1 /*************************************************************************/
2 /*  height_map_shape.cpp                                                 */
3 /*************************************************************************/
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30 
31 #include "height_map_shape.h"
32 #include "servers/physics_server.h"
33 
get_debug_mesh_lines()34 Vector<Vector3> HeightMapShape::get_debug_mesh_lines() {
35 	Vector<Vector3> points;
36 
37 	if ((map_width != 0) && (map_depth != 0)) {
38 
39 		// This will be slow for large maps...
40 		// also we'll have to figure out how well bullet centers this shape...
41 
42 		Vector2 size(map_width - 1, map_depth - 1);
43 		Vector2 start = size * -0.5;
44 
45 		PoolRealArray::Read r = map_data.read();
46 
47 		// reserve some memory for our points..
48 		points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
49 
50 		// now set our points
51 		int r_offset = 0;
52 		int w_offset = 0;
53 		for (int d = 0; d < map_depth; d++) {
54 			Vector3 height(start.x, 0.0, start.y);
55 
56 			for (int w = 0; w < map_width; w++) {
57 				height.y = r[r_offset++];
58 
59 				if (w != map_width - 1) {
60 					points.write[w_offset++] = height;
61 					points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
62 				}
63 
64 				if (d != map_depth - 1) {
65 					points.write[w_offset++] = height;
66 					points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
67 				}
68 
69 				height.x += 1.0;
70 			}
71 
72 			start.y += 1.0;
73 		}
74 	}
75 
76 	return points;
77 }
78 
_update_shape()79 void HeightMapShape::_update_shape() {
80 
81 	Dictionary d;
82 	d["width"] = map_width;
83 	d["depth"] = map_depth;
84 	d["heights"] = map_data;
85 	d["min_height"] = min_height;
86 	d["max_height"] = max_height;
87 	PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
88 	Shape::_update_shape();
89 }
90 
set_map_width(int p_new)91 void HeightMapShape::set_map_width(int p_new) {
92 	if (p_new < 1) {
93 		// ignore
94 	} else if (map_width != p_new) {
95 		int was_size = map_width * map_depth;
96 		map_width = p_new;
97 
98 		int new_size = map_width * map_depth;
99 		map_data.resize(map_width * map_depth);
100 
101 		PoolRealArray::Write w = map_data.write();
102 		while (was_size < new_size) {
103 			w[was_size++] = 0.0;
104 		}
105 
106 		_update_shape();
107 		notify_change_to_owners();
108 		_change_notify("map_width");
109 		_change_notify("map_data");
110 	}
111 }
112 
get_map_width() const113 int HeightMapShape::get_map_width() const {
114 	return map_width;
115 }
116 
set_map_depth(int p_new)117 void HeightMapShape::set_map_depth(int p_new) {
118 	if (p_new < 1) {
119 		// ignore
120 	} else if (map_depth != p_new) {
121 		int was_size = map_width * map_depth;
122 		map_depth = p_new;
123 
124 		int new_size = map_width * map_depth;
125 		map_data.resize(new_size);
126 
127 		PoolRealArray::Write w = map_data.write();
128 		while (was_size < new_size) {
129 			w[was_size++] = 0.0;
130 		}
131 
132 		_update_shape();
133 		notify_change_to_owners();
134 		_change_notify("map_depth");
135 		_change_notify("map_data");
136 	}
137 }
138 
get_map_depth() const139 int HeightMapShape::get_map_depth() const {
140 	return map_depth;
141 }
142 
set_map_data(PoolRealArray p_new)143 void HeightMapShape::set_map_data(PoolRealArray p_new) {
144 	int size = (map_width * map_depth);
145 	if (p_new.size() != size) {
146 		// fail
147 		return;
148 	}
149 
150 	// copy
151 	PoolRealArray::Write w = map_data.write();
152 	PoolRealArray::Read r = p_new.read();
153 	for (int i = 0; i < size; i++) {
154 		float val = r[i];
155 		w[i] = val;
156 		if (i == 0) {
157 			min_height = val;
158 			max_height = val;
159 		} else {
160 			if (min_height > val)
161 				min_height = val;
162 
163 			if (max_height < val)
164 				max_height = val;
165 		}
166 	}
167 
168 	_update_shape();
169 	notify_change_to_owners();
170 	_change_notify("map_data");
171 }
172 
get_map_data() const173 PoolRealArray HeightMapShape::get_map_data() const {
174 	return map_data;
175 }
176 
_bind_methods()177 void HeightMapShape::_bind_methods() {
178 	ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width);
179 	ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width);
180 	ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth);
181 	ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth);
182 	ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data);
183 	ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data);
184 
185 	ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width");
186 	ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth");
187 	ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "map_data"), "set_map_data", "get_map_data");
188 }
189 
HeightMapShape()190 HeightMapShape::HeightMapShape() :
191 		Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) {
192 
193 	map_width = 2;
194 	map_depth = 2;
195 	map_data.resize(map_width * map_depth);
196 	PoolRealArray::Write w = map_data.write();
197 	w[0] = 0.0;
198 	w[1] = 0.0;
199 	w[2] = 0.0;
200 	w[3] = 0.0;
201 	min_height = 0.0;
202 	max_height = 0.0;
203 
204 	_update_shape();
205 }
206