1 /* 2 * Copyright (c) 2015, Intel Corporation 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * 7 * * Redistributions of source code must retain the above copyright notice, 8 * this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * * Neither the name of Intel Corporation nor the names of its contributors 13 * may be used to endorse or promote products derived from this software 14 * without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 /** \file 30 * \brief Atomic groups (?>...) 31 */ 32 33 #ifndef _COMPONENTATOMICGROUP_H_ 34 #define _COMPONENTATOMICGROUP_H_ 35 36 #include "ComponentSequence.h" 37 38 namespace ue2 { 39 40 // The atomic group component is a subclass of sequence that is only buildable 41 // in prefilter mode, where we treat it as a standard sequence. 42 class ComponentAtomicGroup : public ComponentSequence { 43 friend class DumpVisitor; 44 public: ComponentAtomicGroup()45 ComponentAtomicGroup() {} ~ComponentAtomicGroup()46 ~ComponentAtomicGroup() override {} 47 ComponentAtomicGroup *clone() const override; 48 Component *accept(ComponentVisitor &v) override; 49 void accept(ConstComponentVisitor &v) const override; 50 51 void notePositions(GlushkovBuildState &bs) override; 52 void buildFollowSet(GlushkovBuildState &bs, 53 const std::vector<PositionInfo> &lastPos) override; 54 }; 55 56 } // namespace ue2 57 58 #endif 59