1 /*************************************************************************/
2 /*  mesh_library.cpp                                                     */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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29 /*************************************************************************/
30 #include "mesh_library.h"
31 
_set(const StringName & p_name,const Variant & p_value)32 bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
33 
34 	String name = p_name;
35 	if (name.begins_with("item/")) {
36 
37 		int idx = name.get_slicec('/', 1).to_int();
38 		String what = name.get_slicec('/', 2);
39 		if (!item_map.has(idx))
40 			create_item(idx);
41 
42 		if (what == "name")
43 			set_item_name(idx, p_value);
44 		else if (what == "mesh")
45 			set_item_mesh(idx, p_value);
46 		else if (what == "shape")
47 			set_item_shape(idx, p_value);
48 		else if (what == "preview")
49 			set_item_preview(idx, p_value);
50 		else if (what == "navmesh")
51 			set_item_navmesh(idx, p_value);
52 		else
53 			return false;
54 
55 		return true;
56 	}
57 
58 	return false;
59 }
60 
_get(const StringName & p_name,Variant & r_ret) const61 bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
62 
63 	String name = p_name;
64 	int idx = name.get_slicec('/', 1).to_int();
65 	ERR_FAIL_COND_V(!item_map.has(idx), false);
66 	String what = name.get_slicec('/', 2);
67 
68 	if (what == "name")
69 		r_ret = get_item_name(idx);
70 	else if (what == "mesh")
71 		r_ret = get_item_mesh(idx);
72 	else if (what == "shape")
73 		r_ret = get_item_shape(idx);
74 	else if (what == "navmesh")
75 		r_ret = get_item_navmesh(idx);
76 	else if (what == "preview")
77 		r_ret = get_item_preview(idx);
78 	else
79 		return false;
80 
81 	return true;
82 }
83 
_get_property_list(List<PropertyInfo> * p_list) const84 void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
85 
86 	for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
87 
88 		String name = "item/" + itos(E->key()) + "/";
89 		p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
90 		p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
91 		p_list->push_back(PropertyInfo(Variant::OBJECT, name + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"));
92 		p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
93 		p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
94 	}
95 }
96 
create_item(int p_item)97 void MeshLibrary::create_item(int p_item) {
98 
99 	ERR_FAIL_COND(p_item < 0);
100 	ERR_FAIL_COND(item_map.has(p_item));
101 	item_map[p_item] = Item();
102 	_change_notify();
103 }
104 
set_item_name(int p_item,const String & p_name)105 void MeshLibrary::set_item_name(int p_item, const String &p_name) {
106 
107 	ERR_FAIL_COND(!item_map.has(p_item));
108 	item_map[p_item].name = p_name;
109 	emit_changed();
110 	_change_notify();
111 }
set_item_mesh(int p_item,const Ref<Mesh> & p_mesh)112 void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
113 
114 	ERR_FAIL_COND(!item_map.has(p_item));
115 	item_map[p_item].mesh = p_mesh;
116 	notify_change_to_owners();
117 	emit_changed();
118 	_change_notify();
119 }
120 
set_item_shape(int p_item,const Ref<Shape> & p_shape)121 void MeshLibrary::set_item_shape(int p_item, const Ref<Shape> &p_shape) {
122 
123 	ERR_FAIL_COND(!item_map.has(p_item));
124 	item_map[p_item].shape = p_shape;
125 	_change_notify();
126 	notify_change_to_owners();
127 	emit_changed();
128 	_change_notify();
129 }
130 
set_item_navmesh(int p_item,const Ref<NavigationMesh> & p_navmesh)131 void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
132 
133 	ERR_FAIL_COND(!item_map.has(p_item));
134 	item_map[p_item].navmesh = p_navmesh;
135 	_change_notify();
136 	notify_change_to_owners();
137 	emit_changed();
138 	_change_notify();
139 }
140 
set_item_preview(int p_item,const Ref<Texture> & p_preview)141 void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
