Vector3 & p_vec3)98 Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const {
99 
100 	Vector3 ret;
101 	ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
102 	ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
103 	ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
104 	real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
105 	return ret / w;
106 }
107 
108 #endif
109