1 /*************************************************************************/ 2 /* property_selector.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef PROPERTYSELECTOR_H 32 #define PROPERTYSELECTOR_H 33 34 #include "editor/property_editor.h" 35 #include "editor_help.h" 36 #include "scene/gui/rich_text_label.h" 37 38 class PropertySelector : public ConfirmationDialog { 39 GDCLASS(PropertySelector, ConfirmationDialog); 40 41 LineEdit *search_box; 42 Tree *search_options; 43 44 void _update_search(); 45 46 void _sbox_input(const Ref<InputEvent> &p_ie); 47 48 void _confirmed(); 49 void _text_changed(const String &p_newtext); 50 51 EditorHelpBit *help_bit; 52 53 bool properties; 54 String selected; 55 Variant::Type type; 56 String base_type; 57 ObjectID script; 58 Object *instance; 59 bool virtuals_only; 60 61 void _item_selected(); 62 63 Vector<Variant::Type> type_filter; 64 65 protected: 66 void _notification(int p_what); 67 static void _bind_methods(); 68 69 public: 70 void select_method_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false); 71 void select_method_from_script(const Ref<Script> &p_script, const String &p_current = ""); 72 void select_method_from_basic_type(Variant::Type p_type, const String &p_current = ""); 73 void select_method_from_instance(Object *p_instance, const String &p_current = ""); 74 75 void select_property_from_base_type(const String &p_base, const String &p_current = ""); 76 void select_property_from_script(const Ref<Script> &p_script, const String &p_current = ""); 77 void select_property_from_basic_type(Variant::Type p_type, const String &p_current = ""); 78 void select_property_from_instance(Object *p_instance, const String &p_current = ""); 79 80 void set_type_filter(const Vector<Variant::Type> &p_type_filter); 81 82 PropertySelector(); 83 }; 84 85 #endif // PROPERTYSELECTOR_H 86