1 /*
2  * Copyright (c) 2015, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /** \file
30  * \brief Back-references (/([a-f]{3}).*\\1/)
31  */
32 
33 
34 #include "ComponentBackReference.h"
35 
36 #include "buildstate.h"
37 #include "position.h"
38 #include "position_info.h"
39 #include "nfagraph/ng_builder.h"
40 #include "util/charreach.h"
41 
42 #include <cassert>
43 
44 using namespace std;
45 
46 namespace ue2 {
47 
ComponentBackReference(unsigned int id)48 ComponentBackReference::ComponentBackReference(unsigned int id)
49     : ref_id(id) {}
50 
ComponentBackReference(const string & s)51 ComponentBackReference::ComponentBackReference(const string &s)
52     : name(s), ref_id(0) {}
53 
clone() const54 ComponentBackReference * ComponentBackReference::clone() const {
55     return new ComponentBackReference(*this);
56 }
57 
first() const58 vector<PositionInfo> ComponentBackReference::first() const {
59     assert(0);
60     return vector<PositionInfo>();
61 }
62 
last() const63 vector<PositionInfo> ComponentBackReference::last() const {
64     assert(0);
65     return vector<PositionInfo>();
66 }
67 
empty(void) const68 bool ComponentBackReference::empty(void) const { return true; }
69 
notePositions(GlushkovBuildState &)70 void ComponentBackReference::notePositions(GlushkovBuildState &) {
71     assert(0);
72 }
73 
buildFollowSet(GlushkovBuildState &,const vector<PositionInfo> &)74 void ComponentBackReference::buildFollowSet(GlushkovBuildState &,
75                                             const vector<PositionInfo> &) {
76     assert(0);
77 }
78 
79 } // namespace
80