1 /*************************************************************************/ 2 /* version.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef GODOT_VERSION_H 32 #define GODOT_VERSION_H 33 34 #include "core/version_generated.gen.h" 35 36 // Godot versions are of the form <major>.<minor> for the initial release, 37 // and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0 38 // That's arbitrary, but we find it pretty and it's the current policy. 39 40 // Defines the main "branch" version. Patch versions in this branch should be 41 // forward-compatible. 42 // Example: "3.1" 43 #define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) 44 #if VERSION_PATCH 45 // Example: "3.1.4" 46 #define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH) 47 #else // patch is 0, we don't include it in the "pretty" version number. 48 // Example: "3.1" instead of "3.1.0" 49 #define VERSION_NUMBER "" VERSION_BRANCH 50 #endif // VERSION_PATCH 51 52 // Version number encoded as hexadecimal int with one byte for each number, 53 // for easy comparison from code. 54 // Example: 3.1.4 will be 0x030104, making comparison easy from script. 55 #define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH 56 57 // Describes the full configuration of that Godot version, including the version number, 58 // the status (beta, stable, etc.) and potential module-specific features (e.g. mono). 59 // Example: "3.1.4.stable.mono" 60 #define VERSION_FULL_CONFIG "" VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG 61 62 // Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD 63 // description (e.g. official, custom_build, etc.). 64 // Example: "3.1.4.stable.mono.official" 65 #define VERSION_FULL_BUILD "" VERSION_FULL_CONFIG "." VERSION_BUILD 66 67 // Same as above, but prepended with Godot's name and a cosmetic "v" for "version". 68 // Example: "Godot v3.1.4.stable.official.mono" 69 #define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD 70 71 #endif // GODOT_VERSION_H 72