1 /*************************************************************************/
2 /*  godot_net.h                                                          */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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29 /*************************************************************************/
30 
31 #ifndef GODOT_NATIVENET_H
32 #define GODOT_NATIVENET_H
33 
34 #include <gdnative/gdnative.h>
35 
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 // For future versions of the API we should only add new functions at the end of the structure and use the
41 // version info to detect whether a call is available
42 
43 // Use these to populate version in your plugin
44 #define GODOT_NET_API_MAJOR 3
45 #define GODOT_NET_API_MINOR 1
46 
47 typedef struct {
48 
49 	godot_gdnative_api_version version; /* version of our API */
50 	godot_object *data; /* User reference */
51 
52 	/* This is StreamPeer */
53 	godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes);
54 	godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int *r_received);
55 	godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes);
56 	godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int *r_sent);
57 
58 	int (*get_available_bytes)(const void *user);
59 
60 	void *next; /* For extension? */
61 } godot_net_stream_peer;
62 
63 /* Binds a StreamPeerGDNative to the provided interface */
64 void godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface);
65 
66 typedef struct {
67 	godot_gdnative_api_version version; /* version of our API */
68 
69 	godot_object *data; /* User reference */
70 
71 	/* This is PacketPeer */
72 	godot_error (*get_packet)(void *, const uint8_t **, int *);
73 	godot_error (*put_packet)(void *, const uint8_t *, int);
74 	godot_int (*get_available_packet_count)(const void *);
75 	godot_int (*get_max_packet_size)(const void *);
76 
77 	void *next; /* For extension? */
78 } godot_net_packet_peer;
79 
80 /* Binds a PacketPeerGDNative to the provided interface */
81 void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *);
82 
83 typedef struct {
84 	godot_gdnative_api_version version; /* version of our API */
85 
86 	godot_object *data; /* User reference */
87 
88 	/* This is PacketPeer */
89 	godot_error (*get_packet)(void *, const uint8_t **, int *);
90 	godot_error (*put_packet)(void *, const uint8_t *, int);
91 	godot_int (*get_available_packet_count)(const void *);
92 	godot_int (*get_max_packet_size)(const void *);
93 
94 	/* This is NetworkedMultiplayerPeer */
95 	void (*set_transfer_mode)(void *, godot_int);
96 	godot_int (*get_transfer_mode)(const void *);
97 	// 0 = broadcast, 1 = server, <0 = all but abs(value)
98 	void (*set_target_peer)(void *, godot_int);
99 	godot_int (*get_packet_peer)(const void *);
100 	godot_bool (*is_server)(const void *);
101 	void (*poll)(void *);
102 	// Must be > 0, 1 is for server
103 	int32_t (*get_unique_id)(const void *);
104 	void (*set_refuse_new_connections)(void *, godot_bool);
105 	godot_bool (*is_refusing_new_connections)(const void *);
106 	godot_int (*get_connection_status)(const void *);
107 
108 	void *next; /* For extension? Or maybe not... */
109 } godot_net_multiplayer_peer;
110 
111 /* Binds a MultiplayerPeerGDNative to the provided interface */
112 void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
113 
114 #ifdef __cplusplus
115 }
116 #endif
117 
118 // WebRTC Bindings
119 #include "net/godot_webrtc.h"
120 
121 #endif /* GODOT_NATIVENET_H */
122