1 /*
2 Open Asset Import Library (assimp)
3 ----------------------------------------------------------------------
4 
5 Copyright (c) 2006-2019, assimp team
6 
7 
8 All rights reserved.
9 
10 Redistribution and use of this software in source and binary forms,
11 with or without modification, are permitted provided that the
12 following conditions are met:
13 
14 * Redistributions of source code must retain the above
15   copyright notice, this list of conditions and the
16   following disclaimer.
17 
18 * Redistributions in binary form must reproduce the above
19   copyright notice, this list of conditions and the
20   following disclaimer in the documentation and/or other
21   materials provided with the distribution.
22 
23 * Neither the name of the assimp team, nor the names of its
24   contributors may be used to endorse or promote products
25   derived from this software without specific prior
26   written permission of the assimp team.
27 
28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
39 
40 ----------------------------------------------------------------------
41 */
42 
43 /** @file MaterialSystem.h
44  *  Now that #MaterialHelper is gone, this file only contains some
45  *  internal material utility functions.
46  */
47 #ifndef AI_MATERIALSYSTEM_H_INC
48 #define AI_MATERIALSYSTEM_H_INC
49 
50 #include <stdint.h>
51 
52 struct aiMaterial;
53 
54 namespace Assimp    {
55 
56 // ------------------------------------------------------------------------------
57 /** Computes a hash (hopefully unique) from all material properties
58  *  The hash value reflects the current property state, so if you add any
59  *  property and call this method again, the resulting hash value will be
60  *  different. The hash is not persistent across different builds and platforms.
61  *
62  *  @param  includeMatName Set to 'true' to take all properties with
63  *    '?' as initial character in their name into account.
64  *    Currently #AI_MATKEY_NAME is the only example.
65  *  @return 32 Bit jash value for the material
66  */
67 uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false);
68 
69 
70 } // ! namespace Assimp
71 
72 #endif //!! AI_MATERIALSYSTEM_H_INC
73