1 /*************************************************************************/
2 /* mesh_library.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30 #include "mesh_library.h"
31
_set(const StringName & p_name,const Variant & p_value)32 bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
33
34 String name = p_name;
35 if (name.begins_with("item/")) {
36
37 int idx = name.get_slicec('/', 1).to_int();
38 String what = name.get_slicec('/', 2);
39 if (!item_map.has(idx))
40 create_item(idx);
41
42 if (what == "name")
43 set_item_name(idx, p_value);
44 else if (what == "mesh")
45 set_item_mesh(idx, p_value);
46 else if (what == "shape")
47 set_item_shape(idx, p_value);
48 else if (what == "preview")
49 set_item_preview(idx, p_value);
50 else if (what == "navmesh")
51 set_item_navmesh(idx, p_value);
52 else
53 return false;
54
55 return true;
56 }
57
58 return false;
59 }
60
_get(const StringName & p_name,Variant & r_ret) const61 bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
62
63 String name = p_name;
64 int idx = name.get_slicec('/', 1).to_int();
65 ERR_FAIL_COND_V(!item_map.has(idx), false);
66 String what = name.get_slicec('/', 2);
67
68 if (what == "name")
69 r_ret = get_item_name(idx);
70 else if (what == "mesh")
71 r_ret = get_item_mesh(idx);
72 else if (what == "shape")
73 r_ret = get_item_shape(idx);
74 else if (what == "navmesh")
75 r_ret = get_item_navmesh(idx);
76 else if (what == "preview")
77 r_ret = get_item_preview(idx);
78 else
79 return false;
80
81 return true;
82 }
83
_get_property_list(List<PropertyInfo> * p_list) const84 void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
85
86 for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
87
88 String name = "item/" + itos(E->key()) + "/";
89 p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
90 p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
91 p_list->push_back(PropertyInfo(Variant::OBJECT, name + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"));
92 p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
93 p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
94 }
95 }
96
create_item(int p_item)97 void MeshLibrary::create_item(int p_item) {
98
99 ERR_FAIL_COND(p_item < 0);
100 ERR_FAIL_COND(item_map.has(p_item));
101 item_map[p_item] = Item();
102 _change_notify();
103 }
104
set_item_name(int p_item,const String & p_name)105 void MeshLibrary::set_item_name(int p_item, const String &p_name) {
106
107 ERR_FAIL_COND(!item_map.has(p_item));
108 item_map[p_item].name = p_name;
109 emit_changed();
110 _change_notify();
111 }
set_item_mesh(int p_item,const Ref<Mesh> & p_mesh)112 void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
113
114 ERR_FAIL_COND(!item_map.has(p_item));
115 item_map[p_item].mesh = p_mesh;
116 notify_change_to_owners();
117 emit_changed();
118 _change_notify();
119 }
120
set_item_shape(int p_item,const Ref<Shape> & p_shape)121 void MeshLibrary::set_item_shape(int p_item, const Ref<Shape> &p_shape) {
122
123 ERR_FAIL_COND(!item_map.has(p_item));
124 item_map[p_item].shape = p_shape;
125 _change_notify();
126 notify_change_to_owners();
127 emit_changed();
128 _change_notify();
129 }
130
set_item_navmesh(int p_item,const Ref<NavigationMesh> & p_navmesh)131 void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
132
133 ERR_FAIL_COND(!item_map.has(p_item));
134 item_map[p_item].navmesh = p_navmesh;
135 _change_notify();
136 notify_change_to_owners();
137 emit_changed();
138 _change_notify();
139 }
140
set_item_preview(int p_item,const Ref<Texture> & p_preview)141 void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
142
143 ERR_FAIL_COND(!item_map.has(p_item));
144 item_map[p_item].preview = p_preview;
145 emit_changed();
146 _change_notify();
147 }
get_item_name(int p_item) const148 String MeshLibrary::get_item_name(int p_item) const {
149
150 ERR_FAIL_COND_V(!item_map.has(p_item), "");
151 return item_map[p_item].name;
152 }
get_item_mesh(int p_item) const153 Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
154
155 ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>());
156 return item_map[p_item].mesh;
157 }
158
get_item_shape(int p_item) const159 Ref<Shape> MeshLibrary::get_item_shape(int p_item) const {
160
161 ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Shape>());
162 return item_map[p_item].shape;
163 }
164
get_item_navmesh(int p_item) const165 Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
166
167 ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>());
168 return item_map[p_item].navmesh;
169 }
170
get_item_preview(int p_item) const171 Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
172
173 ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>());
174 return item_map[p_item].preview;
175 }
176
has_item(int p_item) const177 bool MeshLibrary::has_item(int p_item) const {
178
179 return item_map.has(p_item);
180 }
remove_item(int p_item)181 void MeshLibrary::remove_item(int p_item) {
182
183 ERR_FAIL_COND(!item_map.has(p_item));
184 item_map.erase(p_item);
185 notify_change_to_owners();
186 _change_notify();
187 emit_changed();
188 }
189
clear()190 void MeshLibrary::clear() {
191
192 item_map.clear();
193 notify_change_to_owners();
194 _change_notify();
195 emit_changed();
196 }
197
get_item_list() const198 Vector<int> MeshLibrary::get_item_list() const {
199
200 Vector<int> ret;
201 ret.resize(item_map.size());
202 int idx = 0;
203 for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
204
205 ret[idx++] = E->key();
206 }
207
208 return ret;
209 }
210
find_item_name(const String & p_name) const211 int MeshLibrary::find_item_name(const String &p_name) const {
212
213 for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
214
215 if (E->get().name == p_name)
216 return E->key();
217 }
218 return -1;
219 }
220
get_last_unused_item_id() const221 int MeshLibrary::get_last_unused_item_id() const {
222
223 if (!item_map.size())
224 return 0;
225 else
226 return item_map.back()->key() + 1;
227 }
228
_bind_methods()229 void MeshLibrary::_bind_methods() {
230
231 ObjectTypeDB::bind_method(_MD("create_item", "id"), &MeshLibrary::create_item);
232 ObjectTypeDB::bind_method(_MD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
233 ObjectTypeDB::bind_method(_MD("set_item_mesh", "id", "mesh:Mesh"), &MeshLibrary::set_item_mesh);
234 ObjectTypeDB::bind_method(_MD("set_item_navmesh", "id", "navmesh:NavigationMesh"), &MeshLibrary::set_item_navmesh);
235 ObjectTypeDB::bind_method(_MD("set_item_shape", "id", "shape:Shape"), &MeshLibrary::set_item_shape);
236 ObjectTypeDB::bind_method(_MD("get_item_name", "id"), &MeshLibrary::get_item_name);
237 ObjectTypeDB::bind_method(_MD("get_item_mesh:Mesh", "id"), &MeshLibrary::get_item_mesh);
238 ObjectTypeDB::bind_method(_MD("get_item_navmesh:NavigationMesh", "id"), &MeshLibrary::get_item_navmesh);
239 ObjectTypeDB::bind_method(_MD("get_item_shape:Shape", "id"), &MeshLibrary::get_item_shape);
240 ObjectTypeDB::bind_method(_MD("remove_item", "id"), &MeshLibrary::remove_item);
241 ObjectTypeDB::bind_method(_MD("clear"), &MeshLibrary::clear);
242 ObjectTypeDB::bind_method(_MD("get_item_list"), &MeshLibrary::get_item_list);
243 ObjectTypeDB::bind_method(_MD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
244 }
245
MeshLibrary()246 MeshLibrary::MeshLibrary() {
247 }
~MeshLibrary()248 MeshLibrary::~MeshLibrary() {
249 }
250