1 /*************************************************************************/
2 /*  editor_run_script.cpp                                                */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 
31 #include "editor_run_script.h"
32 
33 #include "editor_node.h"
34 
add_root_node(Node * p_node)35 void EditorScript::add_root_node(Node *p_node) {
36 
37 	if (!editor) {
38 		EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
39 		return;
40 	}
41 
42 	if (editor->get_edited_scene()) {
43 		EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
44 		return;
45 	}
46 
47 	//editor->set_edited_scene(p_node);
48 }
49 
get_editor_interface()50 EditorInterface *EditorScript::get_editor_interface() {
51 
52 	return EditorInterface::get_singleton();
53 }
54 
get_scene()55 Node *EditorScript::get_scene() {
56 
57 	if (!editor) {
58 		EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
59 		return NULL;
60 	}
61 
62 	return editor->get_edited_scene();
63 }
64 
_run()65 void EditorScript::_run() {
66 
67 	Ref<Script> s = get_script();
68 	ERR_FAIL_COND(!s.is_valid());
69 	if (!get_script_instance()) {
70 		EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?"));
71 		return;
72 	}
73 
74 	Variant::CallError ce;
75 	ce.error = Variant::CallError::CALL_OK;
76 	get_script_instance()->call("_run", NULL, 0, ce);
77 	if (ce.error != Variant::CallError::CALL_OK) {
78 
79 		EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
80 	}
81 }
82 
set_editor(EditorNode * p_editor)83 void EditorScript::set_editor(EditorNode *p_editor) {
84 
85 	editor = p_editor;
86 }
87 
_bind_methods()88 void EditorScript::_bind_methods() {
89 
90 	ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
91 	ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
92 	ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
93 	BIND_VMETHOD(MethodInfo("_run"));
94 }
95 
EditorScript()96 EditorScript::EditorScript() {
97 
98 	editor = NULL;
99 }
100