1 /*************************************************************************/ 2 /* script_debugger_local.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef SCRIPT_DEBUGGER_LOCAL_H 31 #define SCRIPT_DEBUGGER_LOCAL_H 32 33 #include "script_language.h" 34 35 class ScriptDebuggerLocal : public ScriptDebugger { 36 37 bool profiling; 38 float frame_time, idle_time, fixed_time, fixed_frame_time; 39 uint64_t idle_accum; 40 41 Vector<ScriptLanguage::ProfilingInfo> pinfo; 42 43 public: 44 void debug(ScriptLanguage *p_script, bool p_can_continue); 45 virtual void send_message(const String &p_message, const Array &p_args); 46 is_profiling()47 virtual bool is_profiling() const { return profiling; } add_profiling_frame_data(const StringName & p_name,const Array & p_data)48 virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) {} 49 50 virtual void idle_poll(); 51 52 virtual void profiling_start(); 53 virtual void profiling_end(); 54 virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time); 55 56 ScriptDebuggerLocal(); 57 }; 58 59 #endif // SCRIPT_DEBUGGER_LOCAL_H 60