1 /*************************************************************************/
2 /* editor_run_script.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30
31 #include "editor_run_script.h"
32
33 #include "editor_node.h"
34
add_root_node(Node * p_node)35 void EditorScript::add_root_node(Node *p_node) {
36
37 if (!editor) {
38 EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
39 return;
40 }
41
42 if (editor->get_edited_scene()) {
43 EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
44 return;
45 }
46
47 //editor->set_edited_scene(p_node);
48 }
49
get_editor_interface()50 EditorInterface *EditorScript::get_editor_interface() {
51
52 return EditorInterface::get_singleton();
53 }
54
get_scene()55 Node *EditorScript::get_scene() {
56
57 if (!editor) {
58 EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
59 return NULL;
60 }
61
62 return editor->get_edited_scene();
63 }
64
_run()65 void EditorScript::_run() {
66
67 Ref<Script> s = get_script();
68 ERR_FAIL_COND(!s.is_valid());
69 if (!get_script_instance()) {
70 EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?"));
71 return;
72 }
73
74 Variant::CallError ce;
75 ce.error = Variant::CallError::CALL_OK;
76 get_script_instance()->call("_run", NULL, 0, ce);
77 if (ce.error != Variant::CallError::CALL_OK) {
78
79 EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
80 }
81 }
82
set_editor(EditorNode * p_editor)83 void EditorScript::set_editor(EditorNode *p_editor) {
84
85 editor = p_editor;
86 }
87
_bind_methods()88 void EditorScript::_bind_methods() {
89
90 ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
91 ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
92 ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
93 BIND_VMETHOD(MethodInfo("_run"));
94 }
95
EditorScript()96 EditorScript::EditorScript() {
97
98 editor = NULL;
99 }
100