1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2019, assimp team 6 7 8 All rights reserved. 9 10 Redistribution and use of this software in source and binary forms, 11 with or without modification, are permitted provided that the 12 following conditions are met: 13 14 * Redistributions of source code must retain the above 15 copyright notice, this list of conditions and the 16 following disclaimer. 17 18 * Redistributions in binary form must reproduce the above 19 copyright notice, this list of conditions and the 20 following disclaimer in the documentation and/or other 21 materials provided with the distribution. 22 23 * Neither the name of the assimp team, nor the names of its 24 contributors may be used to endorse or promote products 25 derived from this software without specific prior 26 written permission of the assimp team. 27 28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 39 40 ---------------------------------------------------------------------- 41 */ 42 43 /** @file MaterialSystem.h 44 * Now that #MaterialHelper is gone, this file only contains some 45 * internal material utility functions. 46 */ 47 #ifndef AI_MATERIALSYSTEM_H_INC 48 #define AI_MATERIALSYSTEM_H_INC 49 50 #include <stdint.h> 51 52 struct aiMaterial; 53 54 namespace Assimp { 55 56 // ------------------------------------------------------------------------------ 57 /** Computes a hash (hopefully unique) from all material properties 58 * The hash value reflects the current property state, so if you add any 59 * property and call this method again, the resulting hash value will be 60 * different. The hash is not persistent across different builds and platforms. 61 * 62 * @param includeMatName Set to 'true' to take all properties with 63 * '?' as initial character in their name into account. 64 * Currently #AI_MATKEY_NAME is the only example. 65 * @return 32 Bit jash value for the material 66 */ 67 uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false); 68 69 70 } // ! namespace Assimp 71 72 #endif //!! AI_MATERIALSYSTEM_H_INC 73