1 /*************************************************************************/ 2 /* settings_config_dialog.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef SETTINGS_CONFIG_DIALOG_H 32 #define SETTINGS_CONFIG_DIALOG_H 33 34 #include "editor/editor_sectioned_inspector.h" 35 #include "editor_inspector.h" 36 #include "scene/gui/dialogs.h" 37 #include "scene/gui/panel_container.h" 38 #include "scene/gui/rich_text_label.h" 39 #include "scene/gui/tab_container.h" 40 #include "scene/gui/texture_rect.h" 41 #include "scene/gui/tool_button.h" 42 43 class EditorSettingsDialog : public AcceptDialog { 44 45 GDCLASS(EditorSettingsDialog, AcceptDialog); 46 47 bool updating; 48 49 TabContainer *tabs; 50 Control *tab_general; 51 Control *tab_shortcuts; 52 53 LineEdit *search_box; 54 LineEdit *shortcut_search_box; 55 SectionedInspector *inspector; 56 57 Timer *timer; 58 59 UndoRedo *undo_redo; 60 Tree *shortcuts; 61 62 ConfirmationDialog *press_a_key; 63 Label *press_a_key_label; 64 Ref<InputEventKey> last_wait_for_key; 65 String shortcut_configured; 66 String shortcut_filter; 67 68 virtual void cancel_pressed(); 69 virtual void ok_pressed(); 70 71 void _settings_changed(); 72 void _settings_property_edited(const String &p_name); 73 void _settings_save(); 74 75 void _unhandled_input(const Ref<InputEvent> &p_event); 76 void _notification(int p_what); 77 void _update_icons(); 78 79 void _press_a_key_confirm(); 80 void _wait_for_key(const Ref<InputEvent> &p_event); 81 82 void _tabs_tab_changed(int p_tab); 83 void _focus_current_search_box(); 84 85 void _clear_shortcut_search_box(); 86 void _clear_search_box(); 87 88 void _filter_shortcuts(const String &p_filter); 89 90 void _update_shortcuts(); 91 void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx); 92 93 static void _undo_redo_callback(void *p_self, const String &p_name); 94 95 Label *restart_label; 96 TextureRect *restart_icon; 97 PanelContainer *restart_container; 98 ToolButton *restart_close_button; 99 100 void _editor_restart_request(); 101 void _editor_restart(); 102 void _editor_restart_close(); 103 104 protected: 105 static void _bind_methods(); 106 107 public: 108 void popup_edit_settings(); 109 110 EditorSettingsDialog(); 111 ~EditorSettingsDialog(); 112 }; 113 114 #endif // SETTINGS_CONFIG_DIALOG_H 115