1[gd_scene load_steps=6 format=2] 2 3[ext_resource path="res://fps/simple_bullet.gd" type="Script" id=1] 4 5[sub_resource type="PhysicsMaterial" id=1] 6bounce = 0.5 7 8[sub_resource type="SphereMesh" id=2] 9 10[sub_resource type="SpatialMaterial" id=3] 11albedo_color = Color( 0.769531, 0.486969, 0, 1 ) 12emission_enabled = true 13emission = Color( 1, 0.445313, 0, 1 ) 14emission_energy = 1.8 15emission_operator = 0 16emission_on_uv2 = false 17 18[sub_resource type="SphereShape" id=4] 19radius = 0.4 20 21[node name="SimpleBullet" type="RigidBody"] 22mass = 2.0 23physics_material_override = SubResource( 1 ) 24gravity_scale = 3.0 25continuous_cd = true 26can_sleep = false 27linear_damp = 0.4 28script = ExtResource( 1 ) 29 30[node name="MeshInstance" type="MeshInstance" parent="."] 31transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 ) 32cast_shadow = 0 33mesh = SubResource( 2 ) 34material/0 = SubResource( 3 ) 35 36[node name="CollisionShape" type="CollisionShape" parent="."] 37shape = SubResource( 4 ) 38