1 /*************************************************************************/
2 /*  core_string_names.h                                                  */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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29 /*************************************************************************/
30 #ifndef CORE_STRING_NAMES_H
31 #define CORE_STRING_NAMES_H
32 
33 #include "string_db.h"
34 
35 class CoreStringNames {
36 
37 	friend void register_core_types();
38 	friend void unregister_core_types();
39 
40 	static CoreStringNames *singleton;
41 
create()42 	static void create() { singleton = memnew(CoreStringNames); }
free()43 	static void free() {
44 		memdelete(singleton);
45 		singleton = NULL;
46 	}
47 
48 	CoreStringNames();
49 
50 public:
get_singleton()51 	_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
52 
53 	StringName _free;
54 	StringName changed;
55 	StringName _meta;
56 	StringName _script;
57 	StringName script_changed;
58 	StringName ___pdcdata;
59 	StringName __getvar;
60 	StringName _iter_init;
61 	StringName _iter_next;
62 	StringName _iter_get;
63 	StringName get_rid;
64 };
65 
66 #endif // SCENE_STRING_NAMES_H
67