142 
143 	ERR_FAIL_COND(!item_map.has(p_item));
144 	item_map[p_item].preview = p_preview;
145 	emit_changed();
146 	_change_notify();
147 }
get_item_name(int p_item) const148 String MeshLibrary::get_item_name(int p_item) const {
149 
150 	ERR_FAIL_COND_V(!item_map.has(p_item), "");
151 	return item_map[p_item].name;
152 }
get_item_mesh(int p_item) const153 Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
154 
155 	ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>());
156 	return item_map[p_item].mesh;
157 }
158 
get_item_shape(int p_item) const159 Ref<Shape> MeshLibrary::get_item_shape(int p_item) const {
160 
161 	ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Shape>());
162 	return item_map[p_item].shape;
163 }
164 
get_item_navmesh(int p_item) const165 Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
166 
167 	ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>());
168 	return item_map[p_item].navmesh;
169 }
170 
get_item_preview(int p_item) const171 Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
172 
173 	ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>());
174 	return item_map[p_item].preview;
175 }
176 
has_item(int p_item) const177 bool MeshLibrary::has_item(int p_item) const {
178 
179 	return item_map.has(p_item);
180 }
remove_item(int p_item)181 void MeshLibrary::remove_item(int p_item) {
182 
183 	ERR_FAIL_COND(!item_map.has(p_item));
184 	item_map.erase(p_item);
185 	notify_change_to_owners();
186 	_change_notify();
187 	emit_changed();
188 }
189 
clear()190 void MeshLibrary::clear() {
191 
192 	item_map.clear();
193 	notify_change_to_owners();
194 	_change_notify();
195 	emit_changed();
196 }
197 
get_item_list() const198 Vector<int> MeshLibrary::get_item_list() const {
199 
200 	Vector<int> ret;
201 	ret.resize(item_map.size());
202 	int idx = 0;
203 	for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
204 
205 		ret[idx++] = E->key();
206 	}
207 
208 	return ret;
209 }
210 
find_item_name(const String & p_name) const211 int MeshLibrary::find_item_name(const String &p_name) const {
212 
213 	for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
214 
215 		if (E->get().name == p_name)
216 			return E->key();
217 	}
218 	return -1;
219 }
220 
get_last_unused_item_id() const221 int MeshLibrary::get_last_unused_item_id() const {
222 
223 	if (!item_map.size())
224 		return 0;
225 	else
226 		return item_map.back()->key() + 1;
227 }
228 
_bind_methods()229 void MeshLibrary::_bind_methods() {
230 
231 	ObjectTypeDB::bind_method(_MD("create_item", "id"), &MeshLibrary::create_item);
232 	ObjectTypeDB::bind_method(_MD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
233 	ObjectTypeDB::bind_method(_MD("set_item_mesh", "id", "mesh:Mesh"), &MeshLibrary::set_item_mesh);
234 	ObjectTypeDB::bind_method(_MD("set_item_navmesh", "id", "navmesh:NavigationMesh"), &MeshLibrary::set_item_navmesh);
235 	ObjectTypeDB::bind_method(_MD("set_item_shape", "id", "shape:Shape"), &MeshLibrary::set_item_shape);
236 	ObjectTypeDB::bind_method(_MD("get_item_name", "id"), &MeshLibrary::get_item_name);
237 	ObjectTypeDB::bind_method(_MD("get_item_mesh:Mesh", "id"), &MeshLibrary::get_item_mesh);
238 	ObjectTypeDB::bind_method(_MD("get_item_navmesh:NavigationMesh", "id"), &MeshLibrary::get_item_navmesh);
239 	ObjectTypeDB::bind_method(_MD("get_item_shape:Shape", "id"), &MeshLibrary::get_item_shape);
240 	ObjectTypeDB::bind_method(_MD("remove_item", "id"), &MeshLibrary::remove_item);
241 	ObjectTypeDB::bind_method(_MD("clear"), &MeshLibrary::clear);
242 	ObjectTypeDB::bind_method(_MD("get_item_list"), &MeshLibrary::get_item_list);
243 	ObjectTypeDB::bind_method(_MD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
244 }
245 
MeshLibrary()246 MeshLibrary::MeshLibrary() {
247 }
~MeshLibrary()248 MeshLibrary::~MeshLibrary() {
249 }
250