1 /*************************************************************************/
2 /* progress_bar.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
10 /* */
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12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30
31 #include "progress_bar.h"
32
get_minimum_size() const33 Size2 ProgressBar::get_minimum_size() const {
34
35 Ref<StyleBox> bg = get_stylebox("bg");
36 Ref<StyleBox> fg = get_stylebox("fg");
37 Ref<Font> font = get_font("font");
38
39 Size2 minimum_size = bg->get_minimum_size();
40 minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height);
41 minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width);
42 if (percent_visible) {
43 minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
44 } else { // this is needed, else the progressbar will collapse
45 minimum_size.width = MAX(minimum_size.width, 1);
46 minimum_size.height = MAX(minimum_size.height, 1);
47 }
48 return minimum_size;
49 }
50
_notification(int p_what)51 void ProgressBar::_notification(int p_what) {
52
53 if (p_what == NOTIFICATION_DRAW) {
54
55 Ref<StyleBox> bg = get_stylebox("bg");
56 Ref<StyleBox> fg = get_stylebox("fg");
57 Ref<Font> font = get_font("font");
58 Color font_color = get_color("font_color");
59
60 draw_style_box(bg, Rect2(Point2(), get_size()));
61 float r = get_as_ratio();
62 int mp = fg->get_minimum_size().width;
63 int p = r * (get_size().width - mp);
64 if (p > 0) {
65
66 draw_style_box(fg, Rect2(Point2(), Size2(p + fg->get_minimum_size().width, get_size().height)));
67 }
68
69 if (percent_visible) {
70 String txt = itos(int(get_as_ratio() * 100)) + "%";
71 font->draw_halign(get_canvas_item(), Point2(0, font->get_ascent() + (get_size().height - font->get_height()) / 2), HALIGN_CENTER, get_size().width, txt, font_color);
72 }
73 }
74 }
75
set_percent_visible(bool p_visible)76 void ProgressBar::set_percent_visible(bool p_visible) {
77
78 percent_visible = p_visible;
79 update();
80 }
81
is_percent_visible() const82 bool ProgressBar::is_percent_visible() const {
83
84 return percent_visible;
85 }
86
_bind_methods()87 void ProgressBar::_bind_methods() {
88
89 ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible);
90 ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible);
91 ADD_GROUP("Percent", "percent_");
92 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible");
93 }
94
ProgressBar()95 ProgressBar::ProgressBar() {
96
97 set_v_size_flags(0);
98 set_step(0.01);
99 percent_visible = true;
100 }
101