1 /*
2  * Copyright (c) 2015, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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27  */
28 
29 /** \file
30  * \brief Atomic groups (?>...)
31  */
32 
33 #ifndef _COMPONENTATOMICGROUP_H_
34 #define _COMPONENTATOMICGROUP_H_
35 
36 #include "ComponentSequence.h"
37 
38 namespace ue2 {
39 
40 // The atomic group component is a subclass of sequence that is only buildable
41 // in prefilter mode, where we treat it as a standard sequence.
42 class ComponentAtomicGroup : public ComponentSequence {
43     friend class DumpVisitor;
44 public:
ComponentAtomicGroup()45     ComponentAtomicGroup() {}
~ComponentAtomicGroup()46     ~ComponentAtomicGroup() override {}
47     ComponentAtomicGroup *clone() const override;
48     Component *accept(ComponentVisitor &v) override;
49     void accept(ConstComponentVisitor &v) const override;
50 
51     void notePositions(GlushkovBuildState &bs) override;
52     void buildFollowSet(GlushkovBuildState &bs,
53                         const std::vector<PositionInfo> &lastPos) override;
54 };
55 
56 } // namespace ue2
57 
58 #endif
59