1 /*************************************************************************/ 2 /* inspector_dock.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef INSPECTOR_DOCK_H 32 #define INSPECTOR_DOCK_H 33 34 #include "editor/animation_track_editor.h" 35 #include "editor/connections_dialog.h" 36 #include "editor/create_dialog.h" 37 #include "editor/editor_data.h" 38 #include "editor/editor_inspector.h" 39 #include "editor/editor_path.h" 40 #include "scene/gui/box_container.h" 41 #include "scene/gui/button.h" 42 #include "scene/gui/control.h" 43 #include "scene/gui/label.h" 44 #include "scene/gui/popup_menu.h" 45 #include "scene/gui/tool_button.h" 46 47 class EditorNode; 48 49 class InspectorDock : public VBoxContainer { 50 51 GDCLASS(InspectorDock, VBoxContainer); 52 53 enum MenuOptions { 54 RESOURCE_LOAD, 55 RESOURCE_SAVE, 56 RESOURCE_SAVE_AS, 57 RESOURCE_MAKE_BUILT_IN, 58 RESOURCE_COPY, 59 RESOURCE_EDIT_CLIPBOARD, 60 OBJECT_COPY_PARAMS, 61 OBJECT_PASTE_PARAMS, 62 OBJECT_UNIQUE_RESOURCES, 63 OBJECT_REQUEST_HELP, 64 65 COLLAPSE_ALL, 66 EXPAND_ALL, 67 68 OBJECT_METHOD_BASE = 500 69 }; 70 71 EditorNode *editor; 72 EditorData *editor_data; 73 74 EditorInspector *inspector; 75 76 Object *current; 77 78 ToolButton *backward_button; 79 ToolButton *forward_button; 80 81 EditorFileDialog *load_resource_dialog; 82 CreateDialog *new_resource_dialog; 83 ToolButton *resource_new_button; 84 ToolButton *resource_load_button; 85 MenuButton *resource_save_button; 86 MenuButton *history_menu; 87 LineEdit *search; 88 89 MenuButton *object_menu; 90 EditorPath *editor_path; 91 92 Button *warning; 93 AcceptDialog *warning_dialog; 94 95 void _menu_option(int p_option); 96 97 void _new_resource(); 98 void _load_resource(const String &p_type = ""); _open_resource_selector()99 void _open_resource_selector() { _load_resource(); }; // just used to call from arg-less signal 100 void _resource_file_selected(String p_file); 101 void _save_resource(bool save_as) const; 102 void _unref_resource() const; 103 void _copy_resource() const; 104 void _paste_resource() const; 105 106 void _warning_pressed(); 107 void _resource_created() const; 108 void _resource_selected(const RES &p_res, const String &p_property = "") const; 109 void _edit_forward(); 110 void _edit_back(); 111 void _menu_collapseall(); 112 void _menu_expandall(); 113 void _select_history(int p_idx) const; 114 void _prepare_history(); 115 116 void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance); 117 void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key); 118 119 protected: 120 static void _bind_methods(); 121 void _notification(int p_what); 122 123 public: 124 void go_back(); 125 void update_keying(); 126 void edit_resource(const Ref<Resource> &p_resource); 127 void open_resource(const String &p_type); 128 void clear(); 129 void set_warning(const String &p_message); 130 void update(Object *p_object); 131 Container *get_addon_area(); get_inspector()132 EditorInspector *get_inspector() { return inspector; } 133 134 InspectorDock(EditorNode *p_editor, EditorData &p_editor_data); 135 ~InspectorDock(); 136 }; 137 138 #endif 139