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2 /*  visual_server_viewport.h                                             */
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30 
31 #ifndef VISUALSERVERVIEWPORT_H
32 #define VISUALSERVERVIEWPORT_H
33 
34 #include "core/self_list.h"
35 #include "rasterizer.h"
36 #include "servers/arvr/arvr_interface.h"
37 #include "servers/visual_server.h"
38 
39 class VisualServerViewport {
40 public:
41 	struct CanvasBase : public RID_Data {
42 	};
43 
44 	struct Viewport : public RID_Data {
45 
46 		RID self;
47 		RID parent;
48 
49 		bool use_arvr; /* use arvr interface to override camera positioning and projection matrices and control output */
50 
51 		Size2i size;
52 		RID camera;
53 		RID scenario;
54 
55 		VS::ViewportUpdateMode update_mode;
56 		RID render_target;
57 		RID render_target_texture;
58 
59 		int viewport_to_screen;
60 		Rect2 viewport_to_screen_rect;
61 		bool viewport_render_direct_to_screen;
62 
63 		bool hide_scenario;
64 		bool hide_canvas;
65 		bool disable_environment;
66 		bool disable_3d;
67 		bool disable_3d_by_usage;
68 		bool keep_3d_linear;
69 
70 		RID shadow_atlas;
71 		int shadow_atlas_size;
72 
73 		int render_info[VS::VIEWPORT_RENDER_INFO_MAX];
74 		VS::ViewportDebugDraw debug_draw;
75 
76 		VS::ViewportClearMode clear_mode;
77 
78 		bool transparent_bg;
79 
80 		struct CanvasKey {
81 
82 			int64_t stacking;
83 			RID canvas;
84 			bool operator<(const CanvasKey &p_canvas) const {
85 				if (stacking == p_canvas.stacking)
86 					return canvas < p_canvas.canvas;
87 				return stacking < p_canvas.stacking;
88 			}
CanvasKeyViewport::CanvasKey89 			CanvasKey() {
90 				stacking = 0;
91 			}
CanvasKeyViewport::CanvasKey92 			CanvasKey(const RID &p_canvas, int p_layer, int p_sublayer) {
93 				canvas = p_canvas;
94 				int64_t sign = p_layer < 0 ? -1 : 1;
95 				stacking = sign * (((int64_t)ABS(p_layer)) << 32) + p_sublayer;
96 			}
get_layerViewport::CanvasKey97 			int get_layer() const { return stacking >> 32; }
98 		};
99 
100 		struct CanvasData {
101 
102 			CanvasBase *canvas;
103 			Transform2D transform;
104 			int layer;
105 			int sublayer;
106 		};
107 
108 		Transform2D global_transform;
109 
110 		Map<RID, CanvasData> canvas_map;
111 
ViewportViewport112 		Viewport() {
113 			update_mode = VS::VIEWPORT_UPDATE_WHEN_VISIBLE;
114 			clear_mode = VS::VIEWPORT_CLEAR_ALWAYS;
115 			transparent_bg = false;
116 			disable_environment = false;
117 			viewport_to_screen = 0;
118 			shadow_atlas_size = 0;
119 			disable_3d = false;
120 			disable_3d_by_usage = false;
121 			keep_3d_linear = false;
122 			debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED;
123 			for (int i = 0; i < VS::VIEWPORT_RENDER_INFO_MAX; i++) {
124 				render_info[i] = 0;
125 			}
126 			use_arvr = false;
127 		}
128 	};
129 
130 	mutable RID_Owner<Viewport> viewport_owner;
131 
132 	struct ViewportSort {
operatorViewportSort133 		_FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
134 
135 			bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2();
136 			bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2();
137 
138 			if (left_to_screen == right_to_screen) {
139 
140 				return p_left->parent == p_right->self;
141 			}
142 			return right_to_screen;
143 		}
144 	};
145 
146 	Vector<Viewport *> active_viewports;
147 
148 private:
149 	Color clear_color;
150 	void _draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye);
151 	void _draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye = ARVRInterface::EYE_MONO);
152 
153 public:
154 	RID viewport_create();
155 
156 	void viewport_set_use_arvr(RID p_viewport, bool p_use_arvr);
157 
158 	void viewport_set_size(RID p_viewport, int p_width, int p_height);
159 
160 	void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0);
161 	void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable);
162 	void viewport_detach(RID p_viewport);
163 
164 	void viewport_set_active(RID p_viewport, bool p_active);
165 	void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport);
166 	void viewport_set_update_mode(RID p_viewport, VS::ViewportUpdateMode p_mode);
167 	void viewport_set_vflip(RID p_viewport, bool p_enable);
168 
169 	void viewport_set_clear_mode(RID p_viewport, VS::ViewportClearMode p_clear_mode);
170 
171 	RID viewport_get_texture(RID p_viewport) const;
172 
173 	void viewport_set_hide_scenario(RID p_viewport, bool p_hide);
174 	void viewport_set_hide_canvas(RID p_viewport, bool p_hide);
175 	void viewport_set_disable_environment(RID p_viewport, bool p_disable);
176 	void viewport_set_disable_3d(RID p_viewport, bool p_disable);
177 	void viewport_set_keep_3d_linear(RID p_viewport, bool p_keep_3d_linear);
178 
179 	void viewport_attach_camera(RID p_viewport, RID p_camera);
180 	void viewport_set_scenario(RID p_viewport, RID p_scenario);
181 	void viewport_attach_canvas(RID p_viewport, RID p_canvas);
182 	void viewport_remove_canvas(RID p_viewport, RID p_canvas);
183 	void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset);
184 	void viewport_set_transparent_background(RID p_viewport, bool p_enabled);
185 
186 	void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
187 	void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);
188 
189 	void viewport_set_shadow_atlas_size(RID p_viewport, int p_size);
190 	void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
191 
192 	void viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa);
193 	void viewport_set_hdr(RID p_viewport, bool p_enabled);
194 	void viewport_set_usage(RID p_viewport, VS::ViewportUsage p_usage);
195 
196 	virtual int viewport_get_render_info(RID p_viewport, VS::ViewportRenderInfo p_info);
197 	virtual void viewport_set_debug_draw(RID p_viewport, VS::ViewportDebugDraw p_draw);
198 
199 	void set_default_clear_color(const Color &p_color);
200 	void draw_viewports();
201 
202 	bool free(RID p_rid);
203 
204 	VisualServerViewport();
~VisualServerViewport()205 	virtual ~VisualServerViewport() {}
206 };
207 
208 #endif // VISUALSERVERVIEWPORT_H
209