1 /*************************************************************************/
2 /*  visual_server_canvas.h                                               */
3 /*************************************************************************/
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30 
31 #ifndef VISUALSERVERCANVAS_H
32 #define VISUALSERVERCANVAS_H
33 
34 #include "rasterizer.h"
35 #include "visual_server_viewport.h"
36 
37 class VisualServerCanvas {
38 public:
39 	struct Item : public RasterizerCanvas::Item {
40 
41 		RID parent; // canvas it belongs to
42 		List<Item *>::Element *E;
43 		int z_index;
44 		bool z_relative;
45 		bool sort_y;
46 		Color modulate;
47 		Color self_modulate;
48 		bool use_parent_material;
49 		int index;
50 		bool children_order_dirty;
51 		int ysort_children_count;
52 		Color ysort_modulate;
53 		Transform2D ysort_xform;
54 		Vector2 ysort_pos;
55 
56 		Vector<Item *> child_items;
57 
ItemItem58 		Item() {
59 			children_order_dirty = true;
60 			E = NULL;
61 			z_index = 0;
62 			modulate = Color(1, 1, 1, 1);
63 			self_modulate = Color(1, 1, 1, 1);
64 			sort_y = false;
65 			use_parent_material = false;
66 			z_relative = true;
67 			index = 0;
68 			ysort_children_count = -1;
69 			ysort_xform = Transform2D();
70 			ysort_pos = Vector2();
71 		}
72 	};
73 
74 	struct ItemIndexSort {
75 
operatorItemIndexSort76 		_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
77 
78 			return p_left->index < p_right->index;
79 		}
80 	};
81 
82 	struct ItemPtrSort {
83 
operatorItemPtrSort84 		_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
85 
86 			if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y))
87 				return p_left->ysort_pos.x < p_right->ysort_pos.x;
88 
89 			return p_left->ysort_pos.y < p_right->ysort_pos.y;
90 		}
91 	};
92 
93 	struct LightOccluderPolygon : RID_Data {
94 
95 		bool active;
96 		Rect2 aabb;
97 		VS::CanvasOccluderPolygonCullMode cull_mode;
98 		RID occluder;
99 		Set<RasterizerCanvas::LightOccluderInstance *> owners;
100 
LightOccluderPolygonLightOccluderPolygon101 		LightOccluderPolygon() {
102 			active = false;
103 			cull_mode = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
104 		}
105 	};
106 
107 	RID_Owner<LightOccluderPolygon> canvas_light_occluder_polygon_owner;
108 
109 	RID_Owner<RasterizerCanvas::LightOccluderInstance> canvas_light_occluder_owner;
110 
111 	struct Canvas : public VisualServerViewport::CanvasBase {
112 
113 		Set<RID> viewports;
114 		struct ChildItem {
115 
116 			Point2 mirror;
117 			Item *item;
118 			bool operator<(const ChildItem &p_item) const {
119 				return item->index < p_item.item->index;
120 			}
121 		};
122 
123 		Set<RasterizerCanvas::Light *> lights;
124 
125 		Set<RasterizerCanvas::LightOccluderInstance *> occluders;
126 
127 		bool children_order_dirty;
128 		Vector<ChildItem> child_items;
129 		Color modulate;
130 		RID parent;
131 		float parent_scale;
132 
find_itemCanvas133 		int find_item(Item *p_item) {
134 			for (int i = 0; i < child_items.size(); i++) {
135 				if (child_items[i].item == p_item)
136 					return i;
137 			}
138 			return -1;
139 		}
erase_itemCanvas140 		void erase_item(Item *p_item) {
141 			int idx = find_item(p_item);
142 			if (idx >= 0)
143 				child_items.remove(idx);
144 		}
145 
CanvasCanvas146 		Canvas() {
147 			modulate = Color(1, 1, 1, 1);
148 			children_order_dirty = true;
149 			parent_scale = 1.0;
150 		}
151 	};
152 
153 	mutable RID_Owner<Canvas> canvas_owner;
154 	RID_Owner<Item> canvas_item_owner;
155 	RID_Owner<RasterizerCanvas::Light> canvas_light_owner;
156 
157 	bool disable_scale;
158 
159 private:
160 	void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
161 	void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
162 	void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights, int p_canvas_layer_id);
163 
164 	RasterizerCanvas::Item **z_list;
165 	RasterizerCanvas::Item **z_last_list;
166 
167 public:
168 	void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, int p_canvas_layer_id);
169 
170 	RID canvas_create();
171 	void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
172 	void canvas_set_modulate(RID p_canvas, const Color &p_color);
173 	void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale);
174 	void canvas_set_disable_scale(bool p_disable);
175 
176 	RID canvas_item_create();
177 	void canvas_item_set_parent(RID p_item, RID p_parent);
178 
179 	void canvas_item_set_visible(RID p_item, bool p_visible);
180 	void canvas_item_set_light_mask(RID p_item, int p_mask);
181 
182 	void canvas_item_set_transform(RID p_item, const Transform2D &p_transform);
183 	void canvas_item_set_clip(RID p_item, bool p_clip);
184 	void canvas_item_set_distance_field_mode(RID p_item, bool p_enable);
185 	void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2());
186 	void canvas_item_set_modulate(RID p_item, const Color &p_color);
187 	void canvas_item_set_self_modulate(RID p_item, const Color &p_color);
188 
189 	void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
190 
191 	void canvas_item_set_update_when_visible(RID p_item, bool p_update);
192 
193 	void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
194 	void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
195 	void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
196 	void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
197 	void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
198 	void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
199 	void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false);
200 	void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID());
201 	void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID());
202 	void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false);
203 	void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false);
204 	void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID());
205 	void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID());
206 	void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal);
207 	void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
208 	void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
209 	void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
210 	void canvas_item_set_z_index(RID p_item, int p_z);
211 	void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
212 	void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
213 	void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
214 
215 	void canvas_item_clear(RID p_item);
216 	void canvas_item_set_draw_index(RID p_item, int p_index);
217 
218 	void canvas_item_set_material(RID p_item, RID p_material);
219 
220 	void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
221 
222 	RID canvas_light_create();
223 	void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
224 	void canvas_light_set_enabled(RID p_light, bool p_enabled);
225 	void canvas_light_set_scale(RID p_light, float p_scale);
226 	void canvas_light_set_transform(RID p_light, const Transform2D &p_transform);
227 	void canvas_light_set_texture(RID p_light, RID p_texture);
228 	void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset);
229 	void canvas_light_set_color(RID p_light, const Color &p_color);
230 	void canvas_light_set_height(RID p_light, float p_height);
231 	void canvas_light_set_energy(RID p_light, float p_energy);
232 	void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z);
233 	void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
234 	void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
235 	void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
236 
237 	void canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode);
238 
239 	void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
240 	void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
241 	void canvas_light_set_shadow_gradient_length(RID p_light, float p_length);
242 	void canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter);
243 	void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
244 	void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
245 
246 	RID canvas_light_occluder_create();
247 	void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
248 	void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
249 	void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);
250 	void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
251 	void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
252 
253 	RID canvas_occluder_polygon_create();
254 	void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed);
255 	void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape);
256 
257 	void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode);
258 
259 	bool free(RID p_rid);
260 	VisualServerCanvas();
261 	~VisualServerCanvas();
262 };
263 
264 #endif // VISUALSERVERCANVAS_H
265