1[gd_scene load_steps=6 format=2]
2
3[ext_resource path="res://fps/simple_bullet.gd" type="Script" id=1]
4
5[sub_resource type="PhysicsMaterial" id=1]
6bounce = 0.5
7
8[sub_resource type="SphereMesh" id=2]
9
10[sub_resource type="SpatialMaterial" id=3]
11albedo_color = Color( 0.769531, 0.486969, 0, 1 )
12emission_enabled = true
13emission = Color( 1, 0.445313, 0, 1 )
14emission_energy = 1.8
15emission_operator = 0
16emission_on_uv2 = false
17
18[sub_resource type="SphereShape" id=4]
19radius = 0.4
20
21[node name="SimpleBullet" type="RigidBody"]
22mass = 2.0
23physics_material_override = SubResource( 1 )
24gravity_scale = 3.0
25continuous_cd = true
26can_sleep = false
27linear_damp = 0.4
28script = ExtResource( 1 )
29
30[node name="MeshInstance" type="MeshInstance" parent="."]
31transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 )
32cast_shadow = 0
33mesh = SubResource( 2 )
34material/0 = SubResource( 3 )
35
36[node name="CollisionShape" type="CollisionShape" parent="."]
37shape = SubResource( 4 )
38