1 /*************************************************************************/ 2 /* dictionary.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef GODOT_DICTIONARY_H 32 #define GODOT_DICTIONARY_H 33 34 #ifdef __cplusplus 35 extern "C" { 36 #endif 37 38 #include <stdint.h> 39 40 #define GODOT_DICTIONARY_SIZE sizeof(void *) 41 42 #ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED 43 #define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED 44 typedef struct { 45 uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE]; 46 } godot_dictionary; 47 #endif 48 49 // reduce extern "C" nesting for VS2013 50 #ifdef __cplusplus 51 } 52 #endif 53 54 #include <gdnative/array.h> 55 #include <gdnative/gdnative.h> 56 #include <gdnative/variant.h> 57 58 #ifdef __cplusplus 59 extern "C" { 60 #endif 61 62 void GDAPI godot_dictionary_new(godot_dictionary *r_dest); 63 void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); 64 void GDAPI godot_dictionary_destroy(godot_dictionary *p_self); 65 66 godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep); 67 68 godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self); 69 70 godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self); 71 72 void GDAPI godot_dictionary_clear(godot_dictionary *p_self); 73 74 godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key); 75 76 godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys); 77 78 void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key); 79 80 godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self); 81 82 godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self); 83 84 godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self); 85 86 godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key); 87 void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value); 88 89 godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key); 90 91 const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key); 92 93 godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key); 94 95 godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b); 96 97 godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self); 98 99 // GDNative core 1.1 100 101 godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key); 102 103 godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default); 104 105 #ifdef __cplusplus 106 } 107 #endif 108 109 #endif // GODOT_DICTIONARY_H 110