1 /*
2  * Copyright (c) 2015, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /** \file
30  * \brief Alternations (foo|bar|baz).
31  */
32 
33 #ifndef COMPONENT_ALTERNATION_H
34 #define COMPONENT_ALTERNATION_H
35 
36 #include "Component.h"
37 #include "position.h"
38 
39 #include <memory>
40 
41 namespace ue2 {
42 
43 class PositionInfo;
44 
45 class ComponentAlternation : public Component {
46     friend class DumpVisitor;
47     friend class SimplifyVisitor;
48 public:
49     ComponentAlternation();
50     ~ComponentAlternation() override;
51     ComponentAlternation *clone() const override;
52     Component *accept(ComponentVisitor &v) override;
53     void accept(ConstComponentVisitor &v) const override;
54 
numBranches()55     size_t numBranches() const { return children.size(); }
56 
57     void append(std::unique_ptr<Component> component);
58 
59     std::vector<PositionInfo> first() const override;
60     std::vector<PositionInfo> last() const override;
61     bool empty(void) const override;
62     bool vacuous_everywhere() const override;
63     void notePositions(GlushkovBuildState &bs) override;
64     void buildFollowSet(GlushkovBuildState &bs,
65                         const std::vector<PositionInfo> &lastPos) override;
66     bool checkEmbeddedStartAnchor(bool at_start) const override;
67     bool checkEmbeddedEndAnchor(bool at_end) const override;
68 
69     void optimise(bool connected_to_sds) override;
70 
71 private:
72     std::vector<std::unique_ptr<Component>> children;
73 
74     ComponentAlternation(const ComponentAlternation &other);
75 };
76 
77 } // namespace ue2
78 
79 #endif
80