1 /*************************************************************************/
2 /*  property_selector.h                                                  */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 
31 #ifndef PROPERTYSELECTOR_H
32 #define PROPERTYSELECTOR_H
33 
34 #include "editor/property_editor.h"
35 #include "editor_help.h"
36 #include "scene/gui/rich_text_label.h"
37 
38 class PropertySelector : public ConfirmationDialog {
39 	GDCLASS(PropertySelector, ConfirmationDialog);
40 
41 	LineEdit *search_box;
42 	Tree *search_options;
43 
44 	void _update_search();
45 
46 	void _sbox_input(const Ref<InputEvent> &p_ie);
47 
48 	void _confirmed();
49 	void _text_changed(const String &p_newtext);
50 
51 	EditorHelpBit *help_bit;
52 
53 	bool properties;
54 	String selected;
55 	Variant::Type type;
56 	String base_type;
57 	ObjectID script;
58 	Object *instance;
59 	bool virtuals_only;
60 
61 	void _item_selected();
62 
63 	Vector<Variant::Type> type_filter;
64 
65 protected:
66 	void _notification(int p_what);
67 	static void _bind_methods();
68 
69 public:
70 	void select_method_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false);
71 	void select_method_from_script(const Ref<Script> &p_script, const String &p_current = "");
72 	void select_method_from_basic_type(Variant::Type p_type, const String &p_current = "");
73 	void select_method_from_instance(Object *p_instance, const String &p_current = "");
74 
75 	void select_property_from_base_type(const String &p_base, const String &p_current = "");
76 	void select_property_from_script(const Ref<Script> &p_script, const String &p_current = "");
77 	void select_property_from_basic_type(Variant::Type p_type, const String &p_current = "");
78 	void select_property_from_instance(Object *p_instance, const String &p_current = "");
79 
80 	void set_type_filter(const Vector<Variant::Type> &p_type_filter);
81 
82 	PropertySelector();
83 };
84 
85 #endif // PROPERTYSELECTOR_H
86